2018年9月13日 星期四

m64p - 7eecf265a (2018-09-12)

N64模擬器 m64p (mupen64plus + GLideN64 + a GUI) 發布新版,更新如下 :

- Use clang to build GlideN64 for now

https://m64p.github.io/

2018年9月11日 星期二

No$gba Test DSiware

昨天下午有點時間,試試No$gba跑DSiware的效果,整體模擬度已經很不錯了,實際試試幾款遊戲,遊戲性都很不錯,有興趣的朋友可嘗鮮試試。


2018年9月10日 星期一

Redream v1.3.0

SEGA DREAMCAST模擬器 Redream 發布新版,更新如下 :

Added
  • Window size option.
  • Support for SSCTL audio channel register (What's Shenmue).
  • 16:9 aspect ratio for using widescreen hacks on non-16:9 monitors.
Changed
  • Introduced heuristic to detect and fix numerous issues that result in visible seams on the edges of polygons when upscaling games. These seams are commonly seen in user interfaces and most 2d games.
  • Improved handling of bad vertices that were discarded by the PowerVR (Soul Calibur intro, Mortal Kombat Gold).
  • Improved accuracy of floating-point operations, fixes numerous bugs in multiple games. Common issues were bad vertices in Soul Calibur models, bad animations in Sword of the Bersek and physics issues in Sonic Adventure - light speed dashing out of the sewer is now a breeze.
  • Refactored texture cache, improving the performance of many 2d fighters, in particular the King of Fighters series of games which really thrash the cache. On some machines, these games went from single to triple digit frame counts.
Fixed
  • Hang On now runs.
  • Powerdrift now runs.
  • Atelier Marie and Elie now runs.
  • Intermittent South Park Rally load hangs.
  • Crash in D2 during initial hunting tutorial.
  • Shenmue 2 releases with widescreen hacks now run.
  • Sonic drifting left in Sonic Adventure 1 and 2.
  • Background flickering in Alice's Mom's Rescue.
  • Background plane parsing (Sega Worldwide Soccer 2000).
  • Handling of invalid CDDA sector reads (many CDI images).
  • Handling of Maple RESET pattern.
  • Handling of invalid VMU block accesses.
  • Bumpmap calculations (Death Crimson OX).
  • Regression with raw framebuffer write support (Neo XYX).
  • Serial communication interface interrupts (diagnostic discs).
  • Shadow volumes parsing errors (Daytona USA, Virtua Fighter).
  • Clamping of intermediate blends when using per-pixel blending (Virtua Tennis).
  • Sorting of multi-disc games where the product name / version hash is different between discs.

jpcsp revision - ebd518e3

PSP模擬器 jpcsp 發布新版,更新如下 :

Fixed decryption for PSP flash0 PRX files. Added support for GZIP compressed PRX files.

http://www.jpcsp.org/

m64p - 3ca862a86 (2018-09-09)

N64模擬器 m64p (mupen64plus + GLideN64 + a GUI) 發布新版,更新如下 :

- Update gliden64

https://m64p.github.io/

JoyToKey V6.0

手把模擬鍵盤工具 JoyToKey 發布新版,更新如下 :

  • Supported additional key-code emulations such as the volume control (up / down / mute), media control (prev / next / play / stop), and SCROLL_LOCK key.
  • Changed the default key emulation code for arrow keys, R-Alt and R-Ctrl, to fix some compatibility issue with recent Windows 10. In case it causes a problem for certain old games and you want to use the old key code, in the button assignment window, please select an equivalent key (from right-click menu) which is labeled as "for DirectInput".
  • Single click a task tray icon to refresh joystick connections
    When you connect a new joystick to the PC, you can just click the task tray icon to get it recognized (either left click or right click).
  • Ability to re-process the key emulation event when the same key continues during the processing of Input1-Input4 sequence (Keyboard 2).
    By default, when processing the sequence of key emulation through Input1 to Input4, if the same key assignment continues, it's emulated only once. This behaviour can be changed from "Options" tab by enabling the following checkbox: "Re-process when the same key continues in sequence"
  • Misc bug fixes such as button highlighting

2018年9月5日 星期三

Nova v0.4



SEGA SATURN模擬器 Nova 發布新版,更新如下 :

v0.4
---------------
CDB: Rewrote the entire Filter/Buffer/Partition/File system.
CDB: Rewrote most of the commands.
CDB: Rewrote the HIRQREQ register and interrupts handling.
CDB: Rewrote the DATATRNS register and data transferring.
CDB: Rewrote the periodic response procedure.
CDB: Rewrote CdReport.
CDB: Rewrote subcode Q decoding.
CDB: Implemented rarely used commands.
CDB: Implemented better timing for commands.
CDB: Implemented subcode R~W decoding.
CDB: Implemented REJECT/WAIT/ERROR handlings.
CDB: Implemented Copy/Move between selectors.
CDB: Improved status transition.
CDB: Improved logging.
CDB: Added timing for seeking process.
SCU: Improved PPAF handling, setting value by an event.
SCU: Fixed a bug of accessing area detection.
VDP1: Fixed a bug of initializing.
SYSTEM: Improved threads synchronization.
SYSTEM: Rewrote CD reading.
SYSTEM: Rewrote the CD reading thread.
SYSTEM: Added new log types Notice and Remarks.
BIOS: Fixed a bug of the HIRQREQ register initial value.
MISC: Rewrote the BIN/ISO parser.
MISC: Fixed a bug(wrong track mode) of the MDS parser.

https://twitter.com/realSteveKwok/