2015年3月6日 星期五

BizHawk v1.9.2

多機種模擬器 BizHawk 發布新版,更新如下 :
 
 
 
Nes
  • FDS - fix load behavior based on real world observations. Most games will load about 4 seconds faster now
  • Quicknes - Clip top and bottom by default
  • Fix Soft reset in Ki no Bouken
  • Support Cool Boy 400 in 1
  • N64
    • Updated save type of Donkey Kong 64
    • Fix cheats
    • Better support of the System Bus across Ram related tools
    • Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A) to gamedb
  • GB
    • add ability to load VBA saves with RTC (although the clock time itself is invariably trashed)
    • Fix reporting incorrect PC and A register values, note: this is a breaking change to text savestates
  • SNES
    • IPCRingBuffer - greatly improve performance on dual and single core machines
  • PCE
    • Improve performance
  • Atari 7800
    • Combine Ram1 and Ram2 into a single Ram domain
    • Make some memory domains read-only instead of silently failing to write
  • EmuHawk
    • A Debugger tool (with varying support among cores)
    • GDI+ display method as a fallback for lack of opengl 2.0 support
    • Improve Rewind performance
    • Improvements to sound, less prone to audible glitches and reduces latency
    • Reduce CPU usage when idling
    • Fix dialog issues with alternate DPI sizes
    • AV Dumping - add ImageSequenceWriter
    • Add options for display of various window components (menu,frame,caption,statusbar)
    • Add --chromeless commandline argument
    • Make rewind speed proportional to rewind frequency
    • Single frame rewinds when short pressing rewind key while paused
    • Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control
    • Option to automatically check for and notify of new versions.
    • Add a menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close
    • Trace Logger - Clean up newline handling in Copy
    • Add --dump-frames commandline to control which frames get dumped by the auto-dumping feature
    • Recent Menus - add ability to configure their own recent size
    • Platform Chooser - show game hash
    • Fix cancelling out of the core picker causes exception (issue #316)
    • Fix crash trying to use snes bg hotkeys when snes is not loaded
    • Fix missing movie extension for game names that have a . at Length-4
    • Fix out of range exception when importing firmware from an archive
    • Fixes to Single Instance mode
    • Log Window - fix Copy All button line formatting
    • Lua
      • Fixed memory leaks
      • Memory library - default to main memory if user did not specify a domain
      • Fixed a bug with analog controls not being cleared
      • Don't crash emulator when lua scripts error during event callbacks
      • Fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie
      • Fix event.oninputpoll() to return a GUID like every other event
      • Gui library - make all colors optional parameters and use defaults if not provided
      • Add gui.defaultForeground(color) and gui.defaultBackground(color)
      • Recover from a locked drawing surface exception and log to the console, rather than crash the emulator
      • Lua Console
        • Add a command window for on-the-fly lua commands
        • Functions list - fix laggy scrolling and searching
        • Don't nag to save a session, unless a session exists
        • Make scripts relative to the lua session instead of relative to the .exe, this breaks existing .luases files
        • Use Fixed width font for console window
    • Movies
      • Fix duplicated input after a movie ends
      • Multitrack recording - support analog input
      • Store firmware information in movie headers
      • When the "Pause" movie end option is selected, fix bug where unpausing keeps repausing the emulator
      • Don't disable movie play/record options when a movie is active
      • Fix movie recording on Genesis Team Player
    • Hex Editor
      • If a domain is not writable, switch to a "read only" mode
      • Default to memory domain byte size
      • Fix Load .tbl file menu item when rom is in an archive
      • Fixes to the Poke dialog
      • Find box - focus and highlight on load
    • Ram Search/Watch
      • Better memory usage
      • Fix issues with signed values. Resolves issue 340.
      • Implement previous type "last change". Fixes issue 331.
      • Auto-search - Account for lag, add option to turn this feature off
      • 16.16 Fixed point support
      • Fixed go-to using index instead of address
      • Support Copy/Paste
      • Ram Watch - Default to memory domain byte size
      • Ram Watch - Added read/write breakpoint setting to context menu.
    • Cheats
      • Fixed cheats not working
      • Fix cheats on large memory domains
      • Never ask to save changes, since it intelligently handles the situation anyway
    • Virtual Pads
      • Fix max X/Y value of target being off by 1
      • Fix NES Zapper target being 210 pixels tall instead of 240
      • Buttons - when right-clicking for autofire, respect the frame that autofire started on and take lag frames into account
      • Buttons - disable special command keys (space, tab, and shift+tab)
    • TAStudio
      • Various improvements, but still beta

  • https://code.google.com/p/bizhawk/

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