2014年6月27日 星期五

Mednafen 0.9.36.2

多機種模擬器 Mednafen 發布新版,更新如下:

-- 0.9.36.2: --

June 25, 2014:
 SNES: Save extra input device state in save states that the bsnes core fails to save.

 Removed computationally-expensive and unnecessary(it's already done in the state load code path) duplicate-variable check debug code
 in the save state saving code.

 SNES: Hooked up Super Scope emulation.

June 24, 2014:
 PCE_FAST: Removed debug puts() in VPC mixing inner loop, and added compiler hints to some of the rendering and mixing loops.

 Fixed an ancient regression introduced around version 0.9.16-WIP.  Said regression caused the file extension of the save state used by the auto save
 state save/load feature(setting "autosave") to be the same as the extension used for the currently selected save state slot, effectively overwriting that
 save state slot on exit.

 Added setting "video.disable_composition", to allow the user to override Mednafen's default behavior of disabling desktop composition on
 Windows Vista and Windows 7.

June 23, 2014:
 MD: Fixed a 68K emulation regression introduced in 0.9.34, that broke save game loading in "Sonic the Hedgehog 3",
 and possibly broke other games in subtle ways.

 MD: Fixed prototype for cart mapper 16-bit write function.

 MD: Cleaned up debug printf()s.

 PSX, PCE, MD, CDPLAY: Resolved a few compiler warnings.

 PC-FX: Fixed an old bug that, when coupled with changes made in 0.9.35, caused low-volume crackling in the CD-DA sound output.

http://forum.fobby.net/index.php?t=msg&th=1070&start=0&

2014年6月25日 星期三

Dolphin on Nvidia TK1

科技的進步一日千里,尤其是電子類更是如此。以前曾提到的安卓-NGC模擬器 Dolphin 在經過一段時間開發後,終於可以在Nvidia TK1以接近全速的狀況運行!看來安卓平台的模擬器已經快追上PC主流平台了......

 
 
 


下載 : https://buildbot.dolphin-emu.org/waterfall?show=release-android

2014年6月23日 星期一

BizHawk 1.7.1

多機種模擬器 BizHawk 發布新版,更新如下:

  • Released from release branch, revision 6944
  • Cherry picked revisions: 6818, 6821, 6824, 6828, 6829, 6830, 6831, 6832, 6833, 6834, 6847, 6848, 6858, 6866, 6867, 6870, 6897, 6898, 6907, 6910, 6918-6921, 6923-6924, 6931, 6941-6942
  • SnesHawk
    • Close bsnes process when frontend terminates unexpectedly
    • Add a warning nag before attempting to record movies on the Performance core, and give an option to switch to Compatibility
    GenesisHawk
    • Support lua memory events
    WonderHawk
    • Support lua memory events
    N64Hawk
    • Fix flickering on games that do not render on every VI frame, fixes Paper Mario
    NesHawk
    • Support lua emu.setrenderplanes() for quicknes core
    SaturnHawk
    • Fix support for opengl rendering mode
    EmuHawk
    • Fix bug where input display during movie playback was showing the previous frame instead of the current
    • Support filter_linear retroshader
    • Fix freeze if user specifies a crashing retroshader
    • Fix remembering of column order in Ram Watch, Search, and Cheat dialogs
    • Fix play movie dialog
    • Support .ws extension in the Open Rom dialog
    • Improved ffmpeg detection
    http://tasvideos.org/Bizhawk/ReleaseHistory.html

    2014年6月20日 星期五

    Wii U Emu ?

    目前看來,Wii U的模擬開首槍的應該就是 Dolphin 了。CarlKenner 根據 Dolphin 的代碼修改,試著開始Wii U的模擬,目前還很初步,但值得期待!!

    I started adding Wii U support to the Dolphin emulator.
    Currently it can recognize your Wii U games (in addition to your GameCube and Wii games) in either WUD or ISO format, recognize what region it is, what size it is, get the game ID, and most importantly read the file system and extract files for all partitions except the game partition. Also it lets you open RPX files, although they don't load correctly.
    It can only find the partitions and read the file system for games where the title key has been released. Don't ask me how to rip your games from your WiiU, because I don't know, but some people seem to manage it.

    Currently this is only useful for hackers who want to examine the update partition (I heard some exploit authors wanted binaries), or collectors who want to show off their list of games, or people who are curious what's on those discs, or people who want to work on emulating the Wii U.
    IT DOES NOT PLAY WII U GAMES YET.

    The source code is here on github (requires Visual Studio 2013, or if you are on linux you may need to modify the build system to include the extra files in the DiscIO module):
    https://github.com/CarlKenner/dolphin/tree/WiiU

    There is a bug with at least 3 of the file names on SM3DW, where the names are not read correctly, which I believe is caused by the filenames being split across the cluster boundary. Which means there is probably also a bug which corrupts some of the contents of other files where that happens. So don't rely on files being 100% accurate. The files whose formats I can understand, like app.xml or update.inf.USA, seem to be working perfectly (which is an especially good sign because those files are actually garbled when you decrypt the entire disc image with OpenSSL, at least on SM3DW).

    I hope this will provide a starting point for other people who want to work on adding Wii U support to Dolphin. I believe the next step should be to try to get RPX files to load and to be viewable in Dolphin's debugger (use the command line option -d I think). Then we can work on getting simple hello world rpx files to work with high level emulation of SDK functions.

    EDIT: I should point out that this is not in the official dolphin builds, just in my unofficial branch that I posted above.

    EDIT: Screenshot

    http://gbatemp.net/threads/wii-u-support-in-dolphin.367573/

    ePSXe for Android 1.9.19

    ePSXe for Android - screenshot thumbnail

    安卓-PS模擬器 ePSXe 發布新版,更新如下:

    Version 1.9.19
     
    * Updated HD/OpenGL plugin - fixed PowerVR cards (get from http://epsxe.com/files/libopenglpluginv3.so ).
    * Added dithering support to hardware/neon gpu plugin
    * Added extra/combo buttons support to portrait
    * Added support to show a gamefaq during gameplay (copy to sdcard/epsxe/faqs/PSX-CODE and open from gameplay options)
    * Added Portuguese translation (Marco Freire)
    * Added options to choose the default language or english
    * Fixed some games.

    https://play.google.com/store/apps/details?id=com.epsxe.ePSXe

    Mednafen v0.9.36 WIP

    Mednafen

    多機種模擬器 Mednafen 發布新版,更新如下:

    PS1: Experimental save state support(refer to the PSX module documentation for details on how to enable the support which is disabled by default).
    PS1: Improved MDEC emulation. Fixes lockup problem in a certain corrupt copy of "Dragon Knight 4".
    PS1: Improved SPU emulation. Fixes sound problems in "WipEout 3" and "Thousand Arms".
    WonderSwan: Improved RTC emulation.

    http://forum.fobby.net/index.php?t=msg&th=1055&start=0&

    2014年6月19日 星期四

    Hello Saturn !

    某人這兩天得到2個新玩具..............................也許.................真的只是也許,某天會迸出不輸SSF的新SS模擬器..............(到底在說啥?)。

    總之....................就是這樣。