PS模擬器 xebra 發布新版,更新如下:
ディスクイメージ作成機能とOpenGLによる描画機能の強化
http://drhell.web.fc2.com/ps1/index.html
https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra
2017年12月26日 星期二
2017年12月25日 星期一
MADrigal CD Collection v60.0
早期掌機模擬器系列 MADrigal CD Collection 發布新版,更新如下:
Merry Christmas everyone! Ho! Ho! Ho!
What better way to celebrate than playing your favourite
classic videogames under the Christmas tree? And when they are
completely free, the games play even better! :-D
As announced a few weeks ago, I am today releasing my very own
re-interpretation of Nintendo's most iconic pocket
game: Donkey Kong Multi Screen.
This "Special Edition" application simulates the
gameplay of the old classic Game & Watch with a few minor changes.
Even though the gameplay is almost the same, the graphics and
audio experience have been improved significantly: everything has been
re-designed from scratch!
The game features four stages, each with custom-made
images and sounds effects. Tweaking the included "config.ini" files,
you have the power to create and add your own images, remove
any of the existing, change the order of the stages, make the
game play your own sound effects, or... whatever you have in
mind! :-)
The included stages are listed below:
- 1. "Sunset City" features black LCD graphics on a black skyscraper
on a cityscape background. The graphics is an adaptation of the
beautiful DK Wallpaper designed by Old Game Box a few months
ago.
- 2. "Panorama Screen" is inspired by the beloved colourful
electronic games of the same series, released by Nintendo in
1983-1986. The graphics feature coloured sprites on a black
background and show how the game would have looked if it was
released as a Panorama Screen game.
- 3. "Coin Op World" utilises graphics from the classic arcade coin-op Donkey Kong (with adaptations from me). Sound effects also come from the original arcade game.
- 4. "Classic G&W" is the real pocket game displayed very realistically, to provide the real experience of having the game on your crowded desk. It utilises the photo of a real Game & watch as pictured by my long time friend Roberto Mayrhofer.
The below image shows two of the four settings and one intermission
screen, shot at 1366x768. Note the game requires screen resolution of 1024x768 as
a minimum, however the bigger the screen, the better! Best
results are obtained on 1920x1200 desktops.
Read below list of new files released today:
- Donkey Kong G&W Special Edition version S5/5.00 - for Windows only
- MADrigal CD Collection version 60.0 - for Windows only
- ClrMamePro DATfile - version 60.0
- MADrigal CD Collection version 60.0 - for Windows only
- ClrMamePro DATfile - version 60.0
The files are available for free download from the usual
downloads page.
I wish to express my gratitude to Old Game Box and Roberto
Mayrhofer for providing portions of the game graphics, and
Mike DX and Paul Rahme for providing a few sound effects. This
game could not be the same without your help! :-)
Nova v0.1.7
SEGA SATURN模擬器 Nova 發布新版,更新如下:
– VDP2: Added byte access of cycle pattern registers(Sengoku Blade).
– SCSP: Implemented a new algorithm for MIBUF and MOBUF of MIDI.
– SCSP: Implemented cancellation of MIDI input/output interrupts.
– MISC: Added command FLAGS for the CUE parser.
– VDP2: Fixed a bug of sprite shadow(Suiko Enbu).
– CDB: Fixed the pickup reset of CdPlay command, Steam-Heart’s plays BGM properly now.
– MISC: Fixed the wrong file offset of the CUE parser(single BIN).
– VDP2: Added byte access of cycle pattern registers(Sengoku Blade).
– SCSP: Implemented a new algorithm for MIBUF and MOBUF of MIDI.
– SCSP: Implemented cancellation of MIDI input/output interrupts.
– MISC: Added command FLAGS for the CUE parser.
– SCSP: Refactored INTC.
– VDP2: Fixed VRESO bits of TVMD register when its value is 2 or 3.– VDP2: Fixed a bug of sprite shadow(Suiko Enbu).
– CDB: Fixed the pickup reset of CdPlay command, Steam-Heart’s plays BGM properly now.
– MISC: Fixed the wrong file offset of the CUE parser(single BIN).
2017年12月24日 星期日
SEGA SATURN 金手指工具 Cep for SSF v3.0
SEGA SATURN金手指工具 Cep for SSF 在經過這幾天的煎熬後決定告一段落,修正了一堆令人汗顏的愚蠢錯誤,添加了多款遊戲的金手指碼,在眼睛所見皆變成英文字母及數字之後.............決定打包 !!
老規矩,只測了幾款遊戲有效後就打包,如果有問題請見諒,因為實在沒太多時間一款一款遊戲測試,有能力的請自行添加或修正吧。
PS. 祝大家耶誕快樂 !!
PS2.歡迎轉載,請註明出處,謝謝 !
教學篇 (tutorial) : http://model3210.blogspot.tw/2013/11/sega-saturn-cep_13.html
下載 (download) : http://www.mediafire.com/file/v82kcgb5b98vrid/Cep_for_SSF_v3.0.rar

老規矩,只測了幾款遊戲有效後就打包,如果有問題請見諒,因為實在沒太多時間一款一款遊戲測試,有能力的請自行添加或修正吧。
PS. 祝大家耶誕快樂 !!
PS2.歡迎轉載,請註明出處,謝謝 !
教學篇 (tutorial) : http://model3210.blogspot.tw/2013/11/sega-saturn-cep_13.html
下載 (download) : http://www.mediafire.com/file/v82kcgb5b98vrid/Cep_for_SSF_v3.0.rar

2017年12月23日 星期六
Rustual Boy v0.2.0-alpha

Virtual Boy模擬器 Rustual Boy 發布新版,更新如下:
This is a quick end-of-2017 release that includes all of the many bugfixes/improvements we've added throughout the year, including improved game compatibility, better debugging features, audio bugfixes, and much more!
The executables in these archives are still considered early builds (hence v0.2.0, see status for more info) but you're more than welcome to grab one and give it a shot. If you run into any trouble, let us know!
2017年12月20日 星期三
Xebra - 新功能測試
在前一版的xebra提到支援外部插件的更新,下午有點時間便來試試,測試遊戲: G-DARIUS。
起初先試 gpuPeteOpenGL2 ,不過似乎不支援........接著試 gpuPeteOpenGL ,可以進入設定,所以應該能正確運行。
使用方法很簡單,只要將 gpuPeteOpenGL.dll 插件名稱改為 video.dll 就能識別,接著到模擬器設定中將 Use VIDEO.DLL 打勾即可,以下是效果圖.....
PS.上星期開始整理關於 SS金手指碼 for CEP 的添加與修正,裡面發現一堆錯誤,目前一有空就弄這個,預定這星期會發布新版......

起初先試 gpuPeteOpenGL2 ,不過似乎不支援........接著試 gpuPeteOpenGL ,可以進入設定,所以應該能正確運行。
使用方法很簡單,只要將 gpuPeteOpenGL.dll 插件名稱改為 video.dll 就能識別,接著到模擬器設定中將 Use VIDEO.DLL 打勾即可,以下是效果圖.....
PS.上星期開始整理關於 SS金手指碼 for CEP 的添加與修正,裡面發現一堆錯誤,目前一有空就弄這個,預定這星期會發布新版......

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