PS模擬器 Xebra 發布新版,更新如下 :
言語ファイルの追加だけで、特に目新しい機能の追加はないが、
改造コードファイルの拡張子を".par"から".ar"に変更したので注意されたい。
日本では"Pro" Action Replayとして浸透しているが、"Pro"は本来
サーチ(単独かどうかは無関係)に対応したものに冠される。
欧米においても"Pro"を冠するものはあり、Wikipediaの記述は誤りである。
サーチに対応していないものにまで"Pro"を付けたのは日本特有であろう。
http://drhell.web.fc2.com/ps1/index.html
2020年3月12日 星期四
2020年3月10日 星期二
Nin v0.7.0
FC/NES模擬器 Nin 發布新版,更新如下 :
Complete refactor, now in C++.
Completely new CPU implementation, now cycle-steppable.
Full support for undocumented instructions.
Automated tests
2020年3月7日 星期六
Cemu 1.17.3
Wii U模擬器 Cemu 發布新版,更新如下 :
general: Added a workaround for Cemu not launching on Windows 10 1709
general: Added button for checking online mode requirements to account settings
gamelist: Improved identification of updates/dlc
gamelist: Games which are identified as an update will again show up in the list, but only if no base game is found
This is a workaround for modified game dumps where the update data was merged into the base game. Please always use the File -> Install update/dlc option in Cemu
gamelist: Fixed a bug where a game could appear more than once if multiple game paths were set
CPU/JIT: Code translation (PPC -> x64) is now done asynchronously on a separate thread
The previous implementation would do translation synchronously on the CPU emulation thread.
This could lead to micro stutter in situations where a game hit a lot of new code (e.g. on first loading screen)
OpenGL/Vulkan: Added a safeguard to prevent crashes when games try to use a depth texture with an invalid format
Vulkan: Fixed an issue where depth to color texture copies would use the wrong shader
coreinit: Fixed a crash in OSCalendarTimeToTicks (#268)
nn_boss: Fixed SpotPass always assuming an id of 80000001 instead of using the one selected by the user
https://cemu.info/
general: Added a workaround for Cemu not launching on Windows 10 1709
general: Added button for checking online mode requirements to account settings
gamelist: Improved identification of updates/dlc
gamelist: Games which are identified as an update will again show up in the list, but only if no base game is found
This is a workaround for modified game dumps where the update data was merged into the base game. Please always use the File -> Install update/dlc option in Cemu
gamelist: Fixed a bug where a game could appear more than once if multiple game paths were set
CPU/JIT: Code translation (PPC -> x64) is now done asynchronously on a separate thread
The previous implementation would do translation synchronously on the CPU emulation thread.
This could lead to micro stutter in situations where a game hit a lot of new code (e.g. on first loading screen)
OpenGL/Vulkan: Added a safeguard to prevent crashes when games try to use a depth texture with an invalid format
Vulkan: Fixed an issue where depth to color texture copies would use the wrong shader
coreinit: Fixed a crash in OSCalendarTimeToTicks (#268)
nn_boss: Fixed SpotPass always assuming an id of 80000001 instead of using the one selected by the user
https://cemu.info/
2020年3月4日 星期三
byuu v2 / higan v108 / bsnes v115
byuu / higan / bsnes 發布新版,更新如下 :
byuu v2 :
brings massive performance improvements, run-ahead and rewind support, and Famicom Disk System + Mega CD emulation.
higan v108 :
brings various user-interface refinements and emulation accuracy improvements.
bsnes v115 :
brings bugfixes for several titles and run-ahead improvements.
https://byuu.org/posts/trifecta-release
byuu v2 :
brings massive performance improvements, run-ahead and rewind support, and Famicom Disk System + Mega CD emulation.
higan v108 :
brings various user-interface refinements and emulation accuracy improvements.
bsnes v115 :
brings bugfixes for several titles and run-ahead improvements.
https://byuu.org/posts/trifecta-release
2020年3月2日 星期一
byuu v1.4
多機種模擬器 byuu 發布新版,更新如下 :
I would like to release new major versions of all three of my emulators in the near future.
To help facilitate this, I've posted a beta build of byuu v1.4 for testing.
This release adds rewind support to all cores, and run-ahead support to all but the GBA and MSX cores.
Testing and bug reporting would be highly appreciated, thank you!
https://byuu.org/
To help facilitate this, I've posted a beta build of byuu v1.4 for testing.
This release adds rewind support to all cores, and run-ahead support to all but the GBA and MSX cores.
Testing and bug reporting would be highly appreciated, thank you!
https://byuu.org/
DOSBox-X 0.83.0 (2020-03-01)
DOS模擬器 DOSBox-X 發布新版,更新如下 :
Added mt32.romdir dosbox.conf configuration option
for users who store the MT32 ROMs elsewhere other
than the current working directory.
Configuration GUI settings menu is now vertically
divided to ensure that it fits on the screen even
if the window is at minimum size.
PC-98 GDC status fixed to follow the explicit
definition of one bit as hblank and the other
as vsync instead of carrying over VGA port 3DAh
style logic of hblank/vblank vs vsync. This
fixes the BPS logo scanline effects in PC-98
game 'frontier-universe-bps-neo-kobe-pc98-ia'
Added dosbox.conf option to select between two
known behaviors in PC-98 mode regarding the PC
speaker and the PIT timer. The default behavior
follows the newer hardware, the alternate setting
is for older games written against the PC-9801
behavior.
Added dosbox.conf option nocachedir which, when
set, instructs MOUNT to automatically act as if
-nocachedir were given.
Linux/X11 SDL1 builds fixed not to issue resize
commands to the window to avoid fighting the
window manager. This prevents "spastic resizing"
under Gnome 3 in Centos 8.
Source tree now includes build script for Linux
users who prefer Clang/LLVM over GCC.
for users who store the MT32 ROMs elsewhere other
than the current working directory.
divided to ensure that it fits on the screen even
if the window is at minimum size.
definition of one bit as hblank and the other
as vsync instead of carrying over VGA port 3DAh
style logic of hblank/vblank vs vsync. This
fixes the BPS logo scanline effects in PC-98
game 'frontier-universe-bps-neo-kobe-pc98-ia'
known behaviors in PC-98 mode regarding the PC
speaker and the PIT timer. The default behavior
follows the newer hardware, the alternate setting
is for older games written against the PC-9801
behavior.
set, instructs MOUNT to automatically act as if
-nocachedir were given.
commands to the window to avoid fighting the
window manager. This prevents "spastic resizing"
under Gnome 3 in Centos 8.
users who prefer Clang/LLVM over GCC.
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