2022年1月30日 星期日

SSF PreviewVer R28 Fix2

 SEGA ST-V / SATURN模擬器 SSF 發布新版,更新如下 :

またR28を更新しました。
GPUレンダリングのカラー演算ウィンドウ処理を修正してあります。
あと、DirectInputのエラーメッセージの先頭に数値を入れておきました。
その数値を教えて貰えれば問題の解決できるかもしれません。

2022年1月29日 星期六

BizHawk 2.8-rc1

 多機種模擬器 BizHawk 發布新版,更新如下 :

First candidate build for the upcoming 2.8 release.
Please help us check for regressions, especially in TAStudio and the rest of the TASing workflow. Remember: if it's not reported then it won't be fixed!

2.8 will see MSXHawk graduate from experimental. It may also introduce one or more experimental cores—these are not part of this RC.
A changelog listing all the bugfixes and improvements will come later, but for now you can check the closed issues and commit history.


https://github.com/TASEmulators/BizHawk/releases

2022年1月25日 星期二

Supermodel 0.3a svn 877

 SEGA MODEL3模擬器 Supermodel 發布新版,更新如下 :

Adjust the number of PowerPC cycles executed per frame to assume 57.524 Hz refresh rate

Fighting Vipers 2 attract mode no longer requires 100+ MHz to run smoothly

Supermodel itself still runs at 60 Hz

2022年1月23日 星期日

RetroArch v1.10.0

 多平台多機種模擬器 RetroArch 發布新版,更新如下 :

  • 3DS: Add Jaxe, A5200 and WASM4 cores
  • 3DS: Fix rotation
  • ARCHIVE: Allow loading files from archive subdirectory
  • AUDIO: Remove frame limit from audio batch callback. Before, if a core used the audio batch callback, there would be a hidden cap of 1024 on the number of audio frames that could be sent. If a core exceeded this value, any excess samples were silently discarded. While this is sufficient for 'normal' samplerates/framerates, it means that e.g. a core using the batch callback to send 44100 Hz audio at 30 fps with would have entirely broken sound. This has been fixed by removing the audio batch frame limit.
  • AUDIO/RESAMPLER/NEON: Implement sinc kaiser NEON function
  • CHEEVOS: Reset hardcore default to enabled; show message when trying to load state in hardcore
  • CHEEVOS: Fix memory map conversion
  • CHEEVOS: Check netplay status when unlocking achievements
  • CHEEVOS: Support for hashing buffered NDS ROMs
  • CHEEVOS: Fix hung task whe badge doesn't exist
  • CLI: Load save states from command-line or playlist
  • CORE INFO CACHE/SETTINGS: Restore missing 'Cache Core Info Files' menu entry
  • DATABASE: Serial scanning for Gamecube/MegaCD/SegaCD/Saturn/PSX/PSP/Dreamcast/Wii
  • D3D10/D3D11: Add Vsync swap interval
  • EMSCRIPTEN: Add Jaxe, WASM4 cores
  • FILE IO: Fix incorrect file names for remap files when the content path doesn't have a preceding slash
  • INPUT/OVERLAY: Added support for showing the overlay behind the menu instead of in front. This is currently only supported on the GL, Vulkan, D3D 9/10/11/12 and 3DS drivers.
  • INPUT/UDEV: Convert abs mouse from screen to viewport coordinates; fix relative mouse coords
  • INPUT/WAYLAND: Ignore mouse clicks on window decoration
  • INPUT/WAYLAND: Add scroll wheel support
  • LINUX: Added support for Linux GameMode (https://github.com/FeralInteractive/gamemode), which can be toggled on/off in the Power Management or Latency settings menus.
  • LOCALIZATION: Fetch translations from Crowdin
  • LOCALIZATION: Add Indonesian, Swedish and Ukrainian language options
  • LOCALIZATION/MENU/RGUI: Enable Indonesian and Swedish localisations for RGUI
  • LOGGING: Logging cleanups
  • LOGGING: Stop logging FPS statistics twice on quit
  • LOGGING: Log font rendering backend only once
  • HOTKEYS: Added a hotkey toggle for the on-screen technical statistics.
  • HOTKEYS: Add delay + acceleration to volume hotkeys
  • MENU: Add option for showing notifications only in menu
  • MENU/RGUI: Add Finnish to supported languages
  • MENU/XMB: Optional vertical list item fade
  • MENU/XMB/OZONE: Category + History/Favorites icons
  • NETWORK: Fix dummy notification - no longer shows a netplay initialization failed notification when netplay is not enabled
  • NETWORK: LAN addresses only for UPnP - Some router devices might accept non-LAN addresses without raising an error.
  • NETWORK: Filter out non-connectable rooms. Add an option for filtering out non-connectable netplay rooms.
  • NETWORK: Netplay spectator notification fix. Fix double notification when the host switches to spectator.
  • NETWORK: Prevents long-term pausing from clients dishonoring allow pausing
  • NETWORK/LOBBY: Lobby Viewer: Filter out rooms that are not running RetroArch
  • NETWORK/LOBBY: Lobby Viewer: Display a non-connectable tag to non-connectable rooms
  • NETWORK/LOBBY: Host: Display warning if we are announcing to the internet but our room isn't connectable from there
  • NETWORK/RELAY: Custom relay server support - Add support for custom user-ran relay servers
  • NETWORK/RELAY: Replace Canadian relay server with Singapore relay server. Current relays: New York/USA, Madrid/Spain, Sao Paulo/Brazil, Singapore
  • NETWORK/UPNP: Various refactors/improvements, no more dependent on miniupnpc
  • NETWORK/UPNP: Various UPnP binding fixes for specific routers
  • NETWORK/UPNP: Accept IGD v2 service types
  • NETWORK/UPNP: Delay lobby server announcing - delay the announcing in order to give UPnP's port forwarding more time. Fix the remaining truncation warnings.
  • NETWORK/UPNP: Smart interface selection - Find the most suitable address for UPnP by scoring interfaces on how close their address is to the device's address
  • OPENGL1: Fix buffer overflow - RetroArch would sometimes crashes at startup when loading asset textures with GL1 driver
  • PS3: PSL1GHT port added to Gitlab CI
  • VULKAN: Double combined image sampler descriptor pool size - fix segfaults with AMD GPUs using RADV
  • VULKAN: Emulate mailbox only with Vsync enabled - otherwise have it disabled - useful for VRR/G-Sync/FreeSync
  • VULKAN/SWAPCHAIN: Vulkan max swapchain images option adjustments: removed value 1, since it won't be used - Video reinit on change, so that there is no need to restart or toggle fullscreen
  • VULKAN/HDR: HDR support - tested on Windows
  • WAYLAND: Add libdecor for client side decoration
  • WAYLAND: Use any display for initial metrics
  • WAYLAND: Fix the window closing, if RetroArch is build without libdecor
  • WAYLAND: Use checked sizes in EGL resize
  • WAYLAND: Fix window title update
  • WEBOS: Fix webOS build and run
  • WIIU: Fix rotation
  • UWP/XBOX: Fix content over 4GB (approx) failing to load, improve/speed up copy/load times
  • UWP/XBOX: Fix scanning for playlists
  • UWP/XBOX: Move content copied to LocalState to a dedicated dir and clear on startup
  • UWP/XBOX: Make content copy to a specific cache directory in the LocalState folder when it's copied
  • UWP/XBOX: Auto delete VFS cache dir on startup
  • UWP/XBOX: Make resolution switching automatic and fix angle output issues
  • UWP/XBOX: Force ANGLE to render at 1080p regardless of screensize as the output is 1080p regardless of screensize. This fixes an issue where at 4k any angle output would be zoomed into a corner.
  • UWP/XBOX: Set resolution based on display resolution (auto 4k)
  • UWP/XBOX: Set driver to D3D11 if booting with opengl
  • UWP/XBOX: Reset width and height of output on boot to match display
  • UWP/XBOX: Mitigate need for VFS cores on NTFS drives
  • UWP/XBOX: Make check for standard I/O by access rather than the just assuming based on path string
  • UWP/XBOX: Add code to auto permissions so files can be accessed by non VFS cores (no exFAT or FAT32 support yet)
https://github.com/libretro/RetroArch

SSF PreviewVer R28 Fix

SEGA ST-V / SATURN模擬器 SSF 發布新修正版,更新如下 :

R28を更新しました
グランディアの描画が正常になってます…たぶん

2022年1月21日 星期五

Cemu 1.26.1

 Wii U模擬器 Cemu 發布新版,更新如下 :

input: Lots of input fixes. Including:
       - Improved keyboard handling (Shift and other special keys can be mapped and used again)
       - Better handling for controller connect/disconnect. The UI will now update accordingly
       - Improved rumble for Gamecube controller API (#596)
       - Fixed an issue where the currently active controller profile file (controller<Index>.xml) would be deleted when the game profile set a different profile
       - Restored DirectInput under Wine
       - Fixed threading issues causing random crashes, usually these would occur when interacting with the input settings in some way
       - Fixed an issue where a rumble strength setting of 0 wouldn't completely disable rumble on some input APIs

https://cemu.info/

2022年1月20日 星期四

Mednafen 1.29.0

 多機種模擬器 Mednafen 發布新版,更新如下 :

  • Added support for playing the SCSP-generated music from most Sega Model 2A, 2B, 2C, and 3 arcade games.
  • PCE: Fixed a memory initialization bug that could cause graphics glitches after the explosion of the first boss in "R-Type".
  • PCEPCE-Fast: Fixed unreadable black letters in "Order of the Griffon"'s password entry screen.
  • SNES: Fixed broken emulation on little-endian PPC64 due to endianness misdetection.
  • SNES-Faust: Fixed S-DSP pitch modulation being half as strong as it should be.
  • VB: Fixed a VSU modulation emulation inaccuracy that severely distorted some sound effects in "Virtual Boy Wario Land".
https://mednafen.github.io/