2012年10月31日 星期三

NEO-GEO CD模擬器 NeoRaine v1.3.4

NEO-GEO CD模擬器 NeoRaine 發布新版,更新如下:


* Rasters improve again : this time we take the numbers found by the
   measurements from the mame team, quite different from what the dev docs
   tell... With some adjustements, a big boost for the cpu in the vbl to
   ensure a stable display and this kind of thing.
* Now accept cue files where the the data file is not between quotes
* Add -geometry command line option (same as raine)
* Inputs updates (same as raine, see raine changelog for details)
* Add the option to disable the rasters emulation in "neocd option", so that
   rasters don't prevent anymore a game to be playable like what happened in
   1.3.2. Also useful for those who find rasters make some games too slow.
   The option is saved and will return when restarting the emu.
* Some fixes for the savegames, they should be more reliable now.
* Show iso files in the file selector when there are no cue files in the
   directory, which happens for neocd demos for example.


 


http://rainemu.swishparty.co.uk/html/download/neoraine.html


多機種街機模擬器 Raine v0.51.14

多機種街機模擬器 Raine 發布新版,更新如下:

* 16bpp support for operation thunderbolt / spacegun
* -geometry command line option
* borderless option (enabled if passing -geometry)
* Finally fixes the display if going from a small window to high resolution fullscreen
* filter bad joysticks'axes when there are some
* display joysticks names in the inputs dialogs
* allow to clear some default inputs and save them (previously they were not saved if cleared).

http://rainemu.swishparty.co.uk/

MAME v0.147u2



MAME 發布新版,更新如下:


0.147u2
 -------
 


MAMETesters Bugs Fixed
 ----------------------
 - 05046: [Crash/Freeze] (megatech.c) megatech, all sms-based sets: [debug]
 Crash after OK (sronco)
 - 05042: [Documentation] (ataxx.c) ataxxj: Missing documentation that
is on the title screen.
 - 04948: [Gameplay] (pgm.c) kov and clones: resets to title screen
stage 6 (winter stage) (iq_132)
 - 00007: [DIP/Input] (8080bw.c) invrvnge: The cocktail DIP has no effect. (hap)
 - 05036: [Gameplay] (ninjakd2.c) omegafs: Failure to finish post + reset (hap)
 - 05028: [Gameplay] (system1.c) shtngmste: The gun crosshair vs gun hit
position offset is wrong (hap)
 
Source Changes
 --------------
 -Added support for DEVCB_UNMAPPED, that will do the logging on
 read/write of device callback, preventing a need for making dummy log
 line handlers [Miodrag Milanovic]
 
-if the start of a multi-line comment is indented then following
 comment lines will be indented with tabs up to that point. [smf]
 
-Information adjustments for naomi.c, chihiro.c, mame.lst reflecting
 latest discoveries. [f205v]
 
-New preliminary driver for Webak MPU-12 platform. [Roberto Fresca]
 
-Refactored the code in jedutil to support the viewing of a GAL16V8
 device and added a new command line option of "-viewlist" which will
 print out a list of all the devices that can be viewed in human
 readable logic equations. Also updated the jedutil regression test to
 support passing in an additional argument of "debug" to print out a
 detailed log. Also moved the jedutil regression test data into
 separate directories composed of the device's name to make things more
 organized. [Kevin Eshbach]
 
-Removed protection hack patches and emulated protection routines for
 Caveman Ninja [IQ_132 & JackC]
 
-Added experimental support for using Berkeley PLA files as input to
 jedutil. [Curt Coder]
 
-memory: Fix dynamic recursive device mapping [O. Galibert]
 Situation:
 * you have a device (pc-fdc) with a memory map on it
 * you map it dynamically into a cpu (maincpu) address space with
 install_device (isa-fdc does that)
 * the device pc-fdc has a subdevice (upd765)
 * the subdevice upd765 has its own memory map
 * the pc-fdc memory map includes the upd765 memory map through
 AM_DEVICE("upd765", ...)
 Before the fix, the code would search for upd765 as a subdevice of
 maincpu and not of pc-fdc.
 
-am9517a: Don't grossly fail on verify [O. Galibert]
 
-3X3 Puzzle update [David Haywood]
 * fixed visible area
 * added the 2nd button
 * added the Demo Sound dip
 
-Fixed sound banking in 3X3 Puzzle [Mariusz Wojcieszek]
 
-Added scrolling to 3X3 Puzzle [Mariusz Wojcieszek]
 
-SCSI: Uses logical levels rather than voltage levels for control signals,
 you have to write 0 to the data lines when you're not sending data.
 Added a kludge to stop the ff from the 6522 from preventing the bus
 from being read, this may or may not be how the hardware really works.
 [smf]
 
-i386dasm.c: [Peter Ferrie]
 * added numerous opcodes for newer CPUs;
 * added some undocumented-but-supported opcodes from old CPUs;
 * corrected naming of two opcodes
 
-port 0x64 opcode 0xd1 should incur no delay when delivering. This
 allows, for example, su2000 to start booting to the CMOS setup screen
 [Peter Ferrie]
 
-Improved inputs in 3X3 Puzzle [Stephh]
 
-Aristocrat MK6 base system bios for New South Wales region
 [Heihachi_73]
 
-hercules : hooked up mechanical sounds [Robbbert].
 
-memory: Map from the cpu's owner, not the root device, otherwise
 siblings of cpus coming from config fragments aren't happy.
 [O. Galibert]
 
-clifront.c: Added verifysoftlist command for verifying software
 availability for separate software lists. [Wilbert Pol]
 
-Created a base class delegate_common_base for all delegate
types. Created a binding_type_exception which is thrown when
 a bind attempt fails due to mismatched types.[Aaron Giles]


 Added helper templates to driver_device to wrap legacy
 device read/write handlers into driver_device member functions.
 This should help move some things forward until more common
 code is converted into proper devices.


 Introduce new module devcb2 which contains modernized
 versions of devcb. Compared to previous implementation
 this one is simpler overall, trampolining calls through
 a single internal set of adapter functions. The new
 versions are also designed to be specified in the
 machine_config rather than in structures, so they are
 no longer simple POD types. Additional new/changed
 features:


 * reads and writes can map to delegates for line or 8/16/32/64-bit
 * reads and writes can map to an I/O port
 * reads can be mapped to a constant value, with or without logging
 * writes can be mapped to a device's input line
 * all reads/writes can have a shift, mask, and/or xor applied
 * devices can opt to make the functions safe-if-NULL when resolving
 * only member function types are supported


 Rewrote the YM2151 interface to be fully modernized, and
 removed the ym2151_interface struct in favor of inline configs
 using the new devcb2 mechanism. In many cases, removed
 no longer needed trampolines, instead taking advantage of
 direct support for input line writes.


 -switched SCSICB to use DEVCB2 [smf]
 
-Optimized the PLA implementation and added simple caching with
 significant performance increase. [Curt Coder]
 
-tlcs900.c: Implemented the 4-byte prefetch queue. [Wilbert Pol]
 
-t6w28.c: Converted to C++. [Wilbert Pol]
 
-suna8.c update [Luca Elia]
 * Emulated the protection in sparkman
 * Support for two sprite chips
 * Support for two sample ROMs
 * Fixed color cycling in hardhea2
 * Per-game tile banking
 
-Added opcodes to Atmel AVR core: OR, SBCI, ORI, ST Y+, ADIW
 [Mooglyguy]
 
-Fixed functional issues in Atmel AVR opcodes: COM, NEG, LSR [Mooglyguy]
 
-Hooked up polepos.c, portrait.c and tomcat.c to use the new tms5220
 implementation. [Osso]
 
-addrmap: Yes, we can have a map for 8bits on 8bits, and that's not the
 end of the world [O. Galibert]
 
-addrmap: Avoid a collision between address_map the type and the method
 of the device_memory_interface class [O. Galibert]
 
-i386: 486+ WP bit support [Carl]
 
-Williams system3 : Contact and Disco Fever marked as WORKING. [Robbbert]
 
-Hot Tip, Lucky Seven : added chimes, now marked as WORKING [Robbbert]
 
-Moved Phoenix and Pokerino to s3.c and marked as WORKING [Robbbert]
 
-Don't crash on REP NOP [Carl, Alegend45]
 
-suna16.c: Emulate protection routines rather than patching them for
 uballoon [IQ_132 & JackC]
 
-pgm.c: Fix level 6 crash on kov . [IQ_132]
 
-megadrvb.c: simplify decode function for srmdb. [IQ_132]
 
-Cleaned up mustache boy vblank interrupts: Got rid of the nasty
 long-int hack in mustache boy in favor of the same 'vblank in+vblank
 out' int scheme the other similar seibu games of this era used
 (panicrd, darkmist). This seems much more likely to be what the actual
 pcb used, and works just fine. [Lord Nightmare]
 
-changed 2 disc hack to use 1 drive [smf]
 
-SCSICD now has a CDDA sub device [smf]
 
-avr8: Implemented MULS, ANDI, STD Z+, LD -Z, LD Y+, LD -Y, LD -X,
 SWAP, ASR, ROR, and SBIS opcodes. [MooglyGuy]
 
-avr8: Moved Timer 0-2 into the CPU core itself, 30x driver speedup
 [MooglyGuy]
 
-Emulate protection in sf2rb, sf2rb2's (cps1.c) and ichirjbl (segac2.c)
 rather than simply patch it out. [IQ_132]
 
-Hooked up PSX IRQ's using DEVCB2 [smf]
 
-avr8.c: Added LD Rd,Z+q opcode [MooglyGuy]
 
-avr8.c: Corrected cycle counts for LD and ST opcodes. [MooglyGuy]
 
-avr8.c: Fixed a bug where a 2-cycle or 3-cycle opcode encountered
 during a time slice were causing all subsequent 1-cycle opcodes to
 deduct 2 or 3 cycles for the remainder of the time slice instead.
 [MooglyGuy]
 
-cleaned up the ide controller enough to change the irq to a DEVCB2
 [smf]
 
-avr8.c: Fixed register indexing for MULSU opcode. [MooglyGuy]
 
-avr8.c: Fixed register writeback for LD -Z and LD -Y opcodes.
 [MooglyGuy]
 
-Bingo Mania: Added PCB layouts and descriptions
 [Roberto Fresca, Team Europe]
 
-YM2612: fix LFO AM waveform [Eke-Eke, R. Belmont]
 
-Fun World driver improvements [Roberto Fresca]
 * Added 'Bonus Card (Austrian)' from Fun World.
 * Added PCB layouts.
 * Set Big Deal sets and Jolly Card hybrid as clones of Bonus Card.
 * Cleaned up the code.
 * Changed company name 'Funworld' to 'Fun World'.
 * Changed Mega Card to Power Card after check the real hardware
 running.
 * Fixed Power Card graphics ROM load..
 * Added technical notes.
 
-romload: Tell in which zips a missing rom was searched for
 [O. Galibert]
 
-Moved jolycdat program to Bonus Card, making it parent. This program
 is a real original Bonus Card program, and the PCB was populated with
 common Jolly Card graphics wrongly. The other Bonus Card set was
 turned as clone, since has a fake copyright string (hack). Also added
 some technical notes. [Roberto Fresca]
 
-More Fun World driver improvements... [Roberto Fresca]
 * Renamed the internal layout artwork: bigdeal --> bonuscrd.
 * Default Bonus Card & Big Deal DIP switches positions, that allow
 boot the system without errors.
 
-Pennant Fever is now WORKING [Robbbert].
 
-lethalj.c: Added dipswitch locations to the Egg Venture sets.
 [Brian Troha]
 
-Improvements to Maygay M1 emulation, most games at least show something
 now [David Haywood/James Wallace]
 
-Remove hack patch for tdragonb and emulated protection instead [IQ_132]
 
-Comet is now WORKING [Robbbert].
 
Magic Card II improvements: [Roberto Fresca]
 - Added new Yugoslavian set of Magic Card 2 (Nov/New).
 - Added default NVRAM, needed to boot properly.
 - Rearrange the whole Magic Card 2 sets, and improved descriptions.
 - Added technical notes.
 



New games added or promoted from NOT_WORKING status
 ---------------------------------------------------
 Each Way Shifter (Barcrest?) [Launton/MPU Mecca]
 Lucky Twos [launton/MPU Mecca]
 Scoop (Peter Simper, prototype?) (MPU3) [Superbank/MPU Mecca]
 More Money (VFS) (MPU3) [Fruitsim/MPU Mecca]
 Talk of the Town (MPU3) [Fruitsim/MPU Mecca]
 3X3 Puzzle [Mariusz Wojcieszek, David Haywood, Guru]
 3 On 3 Dunk Madness (US, prototype? 1997/02/04)
[David Haywood, ShouTime, Smitdogg, The Dumping Union]
 Spark Man (v2.0, 2 sets) [Luca Elia, Stefan Lindberg]
 Fighting Fantasy (bootleg with 68705) [IQ_132]
 Bonus Card (Austrian) [Roberto Fresca, Team Europe]
 


New clones added
 ----------------
 Each Way Nudger (Barcrest?, set 3, version 20?) [Launton/MPU Mecca]
 Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 102, CN)
[Joerg Hartenberger, JackC]
 Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 101, CN)
[Joerg Hartenberger, JackC]
 Invader's Revenge (3 sets) [Andrew Welburn]
 Megatouch 5 Tournament Edition (9255-70-01 ROC, Standard version)
 [Brian Troha, The Dumping Union]
 Phoenix (Irecsa / G.G.I Corp, set 3) [Any]
 Rallys (alternate bootleg of Spectar) [Any]
 The Billiards (Video Hustler bootleg) - Set 2 [Any] - not working
 Double Axle (US) [ShouTime, The Dumping Union]
 Angler Dangler [Tornadoboy]
 Puzzli 2 (ver 100) [Tormod, Smitdogg, The Dumping Union] (NOT WORKING)
 4-in-1 MAME bootleg (set 1, ver 3.00) [David Haywood]
 4-in-1 MAME bootleg (set 2) [David Haywood]
 19-in-1 MAME bootleg [David Haywood]
 48-in-1 MAME bootleg (set 2, ver 3.09, alt flash) [David Haywood]
 60-in-1 MAME bootleg (ver 3.00) [David Haywood, Andreas Naive]
 Xain'd Sleena (World) [Corrado Tomaselli]
 WEC Le Mans 24 (set 2) [Corrado Tomaselli]
 The Speed Rumbler (set 3) [Corrado Tomaselli]
 Rapid River (prototype) [Italian dumping team]
 Hang Pilot (ver UAA) (not working) [ShouTime]
 Seibu Cup Soccer (set 3) (not working)
 Egg Venture (Release 2) [Brian Troha, The Dumping Union]
 The King of Fighters '97 Oroshi Plus 2003 (bootleg)
[The Dumping Union, Smitdogg, IQ_132]
 Magic Card II (Nov, Yugoslavian hack) [Roberto Fresca]
 


New games marked as GAME_NOT_WORKING
 ------------------------------------
 3 On 3 Dunk Madness (US, prototype?)
[ShouTime, Smitdogg, The Dumping Union]
 Secret Service (2.6 alternate sound) [PinMAME]
 Odin [PinMAME]
 Gamatron (Sonic) [PinMAME]
 Star Wars (Sonic, alternate set) [PinMAME]
 Nemesis [PinMAME]
 Verne's World [PinMAME]
 Still Crazy [Robbbert]
 Fruit Star Bonus (Ver 8.20PIR) [Roberto Fresca, Team Europe]
 Double Crown [Kevin Eschbach]
 Cops [Mariusz Wojcieszek]
 Bingo Mania (P03-P07-P14) [Team Europe, Angelo Salese, Roberto Fresca]
 Bingo Mania (A03) [Team Europe, Angelo Salese, Roberto Fresca]
 Power Card (Ver 0263, encrypted) [Roberto Fresca, Team Europe]


http://www.mamedev.org/


2012年10月26日 星期五

奇蹟創造者?!

本人很榮幸,遇上了模擬器最興盛的時期,度過了每天被一堆更新的模擬器轟炸的日子.回想起來,當時真的很快樂啊!,我們這一輩的朋友,家裡當時能擁有一台 Famicom (紅白機 FC),對我們來說就是"神"一樣的存在,這對現在的小朋友來說,大概是天方夜譚吧...


 


當我知道模擬器的存在時,下載rom對我來說就像是一場場未知的冒險,看著當年的遺憾一一在電腦上重現時,心中的感動是無法言語的,使用數據機以56k的速度撥接上網,下一款rom需數小時至十幾小時,上網時家中電話線路被網路佔用而無法使用,冒著被"升龍拳"KO的危險,以每秒1~3k的速度下載遊戲.....對我而言,這就是奇蹟!!


 


雖然模擬器的熱潮隨著時間及軟體成熟而逐漸降溫,但過去的輝煌不會消失,我還在等待,等待永不結束的模擬器奇蹟.....


FPse for android v0.11.60



安卓上的 PlayStation模擬器 FPse 發布新版,最近作者瘋狂更新,令人有點ooxx...


 


FPse 0.11.60:
- Removed a debug log file /sdcard/cpulog.txt
which could be very big and slodown emulation



FPse
0.11.59:
- Fixed Reverb and Pitch save options
- Fixed GTE bug (Xenogear map and more)



FPse
0.11.58:
- Fixed sticky audio pitch option
- Removed enhanced 3D option by default, because it cause
serious graphic bug in too much game.this option is necessary for few games
only.
- Added check for savestates if fail.


 



https://play.google.com/store/apps/details?id=com.emulator.fpse


2012年10月24日 星期三

SFC模擬器 no$sns 1.4



 


 


SFC模擬器 no$sns  發布新版,這版可免費下載,完成度非常高!!


 


* freeware: currently all no$sns versions are free with and without dontations
  still donations would be very welcome - http://nocash.emubase.de/donate.htm
  (expenses for software development are near zero, but there are some other
  small expenses; like buying bread and coffee and getting the rent paid)
* controls: emulates exertainment bicycle (analog gamepad for rpm/calories/etc.)
* nss: ignores PROM clk-egdes are PROM reset-release time (required for 5 games)
* nss: improved osd emulation (zoom/scroll/etc based on specs from datasheet)
* nss: added 5 new keys to nss-keys.zip (now contains keys for all 12 games)
* nss: fine-tuned osd charset resizing (charset is now dumped; thanks to DogP)
* magicnss/bsx/flr: cosmetic fixes for shading/dithering of the floor cells
* magicnss: added more OSD colors & lowercase text, removed unsupp. "$" symbol
* bugfix: don't mirror SRAM from 700000h to F00000h (especially for 4MB LoROM)
* debug: vram viewer shows vram tiles (with scrollbar for seeing all memory)
* debug: debug message window (allows character output via port 21FCh)
* debug: general-purpose 32bit 21MHz clock cycle counter (read via port 21FCh)
* a22i/help: fixed some nss-osd punctuation marks in both specs and assembler
* help: nss: added caution on ignored PROM clk-edges at PROM reset-relase time
* help: nss: osd specs from M50458 datasheet (thanks to DogP for datasheet)
* help: nss: added note on INST-ROM pins A13/A14 just wired to VCC (thanks DogP)
* help: exertainment: data packet transfer specs (rpm,miles,calories,etc.)
* help: exertainment: rs232 controller specs (thanks to byuu for chipset photo)
* gui: cursor+shift checks VK_LSHIFT/VK_RSHIFT (win XP doesn't support VK_SHIFT)


 


http://nocash.emubase.de/sns.htm


N64模擬器 ICE64 v3.7(Beta)




N64模擬器 ICE64 發布新版,更新如下:


 


* upgrade zlib from v1.2.5 to v1.2.7


* ix crash when "Change Plug-ins" menu option is selected


* a test change was left behind and totally forgotten


* fix DK64 missing zipper effect, fade-in/out bg image effect during bananaport and barrel entry/exit and bg image when in-game "START" button is pressed


* improve Batman flickering during scene transition


 


https://sites.google.com/site/ice64n64/home