SEGA多機種模擬器 Jgenesis 發布新版,更新如下:
New Features
– (Genesis) Added an anamorphic widescreen aspect ratio option that stretches the screen horizontally to a 16:9 screen aspect ratio (#605)
– Added a new general video setting to change the wgpu power preference setting, which controls what graphics device the emulator uses if multiple are available (e.g. both a dedicated and integrated GPU) (#606)
– (Previously this was hardcoded to always prefer a dedicated GPU if available)
– The executable now supports a -v / –version command-line arg that prints the current version (#612)
Improvements
– On Windows, the wgpu backend Auto setting now prefers DirectX 12 over Vulkan if both are available (#606)
– This is to work around what seems like a bug in either wgpu or AMD’s graphics drivers that can potentially cause incorrect colors when using the Vulkan backend on Windows with an AMD GPU
Fixes
– (GB) Fixed initial value of the DMA register in CGB mode; this fixes graphical glitches in Doc Cosmos: The Saga Begins (#601)
– (GBA) Fixed brightness increase/decrease effects incorrectly never applying to semi-transparent sprites; this fixes graphical glitches in Final Fantasy VI Advance and Mario vs. Donkey Kong (and probably other games) (#596 / #597)
– (GBA) Fixed save memory type auto-detection incorrectly giving Iridion II SRAM, which caused the game to freeze during boss fights (#608)
– (GBA) Adjusted initial PPU state when the « skip BIOS intro animation » option is enabled; this fixes the homebrew game Anguna failing to boot with that option enabled (#595)
– (GBA) Fixed initial value of the VCOUNT match value in the DISPSTAT register; this fixes the homebrew demo CuteCube failing to boot (#598)
– Fixed the Memory Viewer rendering code not respecting the wgpu backend setting
– (Genesis) Added an anamorphic widescreen aspect ratio option that stretches the screen horizontally to a 16:9 screen aspect ratio (#605)
– Added a new general video setting to change the wgpu power preference setting, which controls what graphics device the emulator uses if multiple are available (e.g. both a dedicated and integrated GPU) (#606)
– (Previously this was hardcoded to always prefer a dedicated GPU if available)
– The executable now supports a -v / –version command-line arg that prints the current version (#612)
Improvements
– On Windows, the wgpu backend Auto setting now prefers DirectX 12 over Vulkan if both are available (#606)
– This is to work around what seems like a bug in either wgpu or AMD’s graphics drivers that can potentially cause incorrect colors when using the Vulkan backend on Windows with an AMD GPU
Fixes
– (GB) Fixed initial value of the DMA register in CGB mode; this fixes graphical glitches in Doc Cosmos: The Saga Begins (#601)
– (GBA) Fixed brightness increase/decrease effects incorrectly never applying to semi-transparent sprites; this fixes graphical glitches in Final Fantasy VI Advance and Mario vs. Donkey Kong (and probably other games) (#596 / #597)
– (GBA) Fixed save memory type auto-detection incorrectly giving Iridion II SRAM, which caused the game to freeze during boss fights (#608)
– (GBA) Adjusted initial PPU state when the « skip BIOS intro animation » option is enabled; this fixes the homebrew game Anguna failing to boot with that option enabled (#595)
– (GBA) Fixed initial value of the VCOUNT match value in the DISPSTAT register; this fixes the homebrew demo CuteCube failing to boot (#598)
– Fixed the Memory Viewer rendering code not respecting the wgpu backend setting
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