2014年6月9日 星期一

BizHawk 1.7.0

多機種模擬器 BizHawk 發布新版,更新如下:

Released June 8, 2014
  • From trunk, revision 6813

    • New Core: Wonderswan (and WS Color), cygne (ported from mednafen)
    • New Core: Add quicknes as an alternative to neshawk, by default for supported boards, quicknes will load instead of neshawk. Note: advanced features such as lua hooks are not supported on quicknes
    • Emuhawk
      • Open GL Rendering, and dropped support for directx and GDI+
      • New Display options, including Aspect Ratio correction
      • Support mapping hotkeys and input to mouse input and escape key
      • Toggle sound hotkey
      • Fix - Don't pass deterministic emulation flag when not in movie mode
      • Numerous fixes to default joypad buttons
      • Fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg
      • Clarify some rom loading error handling, especially in PCE-CD
      • Save Screenshot in savestates toggle - add a "big" savestates option off by default and set to 128kb as a somewhat arbitruary value (only reached on n64 at 640x480 or higher most likely, TASers should enable this if using high resolutions while TASing!)
      • Show currently loaded core in the status bar (including profile information for bsnes)
      • Improved input dislay - show immediate input, show previus frame when movie loaded, and different color for auto-hold buttons
      • Fix weird sticky input bug
      • Extension preferences dialog for ambiguous rom types such as .bin, also if loading one of these without being set, a dialog will pop up allowing you to pick the core
      • Trace Logger - Fix blank lines in saving to file or clipboard on some platforms
      • Cheats - Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua)
      • Log Window - support Ctrl+C for Copy Selection
      • Hex Editor - fix exceptions thrown when freezing multi-byte addresses
      • Controller Config - add a Clear button
      • Added .YMV importer.
      • Movies
        • Fix savestate anchored movies (was broken for N64 and SNES, and unknown other scenarios)
        • Store all sync related settings in movies, and load them automatically when loading a movie
        • Fix loop offset feature
        • Save the core name into the header
      • Play Movie dialog
        • Faster preloading of movie data
        • Match current game hash not current game name
        • Add an Edit context menu item
        • Don't crash on headers with duplicate keys, don't throw an exception when movie fails to parse
      • Lua Console
        • Refresh button
        • Lua Functions List - add search filter
        • Add a New Script button
        • Don't ask to save changes when user only toggles lua scripts
      • Lua Library
        • Add event.onexit()
        • Add joypad.setfrommnemonicstr()
        • Add memory.readbyterange(), memory.writebyterange() (previously only implemented in mainmemory library)
        • Add movie.getinputasmnemonic()
        • Add bizstring.split()
        • memory/mainmemory libraries - add range checking and warnings when attempting out of range read/writes
        • Change memory.getmemorydomainlist() to return a lua table instead of a string
        • gui.text() - remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText() do anything else
        • Fix typo, memory.write_u8 instead of a duplicate memory.write_s8
        • Fix event.onframebefore/after being bypassed when turboing (shift+TAB)
        • Fix event.framestart() - ability to set buttons
        • console.log() - support multiple parameters, and don't add an extra blank line
        • Make print() an alias of console.log()
        • Add console.write() and console.writeline()
        • Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object
        • Add movie.fps()
        • Add movie timer lua script that will display the clock time of a movie
        • fix client.frameskip(), client.setwindowsize(), client.speedmode()
        • Add a gameinfo library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions()
        • Fix joypad.set()
        • Remove gui.alert()
        • Add emu.setregister() - implemented in Atari 2600, 7800, Ti-83, sms/sg-1000/gg
        • Lua Functions list - strongly type parameters, and show optional paramters and default values
      • Virtual Pad
      • Analog sticks - when a movie is active show the previous frame's line
      • Analog sticks - add max value boxes
      • Support single vs multi-player mode toggling, and put single as the default
      • Support Dual Gameboy
      • Make clear button also clear the analog control
      • Ram Search
        • Fix float searches and float display
        • Show warnings about attempted reading outside a memory domain's size
      • Ram Watch
        • Set the CurrentFileName property during LoadFile, fixes some subtle bugs that resulted from a loaded watch with an empty name
        • Show warnings about attempted reading outside a memory domain's size
        • Fix Poke parsing error
        • Fix Ram Watch to update after instead of before, to be consistent with Hex Editor and Ram Search
        • Fix Duplicate watch bug
      • Dual GB XML Creator
        • "Use Current Rom for all" button (If rom is not inside an archive) for easy XML creation
        • Ask before overwriting an existing file
        • Automatically load file after saving
    • N64Hawk
      • Fix movie playback (was busted in the 1.6.1 release)
      • Controller settings for enabling/disabling controllers and setting Pak type (or set to no Pak)
      • Add support for Cpu Type (default is still DynaRec, movie makers should be setting this to Pure Interpetter when recording movies!)
      • Add support for the Z64 Rsp Plugin
      • Add circular range constraint option, and set by default (better mimics real N64 analog stick range)
      • Fix 0 x 0 video size on startup
    • SNESHawk
      • Make performance core the default (movie makers should switch to compatibility mode!)
      • Add Accuracy core profile option
    • NesHawk
      • Add Peripheral support (Zapper, Fourscore, Arkanoid Paddle, and Famicom peripherals)
        • WARNING: peripherals are not yet supported in movie recordings!
      • Add Region override
      • Add Board Properties settings dialog (for tweaking the default startup values of mapper variables)
      • Make full_nes_palette.nes test work
      • Change defalt palette to a "more accurate" one rather than legacy supporting the FCEUX palette
      • Support Mappers 30 and 31
      • Tracelogger - fix nondeterminism problems
      • NES PPU Viewer - Update labels without requiring mouse movement while processing periodical graphical update (hover over a sprite and watch the parameters change in realtime)
      • Speed up new controller routines, significant overall speedup in occasional (bad) games that constantly poll the controllers
      • fix desync bug when using reset or power and frame precise save/loadstate
    • PceHawk
      • Note: Previous savestates have become invalid
      • Tiler Viewer tool
      • Code/Data Logger tool
      • Support lua - event.onmemoryexecute/read/write methods
      • Add Cart Battery Ram memory domain
    • SmsHawk
      • Note: Previous savestates have become invalid, and sync changes have occured!
      • VDP Viewer tool
      • Support SMS Bios
      • Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL)
      • Implement Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection
      • Add Region to GameInfo
      • Improved TMS-mode sprite render, fixes Bank Panic (SG1000) intro screen
      • Improve rendering accuracy of left-column blanking.
      • Fix issue with when Sprite Overflow fires.
      • rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy.
      • implement VDP/PSG IO port mirroring. passes some additional VDP tests
      • Fix Ernie Els Golf GG (has on-cart volatile ram)
      • Support "External Cart Ram" mapper for SG1000 (Castle and Othello)
      • Support Super Boy 3
      • Support terebi oekaki mapper emulation
      • Support Korean mappers, fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin
      • Add option to make 3d games playable. some are actually interesting. sega does what nintendont
    • Atari2600Hawk
      • Fix frame timing infrastructure, all frames are now the same length. This is a SYNC BREAKING change, movies for earlier releases will no longer sync
      • PAL support (including PAL detection heuristics)
      • Secam support
      • Mapper heuristics (now correctly determines mapper on games not in the game database)
      • Implement the DPC mapper (Pitfall II), add DPC memory domain
      • Implement mappers FE, SB, FA2, EFSC, F8SC, F6SC, F4SC, 0840
      • Implement Super Charger (AR mapper)
      • Implement multi-cart mappers (togglign games is done via Hard Reset)
      • Fix mappers 3E, E7, 3F
      • Support Hard Reset (and ability to record in movies)
      • Support memory poke on the System Bus memory domain, and ensure safe memory poke on all domains
      • Fix aspect ratio (no longer using a 320x262 hack)
      • Implement Cart Ram memory domain
      • Support setting top line, bottom line, and background color
      • In Rom Details dialog, ability to mark an unknown ROM and have it automatically put in the game db
    • GBHawk
      • New frame timing that makes all frames equal in length, and movie times accurate. THIS IS A SYNC BREAKING CHANGE
      • Support setting the initial RTC time in movies
      • Support chaining the RTC to user system clock, when not in movie mode.
      • Make RTC run at the correct 59.7fps (instead of 60fps)
      • Fix crash on input display for dual gameboy
    • GenesisHawk
      • VDP Viewer tool
      • Support lua emu.getregister(s)
      • Gmv importer - support 6-Button controller
    • Atari7800Hawk
      • Record Pal flag into movies
    • TI83Hawk
      • Note: Previous savestates have become invalid
      • Palette Config and new default palette
    http://code.google.com/p/bizhawk/

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