v1.0.2 | 2015-11-02
- Improved accuracy of shader emulation (again).
- Improved the emulation of color and depth buffers.
- Implemented support for: Vertex shader textures, depth samplers and instanced rendering.
- Fixed a bug causing texture unit updates to be ignored
- Some attempts to get the emulator running on AMD graphic cards (but we are not quite there yet)
- If GLSL shader compilation fails the error is now logged to log.txt
- Lots of other small changes and bugfixes.
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