由於Yahoo即將關閉部落格,只好另覓他處。目前暫定 Google blogspot,至於這邊的內容會不會轉移過去...還未決定,到時再說了.......
新部落格網址 :
歡迎來模擬 http://model3210.blogspot.tw/
由於Yahoo即將關閉部落格,只好另覓他處。目前暫定 Google blogspot,至於這邊的內容會不會轉移過去...還未決定,到時再說了.......
新部落格網址 :
歡迎來模擬 http://model3210.blogspot.tw/
這款多機種模擬器 BizHawk 再度更新. 模擬機種 : 更新內容 : Various cherry-picked revisions between 4822 and 4903
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這是由對岸 torfo 所改版的 安卓-fba 模擬器,在功能上優化了不少地方,相對硬體性能需求較低,很不錯的改版!
更新如下:
1.默认自动确定按键个数和布局
2.所有按键均可设置组合和连发
3.fba格式修复
4.864分辨率游戏修正
5.修复调整虚拟键布局时没有暂停的问题
6.修复第一帧可能花屏问题
6.支持kof2003
7.IPS功能
多機種模擬器 BizHawk 發布新版,更新如下:
New Cores
N64Hawk released! Uses the Mupen64Plus v2.0 core.
SaturnHawk released! Uses the Yabause 9.2 core.
SNES
fix a bug which caused false positives in lagframe detection (frames marked as lag where input was actually used). this is purely a display issue and did not affect emulation at all. the bug was not caused by r4206, but r4206 causes
fix wrong default memory domain in ramsearch
support bsnes xml files and super road blaster MSU-1 game
add "always doublesize framebuffer" option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing
GB/GBC
Serial cable emulation including movie recording
rtc is pegged to emulated elapsed time. maybe. don't know what to test it with. time at core restart is always 1970, or something like that, which isn't as bad as it sounds, because the GB rtc doesn't keep track of anything past days
NES
ExROM: fix crash in CV3
support SMB3(j) and fix likely new bugs in MMC1
speed ups for MMC1 games
support HVC-SJROM for Zombie Hunter(J)
TxROM: add 256K chr option to ACCLAIM-MC-ACC. fixes crash dummies, amongst others
Made NES sound channel update instantly when changed, easier to fine tune what you want from it.
volume control on each channel
Missing mapper for Ms. Pac-Man (Tengen)
support yoshi's cookie
separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
SGB
fix SGB to actually work (was broken in 1.4.1)
Atari 7800
update to Emu7800 from v1.3 to v1.5
Multiclient
New firmwares config dialog
New Rewind config dialog - includes disk vs memory options, buffer size, delta compression, rewind frequency for different savestate sizes, and rewind stats
Fix issue some people would have where Bizhawk wouldn't load unless the dll files were moved to the root folder
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
Lua
event.onframestart, event.onframeend, event.onsavestatesave, event.onsavestateload - allow multiple functions to be registered, also ability to name them, and function returns a guid pointing to the registered function
Registered Function dialog with ability to Call and Remove functions
new functions - event.unregisterbyid(), event.unregisterbyname(), joypad.setanalog, forms.openfile(), client.xpos(), client.ypos(), memory.getcurrentmemorydomainsize
add snes library getlayer_set_bg_1(), setlayer_set_bg_1(), etc to toggle/get all layer options
improve console.log() to print out lua tables
M64 reader lua script
Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()
Hotkeys
new Analog hotkeys
defaults button
Ram Search
introduce "Fast Mode" in order to support large domains such as for N64. In fast mode, the previous value will be defined as last search (or original value), and change counts will not be incremented but the previous value/change counts will not be processed saving huge amounts of processing.
clear undo history when starting a new search, and add a Clear Undo History menu item
http://tasvideos.org/Bizhawk.html
安卓-N64模擬器 Mupen64Plus AE 又更新了 ,修正插件跳楨問題.
Mame Compiler Automated Scripts 是啥? 如果你對於MAME更新後卻不能第一時間編譯新版,這款工具就是你的救世主。
Mame Compiler Automated Scripts 是可以幫你自動編譯mame各種版本的工具,你只要下載源代碼,其他交給他就對了。更新如下:
0217 |
corrigé: la compilation ne se lançait pas lorsque l'on utilisait plusieurs versions différentes des outils mingw à la suite. |
PSP模擬器 PPSSPP 發布新版,更新如下:
Nearly two months of no release are over, and a new PPSSPP is out. As always, there have been incredible progress:
• Much improved control mapping, and autoconfig for a few devices like Shield
• Large speed boosts in many games
• Huge improvements to our internal PSP debugger by Kingcom!
• A number of new games became compatible, such as Final Fantasy Tactics which just has some audio issues left.
• A completely redesigned user interface, unlike the previous static one this one can grow with the emulator and has keyboard/controller navigation support, for the full lean-back experience!
• Improved frameskipping, increasing playability on slower devices.
So get downloading and enjoy! And thank all the contributors for their incredible work.
The Android version will automatically upgrade during the next few hours if you installed it from Google Play.
If you bought the Gold version for Windows before, just use the email you got to log in and download the update.
http://www.ppsspp.org/index.html
http://play.google.com/store/apps/details?id=org.ppsspp.ppsspp
RetroArch for Android 再度更新,這次加入了 bsnes代碼,建議更新!
* [Android] Input autodetection fixes -
- DualShock3 pad controls fixed
* [Android] It should now be possible to map D-pad to analog on several gamepads, such as:
- Xbox 360
- PlayStation3
- Shield
* [Android] Threaded video is now the default due to positive user feedback. Purists and accuracy
people can still go for static syncing for best results - although for PCSX ReARMed threaded
video is essential. With the combination of threaded video and dynamic audio rate control,
most of the audio pops and sync issues should be a thing of the past now. Yay.
* [Android] UI has been reorganized and made less shitty (yes, we know). Still a long
way to go there. The entire menu should be gamepad-controllable now at least.
* [Android] Shaders that were broken on Nexus 7/4/10 etc. should now work
* [Android] Added some additional autodetection rules:
- Ouya: Input overlays are disabled by default
* [Android] Added high-latency audio option for crappy/old Android devices that
can't handle the lower-latency audio that is the default since 0.9.9.4. This should
give you the same performance as 0.9.9.3 (r17). Turn this on if you get bad sound/performance
(and it's not your device simply being slow). This might also apply for some of the newer
devices - perhaps OpenSL driver has not been updated/optimized there.
* [Android] Added a TV mode. This will launch you straight into RGUI mode. This mode
is identical to what you get from the Wii and PC ports of RetroArch at startup. First
you select a core, then you select a game to go with it.
* [SNES9x] Fixes by Alcaro to libretro port
* [SNES9x Next] Fixes savestates from not being able to be loaded.
* (LIBRETRO) Added bsnes/higan performance core [v0.92] (Android).
- bsnes/higan performance core will run all non-coprocessor games at fullspeed on an
nVidia Shield.
- Co-processor games (SuperFX/SA-1/DSP/Cx4/SA1) will run between ~40fps and 55-57fps
on an nVidia Shield - depending on the specific co-processor. Note - you will need
BIOS files for these games - see byuu boards for information on them.
* [Mednafen NGP] Fixes input issues in a number of games, such as:
- Card Fighters games
- Etc.
* [Picodrive] Updates/32X compatibility/accuracy improvements
* [NEStopia] Updated to 1.46 WIP - added ability to load NstDatabase.xml, fixes Vs. System games
and Startropics 1/2
https://play.google.com/store/apps/details?id=org.retroarch
安卓上的神級NDS模擬器 DraStic 發布官方中文版了,不須付費,加入廣告,更新如下:
版本 2.1.1a:
目前最精確的PS模擬器 XEBRA/ARBEX 發布新版,更新如下:
CPU: 'sub' instruction was fixed.
MDEC DMA was fixed.
http://drhell.web.fc2.com/ps1/
硬體需求較高,但完成度最高!
真是......莫名其妙、時光如劍、歲月如梭、浴血奮戰、不知所云.........
以上為部落格成立一周年感想.....。
當初只是想 抒發心情 以及 在外流浪-懷念故鄉 的感觸而成立的,沒想到已經一年了....
心中一直有個聲音,對外能做,對內為啥不行?想將部落格建立的更加多元多方面,不過一直就是一個想法而已,什麼時候做......我也不知道,僅剩的一點熱情何時會燃盡?也不知道......做一天和尚敲一天鐘,只要熱情一天不死,部落格就會繼續存在,非常感謝曾在此暫停腳步的朋友們,肯花時間看我的無病呻吟,再次感謝!!
( 謎之音: 老大!我錯了!! gateway 3ds 是真的 ! )
嗯.....質疑是正常的,只是依我得到的消息告知它的真實性,對我來說,3DS模擬器才是我感興趣的....
安卓上傳說已久的NDS模擬器 DraStic 終於上架了,據說速度與相容性非常不錯,有興趣的朋友可購買測試.
DraStic is a fast Nintendo DS emulator for Android. In addition to being able to play Nintendo DS games full speed on many Android devices it has the following features:
- Customize the placement and size of the DS screens, for portrait and landscape modes
- Fully supports add-on controllers, and physical controls in devices like nVidia Shield and Xperia Play
- Save and resume your progress anywhere with save states
- Tweak your gaming experience with a database of thousands of cheat codes
- Synchronize your save games with your online Google Drive space
- Increase emulation speed with fast-forward
NOTE: DraStic requires Nintendo DS BIOS image files to operate. These must be legally obtained from a Nintendo DS. Please see our FAQ (http://drastic-ds.com/viewtopic.php?f=5&t=2&p=2#p2) for more information.
NOTE: Android devices using Tegra 2 are not supported by this emulator. We've attempted to blacklist these devices, but if you still have one that is not blacklisted do not purchase this emulator.
DraStic is only intended for play of private backups of legally acquired Nintendo DS games. This product is not affiliated with or endorsed by Nintendo in any way.
https://play.google.com/store/apps/details?id=com.dsemu.drastic&hl=en
可以的話大家還是購買正版,讓作者有動力繼續前進吧。
安卓上非常傑出的多機種模擬器 RetroArch 發布新版,新增了 SEGA 32X 及 NDS 的支援,建議更新!!!
支援機種:
- PCSX ReARMed (ARM architecture only)
- Picodrive
- Genesis Plus GX
- SNES9x Next
- SNES9x
- Stella
- Desmume
- VBA Next
- NEStopia
- FCEUmm
- Mednafen PCE Fast
- Mednafen NGP
- Mednafen VB
- Mednafen Wonderswan
- Prboom
- NX Engine (Cave Story)
- FInal Burn Alpha
- Gambatte
- TyrQuake
- QuickNES
- MAME 2003 [0.78]
更新內容:
* [Android] ANR issues fixed - Google bug (as ever).
* [Android] Input autodetection expanded -
- NVidia Shield
- iControlPad changes
- Logitech Rumblepad 2 (added RETRO_DEVICE_ID_ANALOG support)
- Xbox 360 (D-pad should be fixed, added RETRO_DEVICE_ID_ANALOG support, triggers should work)
* [RGUI] Throttle with timers - no more irrational super-fast menu with threaded video.
* [Android] Appeal to low-latency audio Android devices for OpenSL (Android 4.1 and up)
* [Android] Look for the optimal sampling rate instead of assuming 48KHz as default - should fix Nexus 10
* [Android] Added 'Optimal Device Settings' and added support for both Nexus 7 2013 and Nvidia Shield
* [Android] Added adaptive jittering for threaded video option. Should now be much rmore tolerable.
* [Android] Enable threaded video by default - leave static syncing for expert users.
* (LIBRETRO) Added Picodrive (PC/Android/iOS/Blackberry)
* (LIBRETRO) Added SNES9x mainline.
* (LIBRETRO) Added Stella.
* (LIBRETRO) Added Desmume.
* [TyrQuake] Added dual analog core option
* [NEStopia] Add Core Options for blargg NTSC.
* [FBA core] Prevent diagnostics at startup from being enabled to avoid crash.
* [Stella] 2 players should work now.
* [Genesis Plus GX] Updated to latest version.
* [VBA Next] Start sanitizing some code back to VBA-M proper.
* [NX Engine/Cave Story] Fixed big-endian bug on scrolling backgrounds.
https://play.google.com/store/apps/details?id=org.retroarch
DC/Naomi 1+2/Atomiswave/Hikau/Gaelco模擬器 Demul 發布新版,更新如下:
Bugfix release. Post more issues to our tracker for further improvements: http://code.google.com/p/demul/issues/list.
Changelist:
- DX11: add read fb to dc vram
- DX11: bilinear and textcoord clamp/flip fixes (Samurai6 shadows, Xtreeme Sports title, etc)
- DX11: clip mode set without GroupEn bit (18Wheleeler map, checkme), modvol clip
- DX11: fix 1x1 mips in 16bit and IDX8 textures (road marks in Sonic2); miplevel clamp; join similar texture decoders
- DX11: fix aspect ratio (need test)
- DX11: fix modifier holes
- DX11: fix scaling with RTT
- DX11: fix z plane generation
- DX11: force background deptmode to 7
- DX11: hw-like trilinear filter, optimise shadow
- DX11: network sort option
- DX11: use clip for RenderDepth (fixes arcade 18Wheelerer), RenderDepth only shadow poly (fix Xtreme sports), UV clamp/flip/wrap inside TextureSample() (fixes textures gaps), always use color clamp (Rumble Fish attract), all fog processing after shading calc
- DX11: use mipmap adjust, add supersample (not working)
- HIKARU: NASCAR boot in public build
- HIKARU: sram mapping error fix, now pharrier can bookkeep (issue #54)
- LISTXML generation fixes
- NAOMI: Crazy Taxi debug ctrls
- NAOMI: a bit better Alien Front controls
- SPU: fix cdda status set to gdrom
- SPU: fix loop sound sonic adventure (refix from rev 1809)
- SPU: return old adpcm decoder
- full rewrite aica DSP
http://demul.emulation64.com/
PS模擬器 ePSXe 發布新版,更新如下:
- Many fixes to the core and cdrom decoder (Fixed/improved 30+ games)
- More cheat code support
- Updated internal SPU plugin
http://www.epsxe.com/