MAME 發布新版,更新如下 :
0.164
-------
MAMETesters Bugs Fixed
----------------------
- 01444: [Sound] (seta2.c) gundamex: The music is only emitted from the right channel. (system11)
- 01943: [Sound] (seta2.c) pzlbowl: Right heavy stereo balance. (system11)
- 05981: [Graphics] (aerofgt.c) turbofrc: Sprite priority bugs in some stages (Mamesick)
- 04405: [Graphics] (seta.c) tndrcade + others: Offset issues in seta drivers (Mamesick)
- 04877: [Graphics] (seta.c) usclssic: Graphics are shifted. (Mamesick)
- 00317: [Graphics] (seta.c) daioh: On the attract mode screen with the earth down,
there is a glitchy line at the bottom and the explosion is glitched. (Mamesick)
- 05959: [Sound] (alpha68k.c) kyros, kyrosj: A few sound FX are missing (Mamesick)
- 05968: [Graphics] (hornet.c) gradius4, nbapbp: Most of colours are completly wrong (MooglyGuy)
- 05318: [Crash/Freeze] (djmain.c) bm1stmix and other: Error on loading CHD / disk error (peterferrie)
- 04918: [Flip Screen/Cocktail] (dooyong.c) gulfstrm, lastday and clones: Screen slightly
offset left when flipped (Osso)
- 05711: [Graphics] (msx.c) cf3300, expertdp, svi738 (and possibly all MSX and MSX2):
[possible] The MSX demo "Riyadh by Bandwagon" does not works properly. (Wilbert Pol)
- 05949: [Crash/Freeze] (msx.c) expert11 [hero]: H.E.R.O. - Game does not start anymore (Wilbert Pol)
- 05986: [Core] (msx.c) All sets in msx.c: Cartridge mapper not detected using Full Path (Wilbert Pol)
Source Changes
--------------
-memory: Remove support for decrypted bases, use an address space
instead [O. Galibert]
-atarisy2: Slapstic doesn't need a direct update handler anymore
[O. Galibert]
-dsp56k: Remove the not required direct update handler [O. Galibert]
-namcos1: Remove direct-update-handler-using optimization, will be done
differently later [O. Galibert]
-psx: Remove quickload, may be handled differently later [O. Galibert]
-apple2gs: Remove the not required direct update handler [O. Galibert]
-spc1000 added the centronics printer port [Miso Kim]
-topland: Fix the background gradient [O. Galibert]
-Unitron AP II: New Brazilian Apple 2 clone [Felipe Sanches]
-M1COMM update, S32COMM initial commit [SailorSat]
-Polymax Maxxi: New brazilian Apple2 clone. [Felipe Sanches]
-validity: add basic signed integer arithmetic tests to core validation
[Alex Jackson]
-idehd.c: decrease IDE read fill-time to avoids timeouts [Peter Ferrie]
-Improved kidniki sound quality while maintaining speed by adding more
frontiers. Added LOGIC_INPUT to netlist which allows to specify a
logic family, i.e. output characterics. Used this for improved AY8910
port modeling. [Couriersud]
-m68k: fix '020 cache emulation corner case. [Hans Ostermeyer]
-3c505: move option ROM to the card to reflect real h/w
[Hans Ostermeyer]
-apollo: improved mouse emulation [Hans Ostermeyer]
-Add MCFG_FORCE_NO_DRC. [MooglyGuy]
-Redumped bad rom from Mayjinsen 3 (Aleck64), internal checksum now
matches ROM dump [Brizzo, theboy181, Zoinkity]
-pet_flop.xml: Added alternate Commodore SFD-1001 Test/Demo
diskette. [Curt Coder]
-Netlist now compiles with
* std=c++98 -Wall -Wpedantic -Wextra -Wno-long-long
-Wno-variadic-macros and
* std=c++11 -Wall -Wpedantic -Wextra [Couriersud]
-Arkanoid.c: Add rom numbering list, add more info and more correct rom
labels for first version arkanoid (US, Romstar License) board from pcb
pics [Brizzo, Lord Nightmare]
-Added macro object registration and dynamic includes to netlist. This
allows the creation of macro libraries going forward. Any IC which can
be described by a truthtable and a package wrapper can now be entirely
described in netlist syntax. [Couriersud]
-m20: 8086 apb [Carl, rfka01, Christian Groessler]
-firebeat: Completely rewrote the graphics chip emulation [Ville Linde]
-Identify size_t usage in printf by enclosing the argument in
SIZET_PRINTF(). This is typesafe, can be identified and allows to use
proper 64bit computing with compilers up to it. [Couriersud]
-fixed SAA1099 driver to actually use clock (nw); corrected Game-
Blaster/SB1.0 clock to 7.159mhz [NewRisingSun]
-Added MM5837 Noise Generator used by Congo Bongo. [Couriersud]
-pet_cass.xml: Added tapes. [Dagarman]
-pet_flop.xml: Added disks. [Dagarman]
-Further improvements + two missing files. Congo Bongo netlist now
parses without issues. [Couriersud]
-DEC Rainbow: fixed Z80 access to shared RAM, motor on/off signal, and
ROM labels. [Karl-Ludwig Deisenhofer]
-winfile.c: Stop crashing after saving to a disk image loaded from a
software list. [Curt Coder]
-g64_dsk: Respect the number of tracks specified in the image header.
[Curt Coder]
-c128_flop.xml: Added Paperback Writer 128, Term Paper Writer, The
Great War, and Your Personal Financial Planner 128 disk images.
[Curt Coder]
-Document progress on congo bongo. Gorilla sound now works. Performance
up from 30% to 170%. Use ./nltool -c run -f nl_examples/congoBongo.c
-t 2 to test. Minor enhancements and bugfixes. [Couriersud]
-m68k: fix unaligned pc-relative accesses [O. Galibert]
-scfinals: Add correct default eeproms [O. Galibert]
-Add a second rom label variant to NSS Super Mario World IC1 [byuu]
-peoplepc: split from pc.c and make it work [Carl]
-peoplepc: new roms [rfka01]
-verified protection data on gaialast [system11]
-Created macro libraries for CD4XXX and 74XX chip families. Going
forward, these will contain all devices which can be described using
truthtables and DIPPINS. [Couriersud]
-SDL: fix 0.160 aspect ratio regression. [Hans Ostermeyer]
-correct PROMs for 'mayac' set, fixes colours [system11]
-thedealr.c: Figured out Coinage, Max Bet, Payout, Double up, Jacks or
Better and Fever Mode dipswitches. [Brian Troha]
-sdk80.c: Begun hooking up devices [MooglyGuy]
* Hooked up i8251 USART and RS232 device. Can use standard RS232 slot
devices, including the internal serial terminal, or a terminal
program running on the host machine.
* Hooked up USART baud rate selection switch.
-chihiro.c: bruteforced DES key for "Sega Network Taisen Mahjong MJ 3
Evolution" [f205v]
-jvs13551.c: Sega 838-13683 and 837-13551 JVS I/O MCU firmwares dumped
[Soyandroid]
-VK100.c: correct prom locations based on schematics; Mark one PROM as
bad pending a redump. [Lord Nightmare]
-VK100: More work based on schematic. Self test doesn't get much
farther yet. [Lord Nightmare]
-Hooked up speech in "Harem". Added save-states. Verified colors
[Luca Elia, tirino73]
-sdk80.c: Added video board control PROM. Promoted to Working [MooglyGuy]
-Fixed World Heroes Perfect (Sega Saturn) TH Control Mode in SMPC.
[Angelo Salese]
-Added preliminary CD-DA routing to SCSP EXTS parallel port, fixes
CD-Rom player equalizer in Sega Saturn. [Angelo Salese]
- "1942p" improvements
* dumped correct sound ROM for this set [mastercello]
* hooked up alt. memory map needed by new sound rom [David Haywood]
* retagged as a Tecfri bootleg PCB rather than prototype
* fixed interrupt generation for this version, allowing powerups to
scroll correctly [David Haywood]
-Re-add NetBSD support. [Thomas Klausner]
-n64: Fix crash when fast-forwarding. [MooglyGuy]
-VK100: Fix diagrams for memory map decoding in comments, based on
schematics. [Lord Nightmare]
-firebeat: Added basic SPU board emulation [Ville Linde]
-rspcp2: Make the align declarations gcc-compatible [O. Galibert]
-Decrypted external ARM code in slqz3 [iq_132]
-a7800: fix 0x2800 mirroring behavior [Mike Saarna, Robert Tuccitto]
-Commodore VIC-1515 printer. [Curt Coder]
-Commodore VIC-1520 plotter [Jim Brain, Curt Coder]
-add rom locations to zookeeper sets [Lord Nightmare]
-Improve sound in some Mortal Kombat Yawdim bootlegs [Luca Elia]
-Added nlwav to tools. nlwav converts netlist logs into wav files. [Couriersud]
Example usage:
./nlwav -i netlist.log_RO.1.log -o tt.wav
./nlwav -h
-Commodore 1526/MPS-802/4023 printer [Curt Coder]
-c128: Added a skeleton for the PARTNER 128 cartridge. [Curt Coder]
-ti99: MFM low-level hard disk emulation, removed legacy floppy [Michael Zapf]
-315_5124.c: avoid saving the dynamic RAM used for temp rendering, the save
state system does not currently agree with RAM that gets reallocated at
run time which was happening whenever the resolution changed.
-shadfrce: remove runtime tag lookups and optimized video rendering to restore
speed back to what it was in versions prior to 0.161. [David Haywood]
-dreamwld.c: fix visible areas based on PCB tests, fixed linescroll modes,
fixed tilemap sizes etc.
This improves visuals in cutefght, rolcrush, baryon etc. [David Haywood]
-sm510: initial Sharp SM510 MCU core [hap]
-tb303: hooked up basic button inputs and ext. RAM [hap]
- additional gameking dumps listed in Software List, including 2 for Game King 3
[Team Europe]
- some additional famiclone bios sets [Team Europe]
- Added / completed /enabled save state support to the following drivers:
decos32.c, destroyr.c, gstriker.c, itech8.c, namcona1.c, namcond1.c, namcos86.c,
naughtyb.c, nbmj9195.c, paranoia.c, pcktgal.c, poolshrk.c, sbowling.c, spbactn.c,
spdodgeb.c, starcrus.c, tank8.c, tapatune.c, ttchamp.c, vicdual.c [Osso]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Intel SDK-80 [Nigel Barnes, MooglyGuy]
Gaia - The Last Choice of Earth [David Haywood, system11]
The Dealer (Visco Games)
[Luca Elia, Fabrice Arzeno, Porchy, rtw, The Dumping Union]
Mahjong Magic Lamp (v. JAA02) [Dyq, Guru, Luca Elia]
Mahjong Super Dai Chuuka Ken (Japan, D115) [Dyq, Guru, Luca Elia]
Mahjong Gorgeous Night (Japan, TSM003-01) [Dyq, Guru, Luca Elia]
The Round Up [Brian Troha, The Dumping Union]
Monkey Magic [Smitdogg, *=/STARRIDER\=*, BrianT, russ h., Mucci, Justin Kerk,
Bigster, Dave France, Dulleron, Nicolas Francfort, f205v, Gilby, rtw,
gregf, Andy Welburn, Shoutime, MooglyGuy, balrog, Gor, The Dumping Union,
Dirk Best]
New clones added
----------------
The Rumble Fish 2 (prototype)
[Brizzo, MetalliC, Coolmod, The Dumping Union]
X-Men Vs. Street Fighter (USA 960910) [kawaks]
Turbo (encrypted, program 1363-1365 rev B) [Andrew Welburn]
Turbo (encrypted, program 1363-1365) [Andrew Welburn]
Indianapolis (bootleg of Turbo) [f205v]
Sunset Riders (4 Players ver JAD) [Fraspe]
Quizard (v1.0) [TeamEurope] (and reorganized sets)
Vendetta (Asia, 4 Players, ver. Z) [Fraspe]
Karate Blazers (bootleg) [Gerald (Coy) and Thierry (ShinobiZ)]
Run and Gun (ver EAA 1993 9.10, prototype?) [caius, mastercello]
Maya (set 4, clean) [system11]
Hot Rod (Japan, 4 Players, Floppy Based, Rev C) [Ordyne]
Varth: Operation Thunderstorm (Japan Resale Ver. 920714)
[Alex Cmaylo, The Dumping Union]
Hot Chase (set 2)
Shinobi (Datsu bootleg, set 2) [Andrew Welburn]
Midnight Resistance (Joystick bootleg) [Guru]
Super Cobra (Stern Electronics) (encrypted, KONATEC XC-103SS CPU)
[Kevin Eshbach, David Haywood]
Mortal Kombat (Yawdim bootleg, set 4) [Marco, Guru]
Gang Hunter [Smitdogg, The Dumping Union]
Spatter (315-5099) [Andrea Palazzetti]
Phoenix (Assa, Spanish bootleg) [Rockman & Edcross]
Ave Fenix (Laguna, Spanish bootleg of Phoenix) [Rockman]
Vautour (bootleg of Phoenix) (Z80 CPU, single PROM) [system11]
Hana to Ojisan [BET] (ver 1.00, 1991/08/23) [AeroCityMayor]
Power Spikes (Italian bootleg) [Manual Assoni]
NFL Blitz '99 (ver 1.2, Aug 28 1998) [SiftWare]
California Speed (Version 1.0r8 Mar 10 1998, GUTS Mar 10 1998 / MAIN Mar 10 1998)
[jmurjr]
PuzzLove (Korea) [system11]
Bubble Bobble II (Ver 2.6O 1994/12/16) [rtw, Team Europe, The Dumping Union]
Crush Roller (Famaresa PCB) [Rockman, Edcross] (not working, different protection?)
New games marked as GAME_NOT_WORKING
------------------------------------
Microdigital ONYX: new colecovision prototype (unreleased).[Felipe Sanches]
Daruma DS348 dot-matrix printer skeleton driver. [Felipe Sanches]
Aqua Stage [MooglyGuy, Smitdogg, Charles MacDonald, The Dumping Union]
Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) (GDX-0021B)
[Andy Geezer]
Mahjong Shuang Long Qiang Zhu 3 [Dyq, Guru]
Konami Top Gun [hap, Sean Riddle]
Konami TMNT [hap, Sean Riddle]
Game & Watch: Mickey & Donald [hap, Sean Riddle, segher, O. Galibert]
Gakken Jungler [hap, Kevin Horton, Rik]
Bandai Zaxxon [hap, Kevin Horton, Rik]
Bandai Ultra Man [hap, Kevin Horton, Rik]
Bandai Pengo [hap, Kevin Horton, Rik]
Bandai Burger Time [hap, Kevin Horton, Rik]
NBA Showtime Gold / NFL Blitz 2000 (ver 3.0) (Sports Station?) [?]
http://www.mamedev.org/
2015年7月30日 星期四
2015年7月28日 星期二
ePSXe 1.9.33 for Android
老牌PS模擬器 ePSXe for Android 更新了,內容如下 :
V1.9.33
* Added scanlines support (transparency+thickless can be configured)
* Added support to reduce rendering resolution in openGL plugin
* Added support to change a lot of video/audio/input options during gameplay
* Added an option to reset the game during gameplay
* Added support to edit the cheat codes and load cheat codes from a file
* Fixed some bugs in some gameshark codes (conditional)
* Fixed a bug in the music in the game Future Cop 01
Support in epsxeandroid@gmail.com
2015年7月15日 星期三
Phoenix v2.3.1
3DO模擬器 Phoenix 發布新版,更新如下 :
+ Поддержка образов с экзотическими размерами секторов (2353, 2368, 2448, 2449 и т.д.)
+ Копирование в буфер обмена информации о выделенных тайтлах (расположение + контрольная информация)
+ Проверка оригинальных сигнатур для контроля целостности образов
+ 64-битная сборка
+ Изменен состав вспомогательных библиотек, чтобы меньше зависеть от Qt
+ Кеширование в приводе компакт-дисков (не заикается Сейлор Мун)
+ Горячие клавиши в полноэкранном режиме
+ Исправлен пиксельный процессор (палитра в Crash'n'Burn)
http://www.arts-union.ru/node/23
+ Поддержка образов с экзотическими размерами секторов (2353, 2368, 2448, 2449 и т.д.)
+ Копирование в буфер обмена информации о выделенных тайтлах (расположение + контрольная информация)
+ Проверка оригинальных сигнатур для контроля целостности образов
+ 64-битная сборка
+ Изменен состав вспомогательных библиотек, чтобы меньше зависеть от Qt
+ Кеширование в приводе компакт-дисков (не заикается Сейлор Мун)
+ Горячие клавиши в полноэкранном режиме
+ Исправлен пиксельный процессор (палитра в Crash'n'Burn)
http://www.arts-union.ru/node/23
2015年7月8日 星期三
GLideN64 Public Release 1.2
N64模擬器插件 GLideN64 發布新版,更新如下 :
Bugfix release.
https://github.com/gonetz/GLideN64/releases/tag/Public_Release_1.2
Demul v0.7 alpha 070715
Dreamcast/Naomi/Naomi 2/Atomisave/Hikaru/Cave 3rd/Gaelco 模擬器 Demul 釋出 v0.7 alpha 版,原因是因為太多人 "OOXX??!!" 了........剛試一下,聲音模擬有改善一些了...
Demul v0.7 alpha 070715
by many requests we decide to make public build of emulator to show and share current stage of its development.
its an alpha/preview quality product so take it AS IS.
it includes new features and new systems mentioned in this topic, many bugs fixed, as well as several unfinished parts, like new DX11NG render.
enjoy.
http://demul.emulation64.com/
http://forum.emu-russia.net/viewtopic.php?f=25&t=503&sid=e0dc60078c1ce5491ac78ae00eae9efd&start=140
2015年7月7日 星期二
回憶
好久好久以前.........嗯.........真的蠻久了,當年正在念書的時候,正好是大型電玩最興盛的年代,從簡單的圖形遊戲進階到精美動畫拼合的遊戲,當年我們這一群街機小子真的很幸福。
隨著年齡增長,對於電玩的熱情也漸漸的消退,雖然還在這裡面,但心情已不能同日而語了...當年的資訊流通管道與速度異常緩慢,許多電玩技巧都是靠自己琢磨出來的,記得 快打旋風2 剛上市時,根本不知道還有連續技,在某個天清月圓的夜晚,幸得周公指點,夢到了三段式連招,隔天一試,居然成功了!( 以上所言,絕無唬爛),從此開啟了我們這個地區的格鬥新時代。
畢業旅行時,晚上到達旅社並安置完成後,幾個朋友便到外面逛逛,剛好看到一間電動間,一時手癢就下場玩 快打旋風2 ,途中遇到本地人下場挑戰,一場比試下來,直覺對手等級在我之下,便放心痛宰對手,結束後對方伸手重擊機台,起身離開,當時只感覺這人風度極差,約2分鐘後他老兄又來了,手上還拿了一堆5元硬幣,直接坐下再挑,那時心中感覺不妙,不過還是用全力與他對戰,第二場還是我贏了,他老兄又再次重擊機台,再次投幣挑戰,第三場因為心中害怕變成真人快打,就放水讓他痛宰,結束後對手還喃喃自語 "不過如此罷了" 這次對戰經歷讓我有好一陣子不與人對戰.......
會寫這篇莫名其妙的文章是因為前幾天朋友到訪,提到與女友一同玩電玩的趣事,讓我回想過去一直以來我都是一個人玩電動,真的蠻孤單的。 會到這裡看看的朋友大概也都是男生吧,如果身邊有可當助手或對手的另一半,一定要好好珍惜啊 !!
PS. 某位大神正在嘗試 3DS ROM 在PC上直接破解的可能性,不過進度緩慢,幾乎天天都會收到他滿篇髒話的mail,希望他能成功 !!
隨著年齡增長,對於電玩的熱情也漸漸的消退,雖然還在這裡面,但心情已不能同日而語了...當年的資訊流通管道與速度異常緩慢,許多電玩技巧都是靠自己琢磨出來的,記得 快打旋風2 剛上市時,根本不知道還有連續技,在某個天清月圓的夜晚,幸得周公指點,夢到了三段式連招,隔天一試,居然成功了!( 以上所言,絕無唬爛),從此開啟了我們這個地區的格鬥新時代。
畢業旅行時,晚上到達旅社並安置完成後,幾個朋友便到外面逛逛,剛好看到一間電動間,一時手癢就下場玩 快打旋風2 ,途中遇到本地人下場挑戰,一場比試下來,直覺對手等級在我之下,便放心痛宰對手,結束後對方伸手重擊機台,起身離開,當時只感覺這人風度極差,約2分鐘後他老兄又來了,手上還拿了一堆5元硬幣,直接坐下再挑,那時心中感覺不妙,不過還是用全力與他對戰,第二場還是我贏了,他老兄又再次重擊機台,再次投幣挑戰,第三場因為心中害怕變成真人快打,就放水讓他痛宰,結束後對手還喃喃自語 "不過如此罷了" 這次對戰經歷讓我有好一陣子不與人對戰.......
會寫這篇莫名其妙的文章是因為前幾天朋友到訪,提到與女友一同玩電玩的趣事,讓我回想過去一直以來我都是一個人玩電動,真的蠻孤單的。 會到這裡看看的朋友大概也都是男生吧,如果身邊有可當助手或對手的另一半,一定要好好珍惜啊 !!
PS. 某位大神正在嘗試 3DS ROM 在PC上直接破解的可能性,不過進度緩慢,幾乎天天都會收到他滿篇髒話的mail,希望他能成功 !!
2015年7月6日 星期一
RetroArch 1.2
多多多......多機種 + 多多多......多平台模擬器 RetroArch 發布新版了,在安卓上,它是有如神一般的存在!! 更新如下 :
- mac builds should be coming this sunday
- cores aren't included anymore, you can use the built-in core updater to fetch cores
- assets can be updated from within the application on PC and mobile
- content can be downloaded from within the application, we're testing this with Game&Watch
- input binding is done completely from within the applicataion
- per-core/per-game remapping are available from within the application
- per-core/per-game configuration overrides are now possible
- sort saves and savestates in folders automatically
- movie recording can be enabled from within the application
- content can now be scanned to create collections
- lots more...
http://www.libretro.com/index.php/retroarch-1-2-july-4-release-kickoff/
2015年7月1日 星期三
Pugsy' Cheats For MAME 0.163
MAME金手指工具 Pugsy' Cheats 發布新版,上一次更新已經是去年11月底的事了,裡面包含了(MESS)家用機版的遊戲作弊碼,更新如下 :
Cheat Collection Update for the latest MAME. Note, with this release the MAME cheat file no longer just contains cheats for arcade games it also contains cheats for the softwarelist based home computer/console systems formerly solely part of MESS. There is at least a 'placeholder' cheat file for every individual softwarelist entry, though there are actual varying numbers of cheats for games in the advision, arcadia, coleco, gamegear, gamepock, jaguar, lynx, megadriv, megatech, neogeo, nes, nes_ade, pce, pv1000, pv2000, samcoupe_flop, sgx, stv, sv8000, tg16 & vii software lists. There are long-standing issues with slot ROM cheats in the former solely MESS systems so only RAM cheats will currently work in those systems - so if any cheat does not operate as described it is likely for that reason; so please do not send/post bug reports for ANY softwarelist game.
Note: The XML Cheat Collection archives are double packed. Inside the downloaded zip archive you will find a large cheat.7z. It's this cheat.7z that should be placed in the same directory as your MAME execute-able.
Read the cheat.txt file contained in the cheat0163.zip for more information. If you spot any errors (non-working cheats or parsing errors) then please post them in this forum topic .
http://cheat.retrogames.com/
Cheat Collection Update for the latest MAME. Note, with this release the MAME cheat file no longer just contains cheats for arcade games it also contains cheats for the softwarelist based home computer/console systems formerly solely part of MESS. There is at least a 'placeholder' cheat file for every individual softwarelist entry, though there are actual varying numbers of cheats for games in the advision, arcadia, coleco, gamegear, gamepock, jaguar, lynx, megadriv, megatech, neogeo, nes, nes_ade, pce, pv1000, pv2000, samcoupe_flop, sgx, stv, sv8000, tg16 & vii software lists. There are long-standing issues with slot ROM cheats in the former solely MESS systems so only RAM cheats will currently work in those systems - so if any cheat does not operate as described it is likely for that reason; so please do not send/post bug reports for ANY softwarelist game.
Note: The XML Cheat Collection archives are double packed. Inside the downloaded zip archive you will find a large cheat.7z. It's this cheat.7z that should be placed in the same directory as your MAME execute-able.
Read the cheat.txt file contained in the cheat0163.zip for more information. If you spot any errors (non-working cheats or parsing errors) then please post them in this forum topic .
http://cheat.retrogames.com/
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