2020年6月8日 星期一

ares v114

多機種模擬器 ares 發布新版,更新如下 :

This is the first official release of ares. The changes for v111-v114 are below:
  • restructuring:
    • the project and core library is now called ares
    • the simplified user interface is now called lucia
    • the advanced user interface is now called luna
    • the game analyzer is now called mia
  • Nintendo 64: added incomplete emulation (not compiled by default; no RDP renderer included)
  • PC Engine CD: added complete emulation (including Super System Card and Arcade Card support)
  • PC Engine: added suport for Populous save RAM
  • Super Famicom: added missing SA1 board definition (for boards without BWRAM)
  • SG-1000 + SC-3000: $c000-ffff maps to system RAM, not cartridge RAM
  • Game Boy Advance: fixed a bug with keypad interrupt handling (keypad array was marked static)
  • Famciom: merged Board and Chip classes together
  • Famicom: emulated MMC5 audio and MMC5A timer IRQs
  • nall/cdrom: added split-file CUE sheet support
  • nall/cdrom: added WAV support
  • nall/cdrom: added ISO support
  • lucia: added a debugger interface (tracing, memory editing, graphics viewing, properties)
  • lucia: added PNG screen capture support
  • lucia: added tool to mute individual component audio streams
  • lucia: support multiple input bindings per virtual input
  • ruby/input: added FreeBSD UHID driver for gamepad hotplugging and Xbox 360 hat support
The actual changelog is several pages long, but I have condensed it heavily here to the most significant changes.
I've also collapsed all of the Nintendo 64 and PC Engine CD support, given that initial core development isn't very interesting.

https://ares.dev/

某大物--------釋出了

某個五代ARCADE版終於有人放出了,這也是當初某大老給的禮物包其中之一,說實在,藏這麼久才釋出實在是有點.......

獨立的啟動器應該也會馬上有,有興趣的可以關注一下........

另一款聽說也.......

2020年6月6日 星期六

m64p - 10910d7 (2020-06-05)

N64模擬器 m64p 發布新版,更新如下 :

Just a few QoL improvements:

 - Volume can now be set in the emulator (slider is located in the File menu)
 - Netplay username is now persistent between sessions
 - Fixed a desync with GoldenEye

Raine v0.91.6

多機種模擬器 Raine 發布新版,更新如下 :

- handle raw audio tracks for neocd
- new iso detection for cue reading

http://raine.1emulation.com/

2020年6月4日 星期四

m64p - 102ad29 (2020-06-02)

N64模擬器 m64p 發布新版,更新如下 :

- Improvements to input latency with netplay
- Netplay now syncs GLideN64 framebuffer settings to prevent desyncs

https://github.com/loganmc10/m64p/

2020年6月3日 星期三

SameBoy 0.13

GB / GBC模擬器 SameBoy 發布新版,更新如下 :

New/Improved Features

  • When emulating a Game Boy, you can now select out of 4 different palettes
  • New Monochrome LCD scaling filter
  • It is now possible to display Super Game Boy, or a built-in default border, even when emulating different models
  • Improvements to the built-in boot ROMs; the DMG boot ROM has a new animation, and the CGB boot ROM now features an anti-aliased logo
  • Gamma correction added to the CRT scaling filter
  • Add “Reduce Contrast” as an additional color correction mode
  • Optional more accurate frame blending mode, emulating the scanline-like appearance of actual Game Boy displays
  • The next debugger command now skips over HALT
  • The registers debugger command now display IME as well
  • Added volume control to the SDL frontend
  • The SDL frontend will now load and save “prefs.bin” relative to the binary if such file exists
  • The sidebar in the Cocoa debugger is now resizable and collapsable
  • The Cocoa frontend now supports cheats
  • Added support to ISX files, used by the official toolchain
  • Rewritten and improved controller support in Cocoa, featuring rumble, player LEDs, and analog controls for turbo and slow motion. Controller support:
    • GameCube adapters (Both official and PC adapters): Full support, including automatic mappings, multiplayer, analog controls, and rumble
      • Unofficial adapters in PC mode support analog rumble, as opposed to PWM binary rumble; the use of PC mode is recommended
    • Generic “Twin USB” DualShock 2 PC adapter: Automatic mapping, multiplayer support
    • Switch Pro Controller: Full support, including automatic mappings, rumble, and player LEDs; via both USB and Bluetooth
    • DualShock 3: Full support, including automatic mappings, rumble, player LEDs, and analog controls; via both USB and Bluetooth
      • Some Macs seem to be unable to communicate LED and rumble information to DualShock 3 controllers; the use of USB for this controller is recommended
    • Generic controllers: Basic functionality, may need to be manually remapped in settings
    • Support for more controllers will come in future releases
  • Optionally add rumble support to all games, even those without a Rumble Pak, in all frontends
    • SDL rumble support varies between operating systems and SDL versions
  • The debugger now allows more than one symbol at the same address
  • Added the softbreak debugger command to enable/disable software breakpoints (ld b, b)
  • The SDL debugger now always outputs “>” when it’s waiting for an input
  • The SDL debugger allows the use of the magic binary sequence "\x03\x0a" to break the debugger from stdin in async-capable platforms

Accuracy Improvements/Fixes

  • Fixed a regression bug that made the first frame blank instead of repeated on the Game Boy Color
  • Fixed an APU sequencer edge case
  • Fixed a bug affecting HDMA timing
  • Color correction is now more accurate
  • Correct emulation of the OPRI register
  • More accurate emulation of STOP mode
  • More accurate emulation of LCDC write conflicts; although individual units may behave differently
  • Emulation of cases where PPU object fetched are aborted in the middle
  • Correct emulation of changing object height during fetch
  • More accurate emulation of the PPU fetcher’s timings
  • Accurate emulation of SCX’s upper 5 bits changing mid-line
  • Rewritten window implementation, which is much more accurate now, including the various timing scenarios
  • More accurate emulation of background FIFO push timings
  • Emulate some of the cases where the PPU and LCD desync
  • Accurate emulation of tilemap advance timings
  • Implement a missing SGB command (ATTR_CHR)
  • More accurate MBC2 emulation
  • More accurate MBC3 emulation and proper MBC30 support
  • Correct emulation of PCM12 and PCM34 reads when emulating CGB-C
  • Improved HuC-1 emulation
  • HuC-3 emulation, including RTC and alarm clock emulation
    • Alarm clock emulation is only supported in the Cocoa frontend
  • Partial emulation of glitched VRAM reads that happen right after mode 3

Bug Fixes

  • Fixed a bug with scrolling menus in the SDL frontend when emulating a Super Game Boy
  • Fixed cases where the Cocoa frontend froze
  • Fixed a bug where an incorrect minimum window size was enforced on the Cocoa frontend
  • Assignments to 16-bit expression in the debugger is now working correctly
  • Fixed operator priorities in the debugger
  • Fixed a debugger parsing bug
  • Fixed compatibility with older macOS versions in the Cocoa version, restoring support for 10.9 (Mavericks) and newer

Misc Internal Changes

  • Added per-commit automatic GitHub builds, with basic sanity tests
  • When building the SDL frontend on macOS, the Brew version of SDL2 is used
  • Fixed various compilation errors with GCC
  • Make the libretro frontend compile without warnings
  • HuC-1 and HuC-3 IR are emulated now, but this is not currently supported in any frontend
https://sameboy.github.io/

2020年6月2日 星期二

Pantheon 9.684

多機種模擬器 Pantheon 發布新版,更新如下 :

-games for Nintendo GameBoy: Antz, Arcade Classic No. 1: Asteroids & Missile Command, Arcade Classic No. 2: Centipede & Millipede, Arcade Classic No. 3: Galaga & Galaxian, Arcade Classic No. 4: Defender & Joust, Arcade Classics: Super Breakout & Battlezone, Asterix, Asterix & Obelix, Astro Rabby, Barbie: Fashion Pack Games, Barbie: Game Girl, Barbie: Ocean Discovery, Bass Masters Classic, Blaster Master: Enemy Below, Centipede, Chase H.Q.: Secret Police, Chibi Maruko Chan 2: Deluxe Maruko World, Chibi Maruko Chan 3: Mezase! Game Taishou No Maki, Chibi Maruko Chan 4: Korega Nihon Dayo Ouji Sama, Conker's Pocket Tales, Dragon Warrior I & II, Dragon Warrior Monsters, Dragon Warrior Monsters 2: Cobi's Journey, Dragon Warrior Monsters 2: Tara's Adventure, Earthworm Jim: Menace 2 the Galaxy, Game & Watch Gallery 2, Game & Watch Gallery 3, Gex: Enter the Gecko, Grand Theft Auto, Harvest Moon GB, Harvest Moon 2 GBC, Hello Kitty's Cube Frenzy, Honoo no Doukyuuji: Dodge Danpei, International Track & Field, Jeff Gordon XS Racing, Keitai Denju Telefang: Power Version, Keitai Denju Telefang: Speed Version, Las Vegas Cool Hand, Malibu Beach Volleyball, Maya the Bee and her Friends, Meitantei Conan: Chika Yuuenchi Satsujin Jiken, Meitantei Conan: Giwaku no Gouka Ressha, Missile Command, Monster Race, Monster Race Okawari, Monster Race 2, Paperboy, Pocket Bowling, Pocket Puyo Puyo Sun, Pocket Puyo Puyo Tsuu, Puyo Puyo, Quest for Camelot, Qui Qui, Rampart, Roadsters '98, Robopon: Sun Version, Robot Ponkottsu: Moon Version, Robot Ponkottsu: Star Version, Robot Ponkottsu: Sun Version, Sesame Street: Elmo in Grouchland, Sesame Street: Elmo's 123s, Sesame Street: Elmo's ABCs, Shadowgate Classic, Space Invaders, Super Robot Taisen, Super Robot Taisen: Link Battler, TNN Outdoors Fishing Champ, Test Drive 6, Test Drive Off-Road 3, The Bugs Bunny Crazy Castle, The Bugs Bunny Crazy Castle 2, The Bugs Bunny Crazy Castle 3, The Little Mermaid, Turok: Battle of the Bionosaurs, Turok 2: Seeds of Evil, WWF WrestleMania 2000, Yu-Gi-Oh! Duel Monsters, Yu-Gi-Oh! Duel Monsters II, Zoids: Jashin Fukkatsu! Genobreaker Hen

-games for Nintendo GameBoy Color: Antz, Asterix & Obelix, Asterix: Search for Dogmatix, Barbie: Fashion Pack Games, Barbie: Magic Genie Adventure, Barbie: Ocean Discovery, Barbie: Pet Rescue, Bass Masters Classic, Blaster Master: Enemy Below, Centipede, Chase H.Q.: Secret Police, Chibi Maruko Chan: Go Chounai Minna de Game Dayo!, Conker's Pocket Tales, Dance Dance Revolution GB2, Dance Dance Revolution GB3, Dragon Warrior I & II, Dragon Warrior III, Dragon Warrior Monsters, Dragon Warrior Monsters 2: Cobi's Journey, Dragon Warrior Monsters 2: Tara's Adventure, Earthworm Jim: Menace 2 the Galaxy, Game & Watch Gallery 2, Game & Watch Gallery 3, Gex: Enter the Gecko, Gex 3: Deep Cover Gecko, Grand Theft Auto, Grand Theft Auto 2, Harvest Moon GB, Harvest Moon 2 GBC, Harvest Moon 3 GBC, Hello Kitty no Sweet Adventure, Hello Kitty to Dear Daniel no Dream Adventure, Hello Kitty's Cube Frenzy, International Track & Field, Jeff Gordon XS Racing, Joust & Defender, Keitai Denju Telefang: Power Version, Keitai Denju Telefang: Speed Version, Las Vegas Cool Hand, Maya the Bee and her Friends, Maya the Bee: Garden Adventures, Meitantei Conan: Karakuri Jiin Satsujin Jiken, Meitantei Conan: Kigantou Hihou Densetsu, Meitantei Conan: Norowareta Kouro, Missile Command, Monster Race 2, Paperboy, Paperboy 2, Pocket Bowling, Pocket Puyo Puyo-n, Puyo Puyo Gaiden: Puyo Wars, Quest for Camelot, Qui Qui, Rampart, Roadsters '98, Robopon: Sun Version, Robot Ponkottsu: Moon Version, Robot Ponkottsu: Star Version, Robot Ponkottsu: Sun Version, Sesame Street: Elmo in Grouchland, Sesame Street: Elmo's 123s, Sesame Street: Elmo's ABCs, Sesame Street Sports, Shadowgate Classic, Space Invaders, Super Robot Taisen: Link Battler, TNN Outdoors Fishing Champ, Test Drive 2001, Test Drive 6, Test Drive Cycles, Test Drive Off-Road 3, The Bugs Bunny Crazy Castle 3, The Bugs Bunny Crazy Castle 4, The Little Mermaid II: Pinball Frenzy, Turok: Rage Wars, Turok 2: Seeds of Evil, Turok 3: Shadow of Oblivion, WWF WrestleMania 2000, Yu-Gi-Oh! Dark Duel Stories, Yu-Gi-Oh! Duel Monsters II, Yu-Gi-Oh! Duel Monsters III, Yu-Gi-Oh! Duel Monsters 4: Jounouchi Deck, Yu-Gi-Oh! Duel Monsters 4: Kaiba Deck, Zoids: Jashin Fukkatsu! Genobreaker Hen, Zoids: Shirogane no Jukishin Liger Zero

http://bostjan-grandovec.si/