不輸給PJ64的N64模擬器 Mupen64Plus 更新了,其實這款模擬器已經發展相當長的一段時間,完成度已相當高!不過操作介面不太友善就是了...(正好可複習DOS時代命令行的操作方式)
All Modules •New: MS Visual Studio 2012 project files •Makefiles: support for ARM, PPC, and MINGW architectures •Makefiles: support for cross-compiling (MXE win32 builds under Unix) •Support (building from source) for new SDL 2.0 library
Audio-SDL Plugin •Add support for resampling with speexdsp library •Add more resampling quality options •Bugfix: Don't assume OSS is installed in all linux systems. •Make SDL volume handling the default, since OSS is no longer included in the kernel. •Minor refactoring of volume handling code.
Console-UI Front End Application •Only build system changes
Core Emulator Library •Fixes for various games (DK64, Zelda, Blast Corps) •Add Ari64's dynamic recompiler for x86 (32-bit) and ARM •Improved PJ64 savestate loading •Support video window resizing (with help from video plugin and front-end application) •Auto-detect savestate type (Mupen64Plus or PJ64) when loading from a slot •Many various code cleanups in core from casualjames •Debugger code cleanup
Input-SDL Plugin •Re-write auto-configuration logic to be more user friendly. Add new 'mode' parameter. •Support for 6 new joysticks •Work-around for buggy xboxdrv which results in no rumble •Bugfix: crash when rumble used with controller #4
Video-Glide64mk2 Plugin •Brand new video plugin which has been ported to Mupen64Plus
Video-Rice Plugin •Support for resizable video window •Add support to build and run with OpenGL ES 2.0 •Improve hi-resolution texture loading support •Fix texture CRC calculation for non-x86 (or NO_ASM) platforms
RSP-HLE Plugin •Add support for MusyX ucode detection •Support JPEG decoding used in Pokemon Stadium Japan •Lots of refactoring to clean up code
http://code.google.com/p/mupen64plus/
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