2015年2月28日 星期六

新 PS2 模擬器 ?!

昨天接到消息,指出目前 似乎/應該/也許/可能 存在另一款未公開的PS2模擬器,名稱為 C???????? Ps2??? ,目前只知道相關的內容有 :

- 不錯的遊戲兼容性
- HLE Bios
- 不使用插件
- 支援記憶卡,但未實現即時存檔
- 支援 原始 及  高解析 模式

不知道有沒有機會拿到測試版,期待更多訊息釋出。

2015年2月27日 星期五

PPSSPP 1.0.1

PSP模擬器 PPSSPP 發布新版,更新如下 :

1.0 shipped with broken scrolling in the savestate list, that and a few other small bugs are now fixed in 1.0.1.
  • Bugfixes like the save state scroll issue, cosmetic issues like overscroll
  • Some cheat code bugfixes
  • Adler32 and Mersenne Twister modules added (fixes some obscure games)
  • Fix for Jak & Daxter slowdown
  • Graphics hack for Phantasy Star Portable 2 for Direct3D9
  • Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044
http://www.ppsspp.org/index.html

2015年2月26日 星期四

MAME / MESS 0.159

MAME/MESS 發布新版,更新如下 :

MAME

0.159
-------


MAMETesters Bugs Fixed
----------------------
- 05498: [Crash/Freeze] (mpu4vid.c) Many sets in mpu4vid.c: Gameplay
  stops at a "Serial Link Failure" screen (crazyc)
- 05538: [Crash/Freeze] (bfcobra.c) all sets in bfcobra.c: Game stops
  on 1st screen, just keeps beeping like some kinda alert. (crazyc)
- 05838: [Misc.] (firetrk.c) Superbug: Color overlay missing (hap)
- 02004: [Crash/Freeze] (hornet.c) nbapbp: Hardware error (Fabio Priuli)
- 05841: [Misc.] (gunsmoke.c) gunsmoke, gunsmokej, gunsmokeu, gunsmokeua:
  Dates of every version
- 05837: [Compiling] mame-0.158 - make: *** [chdman] Error 1
- 05835: [Misc.] MAME version number reports as 0.0.0.0 in file
  information (Firewave)

Source Changes
--------------
-m65ce02: Generalize Kale's findings [O. Galibert]

-jvs host: fix packet encoding, similar to previous [MetalliC]

-Updates to 315-5881 encryption based on Daytona2 Power Edition's
analysis [Andreas Naive]

-Some fixes for multimonitor fullscreen on linux and windows. In
virtualbox, even switchres now works for two monitors. That doesn't
imply it will work on real hardware. The probability is higher :-) On
windows, default render driver now is "opengl" since direct3d wouldn't
work reliably. This functionality currently is limited to to the
"-video accel" driver. More userspace blitting enhancements.
[Couriersud]

-Define network API to use on NetBSD.[Thomas Klausner]

-Fixes build on NetBSD. [Thomas Klausner]

-improved documentation of a some discrete drivers [gregf, Stiletto]

-silvmil.c: Fill in some dipswitches for Puzzlove and add dipswitch
locations. [Brian Troha]

-lindbergh: Add the CF card dump [soyandroid]

-naomi.c add Derby Owners Club IO board dump [Mr. CAST, Smitdogg, The Dumping Union]

-added makefile define CPP11 to compile C++ code as C++11
[Oliver Stöneberg]

-Fix compiling on SDL < 2.0.2 [announ]

-Emscripten target now uses SDL2.  [Justin Kerk]

-mitchell.c: Correct rom names for the Pang / Buster Bros. sets.
[Bad A Billy, Smitdogg, Tormod, The Dumping Union]

-Patched timer over bug in Kozure Ookami. Remarked game as working
state, see source notes for further info. [Angelo Salese]

-Better performance for -verifyroms on samba share [qmc2]

-champbas.c, equites.c, shougi.c: rename the alpha-8xxx mcu dumps to
better reflect the actual chip labels and the fact that they are
HD44801 mcus. add the undumped alpha-8304 mcu as NO_DUMP
[Lord Nightmare]

-NAOMI doc corrections [f205v]

-scn2674: reworked for the pcd [Carl]

-m68k: emulate instruction cache for 68020/68EC020. [R. Belmont]

-bnstars.c: hook up player 2 inputs; remove hazeinputs; misc
cleanup/modernization [Alex Jackson]

-Make OpenGL renderer available in mainline build as well. This needs
to be explicitly enabled by specifying USE_OPENGL=1. More code
alignment. [Couriersud]

-i386.c: updates for the future and more [Samuele Zannoli]
* add infrastructure to support opcodes ?? 0f 38 ?? and ?? 0f 3a ??
* add placeholders in opcode table for all instructions not yet
    implemented
* fix opcode group 0f 73
* add opcode group 66 0f 73
* move sse opcodes movd movdqa to their own routine
* move sse opcodes pinsrw pextrw to ther own routine
* add opcodes punpcklbw punpcklwd punpckldq punpcklqdq

-verified vaportra clocks [system11]

-Embed version information in OS X emulator binaries (shows in
Finder info, and in about boxes in windowed mode) [Vas Crabb]

-opwolf.c: added unknown dipswitch description from manual [mzdmommy]

-Debugger imrpovements [Vas Crabb]
* All: fix sorting, alignment and crash on click, and improve
   performance in breakpoints/watchpoints views
* Win32/Qt/Cocoa: improve dynamic updating of menu items to
   reflect available operations
* Win32/Qt/Cocoa: allow breakpoint control from any
   disassembly view irrespective of focus
* Win32/Cocoa: add breakpoints/watchpoints windows
* Win32/Cocoa: remove global state to prepare for multi-
   machine, clean up on exit, don't crash on hard reset
* Win32: port to C++, fix memory leaks and misc. bugs
* Cocoa: add device tree and detail windows
* Cocoa: improve rendering, mouse handling and performance

-Only evaluate sdl- and pkg-config commands once [Ramiro Polla]

-sdl: Add BASELIBS for MACOSX_USE_LIBSDL [mbcoguno]

-3rdparty/mongoose: Fix build on BSDs and Solaris [0-wiz-0]

-OS/2 patches for SDLMAME v0.158 [KO Myung-Hun]

-Added / enabled save state support for the following drivers [Osso]:
bestleag.c, bloodbro.c, buggychl.c, chaknpop.c, cyclemb.c, d9final.c,
darkmist.c, dcon.c, dreambal.c, exzisus.c, fastfred.c, fuukifg2, fuukifg3.c,
galpani2.c, gladiatr.c, gluck2.c, goodejan.c, gsword.c, iqblock.c, kaneko16.c,
limenko.c, lordgun.c, mastboy.c, mustache.c, panicr.c, pipeline.c, pirates.c,
progolf.c, quizo.c, quizpani.c, rabbit.c, raiden.c, retofinv.c, rollrace.c,
scotrsht.c, seicross.c, sengokmj.c, shadfrce.c, shootout.c, sidepckt.c,
skyarmy.c, skydiver.c, snowbros.c, supduck.c, taxidriv.c, tecmo.c, tecmo16.c,
tecmosys.c, tehkanwc.c, thedeep.c, tmmjprd.c, tnzs.c, toki.c, vball.c, wc90.c,
welltris.c, wink.c, wrally.c, wwfsstar.c, xorworld.c, xxmissio.c

-opwolf.c: added DIPLOCATIONs [Guru]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
PuzzLove [Manuel Assoni]
Player's Edge Plus (PS0090) Gold, Silver & Bronze Slots [BrianT]
Poke Champ (set 2) [system11]]
Super MIss World [system11]

New clones added
----------------
Ghost Squad (GDX-0012) [Ripper006]
Sega Network Taisen Mahjong MJ 2 (Rev F) (GDX-0006F) [Team Europe]
Side Arms - Hyper Dyne (US, 861202) [system11]
Turbo Out Run (Japan, deluxe cockpit, FD1094 317-0101)
  [Charles MacDonald, ShouTime]
The Key Of Avalon: The Wizard Master (server) (Rev E) [Ripper006]
The Key Of Avalon: The Wizard Master (server) (Rev F) [Ripper006]
The Key Of Avalon: The Wizard Master (server) (Rev G) [Ripper006]
The Key Of Avalon: The Wizard Master (client) (Rev E) [Ripper006]
The Key Of Avalon: The Wizard Master (client) (Rev F) [Ripper006]
The Key Of Avalon: The Wizard Master (client) (Rev G) [Ripper006]
The Key Of Avalon 1.20 - Summon The New Monsters (server) (Rev A)
  [Ripper006]
The Key Of Avalon 1.20 - Summon The New Monsters (client) (Rev A)
  [Ripper006]
The Key Of Avalon 1.30 - Chaotic Sabbat (server) (Rev C) [Ripper006]
Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev B)
  [Ripper006]
Asura Buster - Eternal Warriors (Japan) (ARCADIA review build)
  [ShouTime]
Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (GAMEST review build)
  [ShouTime]
Ultra X Weapons / Ultra Keibitai (GAMEST review build) [ShouTime]


New games marked as GAME_NOT_WORKING
------------------------------------
Vampire Night (VPN3 Ver. B) [Guru]
Super Rock and Bowl [Bad A Billy, Smitdogg, The Dumping Union]

************************************************

MESS

0.159
-------


MAMETesters Bugs Fixed
----------------------
- 05844: [Core] (coco12.c) all coco drivers: crash to desktop when
  slot device Multi selected (Osso)
- 04799: [Core] (kaypro.c) All sets in kaypro.c: Won't boot from
  Floppy (Robbbert)

New System Drivers Supported:
-----------------------------
-Bank Shot [hap, Sean Riddle]
-Tomy Alien Chase [hap, Kevin Horton]
-Epoch Dracula [hap, Kevin Horton]
-Tomy Tennis [hap, Kevin Horton]
-Wildfire [hap, Sean Riddle]
-Coleco Total Control 4 [hap, Sean Riddle]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
-Slicer [Carl, Al Kossow]
-Kaypro4 [Robbbert]
-Omni II [Robbbert]
-Hanimex Pencil II [Robbbert]

Skeleton drivers:
-----------------
-Alesis MMT-8 [Sandro Roncko]

Software Lists:
--------------

-pico.xml: Added more dumps from Brazilian and Japanese carts. [Team
Europe]

-tutor.xml: Added dump for Marine Adventure. [Team Europe]

Source Changes
--------------
-nes, snes: Working MIDI in and out for Miracle Piano [R. Belmont]

-fixed missing file details [Oliver Stöneberg]

-snes: converted input code to use slot devices. This means that
you now change the emulated controllers (Joypad, Mouse, Multitap,
Super Scope) via the Slot Device menu of the UI interface and not
anymore from the System Configurations menu. Also, changing controller
now requires to reset the system, so please take some timeto choose
the desired controller *before* starting the game, if you want to play
a game that uses special controllers. [Fabio Priuli]

-snes: fixed Mouse emulation so that it does not jump back
erratically if you keep moving beyond the window border. [Fabio
Priuli]

-snes: fixed Multitap Adapter emulation so games properly
recognize the device and inputs from all 5 controllers are accepted by
the games. [Fabio Priuli]

-snes: added emulation of the Pachinko controller used by a few
pachinko games for Super Famicom. [Fabio Priuli]

-snes: added emulation of the Yonezawa Twin Tap controllers,
which allow to play with up to 8 players a quiz games for Super
Famicom. [Fabio Priuli]

-snes: added emulation of the Epoch Barcode Battler unit (even
if only as Super Famicom controller, and not as a standalone unit)
which is necessary to play Conveni Wars Barcode Battler Senki for
Super Famicom. [Fabio Priuli]

-apple2: properly handle ProDOS-order Microsoft CP/M boot disk
[R. Belmont]

-apple2 updates: [R. Belmont]
* Provide centralized DMA mechanism for slot cards
* Fixed 0.156 regressions for Z80 SoftCard, The Mill 6809, and
    Mountain Computer Music System
* Provide debugger protection for slot-based foreign CPUs executing
    from Apple II DMA

-gl6600cx: documented CPU type. [TeamEurope]

-advision.c: Change Adventure Vision MCU ROM names to better
reflect actual chip labels. [Lord Nightmare]

-pencil2 : fixed cassette interface, system marked as working
[Robbbert]

-zorba : system can boot from floppy, is now usable. [Robbbert]

-kaypro10 : boots from floppy (it only has one floppy drive) [Robbbert]

-wozfdc: Reduce the flux inversion pulse duration to the minimum
[Peter Ferrie, O. Galibert]

-apple3: Implement 'smooth scrolling' feature for all video
modes. [R. Belmont]

-apple3: Fixed text color to white to match h/w with an RGB
monitor. [R. Belmont, based on h/w testing by robj]

-gamate: audio emulation [Peter Trauner]

-sms: improved the code for the Light Phaser, by simplifying the
routines and making them slightly faster. [Enik Land]

-amstrad: added support for the Dobbertin Smart Watch. [Barry Rodewald]

http://mamedev.org/

2015年2月23日 星期一

TronDS 1.0.0.5

3DS模擬器 TronDS 發布新版,更新如下 :

TronDS 1.0.0.5

  • Added Circle Pad emulation
  • Added support for Soc:U and Cfg:U services
  • Added support for ARM Media instructions
  • Fixed bugs in VFPU emulation
  • Fixed bugs in GSP:GPU emulation
and other small changes and fixes.

http://trondsemu.byethost15.com/

2015年2月21日 星期六

XEBRA / ARBEX 150215





個人覺得算是目前最精確的PS模擬器 XEBRA 發布新版了,作者 独田地獄斎 在日前也推出了安卓版本,有興趣的朋友可試試。

CPU: Default Run Mode was fixed.
GPU: One drawing method(MaskTest->Lighting->Blending) was fixed.

PC版  http://drhell.web.fc2.com/ps1/

安卓版 https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra

一張圖

是的,就一張圖,剛忘了一起放上去,現在補上。

PuNES 0.91

FC模擬器 PuNES 發布新版,更新如下  :

Changelog:
0.91 (Major release)
- Completely rewritten GUI doing a complete porting to QT. Although user level this leads to a few visual changes, at the level of code management and development time has changed the world. Now I have to maintain a single codebase for all versions drastically reducing the time of development and maintaining a uniform GUI on both platforms. Add new functions is now much easier and faster.
- Linux version now directly use the ALSA API for the audio.
- Added the ability to save and load save states directly from the file.
- Now the shortcuts are reconfigurable (although for now only by editing input.cfg).
- Added the ability to translate the GUI (for now only English and Italian but if someone wants help...).
- Fixed a lot of bugs and optimized the code making this version the faster and more precise than ever.
Although tested on multiple computers (I thank all those who gave me a hand in recent months with testing and suggestions and especially Eugene.S, angrylion and Oldghost) it is possible that there are still bugs. Thanks in advance everyone who will report them to me.
http://forums.nesdev.com/viewtopic.php?t=6928#p67103

另外提一下,PPSSPP 1.0.1 修正版應該近期就會釋出。