2020年3月12日 星期四

Xebra 2020-03-10

PS模擬器 Xebra 發布新版,更新如下 :

言語ファイルの追加だけで、特に目新しい機能の追加はないが、
改造コードファイルの拡張子を".par"から".ar"に変更したので注意されたい。
日本では"Pro" Action Replayとして浸透しているが、"Pro"は本来
サーチ(単独かどうかは無関係)に対応したものに冠される。
欧米においても"Pro"を冠するものはあり、Wikipediaの記述は誤りである。
サーチに対応していないものにまで"Pro"を付けたのは日本特有であろう。

http://drhell.web.fc2.com/ps1/index.html

2020年3月10日 星期二

Nin v0.7.0

FC/NES模擬器 Nin 發布新版,更新如下 :


  • Complete refactor, now in C++.
  • Completely new CPU implementation, now cycle-steppable.
  • Full support for undocumented instructions.
  • Automated tests

  • 2020年3月7日 星期六

    PSV模擬測試 - Persona 4 GOLDEN

    前一陣子朋友問到PSV模擬現況,目前進展還可以,雖然離可玩還有一大段距離,不過緩步前進中......

    Cemu 1.17.3

    Wii U模擬器 Cemu 發布新版,更新如下 :

    general: Added a workaround for Cemu not launching on Windows 10 1709
    general: Added button for checking online mode requirements to account settings

    gamelist: Improved identification of updates/dlc
    gamelist: Games which are identified as an update will again show up in the list, but only if no base game is found
              This is a workaround for modified game dumps where the update data was merged into the base game. Please always use the File -> Install update/dlc option in Cemu
    gamelist: Fixed a bug where a game could appear more than once if multiple game paths were set

    CPU/JIT: Code translation (PPC -> x64) is now done asynchronously on a separate thread
             The previous implementation would do translation synchronously on the CPU emulation thread.
             This could lead to micro stutter in situations where a game hit a lot of new code (e.g. on first loading screen)

    OpenGL/Vulkan: Added a safeguard to prevent crashes when games try to use a depth texture with an invalid format
    Vulkan: Fixed an issue where depth to color texture copies would use the wrong shader

    coreinit: Fixed a crash in OSCalendarTimeToTicks (#268)

    nn_boss: Fixed SpotPass always assuming an id of 80000001 instead of using the one selected by the user

    https://cemu.info/

    2020年3月4日 星期三

    byuu v2 / higan v108 / bsnes v115

    byuu  /  higan  /  bsnes 發布新版,更新如下 :

    byuu v2 :
    brings massive performance improvements, run-ahead and rewind support, and Famicom Disk System + Mega CD emulation.

    higan v108 :
    brings various user-interface refinements and emulation accuracy improvements.

    bsnes v115 :
    brings bugfixes for several titles and run-ahead improvements.

    https://byuu.org/posts/trifecta-release

    2020年3月2日 星期一

    byuu v1.4

    多機種模擬器 byuu 發布新版,更新如下 :

    I would like to release new major versions of all three of my emulators in the near future.

    To help facilitate this, I've posted a beta build of byuu v1.4 for testing.

    This release adds rewind support to all cores, and run-ahead support to all but the GBA and MSX cores.

    Testing and bug reporting would be highly appreciated, thank you!

    https://byuu.org/

    DOSBox-X 0.83.0 (2020-03-01)

    DOS模擬器 DOSBox-X 發布新版,更新如下 :

  • Added mt32.romdir dosbox.conf configuration option
    for users who store the MT32 ROMs elsewhere other
    than the current working directory.
  • Configuration GUI settings menu is now vertically
    divided to ensure that it fits on the screen even
    if the window is at minimum size.
  • PC-98 GDC status fixed to follow the explicit
    definition of one bit as hblank and the other
    as vsync instead of carrying over VGA port 3DAh
    style logic of hblank/vblank vs vsync. This
    fixes the BPS logo scanline effects in PC-98
    game 'frontier-universe-bps-neo-kobe-pc98-ia'
  • Added dosbox.conf option to select between two
    known behaviors in PC-98 mode regarding the PC
    speaker and the PIT timer. The default behavior
    follows the newer hardware, the alternate setting
    is for older games written against the PC-9801
    behavior.
  • Added dosbox.conf option nocachedir which, when
    set, instructs MOUNT to automatically act as if
    -nocachedir were given.
  • Linux/X11 SDL1 builds fixed not to issue resize
    commands to the window to avoid fighting the
    window manager. This prevents "spastic resizing"
    under Gnome 3 in Centos 8.
  • Source tree now includes build script for Linux
    users who prefer Clang/LLVM over GCC.