2017年11月3日 星期五

XEBRA 171102



PS模擬器 XEBRA 發布新版,更新如下 :

パッド履歴の再生時、ポインタを更新し忘れていたので修正した.

http://drhell.web.fc2.com/ps1/index.html

2017年11月1日 星期三

m64p - 831e2f3f3 (2017-10-31)

N64模擬器 m64p (mupen64plus + GLideN64 + a GUI) 更新版本,有需要的朋友可至官網下載。

https://m64p.github.io/

My Nes v7.0.6513 beta

FC/NES模擬器 My Nes 發布新版,更新如下 :

– finished mappers testing and fixed some, fixed some bugs in emu core
– fixed some mappers and implemented some external sound channels

http://sourceforge.net/projects/mynes/

Cemu 1.11.0c

Wii U模擬器 Cemu 發布新版,更新如下 :

# New in 1.11.0c:

coreinit: Fixed a rare memory corruption bug that caused FSOpenFileAsync() to fail on valid files

# New in 1.11.0b:

general: Fixed a bug that made it impossible to enable online mode
coreinit: Fixed a problem where save files would sometimes not be detected by a game

# New in 1.11.0:

general: Added support for native online play for games that use NEX (requires otp, seeprom, account data and certificates dumped from a Wii U)
general: Updated game profiles
general: Added "streamoutBufferCacheSize" game profile option
general: Added "extendedTextureReadback" option (fixes Pikmin 3 and possibly other games, credits and thanks @ epigramx for the finding)
general: Added "threadQuantum" game profile option to control amount of virtual PPC cycles executed per thread time slice
general: Updates and dlcs can be now installed (but not downloaded) more conveniently via Cemu's UI. File -> Install game update or DLC -> select the meta.xml in the meta folder of the update
general: Added logging option for socket API

PPC/Interpreter: Fixed a bug in PSQ_L* instruction that caused the second value to be extended with the incorrect sign bit
PPC/Interpreter: Minor optimizations in PSQ_L* instructions
PPC/Interpreter: Added instruction PS_CMPU0
PPC/JIT: Move instructions that affect CR closer to conditional jumps so we can cache CR in x64 flags register (optimization for loops and branch heavy functions)

coreinit: Rewritten ExpHeap, MBlock MEMList, SpinLock code
coreinit: Rewrote MEMInitBlockHeap, MEMCreateFrmHeapEx, MEMCreateUnitHeapEx to match the new internal memory structures
coreinit: Added API MEMDestroyUnitHeap, MEMDestroyBlockHeap, IOS_Ioctlv, OSUninterruptibleSpinLock_Acquire,
          OSUninterruptibleSpinLock_Release, OSUninterruptibleSpinLock_TryAcquire, OSUninterruptibleSpinLock_TryAcquireWithTimeout,
          IM_GetParameter, IMGetAPDPeriod

input: Deadzone is normalized correctly now and should be the same for xinput and directinput devices
input: Fixed calibrating for certain directinput devices
input: Fixed a bug that caused controllers not to appear in the device list after click the refresh button

nn_save: New save library implementation
            Using the correct save path: /mlc01/usr/save/... (instead of /mlc01/emulatorSave/..)
            Cemu will automatically migrate old saves to the new location (if user confirms a message box)
            Create meta files that identify a save (iconTex.tga, meta.xml, saveinfo.xml)
            The new implementation also covers more nn_save API
           
nn_acp: Added API ACPUpdateSaveTimeStamp, ACPCheckApplicationDeviceEmulation, GetUtcOffset, GetUtcOffsetEx

nn_boss: Added support for reading BOSS storage (mlc/usr/boss/)

nn_sysnet: Added API mw_socket, shutdown, inet_pton, recvfrom_ex, sendto, sendto_multi

Iosu: Implemented crypto and account modules

zLib: Added API deflateInit2_, deflateBound, deflate, deflateEnd

GX2: Added support for data-merging of BC3 and BC4 textures with matching integer formats
GX2: If supported, use AVX2 to decode 16bit indices
GX2: Optimized tiling aperature
GX2: Fixed a bug where the pixel shader decompiler would ignore the current state of geometry shader outputs and instead use the outputs of the vertex stage
GX2: Various smaller optimizations

AX: Fixed crash caused by buffer overflow when the samplerate ratio of a voice was very low
AX: Fixed a crash bug in biquad filter
AX: Added API AXGetAuxCallback

http://cemu.info/

2017年10月31日 星期二

VGBA 5.6

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GBA模擬器 VGBA 發布新版,更新如下 :
  • Added multiple monitor support to VGBA-Windows.
  • Fixed disappearing window in VGBA-Windows.
  • Fixed best full-screen mode detection in VGBA-Windows.
  • Fixed window flicker that appeared after recent Win10 updates.
  • Switched VGBA-Linux to using PulseAudio sound.
  • Updated old PulseAudio driver for 64bit Linux. 
http://fms.komkon.org/VGBA/

2017年10月30日 星期一

BizHawk 2.2.1

多機種模擬器 BizHawk 發布新版,更新如下 :

SMS
  • Use the new Z80 core
  • Support EEPROM (93c46) for SMS
  • Add perhipherals Support for Paddle, Light Phaser, Sports Pad

  • Colecovision
    • Use the new Z80 core
    • Add support for the reset button #992

  • SG-1000
    • Use the new Z80 core
    • Overscan support

  • NesHawk
    • Core improvements and speedups
    • Fix Action 52
    • Support mapper 114 (Aladdin Super Game)
    • FDS Timer IRQ's
    • Update FCEUX palette to FCEUX 2.2.0
    • Fix Mapper 36, (Strike Wolf) #953

  • PSX
    • Fix bug where saving the state cleared the memcard dirty flags, Fixes #1031

  • TI-83
    • Use the new Z80 core
    • Fix power on Behaviour
    • Fix cycle timing
    • Fix timer interrupt frequency

  • PC-FX
    • Improved detection of PC-FX discs

  • bsnes
    • fix SGB mode creates two entries for the WRAM domain (#1012)

  • N64
    • Tracelog now includes delay slot execution. Fixes #789
    • straighten out building of glide64mk2 dll. fixes #1003 #1003
    • Fix minAnalogX and minAnalogY values (D and L inputs for the analog stick were one unit short of full range)

  • GB/SGB
    • Printer support

  • Gambatte
    • Always update half carry flag

  • Atari 2600
    • Always end frames on vsync boundary

  • Atari7800Hawk
    • Implement POKEY support
    • Remove Emu7800

  • Saturn
    • Port fix from Mednafen to fix Super Tempo
    • Fix savestate hash match issue
    • Fix exception when auto-loading a Saturn game

  • Genesis
    • Display lowpass filter range and backdrop color in hexadecimal
    • Finetune lowpass value to 40%, which is what MegaDrive1 has

  • EmuHawk
    • MDS/MDF Disc format support
    • Add an Auto SaveRAM feature (in Config -> Customize)
    • Lua - Implement memory.hash_region()
    • Hex Editor - Fix Cheat display, fixes #1026
    • Cheats - Fix endianess display #1025
    • Fix broken Jump List (#1015)
    • Tastudio
      • Don't trigger right button up events if left button is still held down
      • Don't break if user cancels movie conversion on file open
      • Fixes failure to color greenzone if a branch without input diff was loaded
      • Do normal seeking while recording 
http://tasvideos.org/Bizhawk.html

2017年10月28日 星期六

Raine 0.64.14

多機種模擬器 Raine 發布新版,

- 修正一個視窗初始化的錯誤.
- 添加一些摔角遊戲的作弊碼.

http://raine.1emulation.com/