2019年11月25日 星期一

Ootake 2.92

PCE / PCE-CD模擬器 Ootake 發布新版,更新如下 :

 - Added "Show Audio Channel Graph" to "Info" menu. During game play Sound
    Volume Graph of each channel (6 channels + ADPCM + CDDA) can be displayed.
    + Green graph        ... Wave Memory sound
      Pink graph         ... Noise sound
      Yellow graph       ... DDA Sampling sound
      Orange graph       ... LFO Modulation sound
      White (2nd right)  ... ADPCM (CD Game only)
      Purple (1st right) ... CD-DA (CD Game only)
      * A channel whose graphs are "divided into left and right halves" is a
        channel that is playing with Stereo Sound.
      * You can also switch the display position and hide it by pressing [9]
        and [0] (numeric keypad is disabled) on the keyboard.
  - Fixed the processing timing of the built-in sound source (wave memory
    sound source). In "Xevious", an issue that sometimes caused the number of
    sounds to be low (occurred from recent versions) has been resolved. Also,
    I think that the tone has approached that of a real machine.
  - Added "Size x5" to the "Screen" menu. * The enlargement process is heavy
    on older PC. In that case, please use full screen mode without overdoing
    it.
    By the way, when the distance to the display is short, "Size x3" size is
    more beautiful and still fits in the field of view, so it is recommended
    to play comfortably. "Size x5" is useful for small displays such as small
    4K displays and when you want to play a little away from the display.
  - Added "TV Scanlined 2 (Blur, Fast)" and "Non-Scanlined TV 2 (Blur for
    x4x5)" to the "Screen-> Mode" menu. If you are using a large window size
    or full screen, you can play on a large blurred screen if you use these at
    full HD or higher resolution. I think that this large blur is effective
    when playing on large LCD TV.
  - Fixed an issue that the aspect ratio of the game screen display was
    slightly incorrect.
  - The speed and timing were brought closer to a real machine. In "Quiz
    Tonosama no Yabou", resolved an issue (occurred from v2.51) that caused
    the screen to shake at the start of the quiz questions. In "Star Parodia",
    resolved an issue where the display of the rainbow scene before the first
    boss was a bit confusing (occurred from recent versions).
  - When using in a multi-display environment, coordinate correction
    processing is no longer performed even when the Ootake's window protrudes
    from the screen.
  - With some PC environments, in full screen mode, fixed an issue that caused
    V-Sync to not synchronize well and left tearing at the top of the screen.
    If this doesn't work, try unchecking the "Screen -> V-Sync ->
    V-Sync Timing Adjust" menu.
  - Organized the contents of "Audio" menu and "Setting->Audio" menu. The
    audio buffer amount is indicated in frame time units.
  - Removed "Direct Draw" setting in "Setting->Screen" menu. From this
    version, only Direct3D drawing is supported.
  - The Aero function is automatically turned off (display delay is reduced)
    when used with Windows7. In addition, the "Screen->Disable Aero" menu
    deleted in v2.88 has been restored.
  - Fixed a bug that the tempo of the sound may not be stable for about the
    first second immediately after opening the game ROM image file with some
    PC environments.
  - Fixed a bug that the game name was not displayed correctly when "&" was
    entered in the game name at the "Recent" menu.
  - Other minor details have been modified and improved.

http://www.ouma.jp/ootake/

2019年11月23日 星期六

Cemu 1.15.19

Wii U模擬器 Cemu 發布新版,更新如下 :

general:  Added account management
               - You can create and delete accounts in the general settings
               - The currently selected account can be changed in the settings or via a shortcut in the menu
               - Each account has separate save files
               - Compatible with accounts dumped from a Wii U

general: Game list entries can now be renamed (#208)
general: Fixed a bug where game list entries would not be remembered if Cemu was closed right after refreshing the list

RPL: Fixed a rare memory corruption that could lead to crashes when any game was launched

https://cemu.info/

2019年11月20日 星期三

Initial D Arcade Stage Zero

原本10天前就要放圖,但臨時有3個專案進來,忙到天昏地暗,現在偷閒將圖上傳......

大致上ok,圖片中的路線圖錯位是我的問題,非通例....(其實有更簡單的啟動器,但對方還不想放......)

總之後面還有一串的好物,敬請慢慢期待........


2019年11月13日 星期三

SSF PreviewVer R10

SEGA SATURN模擬器 SSF 發布新版,更新如下 :

やっぱりデフォルトはDirectInputのままにする
各ゲーム毎の設定ファイル内にコントローラ設定があるので…

DSP Dynamic Recompileをオフにすると落ちる不具合を修正

PCMリサンプリング処理のデフォルトを固定小数点に変更
オプションの項目からも削除しました
SSF.iniを新規に作成するかテキストエディタで編集しない限り前の設定のままです
また、リサンプリング処理を変更すると以前のステートセーブデータは使用できなくなるので注意

XInputに対応
OptionのProgram1タブに項目があります
デフォルトではDirectInputを使用します
DirectInputで挙動が怪しいパッドはXInputを使用してみてください

Use XInput変更後に再起動しないままコントローラのRedefineを行っても反映されないので注意してください
起動時にDirectInputかXInputのどちらかを使うか決めているので再起動しないと正しく設定されません

Android版は特に変更ありません(たぶん)

WinVer        :  https://t.co/sj05ADzO5G
AndroidVer :  https://t.co/arWsnuKLf5

2019年11月11日 星期一

TEKKEN 7 -- 1

為什麼有 -- 1 ..............因為後面有 -- / *?................總之慢慢來對大家壓力比較沒那麼大,對上游也..............


也沒啥好說的,因為已經很完善了,還是期待後面的................................. ??


2019年11月9日 星期六

Cemu 1.15.18

Wii U模擬器 Cemu 發布新版,更新如下 :

general: Optimized startup time of Cemu
general: Several gamelist improvements
         - New grid based display modes
         - Faster loading time
         - When refreshing the list each newly discovered entry is displayed immediately, rather than all at once on completion
         - Remember column order, can be reset via right click context menu
         - Fixed playtime not being tracked when launching a game via command line (#206)

coreinit: More accurate implementation of calendar API
          Fixes a date-dependent softlock in Animal Crossing Amiibo Festival

input: Fixed a bug where the rumble preview in input settings was extremly short if GamePad was selected

https://cemu.info/

2019年11月1日 星期五

Nova v0.6

SEGA SATURN模擬器 Nova 發布新版,更新如下 :

SH2: Implemented Cache and SCI.
SH2: Rewrote Power-On procedure.
SH2: Rewrote instruction TAS and TRAPA.
SH2: Fixed a bug of return value of reserved areas(Dark Savior).
M68K: Limited the address bus to 24 bits.
SMPC: Implemented commands queueing.
SMPC: Rewrote SMPC peripheral handlings.
SMPC: Rewrote the command SYSRES.
SMPC: Fixed a bug of RTC.
SMPC: Fixed timing issues of the command INTBACK.
SMPC: Fixed a bug of SNDON command(Steam Hearts).
VDP1: Fixed a bug of invalid command(DraculaX).
VDP1: Fixed a bug of LINK address(DraculaX).
VDP2: Rewrote handling of the VCNT register.
VDP2: Completed Cycle Pattern handlings.
VDP2: Restored Character Pattern cache.
SCSP: Implemented 1Mb RAM mode.
CDB: Removed MP2 decoder kjmp2.
CDB: Implemented MPEG1 Video and Audio Layer 1/2 decoding.
CDB: Implemented MPEG related commands.
CDB: Implemented commands CdClose and MpPutSctData.
CDB: Implemented a new sound buffer to provide better playback quality for CDDA and MPEG audio.
CDB: Supported Video CD playback(require MPEG ROM).
CDB: Fixed timing issues of the commands AbortFile, CdGetLastBuf, GetSctNum.
CDB: Fixed a crashing bug of SubcodeQ decoding.
CDB: Fixed HIRQREQ flag setting(EHST) and data size of the command PutSctData(Outrun).
CDB: Fixed a bug when there is no disc in the CD drive(crash in TITAN mode).
CDB: Fixed the default start/end positions of the command CdPlay.
CDDRIVE: Fixed a bug that seekinig function doesn't work while playing.
SYSTEM: Rewrote memory mapping, two SH2s and SCU now have different memory mappings.
PERIPHERAL: Implemented PAR(Preliminary), FDD and Stunner(Virtua Gun).
BIOS: Disabled Nova BIOS.
MISC: Supported 4 executable formats BAL, COF(COFF), CPE(Psy-Q), ELF.
MISC: Supported WindowsXP.
MISC: Added .img format for the cue parser.
MISC: Renamed cart.json to data.json.
MISC: Fixed a bug that the primary BUP is not saved properly at exit.
DATA: Fixed BUP type of "MARVEL SUPER HEROES VS. STREET FIGHTER"(Hector Tomazella).

https://twitter.com/realSteveKwok/