2025年12月24日 星期三

ePSXe v2.0.18

 PS模擬器 ePSXe 發布新版,更新如下 :

- Updated the emulator core to version 2.0.18, including multiple fixes.
- Support for ISOs in CHD format.
- Added support for DPI Awareness (enable it in Options), and fixed issues with high resolutions when it was not enabled.
- Fixed a bug when reading the configuration that caused the emulator to close if the overlock value was not selected.
- Improved reverb and volume management in SPUCORE, including fixes in: Ghost in the Shell, Dinocrisis 1 & 2, Wipeout, DW7, and DQ4.
- Compatibility improvements: Starfighter Sanvein, Need for Speed III/IV, Kagero Deception II, Captain Commando, Valkyrie Profile, Street Scooters, Metal Gear Solid - Special Missions (changedisc), V-Rally 2 (JAP), and Samurai Shodown III.
- Improved BIOS support for HLE: Groove Adventure Rave - Mikan no Hiseki, SimCity Japan.

BigPEmu v1.21

 Atari Jaguar / Jaguar CD 模擬器 BigPEmu 發布新版,更新如下 :

– BigMaster integration. BigMaster provides various multiplayer services, including server lists and NAT traversal. Register here: https://www.richwhitehouse.com/bigmaster/
– Lots of new music/audio-related scripting functionality.
– New « *VirtualDisc_LocalAudio » virutal disc type, which allows VLM to be used with script-driven audio instead of system audio.
– Added some more rendering/utility scripting functions, including some concave polygon rendering functions.
– Minor MMDev module bug fixes.

Supermodel v0.3a-20251221-git-b6673bf

 Sega Model 3 模擬器 Supermodel 發布新版,更新如下 :

  • [README.md] Link to GitHub automated builds by @ToBul in #296
  • Add a forward declaration and header for GCC 14 compilation by @DirtBagXon in #285

ScePSX Beta 0.1.7.8

 PS模擬器 ScePSX 發布新版,更新如下 :

Fixes

  • Fixed DMA OTC channel linked list transfer
  • Some trivial optimizations

版本 0.1.7.8 更新说明

修复

  • 修正DMA的 OTC 通道传输模式
  • 一些琐碎优化

JoyToKey v7.3.2

 手把模擬鍵盤軟體 JoyToKey 發布新版,更新如下  :

– BugFix version

Ares v147

 多機種模擬器 Ares 發布新版,更新如下 :

TMS9918 (ColecoVision, MSX, MyVision)
– Simplified and improved timings
 

M68000 (Mega Drive, Neo Geo)
– Fix write ordering in MOVEM.L with indirect pre-decrement addressing
 

MOS6502 (Atari 2600, Famicom)
– Fix JSR memory transactions
 

Pioneer – LaserActive
– Added support for the PC-Engine LDROM² (NEC PAC) titles
– Mega LD emulation accuracy and performance improvements
– Added frame prefetch and video resampling coefficient precalculation
– Both cores are now underneath Pioneer in the Load menu option
 

Nintendo – Game Boy Advance
– Handle cartridge access sizes via CPU bus
– Improved handling of MEMCNT register
– Fixed addressing of 2D mapped sprites
– Implemented write protection for HALTCNT
 

Nintendo – Super Famicom / SNES
– Added support for newly dumped competition cartridges:
– Campus Challenge 92 – Second Screen
– Powerfest 94 – 1 Million Points
– Fixed original Campus Challenge 92 USA region running at PAL speeds
 

Nintendo – Nintendo 64
– Added support for Viewpoint 2064
– Implemented basic MI repeat mode
– Implemented N64 accessory DETECT controller status
– Support for N64 accessory commands with non-standard data lengths
– Implemented support for the Bio Sensor accessory
– Recompiler performance improvements
– Handle correct R/W to RDP spans in test mode
– Fixed VI bug causing spinloop (performance improvement)
– Fixed PIF HLE on RX flag clearing
– Added option to pause execution until a GDB client connects
 

Nintendo – Famicom
– Bit 5 of $4015 reads from open bus
– Reading APU status register should not affect open bus
– Improved frame counter IRQ timing
– Values in CGRAM should be six bits in size
– Improved handling of OAM accesses during rendering
– Fixed evaluation of sprites not aligned to 4 byte boundaries in OAM
– Fixed Famicom keyboard support
– Fixed missing noise channel when resuming from save states
 

Bandai – WonderSwan
– Added I/O port access tracer support
– Implemented Karnak mapper ADPCM decoder
 

Nichibutsu – MyVision
– Fixed VDP clock to 2x colorburst
– Adjust audio frequency to match real hardware
 

Sony – PlayStation
– Improved color modulation
– Randomly initialize memory on boot
– Use constant random seed in homebrew mode
 

Application / Misc.
– Prevent blowing out brightness when increasing saturation
– Migrated from nall:vector to std::vector
– Migrated from nall:function to std::function
– Migrated from nall::unique_pointer to std::unique_ptr
– Migrated from nall::shared_pointer to std::shared_ptr
 

Build
– Updated build with support for C++20
– Added FreeBSD runner to builds
– Miscellaneous fixes, improvements, and optimizations to CMake build files
– Cleanup of a number of warnings during build
 

Dependencies
– Updated SDL to version 3.2.20, containing miscellaneous bugfixes
– Updated slang-shaders to ref c9303dc
– Updated MoltenVK to 1.4.0


https://ares-emu.net/

2025年12月11日 星期四

StarPSX v0.2.1

 PS模擬器 StarPSX 發布新版,更新如下:

  • Fix issue with scheduler not encountering newly added events
  • Change SIO0 baudrate delay cycle to a commonly known value that works with every game