anymoreFC模擬器 FCEUX 發布新版,更新如下:
■Fixed crash when using machine with no sound card
■Fixed long savestate messages containing path
■Soft reset and power switch messages
■All onscreen messages are now logged to Message Log
■Fixed wrong default palette entry
■Fixed bug when loading UNIF games
■Improved HUD text rendering wrapping
■"Display FPS" option
■Fixed newppu bug which prevented metroid from booting, CHR RAM was not getting initialized to anything
■Newppu – fix bug in scroll reg logic causing mis-scrolls in p'radikus conflict
Movies
■Fixed old bug in "Play Movie From Beginning"
■Fixed replay engine bug that doubles the last input of the movie
■Fixed movie savestates logic, loading post-movie savestates from different timeline is not allowed in read-only
■Fixed savestates filenaming bug when working with a movie
■Added support for HUD recording in AVI dumping
■Rerecords counter display
■Config->Movie options->Always suggest Read-Only replay (for Replay dialog). No more accidental rewrites!
■Removed "Lag Counter Reset" hotkey, as it was obsolete since FCEUX 2.0.2
Lua
■Fixed lua drawing alpha blending
■Auto-clearing previous frame drawings (same behaviour as other emulators)
■New library: taseditor (Windows-only) – contains 24 functions, see taseditor.chm
New Lua functions
■emu.paused()
■emu.setlagflag()
■joypad.getimmediate()
New scripts:
■BoulderDash_AmoebaAI.lua
■ButtonCount.lua
■CustomLagIndicator_RvT.lua
■RBIBaseball.lua
■SoundDisplay.lua
■SoundDisplay2.lua
■taseditorInputDisplay_for_Selection.lua
■taseditorInvertSelection.lua
■taseditorRecordBackwards.lua
■taseditorShowNotes.lua
■taseditorSwap1P2P.lua
■taseditorTrackNoise.lua
Win32
■Total revamp of fulscreen support
■Fixed graphic tearing with vertical sync enabled
■Added "Maintain aspect ratio" option to Video config
■Added "Hide mouse cursor" and "Use console BG color for empty areas" options to Video config
■Added "Switch fullscreen by double-click" option to GUI config
■Added "Force Grayscale" option to Palette config
■Fixed crashes and bugs caused by 2.1.5 allowing hotkeys without ROM loaded
■Lua console now gets proper file path when selecting a file from the recent menu
■Fixed context menus to use rightclicks in context menus correctly
■Reload hotkey now also supports removing invalid filenames in Recent ROMs
■Replay dialog speedup, it doesn't search for movies in fceux root folder anymore
■Support multibyte languages for opening files through drag&drop (except for Lua files)
■Loading TAS Editor projects (*.fm3) by drag&drop
■Fixed bug with Input Config not displaying some key names
■Launch tools hotkeys shown in menu; general cleanup of menu/settings, changed some checkboxes to radiobuttons
■Added "Clear" button to Message Log
TAS Editor
■Completely rewritten tool with brand new architecture and design. Too many changes to enlist, see taseditor.chm
Debugger
■General window layout cleanup; different font; ".DEB files" can be switched off; etc
■Deleting a breakpoint/bookmark leaves selection in the list
■Fixed mysterious out of bounds condition while editing breakpoints
■Fixed RAM peek by a rightclick on left pane
■Allow Frame Advancing when Debugger is in breakpoint state
■Disabled breakpoints now don't impose slowdown
■When a breakpoint is hit, it becomes highlighed (selected) in the breakpoints list
■Show the number of breakpoints (enabled and total) above the breakpoints list
■">" points at current line in disassembly
■Improved stack display
■Added "CPU cycles" and "Instructions" counters (cumulative and delta)
■Added "Cycles counter exceeds N" and "Instructions counter exceeds N" type of breakpoints
■Single click on any address copies this address to the "Seek To" field and "Bookmark Add" field
■Double-click on any address prompts "Add Breakpoint here" dialog
■"ROM offsets" option displays real ROM addresses in the Disassembly window
■Fixed conditional breakpoints bug: the error message didn't appear when editing a breakpoint
■Fixed and improved Symbolic debug (Names and Comments display)
■Added Bookmarks naming
■Cleaned up and vastly improved debugging documentation
Trace Logger
■Added "Symbolic trace" option
■"RTS" instructions now output the subroutine address/name
■Added "Use Stack Pointer for code tabbing (nesting visualization)" option
■Added "To the left from disassembly text" option for log format customization
■Added "Log current Frame number" option
■Added "Log emulator messages" option
■Added "Log breakpoint hits" option
■Fixed bug with trying to log to file without choosing a filename
■Tracer now also updates its window when user pauses the game, not just when Debugger snaps
Code/Data Logger
■Now can log data access from RAM code
■"Save Unused Data" button complements "Save Stripped iNes Rom" feature
■Now can log VROM access (CHR banks of the ROM) when NewPPU is enabled
Hex Editor
■Display 0x5000-0x5FFF contents
■Ctrl+F opens Find dialog
Ram Watch / Ram Search
■Updating list when emulator is paused (on Power or when resetting search)
■Fixed loading Data Size and Data Type from a .wch, now corrupted .wch won't crash
Cheats
■Added Compare box to the Cheats window
■Don't lose cheat compare value when toggle cheat enables through UI
■Parse cheat files with non-ASCII characters properly
SDL
■gtk 2.24 now recommended
■added gtk hotkey configuration dialog
■updated/added various gui elements for options
■new option: SDL.ShowFPS
■new option: SDL.Input..EnableOppositeDirectional – allow/disallow simultaneous right+left/up+down input
■fixed various build issues
■fixed segfault occuring during particular sequences in the cheat menu
■fixed potential segfault with gui
■fixed segfault issue on debian/ubuntu with proprietary nvidia drivers
■now compatible with llvm/clang++
■added build option to dynamically link lua
■updated default server configuration file to "fceux-server.conf" (from "fceu-server.conf")
■updated manpage and documentation
http://sourceforge.net/projects/fceultra/
沒有留言:
張貼留言