SEGA ST-V / SATURN模擬器 SSF 發布新版,更新如下 :
またR28を更新しました。
GPUレンダリングのカラー演算ウィンドウ処理を修正してあります。
あと、DirectInputのエラーメッセージの先頭に数値を入れておきました。
その数値を教えて貰えれば問題の解決できるかもしれません。
First candidate build for the upcoming 2.8 release.
Please help us check for regressions, especially in TAStudio and the rest of the TASing workflow. Remember: if it's not reported then it won't be fixed!
2.8 will see MSXHawk graduate from experimental. It may also introduce one or more experimental cores—these are not part of this RC.
A changelog listing all the bugfixes and improvements will come later, but for now you can check the closed issues and commit history.
input: Lots of input fixes. Including:
- Improved keyboard handling (Shift and other special keys can be mapped and used again)
- Better handling for controller connect/disconnect. The UI will now update accordingly
- Improved rumble for Gamecube controller API (#596)
- Fixed an issue where the currently active controller profile file (controller<Index>.xml) would be deleted when the game profile set a different profile
- Restored DirectInput under Wine
- Fixed threading issues causing random crashes, usually these would occur when interacting with the input settings in some way
- Fixed an issue where a rumble strength setting of 0 wouldn't completely disable rumble on some input APIshttps://cemu.info/