2013年4月30日 星期二

MAME 0.148u4



 


 


MAME 發布新版,更新如下:

0.148u4
-------


MAMETesters Bugs Fixed
----------------------


Source Changes
--------------
-tms5110r.c: Verified TMS5200 LPC rom as correct from decap.
[digshadow, Lord Nightmare]

-tms5110r.c: Corrected and verified TMS5100 LPC table against the
decap. [digshadow, Lord Nightmare]

-tms5220.c: updated many comments, changed a variable name, and made
some minor fixes to the 'circuit 412' to better reflect the patent.
[Lord Nightmare]

-m6502: Undocumented instruction 0x80 is a 2-byte nop, not a 1-byte one
[O. Galibert]

-SDL: Fix symlink handling by internal file manager. [qmc2]

-naomi: Redumped GD-ROMs for cvs2gd, senkoo, and ss2005. [f205v]

-braveff: Added dump of mask ROMs [Guru, R. Belmont]

-netlist.h: Fix for GCC prior to 4.3 [Federico Schwindt]

-naomi: GD-ROM redumps for confmiss, sprtjam, vstrik3, dygolf [f205v]

-Adds simple_set data structure and hooked it up to the debugger
comment system. [Andrew Gardner]

-naomi: Redumped mok, shaktamb, vtennis2, ngdup23a, vf4evo, initdexp,
initdv3j, senkosp and initdv3e. [f205v]

-hikaru: Redumped bad ROMs in braveff and sgnascar as per the test mode
checksum tables. [Guru]

-suna16.c: Added board documentation, added PCB layouts for both styles
of Back Street Soccer and Ultra Balloon. Added dipswitch locations to
Back Street Soccer, Ultra Balloon and Best of Best. Changed CPU clocks
to actual OSC based timing. [Brian Troha]

-tms5220.c: Based on decap analysis, both the TMS5220 and TMS5220C use
identical LPC tables; get rid of the unnecessary extra table.
[Lord Nightmare, digshadow]

-PSX GTE: Improved FLAG calculation in NCDS, CDP, NCDT, NCCS, CC, NCS,
NCT & NCCT by checking for overflow after each addition. [smf]

-Detailed differences in Fighting Golf (US) from parent based on
observation and "SNK Program Update" notice which was found which
includes a DIPSWITCH change. [Tafoid, Shane Chaneman]

-primrag2: PCB readme shows 8MB RAM, make it so. [R. Belmont]

-fixed MVMVA flag calculation & replicate the bugs when mx is set to 3
or cv is set to 2. [smf]

-esripsys.c - Fix regression caused by cycle-exact 6809 core
[Phil Bennett]

-PSX GTE: fixed RTPS flags and calculation [smf]

-QT Debugger: Adds trackpc command, allowing for a visual display of
where the program counter has visited in the dasm windows. Run "help
trackpc" in the debugger to see the options. [Andrew Gardner]

-PSX GTE: fixed RTPT flags calculation & added a new divide implementation that
uses a much smaller table [smf]

-Partial support for 1f801060 for setting the RAM size, if the size is
set larger than the actual memory then RAM is repeated. As a result
the RAM is no longer included in the drivers memory map, you have to
specify the size in the machine. [smf]

-Fruit: fix VGA BIOS mirror, RAM amount, and HDD writability
[Carl, R. Belmont]

-superchs.c: Corrected main CPU clock, corrected some rom labels. Added
plds to the Super Chase - Criminal Termination sets. [Porchy,
Brian Troha, The Dumping Union]

-6850acia.c: Improved DCD signal handling. [Wilbert Pol]

-arcadia.c: Added the SEC-SCPA pal dump used on Magic Johnson's Fast
Break and Leader Board. [Kevin Eshbach]

-PSX CPU creates a ram device, this has exposed a problem with not
removing the child devices from the hash map when removing replacing
devices. At the moment I have changed device.c so that when any device
is removed the hash maps are reset. [smf]

-segas18.c: added ddcrewj 317-0185 decryption key
[Porchy, Charles MacDonald]

-QT Debugger: Now saves all settings for all open windows - including
docks in the main debug window. Also fixes bug where closing the main
window with the X in the corner didn't save settings properly.
[Andrew Gardner]

-taitotz.c: added romdumps from pwrshovl additional I/O PCB [Tormod]

-iteagle: Updated documentation [Guru, Brian Troha]

-OS X: Support for both OS X native and Unix-style multiuser installs.
[R. Belmont, Nick Boos]

-iteagle: add 1.02 bootrom, FPGA config ROMs, and PALs. [Brian Troha]

-SDL: Don't double-shutdown the font cache on *IX when exiting with the
debugger enabled. [R. Belmont]

-pacman.c: Verified original puckman roms and made that set the parent.
[Andy Welburn]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Spooky Night 2nd Edition (Version 2.0.4) [Sara S.]
Spooky Night (Version 1.0.1) [Sara S.]
Good Luck II [Roberto Fresca, f205v]


New clones added
----------------
Wing Shooting Championship V1.00 [Brian Troha, The Dumping Union]
D. D. Crew (Japan, 4 Players, FD1094 317-0185)
[Porchy, The Dumping Union]
Se Gye Hweng Dan Ultra Champion (Hong Kong)
[Brian Troha, Smitdogg, The Dumping Union]
Back Street Soccer (larger ROMs)
[Brian Troha, Smitdogg, The Dumping Union]
Knuckle Heads (Japan, Prototype?) [Arzeno Fabrice, The Dumping Union]
Oriental Legend Special / Xi You Shi E Zhuan Super (ver. 103, China, Tencent) (unprotected)
[XingXing]
DoDonPachi II - Bee Storm (various sets)
[Mr. CAST, Smitdogg, Tormod, The Dumping Union]
Super Chase - Criminal Termination (World) [Porchy, The Dumping Union]
Arkanoid Returns (Ver 2.02O 1997/02/10)
[Sonic, Smitdogg, The Dumping Union]
Ball Boy [The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
GTI Poker? (SMS hardware) [Kevin Eshbach, Roberto Fresca]
Shakatto Tambourine 2K1 SPR (GDR-0013)
[gamerfan, CaH4e3, Smitdogg, The Dumping Union, R. Belmont]
Fruit [Any, R. Belmont]
Pinball 2000: Star Wars Episode 1 [R. Belmont, José Renato Castro Milanez]
Pinball 2000: Revenge From Mars (rev. 1) [R. Belmont, José Renato Castro Milanez]
Pinball 2000: Revenge From Mars (rev. 2) [José Renato Castro Milanez]
Golden Tee Fore! 2004 [R. Belmont, Brian Troha, uncletom]
Golden Tee Fore! 2005 [R. Belmont, Brian Troha, uncletom]

http://mamedev.org/


2013年4月26日 星期五

PS EMU no$psx v1.5

PS EMU no$psx 發布新版,更新如下:

• multimachine: implemented cdrom load to “all machines” option (default)
• multimachine: fixed cdrom loader load to “1st/2nd/3rd/4th machine” options
• multimachine: bugfix: doesn’t try to use “seed_vals” for newly added machines
• multimachine: bugfix: doesn’t hang on invalidated windows of removed machines
• multimachine: apply autostart/reset only to machines with newly loaded cdroms
• multimachine: apply_bios_patches now applied to ALL machines (eg skip intro)
• sizing: added fullscreen mode, and added sizing/maximize in multimachine mode
• memcards: now saved as *.mcd in new MEMCARD subdirectory (formerly no$psx.mcN)
• memcards: first card: <cdrom_filename>.mcd (auto-excluding “(DiscN)” etc.)
• memcards: others: “_MM_N_X_mcd” (MM=machine1..12, N=slot1/2, X=sub-slotA..D)
• memcards: prevents <cdrom_filename>.mcd creation on sector 03Fh dummy writes
• memcards: added support for multitap memcards (IDs 82h..84h in slot 1..2)
• gpu: help/emu: added textured-rectangle-xyflip feature (thanks William Birkin)
• gte: help/emu: reproduced real GTE division inaccuracies (thanks ogamespec)
• cdrom: help/emu: cdrom is initially demuted (fixes missing audio in v1.3+v1.4)
• cdrom: ignores nonzero writes to unused bits (without suppressing other bits)
• cdrom: removed “cdrom response overkill” warning (some games may survive it)
• spu: emulates spu-capture-buffer interrupt (needed for crash team racing)
• spu: allows glitchless spu-ram-read (as far as [1F801014h].bit24-27=nonzero)
• spu: added “generate_sample_till_now” for updating spustat and endx on reads
• spu: better key_on handling (supporting lead_delay, and forced adpcm start)
• spu: better LOOP-END behaviour (ENDX flag, plus optional mute+release)
• spu: implemented fully functional 8bit/32bit reads from 16bit spu registers
• spu: help/emu: dumped/documented gauss_table and emulated adpcm interpolation
• spu: help/emu: tested/documented pitch_modulation effect and emulated it
• spu: help/emu: max adpcm pitch (clip values in range 4000h..FFFFh to fastest)
• help: added info on no$psx debug hotkeys and memory access breakpoints
• help: added info on glitchless spu-ram-read (used by Herc’s Adventures)
• help: added info on cdrom sector buffer (has 8 slots, but only 2 accessible?)
• help: added some basic notes on psx-based arcade cabinets
• pinouts: added IC106-109,IC202,IC303,IC305,IC307,IC309,IC501,IC701,IC723,ICsss
• pinouts: improved IC304,IC602 pinouts (also IC405, but it’s still unclear)
• gui: created own help engine (instead of microcrap’s suicidal windows .hlp)
• gui: discovered and fixed major resource leak (destroymenu on context menu)
• debug: added user cycle-counter in iomap (profiling purposes), added ctrl+e
• debug: added optional DMA logging in TTY window (shows chn,addr,len,ctrl,name)
• bios: tweaked “bizarre_outdated_pad” function to accept joypads in analog mode
• vram viewer: bug-fixed “@@app_raw_blend” (test bit0, instead of test “al”)
• webpage: updated info on my current monetary stats (small donations welcome)
• webpage: updated txt/htm versions of the psx-spx playstation specifications

http://nocash.emubase.de/psx.htm

2013年4月25日 星期四

衝擊......之後?

  人的一生會遇到多少次衝擊? X次? Y次? ........或者....1次 ?


 


  上個月的某一天,正想出門處理電腦問題,剛開車出門不久....就發生車禍。車子被撞擊後轉向180度,翻倒在十字路口。    


  很奇怪的感覺,知道被撞擊,但翻轉的次數卻沒印象了....回神時發現手握方向盤,姿勢如同開車一般,不同的是身體呈現翻轉側躺的狀態。當下直覺要趕緊爬出來,避免被後方車輛追撞。


  被救護車送到醫院後,經歷3~4次的X光與超音波檢查.......肋骨裂傷,事後作筆錄時,警察先生提到:你真幸運!車子已經嚴重受損,至少翻轉了2~3 圈,居然只有肋骨裂傷!!


 


  目前傷勢還未穩定,疼痛讓我幾乎無法入睡,卻也讓我感受到自己與死神擦身而過的那一剎那,了解人的脆弱。


  人生幻化無常,望著自己,想著我還能思考是一件多麼值得感謝的事。   活在當下而已.


 


 


2013年4月23日 星期二

PSP模擬器 PPSSPP 0.7.6

 


 


前景一片光明的PSP模擬器 PPSSPP 再度更新,這款模擬器在各個平台的表現都相當亮眼,更新如下 :


 


0.7.6: Major compatibility fixes!


A serious bug was fixed and suddenly a ton of vexing issues just dissappeared! For example, the 3D graphics being black in Persona 3 and the large graphics errors in the two main GTA games. Those are now very playable (on PC, a bit heavy for mobile)! Also, I found a major bug affecting Little Big Planet among others, fixing that as well. The UI now also has multi-language support, it's in Settings->System. All these fixes are enough to motivate a new official release, so here we go - 0.7.6! It may take a few hours before it's visible on Google Play.


 


http://www.ppsspp.org/index.html


2013年4月19日 星期五

Dolphin Emulator for Android Pre-Alpha 0.2

海豚又將頭探出海平面了,這次加入了按鈕定義,只是..........還是在伸手不見五指的地洞中........


 


目前以安卓的性能想流暢的運行 NGC/Wii 還是太遙遠了,不過...........有夢最美!!!


 


Pre-Alpha Version 0.2
- A bunch of cleanup in the backend to accomodate on-screen controls properly.
- Provide basic touch screen controls, A, B, Start. Just for testing purposes.


 


https://play.google.com/store/apps/details?id=org.dolphinemu.dolphinemu


 



2013年4月15日 星期一

3DO模擬器 4DO 1.3.2.2 發布

3DO模擬器 4DO 發布新版,更新如下:

Changes:

1.Added emulation notification messages – These show up at the bottom of the screen for things such as “Save State” and “Screenshot saved”. There is also a setting under the General tab to turn them off.

2.Emulation performance optimization – about a 5-10% improvement.

3.Input/Controller setup screen now shows a textual form of what button or function you’re currently pressing (“A Button”, “Save State”) in addition to the yellow halo over the button.

4.Added ability to reset all bindings to defaults.

5.Added ability to bind to an “Exit” console function, to exit the emulator.

6.Fixed bug in which the default input bindings were blank if starting 4DO for the first time.

7.Fixed bug in which controller 6 input bindings were unavailable.

8.Some minor usability improvements to file browser (added “x files selected” message, and using “up directory” button will highlight the folder you came from).

9.Chinese translation improvements

http://www.fourdo.com/



PSP模擬器 PPSSPP 0.7.5

PSP模擬器 PPSSPP 發布新版,更新如下:

Another month, another version of PPSSPP! This time I've only added 0.0.5 to the version number, but that's just because I'm saving 0.8, 0.9 and 1.0 for big future updates :) Don't worry, there's been plenty of improvements. Many more games run and some games run faster - the God of War games should now run well on modest PCs and for example the Monster Hunter games are becoming playable on fast phones (although without sound). And I've started to improve the UI - now there's a recent list and game icons in the game selector.

Anyway, stop reading and try it out! And don't forget to buy the Gold version if you use Android and want to support further development.

http://www.ppsspp.org/index.html


 


 


2013年4月11日 星期四

DC/Naomi模擬器 Makaron 新進展

DC/Naomi模擬器 Makaron 是我認為目前模擬效果最好的DC/Naomi模擬器,雖然作者已經一段時間未發布新進展,但並不代表已停止.這2天終於有新消息釋出了!! 原文如下:


 


Condition red


 


Spot differences between two pictures:



The first one was taken on system with Catalyst 13.1 WHQL and the second one on 13.2 beta. Day wasted on fixing this particular "bug". And before someone points out "This is what you get for using beta drivers" - there is a reason I need to be on 13.2 or newer.


 


http://dknute.livejournal.com/


2013年4月9日 星期二

MAME 0.148u3



 


MAME 發布新版,更新如下:


 


0.148u3
-------


MAMETesters Bugs Fixed
----------------------
- 03873: [Misc.] (megaplay.c and megatech.c): Individual games
incorrectly writing an NVRAM file. (Fabio Priuli)
- 05139: [Color Palette): ryorioh: Wrong Colors (Angelo Salese)
- 05179: [Interface] -burnin option not functioning (Fabio Priuli)



Source Changes
--------------
-QT Debugger fixes:
* New memory windows start focused on the active CPU.
* Opening a utility window, closing it, and stepping no longer
re-opens the window. [Andrew Gardner]

-shangha3.c: Added dipswitch locations to Shanghai III, Hebereke no
Ponpoon and Blocken. [Brian Troha]

-m6502: Seriously untested multi-dispatch-table support [O. Galibert]

-coolridr: work around miscompile on newer versions of Clang
[Phil Bennett]

-Modernized k053260 device. [Andrew Gardner]

-M740 CPU family updates: [R. Belmont, O. Galibert]
* Support for all T=1 instructions
* Added COM and the accumulator-only versions of INC and DEC

-namcos2: Use the correct C68 (M37450) I/O MCU for Steel Gunner 2.
[R. Belmont, Guru, Charles MacDonald]

-aristmk4.c: [Heihachi73]
* Added Caribbean Gold (working), cleaned up comments and EPROM part
numbers for a handful of games. Caribbean Gold needs some trivial
input changes, as currently it has a logic door error on boot, however
if you hit the coin input the error goes away and allows you to key in
to perform a memory reset and finally coin up.

* Also, Caribbean Gold 2 [cgold2] now has passable graphics, by using
two of cgold's graphics ROMs (cgold u8 and u9 -> cgold2 u20 and u45)
the game is now playable instead of a garbled mess (there are only a
few tiles which differ between both games).

* Promoted Caribbean Gold II and Fortune Hunter (and clone) to working -
these had been working ever since eforest and arcwins were promoted
but the flags were never removed.

-Add support for Mitsubishi M50740/50741 MCUs. [R. Belmont]

-exidy.c: fixed an out-of-range access spot by gcc-4.9. [Juergen
Buchmueller]

-beezer.c: fixed an out-of-range access spot by gcc-4.9.
[Juergen Buchmueller]

-Expanded device_t constructor with parameters for short name and
source file location [Miodrag Milanovic]

-spu: add cdda interrupts [Carl]

-sf2m3, sf2m8 - fixed remaining gfx issues, marked as WORKING.
[Robbbert]

-improved sf2m1, dinopic, dinopic2, punipic, punipic2, punipic3
[Robbbert]

-shangha3.c: Corrected clock speed for Shanghai 3 and added misc
documentation. [Brian Troha]

-Treat x & y coordinates as 11 bit signed, Ridge Racer Revolution
loading game sets unused bits. [smf]

-M740: correct disassembly of bbs/bbc on A register. [R. Belmont]

-tms5220.c: Added correct tms5200 chirp rom derived from decap; This is
now correctly used for 5200, 5220 and 5220c, improving the voice quality
significantly.
[digshadow, Sarayan, Lord Nightmare]

-M740: Correct disassembly for seb x,A/clb x,A [R. Belmont]

-Treat x & y coordinates as 11 bit signed on dots, lines & rectangles.
This fixes sprites in Zaynac X Zaynac (fc version) in MESS [smf]

-QT Debugger: The memory view chunk size radio now reports proper
sizes. Fixed "ignore" command reporting incorrect invalid CPUs. Fixed
crazy code responsible for opcodes' crc32s in the comments system
(what was I thinking back then?). [Andrew Gardner]

-315_5124.c: Small improvements to the palettes. [Enik Land]

-i960: Add cvtilr needed by Zero Gunner. [R. Belmont]

-tms5220.c: Extremely minor fix for Speak External based on the 5220c
and 5200 decaps, and some small documentation updates.
[Lord Nightmare, digshadow]

-gaplus.c: Corrected some issues between Galaga 3 & Gaplus sets.
[Brian Troha]

-Reduced time before dma interrupt is fired, as it stops incorrect
textures being displayed in a few games and the pse bios v2.2. [smf]

-psxgpu_device::update_screen clears the border area. [smf]

-fixed GTE A1/A1/A3 flag calculation when the result exceeds the
maximum bounds. GPF & DPCT work with all values of sf & lm [smf]

-namcos23: Update hardware readme [Guru]

-drawd3d.c - Fixes performance issues with YIQ enabled and
prescale_x/prescale_y changes no longer impacts colors.
[Just Desserts, Robert Tuccitto]

-Fixed GTE GPL & DCPL opcodes by porting over some changes from an old
tree [smf]

-Added default NVRAM to royalcrdp, allowing to boot the game, and
promoted to working state. [Peter Ferrie]

-Added default NVRAM to magicrd2b and magicrd2c, allowing to boot both
games, and promoted to working state. [Peter Ferrie, Roberto Fresca]

-TMS5100 and 5200 series: document the decapping and verification of
chirp tables for the tms5100, tms5200, tms5220, and tms5220c.
The LPC tables are not verified yet. [digshadow, Lord Nightmare]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bases Loaded (Prototype, PlayChoice-10) [Lost Levels]
Sex Appeal (Version 6.02) [Brian Troha, The Dumping Union]
Caribbean Gold (3VXEC449, USA) [Heihachi73]
Caribbean Gold II (3XF5182H04, USA) [Heihachi73]
Fortune Hunter (2XF5196I01, USA) [Heihachi73]
Fortune Hunter (2XF5196I02, USA) [Heihachi73]
Magic Card II (green TAB or Impera board) [Peter Ferrie, Roberto Fresca]
Magic Card II (blue TAB board, encrypted) [Peter Ferrie, Roberto Fresca]
Royal Card v2.0 Professional [Peter Ferrie]

New clones added
----------------
Virus (Dr. Mario prototype, PlayChoice-10) [Lost Levels]
Hit The Six (Project) (set 3) [launton]
(U.S.) Games V18.5 [Bad A Billy, Smitdogg, The Dumping Union]
Magic Johnson's Fast Break (Arcadia, V 2.7)
[Kevin Eshbach, The Dumping Union]
Hang-On (older?) [cmonkey]
Daytona USA Special Edition (Japan, Revision A) [Ordyne]
Daytona USA (Japan, Turbo hack, set 2) [Any, The Dumping Union]
Gaplus (GP2) [Any, The Dumping Union]
Side by Side (Ver 2.7 J) [Guru]
Capcom Vs. SNK Millennium Fight 2000 (JPN, USA, EXP, KOR, AUS)
[Porchy, The Dumping Union]
Raiden Fighters Jet (Single Board, set 1)
[Tormod, Smitdogg, The Dumping Union]
Motocross Go! (MG1 Ver. A) [Any, The Dumping Union]
The Pit Boss (2214-03, U5-1C) [Brian Troha, The Dumping Union]
Riviera Hi-Score (2131-08, U5-2D) [Brian Troha, The Dumping Union]
Forgotten Worlds (USA, B-Board 88618B-2, Rev. AA) [system11]
Galaga 3 (GP3) [system11]
Motocross Go! (MG1 Ver. A, set 2) [Any, The Dumping Union]
Karnov (US, rev 6) [system11]
Cycle Warriors, set 1 [system11]


New games marked as GAME_NOT_WORKING
------------------------------------
Winning Streak (Version 1.1) (Coinworld) [albaki77]
Fruit Star (encrypted) [Team Europe, Roberto Fresca]
Crackin' DJ Part 2 [ShouTime, f205v, The Dumping Union, R. Belmont]
Saturday Night Slam Masters (bootleg with PIC16C57)
[ANY, The Dumping Union, Robbbert]
Mars TV [ShouTime, f205v, R. Belmont]

http://mamedev.org/


Dolphin Emulator for Android Pre-Alpha 0.1

安卓版的海豚釋出了,模擬效果.......還在伸手不見五指的暗黑地牢中......不過凡事只要有開始就會有撥雲見日的一天,原話如下 :


 


THIS APP DOES NOT COME WITH ROMS
- You must have the right to a given ROM before you play it!


This is a public preview release of Dolphin the Gamecube and Wii emulator for Android.

This is currently in early beta testing, expect slow speeds, graphical glitches, and a myriad of problems with it.

If you're expecting reasonable speeds out of this, you are sorely mistaken. This will run slow on every single Android device, no matter if it is the most powerful one in the world.

Once we port our OpenGL plugin over, and you use a OpenGL ES 3 capable phone, this will improve a bit.

http://wiibrew.org/ has a bunch of free homebrew applications to try out.

One I particularly like to use is Starfield
http://sonicadvance11.dyndns.org/starfield.dol

Some caveats
- It will crash. Alot.
- Rotations don't work well or at all.
- There isn't /any/ input
- It might need to be force closed and ran multiple times to work.
- It renders video with the CPU entirely with our VideoSoftware backend.

Pros of this, is it will run on almost any hardware. Some limitations are
- Phones that support OpenGL ES 2 (99.8% of the Android Market)
- Phones that have at least 1Gb of RAM

This app is licensed by the GNU GPL v2, and the full source code is available through the public GIT repository at https://code.google.com/p/dolphin-emu/


 


https://play.google.com/store/apps/details?id=org.dolphinemu.dolphinemu


2013年4月2日 星期二

ePSXe for Android v1.8.9



 


安卓上非常出色的 PlayStation 模擬器再度更新,支援4P對戰........?這是啥情況?當成pc來開發了嗎??


 


* Added experimental multitap support (4 players). Depending on the game you need to enable multitap port 1 or 2. Dont enable if you aren’t going to play >2 players.



* Added xperia play touchpad support (enable on preferences-pad1-map axis)



* Optimizated opengl plugin for 2d games (Chrono cross/Valkyrie Profile)



* Fixes some core bugs (sf2 alpha, nba live 98)



For help, mail us: epsxeandroid@gmail.com
Note: Do NOT use Androzip (reported to corrupt games), instead to use 7zipper.


 


https://play.google.com/store/apps/details?id=com.epsxe.ePSXe


N64模擬器 Project64 v2.0

目前PC上最優秀的N64模擬器 Project64 發布新版,更新如下:

The
beta program is now closed. You can now install project64 2.0 and get
the
clone the source if you want to.

You can download Project64
from:
www.pj64-emu.com

the source can be cloned via git
at:
http://www.pj64-emu.com:8090/project64.development

http://www.pj64-emu.com/blog/


 


(昨天看到時還以為是個玩笑,沒想到是真的)


2013年4月1日 星期一

3DO模擬器 4DO 1.3.2.2 beta

3DO模擬器 4DO 發布新版,更新如下:


 


Changes:

* Input/Controller setup screen now shows a textual form of what button or function you're currently pressing ("A Button", "Save State") in addition to the yellow halo over the button.

* Added emulation notification messages. These show up at the bottom of the screen for things such as "Save State" and "Screenshot saved"

* Added ability to reset all bindings to defaults.

* Added ability to bind to an "Exit" console function, to exit the emulator.

* Emulation performance optimization: about a 5-10% improvement.

* Fixed bug in which the default input bindings were blank if starting 4DO for the first time.

* Fixed bug in which controller 6 input bindings were unavailable.

* Some minor usability improvements to file browser (added "x files selected" message, and using "up directory" button will highlight the folder you came from).
 
http://forum.fourdo.com/viewtopic.php?f=5&t=90