2013年8月31日 星期六

關於部落格轉移...

由於Yahoo即將關閉部落格,只好另覓他處。目前暫定 Google blogspot,至於這邊的內容會不會轉移過去...還未決定,到時再說了.......


 


新部落格網址 :


歡迎來模擬     http://model3210.blogspot.tw/


BizHawk 1.5.1



這款多機種模擬器 BizHawk 再度更新.

模擬機種 :
Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS) Super Nintendo (SNES) Gameboy Gameboy Color Super Gameboy Sega Master System SG-1000 Game Gear PC-Engine (TurboGrafx-16) / CD-ROM SuperGrafx Atari 2600 ColecoVision TI-83 Calculator
更新內容 :

Various cherry-picked revisions between 4822 and 4903
  • Fix exception when attempting to record a movie from a SNES ROM in an archive
  • Fix crashing when attempting to load a GBC, SGB, or Saturn Game
  • Fix bug in firmware resolution when firmware isn't present in the default firmwares folder or when the user's selection is missing altogether
  • Support additional FDS BIOS files
  • Fix Screenshot and SaveRam paths being in the base path instead of system path
  • Add separate path options for Dual Gameboy (and fix dual Gameboy paths)
  • Dual Gameboy - fix screenshots (probably)
  • DiscoHawk - cue-fix error in parsing empty lines
  • Fix Atari 7800 from crashing on load ROM
  • Fix Coleco and Atari 7800 BIOS detection
  • Fix Rewind setting aside memory for a buffer even when not enabled (fixes Out of memory exceptions in N64Hawk)
  • Fix possible exceptions regarding cheats being thrown when using Ram Watch and some other tools
  • Fix bug that was preventing binding joypad buttons on some machines
  • N64 - Fix default setting in Glide64mk2 which can result in blank video
  • Allow Virtualpad to control the main form's hotkeys
  • Single Instance Mode - Fix exception thrown on close
  • SGB - Fix Memory Domains
  • N64 VirtualPad - right-click enables autofire
  • VirtualPads - Always on Top feature
  • Paths - fix bug where GB files could be saved to SNES paths
  • Fix resgression where SRAM files had no file extension
http://code.google.com/p/bizhawk/

BizHawk 1.5.1

2013年8月30日 星期五

2013年8月29日 星期四

Nintendo ..... 2DS


嗯..............實在不知道該說啥了.......................


價格是個還不錯的誘因,有興趣的找谷歌大神問去.


2013年8月28日 星期三

PS模擬器 PCSX Reloaded Beta v1.9.93

PS模擬器 PCSX Reloaded Beta 發布新版,更新如下:

- SIO1 support is enabled by default.
- OpenAL can be the back-end to the sound plug-in.
- Removal of the GXVideo plug-in code.
- Multi-block saves are copied correctly.

http://www.codeplex.com/pcsxr

2013年8月27日 星期二

fba4droid 1.67


這是由對岸 torfo 所改版的 安卓-fba 模擬器,在功能上優化了不少地方,相對硬體性能需求較低,很不錯的改版!


更新如下:


 


1.默认自动确定按键个数和布局



2.所有按键均可设置组合和连发



3.fba格式修复



4.864分辨率游戏修正



5.修复调整虚拟键布局时没有暂停的问题



6.修复第一帧可能花屏问题



6.支持kof2003



7.IPS功能


 


http://hi.baidu.com/tofro


2013年8月24日 星期六

BizHawk 1.5.0

多機種模擬器 BizHawk 發布新版,更新如下:


 


New Cores
        N64Hawk released! Uses the Mupen64Plus v2.0 core.
        SaturnHawk released! Uses the Yabause 9.2 core.

    SNES
        fix a bug which caused false positives in lagframe detection (frames marked as lag where input was actually used). this is purely a display issue and did not affect emulation at all. the bug was not caused by r4206, but r4206 causes
        fix wrong default memory domain in ramsearch
        support bsnes xml files and super road blaster MSU-1 game
        add "always doublesize framebuffer" option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing

    GB/GBC
        Serial cable emulation including movie recording
        rtc is pegged to emulated elapsed time. maybe. don't know what to test it with. time at core restart is always 1970, or something like that, which isn't as bad as it sounds, because the GB rtc doesn't keep track of anything past days

    NES
        ExROM: fix crash in CV3
        support SMB3(j) and fix likely new bugs in MMC1
        speed ups for MMC1 games
        support HVC-SJROM for Zombie Hunter(J)
        TxROM: add 256K chr option to ACCLAIM-MC-ACC. fixes crash dummies, amongst others
        Made NES sound channel update instantly when changed, easier to fine tune what you want from it.
        volume control on each channel
        Missing mapper for Ms. Pac-Man (Tengen)
        support yoshi's cookie
        separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)

    SGB
        fix SGB to actually work (was broken in 1.4.1)

    Atari 7800
        update to Emu7800 from v1.3 to v1.5

    Multiclient
        New firmwares config dialog
        New Rewind config dialog - includes disk vs memory options, buffer size, delta compression, rewind frequency for different savestate sizes, and rewind stats
        Fix issue some people would have where Bizhawk wouldn't load unless the dll files were moved to the root folder
        Added 'Always On Top' option to settings in hex editor/tas studio/ram search

    Lua
        event.onframestart, event.onframeend, event.onsavestatesave, event.onsavestateload - allow multiple functions to be registered, also ability to name them, and function returns a guid pointing to the registered function
        Registered Function dialog with ability to Call and Remove functions
        new functions - event.unregisterbyid(), event.unregisterbyname(), joypad.setanalog, forms.openfile(), client.xpos(), client.ypos(), memory.getcurrentmemorydomainsize
        add snes library getlayer_set_bg_1(), setlayer_set_bg_1(), etc to toggle/get all layer options
        improve console.log() to print out lua tables
        M64 reader lua script
        Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()

    Hotkeys
        new Analog hotkeys
        defaults button

    Ram Search
        introduce "Fast Mode" in order to support large domains such as for N64. In fast mode, the previous value will be defined as last search (or original value), and change counts will not be incremented but the previous value/change counts will not be processed saving huge amounts of processing.
        clear undo history when starting a new search, and add a Clear Undo History menu item



http://tasvideos.org/Bizhawk.html


 


Mupen64Plus AE v2.3.4


安卓-N64模擬器 Mupen64Plus AE 又更新了 ,修正插件跳楨問題.


 


2.3.4
 
- Fixed auto-frameskip regression from version 2.3.3 in gles2n64 video plugin
 

2013年8月21日 星期三

Mame Compiler Automated Scripts 0217


Mame Compiler Automated Scripts 是啥? 如果你對於MAME更新後卻不能第一時間編譯新版,這款工具就是你的救世主。


Mame Compiler Automated Scripts 是可以幫你自動編譯mame各種版本的工具,你只要下載源代碼,其他交給他就對了。更新如下:


 


0217

corrigé: la compilation ne se lançait pas lorsque l'on utilisait plusieurs versions différentes des outils mingw à la suite.


http://www.systempixel.fr/



PSP模擬器 PPSSPP 0.9

 


 


PSP模擬器 PPSSPP 發布新版,更新如下:


Nearly two months of no release are over, and a new PPSSPP is out. As always, there have been incredible progress:


• Much improved control mapping, and autoconfig for a few devices like Shield
• Large speed boosts in many games
• Huge improvements to our internal PSP debugger by Kingcom!
• A number of new games became compatible, such as Final Fantasy Tactics which just has some audio issues left.
• A completely redesigned user interface, unlike the previous static one this one can grow with the emulator and has keyboard/controller navigation support, for the full lean-back experience!
• Improved frameskipping, increasing playability on slower devices.


So get downloading and enjoy! And thank all the contributors for their incredible work.


The Android version will automatically upgrade during the next few hours if you installed it from Google Play.


If you bought the Gold version for Windows before, just use the email you got to log in and download the update.


 


http://www.ppsspp.org/index.html


http://play.google.com/store/apps/details?id=org.ppsspp.ppsspp


 


2013年8月18日 星期日

老任-多機種模擬器 higan v093

任x堂-多機種模擬器 higan 發布新版,更新不明:

higan v093 has been released. I will post a changelog here within the next 24 hours.

http://byuu.org/

NDS/GBA模擬器 No$gba v2.7a

NDS/GBA模擬器 No$gba 發布新版,更新如下:

- flash: nds games with 8Mbit FLASH memory are KEPT UNSUPPORTED, please identify
that chips! tools are at http://forum.gbadev.org/viewtopic.php?p=178032#178032
- nds/infrared: fake response AAh to NTR-Ixxx cart SPI cmd 08h (thanks normatt)
- nds/cartloader: forces Rune Factory to use EEPROM 64kbyte (thanks BinarySlave)
- cpu/gba: fixed sram mirror Fxxxxxxh to E00xxxxh (for Croket 2, thanks normatt)
- cartloader: auto-encrypt secure_area (for unencrypted NDS games WITH firmware)
- nds/snd: tweaks BIAS=200h (instead 0) on coldboot; avoid firmware boot scratch
- nds/reset: initialization zerofills more RAM regions and internal registers
- nds/help: added info on nds/dsi gamecodes (ds cartridge header chapter)
- nds/help: added some more newly discovered ROM chip IDs (thanks normatt)
- nds/help: added notes on cartridges with uncommon save memory (nand, microSD)
- bugfix: adjust_addr_edi_gba/poc: removed silly/buggy bit27=0 (thanks kingcom)
- nds/boot: init [27FFC40]=0001 (for newer games) (thanks Exophase and drwhojan)
- nds/boot: init [27FF808,27FF80A,27FF810,27FF860,27FF874,27FF880,27FF884]
- xboo: init [27FF860,27FF868,27FF874,27FF880,27FF884,27FF890,27FFC40,380F980]
- nds/cart: mirrors [romsize*N+0..7FFFh] to [8000h..81FFh] (thanks cheryl)
- dsi/help: started adding basic DSi specs (still far away from completion)
- nds/bios/help: added note on special temp buffer used by Huffman SWI function
- cheats: added cheat function also to debug version (as in gaming version)
- menubar: added recent_files list also to gaming version (as in debug version)
- video: added fullscreen mode in gaming version (black border/without menubar)
- bugfix: fixed arm7 stm writeback for rb=r13..r14 (thanks flubba and dwedit)
- help: added note on texcoord sign+integer+fraction for parameters and result
- soft-detail: clips texcoord transformation results to 16bit (thanks smealum)
- soft-renderer: bugfixed front/back-check for clipped polygons (thanks smealum)

http://nocash.emubase.de/gba.htm

2013年8月16日 星期五

RetroArch for Android v0.9.9.5 – r19


RetroArch for Android 再度更新,這次加入了 bsnes代碼,建議更新!


 


* [Android] Input autodetection fixes -
  - DualShock3 pad controls fixed
* [Android] It should now be possible to map D-pad to analog on several gamepads, such as:
  - Xbox 360
  - PlayStation3
  - Shield
* [Android] Threaded video is now the default due to positive user feedback. Purists and accuracy
people can still go for static syncing for best results - although for PCSX ReARMed threaded
video is essential. With the combination of threaded video and dynamic audio rate control,
most of the audio pops and sync issues should be a thing of the past now. Yay.
* [Android] UI has been reorganized and made less shitty (yes, we know). Still a long
way to go there. The entire menu should be gamepad-controllable now at least.
* [Android] Shaders that were broken on Nexus 7/4/10 etc. should now work
* [Android] Added some additional autodetection rules:
  - Ouya: Input overlays are disabled by default
* [Android] Added high-latency audio option for crappy/old Android devices that
can't handle the lower-latency audio that is the default since 0.9.9.4. This should
give you the same performance as 0.9.9.3 (r17). Turn this on if you get bad sound/performance
(and it's not your device simply being slow). This might also apply for some of the newer
devices - perhaps OpenSL driver has not been updated/optimized there.
* [Android] Added a TV mode. This will launch you straight into RGUI mode. This mode
is identical to what you get from the Wii and PC ports of RetroArch at startup. First
you select a core, then you select a game to go with it.
* [SNES9x] Fixes by Alcaro to libretro port
* [SNES9x Next] Fixes savestates from not being able to be loaded.
* (LIBRETRO) Added bsnes/higan performance core [v0.92] (Android).
  - bsnes/higan performance core will run all non-coprocessor games at fullspeed on an
  nVidia Shield.
  - Co-processor games (SuperFX/SA-1/DSP/Cx4/SA1) will run between ~40fps and 55-57fps
  on an nVidia Shield - depending on the specific co-processor. Note - you will need
  BIOS files for these games - see byuu boards for information on them.
* [Mednafen NGP] Fixes input issues in a number of games, such as:
  - Card Fighters games
  - Etc.
* [Picodrive] Updates/32X compatibility/accuracy improvements
* [NEStopia] Updated to 1.46 WIP - added ability to load NstDatabase.xml, fixes Vs. System games
and Startropics 1/2


https://play.google.com/store/apps/details?id=org.retroarch


NDS模擬器 DraStic r2.1.1a 官方中文版

安卓上的神級NDS模擬器 DraStic 發布官方中文版了,不須付費,加入廣告,更新如下:


 版本 2.1.1a:


- 不再需要 BIOS/firmware (但是仍然會使用您已安裝的。加密的 ROM 仍然需要ARM7 BIOS
- 修復口袋妖怪心金/魂銀的問題 (確定可通關)
- 修復一些遊戲的存檔問題
- 移除藍牙需求, 現在可以安裝在更多設備上了。
- 豎屏模式支持屏幕切換
- 修復虛擬按鍵不透明度設為0時的錯誤
- 修復“歸類”金手指文件夾引起的崩潰
 
 
驗證題目與解答:
 

PS模擬器 XEBRA/ARBEX 130815


目前最精確的PS模擬器 XEBRA/ARBEX 發布新版,更新如下:

CPU: 'sub' instruction was fixed.
MDEC DMA was fixed.

http://drhell.web.fc2.com/ps1/


 


硬體需求較高,但完成度最高!


2013年8月12日 星期一

已經一周年了...

真是......莫名其妙、時光如劍、歲月如梭、浴血奮戰、不知所云.........


 


以上為部落格成立一周年感想.....。


 


當初只是想 抒發心情 以及 在外流浪-懷念故鄉 的感觸而成立的,沒想到已經一年了....


心中一直有個聲音,對外能做,對內為啥不行?想將部落格建立的更加多元多方面,不過一直就是一個想法而已,什麼時候做......我也不知道,僅剩的一點熱情何時會燃盡?也不知道......做一天和尚敲一天鐘,只要熱情一天不死,部落格就會繼續存在,非常感謝曾在此暫停腳步的朋友們,肯花時間看我的無病呻吟,再次感謝!!


 


 


 


( 謎之音: 老大!我錯了!! gateway 3ds 是真的 ! )


 


嗯.....質疑是正常的,只是依我得到的消息告知它的真實性,對我來說,3DS模擬器才是我感興趣的....


Mupen64Plus AE v2.3.3



 
目前在安卓系統上,除了 N64oid 以外,另一個佔據山頭的就是 Mupen64Plus AE 了。
 
市場上其他雜七雜八的N64模擬器基本都可以無視之,錢難賺,要花在刀口上,更何況.....免費!!
 
更新內容:
 
- Fixed input/player mapping with the OUYA controller (broken by last OUYA firmware update)
- Removed OUYA controller deadzone hack (improves analog precision on retail controllers)
- Game ROMS can be launched directly from file manager apps
 

2013年8月8日 星期四

NDS模擬器 DraStic r2.1.0a


安卓上傳說已久的NDS模擬器 DraStic 終於上架了,據說速度與相容性非常不錯,有興趣的朋友可購買測試.


 


DraStic is a fast Nintendo DS emulator for Android. In addition to being able to play Nintendo DS games full speed on many Android devices it has the following features:


- Customize the placement and size of the DS screens, for portrait and landscape modes
- Fully supports add-on controllers, and physical controls in devices like nVidia Shield and Xperia Play
- Save and resume your progress anywhere with save states
- Tweak your gaming experience with a database of thousands of cheat codes
- Synchronize your save games with your online Google Drive space
- Increase emulation speed with fast-forward

NOTE: DraStic requires Nintendo DS BIOS image files to operate. These must be legally obtained from a Nintendo DS. Please see our FAQ (http://drastic-ds.com/viewtopic.php?f=5&t=2&p=2#p2) for more information.
NOTE: Android devices using Tegra 2 are not supported by this emulator. We've attempted to blacklist these devices, but if you still have one that is not blacklisted do not purchase this emulator.

DraStic is only intended for play of private backups of legally acquired Nintendo DS games. This product is not affiliated with or endorsed by Nintendo in any way.


 


https://play.google.com/store/apps/details?id=com.dsemu.drastic&hl=en


 


可以的話大家還是購買正版,讓作者有動力繼續前進吧。


RetroArch Android 0.9.9.4 r19

安卓上非常傑出的多機種模擬器 RetroArch 發布新版,新增了 SEGA 32X 及 NDS 的支援,建議更新!!!


支援機種:


- PCSX ReARMed (ARM architecture only)
- Picodrive
- Genesis Plus GX
- SNES9x Next
- SNES9x
- Stella
- Desmume
- VBA Next
- NEStopia
- FCEUmm
- Mednafen PCE Fast
- Mednafen NGP
- Mednafen VB
- Mednafen Wonderswan
- Prboom
- NX Engine (Cave Story)
- FInal Burn Alpha
- Gambatte
- TyrQuake
- QuickNES
- MAME 2003 [0.78]


更新內容:


* [Android] ANR issues fixed - Google bug (as ever).
* [Android] Input autodetection expanded -
- NVidia Shield
- iControlPad changes
- Logitech Rumblepad 2 (added RETRO_DEVICE_ID_ANALOG support)
- Xbox 360 (D-pad should be fixed, added RETRO_DEVICE_ID_ANALOG support, triggers should work)
* [RGUI] Throttle with timers - no more irrational super-fast menu with threaded video.
* [Android] Appeal to low-latency audio Android devices for OpenSL (Android 4.1 and up)
* [Android] Look for the optimal sampling rate instead of assuming 48KHz as default - should fix Nexus 10
* [Android] Added 'Optimal Device Settings' and added support for both Nexus 7 2013 and Nvidia Shield
* [Android] Added adaptive jittering for threaded video option. Should now be much rmore tolerable.
* [Android] Enable threaded video by default - leave static syncing for expert users.
* (LIBRETRO) Added Picodrive (PC/Android/iOS/Blackberry)
* (LIBRETRO) Added SNES9x mainline.
* (LIBRETRO) Added Stella.
* (LIBRETRO) Added Desmume.
* [TyrQuake] Added dual analog core option
* [NEStopia] Add Core Options for blargg NTSC.
* [FBA core] Prevent diagnostics at startup from being enabled to avoid crash.
* [Stella] 2 players should work now.
* [Genesis Plus GX] Updated to latest version.
* [VBA Next] Start sanitizing some code back to VBA-M proper.
* [NX Engine/Cave Story] Fixed big-endian bug on scrolling backgrounds.


https://play.google.com/store/apps/details?id=org.retroarch


 


2013年8月5日 星期一

DC/Naomi 1+2/Atomiswave/Hikau/Gaelco模擬器 Demul 0.581 WIP


DC/Naomi 1+2/Atomiswave/Hikau/Gaelco模擬器 Demul 發布新版,更新如下:

Bugfix release. Post more issues to our tracker for further improvements: http://code.google.com/p/demul/issues/list.


Changelist:
- DX11: add read fb to dc vram
- DX11: bilinear and textcoord clamp/flip fixes (Samurai6 shadows, Xtreeme Sports title, etc)
- DX11: clip mode set without GroupEn bit (18Wheleeler map, checkme), modvol clip
- DX11: fix 1x1 mips in 16bit and IDX8 textures (road marks in Sonic2); miplevel clamp; join similar texture decoders
- DX11: fix aspect ratio (need test)
- DX11: fix modifier holes
- DX11: fix scaling with RTT
- DX11: fix z plane generation
- DX11: force background deptmode to 7
- DX11: hw-like trilinear filter, optimise shadow
- DX11: network sort option
- DX11: use clip for RenderDepth (fixes arcade 18Wheelerer), RenderDepth only shadow poly (fix Xtreme sports), UV clamp/flip/wrap inside TextureSample() (fixes textures gaps), always use color clamp (Rumble Fish attract), all fog processing after shading calc
- DX11: use mipmap adjust, add supersample (not working)
- HIKARU: NASCAR boot in public build
- HIKARU: sram mapping error fix, now pharrier can bookkeep (issue #54)
- LISTXML generation fixes
- NAOMI: Crazy Taxi debug ctrls
- NAOMI: a bit better Alien Front controls
- SPU: fix cdda status set to gdrom
- SPU: fix loop sound sonic adventure (refix from rev 1809)
- SPU: return old adpcm decoder
- full rewrite aica DSP

http://demul.emulation64.com/


2013年8月4日 星期日

PS模擬器 ePSXe 1.9.0


 


PS模擬器 ePSXe 發布新版,更新如下:

- Many fixes to the core and cdrom decoder (Fixed/improved 30+ games)
- More cheat code support
- Updated internal SPU plugin

http://www.epsxe.com/