MAME發布新版,更新如下 :
0.169
-------
MAMETesters Bugs Fixed
----------------------
- 00363: [Gameplay] (vsnes.c) balonfgt: When you try to play balonfgt using both screens,
the 2 screens get out of sync almost immediately. (David Haywood)
- 03860: [DIP/Input] (vsnes.c) hogalley, vsfdf : Shots don't hit. (David Haywood)
- 05618: [Graphics] (dooyong.c) pollux: Title screen is static (David Haywood)
- 04222: [Color/Palette] (dooyong.c) pollux, polluxa, polluxa2: The 2 characters in the ending scene have wrong colors (David Haywood)
- 02844: [Graphics] (megasys1.c) soldam: Graphics corruption in high score listing (David Haywood)
- 00365: [Misc.] (megasys1.c) 64street: characters don't move in attract mode (David Haywood)
- 00366: [Misc.] (megasys1.c) chimerab: no movements in attract mode / instruction screen (David Haywood)
- 05963: [Graphics] (megasys1.c) tshingen, tshingna: Missing graphical mosaic/resolution effect (David Haywood)
- 06098: [Graphics] (segaybd.c) gloc: Priority issue after game start (David Haywood)
- 06067: [Graphics] (megasys1.c) 64street, 64streetj: 64th Street - missing background graphics interaction (Angelo Salese)
- 06093: [DIP/Input] (stv.c) ffreveng: should have 5 working buttons (David Haywood)
- 06091: [Crash/Freeze] (pc9801.c) pc9801ux: Crash 7-8 seconds into emulation (crazyc)
- 04857: [Crash/Freeze] (playch10.c) pc_pinbt: Hangs after insert coin (Osso)
Source Changes
--------------
-Fix dates on the prose2k sets based on their internal datecodes
[Lord Nightmare]
-Fixed BGM regression in Hot Chase [Angelo Salese]
-rungun.c: Added '936 ROM readback. [Angelo Salese]
-rungun.cpp: added video priority mode bit, fixes title screen missing
rotation effect. [Angelo Salese]
-rungun.cpp: Fixed Run N Gun single/dual monitor logic setup.
[Angelo Salese]
-Dumped the bipolar PROMS at locations 4a, 1m, and 3m of Club Pacman /
Lambada (Argentina). Only one at location 7f is remaining.
[Roberto Fresca]
-EF9365 video controller skeleton added and connected to Squale [Jean-Francois DEL NERO]
-Club Pacman: Dumped and added the remaining color PROMs They match the
pacman/mspacman ones. [Roberto Fresca]
-Pacman Club: Changed game year and description, according with some
facts. [Roberto Fresca]
-EF9365 driver improved. Squale palette and charset corrected. [Jean-Francois DEL NERO]
-Initial conversion of core to C++14. Note that compilers are now
limited to GCC 4.9.0 and up, Clang 3.4.0 and up, and VS2013 and up
[Miodrag Milanovic]
-zn: Added ZN-1 development version BIOS. [Guru, R. Belmont]
-rewrote GameKing skeleton driver, dumped + added internal ROM, boots
and runs menu, not yet fully working [Peter Trauner]
-correct gfx rom for space train [f205v]
-glass.cpp: Verified clocks & pin 7 status of the OKI M6295 from real PCB.
[system11, The Dumping Union]
-pet_rom.xml: Added MONJANA/1. [Ruud Baltissen]
- Jaleco Megasystem 1 improvements
* add Sprite Mosaic effect (port of FBA code) [iq_132, dink]
- used extensively by Chimera Beast
* use 68k byte write smearing on main RAM [David Haywood]
- fixes attract movement in 64th Street, Chimera Beast
* emulate 'Sprite Trails' effect and attempted to emulate sprite clearing
effect [David Haywood]
- used on P47 'Jaleco Logo'
* added memory mirrors on type B hardware [Angelo Salese]
- fixes 64th Street background destruction
* established that St. Dragon press start text is a raster effect, however
method of specifying line etc. is unknown (MCU?) so not currently
enabled [Angelo Salese]
* enabled Soldam hack for parent set as well as Japan set. It seems likely
that enabling 16x16 tiles on one of the layers forces one of the others to
use 16x16 tile addressing even in 8x8 mode, further testing needed before
doing it that way tho [David Haywood]
- fixes the high score table text
* change refresh rate to ~56.19hz using raw params [Angelo Salese]
- now matches video references
-Added Bandai Super Note Club Software List. [Team Europe]
-spc1000:Using timing difference for cassette deck motor on/off toggle [Miso Kim]
-sun3: switch to new Z80SCC device, add RS232 ports (not functioning yet) [R. Belmont]
-Re-write S2636 from scratch as needed for subhuntr: [Vas Crabb]
* Needs raw screen parameters and calls from scanline timer to work properly
* Collision and completion bits generated correctly including duplicates
* Supports background and score display
* Generates audio tone from line frequency
* Several times faster when rendering per scanline
-laserbat.c improvements: [Vas Crabb]
* Use proper video timings
* Implement shell and area effects
* There are still horizontal alignment issues between layers
* Decode PLA bitstream and use for video mixing
* Add PLA from lazarian to laserbat as bad dump as it's needed now
* Add PLA from catnmous to clone as bad dump as it's needed now
* Fix colours - detailed explanation in source comments
* Fix inputs - cocktail P2 controls and all 16 DIP switches work now
* Support cocktail mode (set in Machine Configuration - uses a sense line)
* Fix conditions for latching sound data
* Fix catnmous audio CPU memory map and ROM loading by tracing program
* Hook up catnmous audio CPU peripherals deduced by tracing program
* Add more notes on sound and video hardware
* laserbat, lazarian and catnmous are playable now
-k053252: just reset internal screen state when a frequency clock
change occurs. [Angelo Salese]
-Fixed gfx decoding for Konami GX BIOS [Angelo Salese]
-Fixed k055555 write access, fixing Lethal Enforcers 2 text colors properly [Angelo Salese]
-Split Taito TC0780FPA into its own device [Ville Linde]
-mac: use real split ROMs for maciici [Guru]
-Refactoring memory map validity checking [ARJ]
-Modernize `simple_list` code [Vittorio Romeo]
-Modernize x86log.h and x86log.cpp [Vittorio Romeo]
-monzagp: added car inputs and collisions. [Sandro Ronco]
-Make -verifyroms verify sub-devices like mpu401 and c2040fdc [qmc2]
-partial dumps of Namco FCA and FCB JVSIO MCU's firmware
[Darksoft, MetalliC, Mitsurugi]
-apollo: cleanups and enhancements [Hans Ostermeyer]
* Split OMTI8621 ISA device into PC and Apollo versions (Apollo
doesn't have a BIOS extension ROM, PC does)
* Cleaned up OMTI8621 logging
* Forced slot # of OMTI board so we can look it up and auto-set the
node ID
* Adjusted mouse sensitivity
-Squale Floppy drives working, EF9365 emulation improvement. [Jean-Francois DEL NERO]
-HLSL: Improved Defocus, Fixed LCD screen, Extended Shadow Mask and Bloom [ImJezze]
Made defocus strength equal for x/y and independent from screen size
defocus is now independent from screen size and ratio horizontal and
vertical defocus now have the same strength replaced asymmetric
defocus kernel by a symmetric kernel defocus is now limited to a
maximum of 10 added shader uniforms for orientation and rotation
settings Fixed HLSL for LCD screen
fixed wrong detection of vector screen, which meant that a LCD screen
was also detected as vector screen re-enabled scan-line and other CRT
related sliders for LCD screen Extended Shadow Mask and Bloom
functionality
added shadow mask option to choose between "Screen" and "Source" tile
mode ("Screen" is the default as before) added bloom option to choose
between "Addition" and "Darken" blend mode ("Addition" is the default
as before) the alpha channel of a shadow mask is now filled with the
background color of the screen by the amount of the inverted alpha
value added monochrome-matrix.png which can be used in combination
with "Source" tile mode and "Darken" blend mode to simulate a STN LCD
-qt5 debugger port [O. Galibert]
-Major EF9365 driver update : All display functions emulated [Jean-Francois DEL NERO]
-All hardware vector drawing commands are now working. All characters [Jean-Francois DEL NERO]
type drawing supported (Horizontal, Vertical, Titled, Zoomed...)
512x512, 512x256 (EF9366),256x256 resolutions supported. New user
settings : Number of bitplans, Display resolution/mode. Busy time
dynamically generated for vectors and characters drawing. Various
fixes. Code clean-up.
-gamate.cpp: verified bios ROM dumps on multiple consoles [Peter Wilhelmsen, Morten Shearman Kirkegaard]
-cps2.cpp: Emulated Spinner for aiming in Eco Fighters, enabled it by default [David Haywood]
-aquarium: Fixed music banking and video priorities [David Haywood]
-Various improvements to the internal debugger [Barry Rodewald]
* make closed windows actually disappear
* add Run and Hide Debugger menu option
* set initial windows so that they don't overlap
* make the window colours less garish
* add memory window
* honour -debugger_font and -debugger_font_size
* make title bars the size of the debugger font
* make window editors appear over the window it is related to
* stop text being drawn out of bounds in window titles and editors
* fix order in which windows are rendered
* make new windows appear in a cascade fashion
-In the debugger, memory views now can show data as 32 bit, 64 bit and 80 bit floating point numbers.
[Samuele Zannoli, R. Belmont]
-Build system now autodetects and builds cleanly on Raspberry Pi 2; other ARM Linux targets should also work [Miodrag Milanovic, R. Belmont]
New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Glass (Ver 1.1, Break Edition, Version 1994) (unprotected) [system11]
Panda Train (Novamatic 1.7) [f205v]
Tomy Power House Pinball [hap, Sean Riddle]
Joker Poker (Coinmaster set 1) [MASH]
Mattel Dungeons & Dragons - Computer Labyrinth Game [hap, Sean Riddle]
Spelling B (1978 version) [hap, Sean Riddle]
Mr. Challenger [hap, Sean Riddle]
Run and Gun / Run and Gun (dual screen) [Angelo Salese]
* despite previously being marked as working these never really worked properly
Lazarian / Laser Battle [Vas Crabb]
* see notes above, wasn't really playable before
Captain Flag (Japan) [Ryan Holtz, coolmod, Smitdogg, The Dumping Union, Luca Elia]
Various Player's Edge Plus sets [BrianT]
- Player's Edge Plus (PP0733) Double Aces and Faces
- Player's Edge Plus (PS0047) Wild Cherry Slots
- Player's Edge Plus (PS0092) Wild Cherry Slots
- Player's Edge Plus (PS0358) Wild Star Red White & Blue Slots
- Player's Edge Plus (PS0470) Triple Diamond Slots
- Player's Edge Plus (PS0628) Double Black Jack Slots
- Player's Edge Plus (PS0708) Double Cherry Bar Slots
- Player's Edge Plus (X002127P+XP000043) Double Bonus Poker featuring 'Your Property' Royals
- Player's Edge Plus (X002134P+XP000043) Faces 'n' Deuces Double Bonus Poker
- Player's Edge Plus (X002152P+XP000043) Blackjack Poker
- Player's Edge Plus (X002211P+XP000043) Double Double Bonus with 3 Jacks Poker
- Player's Edge Plus (X002236P+XP000043) Double Double Bonus with 3 Aces Poker
- Player's Edge Plus (X002279P+XP000057) Ace$ Bonus
New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Lethal Enforcers (ver EAA, 09/09/92 09:44) [caius]
Orius (ver UAA) [Ryan Holtz, Smitdogg, The Dumping Union]
Gallop Racer 3 (Export) [Ryan Holtz, Smitdogg, The Dumping Union]
Super Slam (set 3) [f205v]
Super Street Fighter II Turbo (Hispanic 940223) [Artemio Urbina]
Zombie Revenge (Rev A) [Ryan Holtz, Smitdogg, The Dumping Union]
Ninja-Kid II / NinjaKun Ashura no Shou (set 4) [system11]
Hat Trick Hero '93 (Ver 1.0A 1993/02/28) [Bill D, The Dumping Union]
Ring of Destruction: Slammasters II (Hispanic 940902) [Raul Delgado]
Miss World '96 (Nude) (set 4) [system11]
Double Dragon II - The Revenge (US, bootleg) [system11]
Space Chaser (Model Racing bootleg) [Piero Andreini]
Street Fighter II': Champion Edition (M10 bootleg) [Robbbert, Marco]
Street Fighter II': Champion Edition ('Taiwan' bootleg with PAL)
[rtw, Smitdogg, The Dumping Union]
Pirates (set 2) [caius]
Genesis (USA, NTSC, with TMSS chip) [David Haywood]
Space Train [f205v, David Haywood]
Aquarium (US) [funstuff]
Knock Out! (bootleg) [Tirino73]
Ameisenbaer (German, Galaxian hardware) [f205v]
Dragonninja (bootleg with 68705) [f205v]
Various Player's Edge Plus sets [BrianT]
- Player's Edge Plus (PP0060) Standard Draw Poker (set 3)
- Player's Edge Plus (PP0094) Standard Draw Poker
- Player's Edge Plus (PP0129) Joker Poker (Two Pair or Better)
- Player's Edge Plus (PP0189) Standard Draw Poker
- Player's Edge Plus (PP0190) Deuces Wild Poker (set 3)
- Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (set 3)
- Player's Edge Plus (PP0290) Deuces Wild Poker (set 2)
- Player's Edge Plus (PP0409) 4 of a Kind Bonus Poker
- Player's Edge Plus (PP0418) Standard Draw Poker
- Player's Edge Plus (PP0526) Deuces Wild Poker
- Player's Edge Plus (PP0540) Double Bonus Poker
- Player's Edge Plus (PP0562) 10's or Better
- Player's Edge Plus (PP0587) Standard Draw Poker
- Player's Edge Plus (PP0711) Bonus Poker Deluxe
- Player's Edge Plus (PP0797) One Eyed Jacks Wild Poker
- Player's Edge Plus (KE1001) Keno
- Player's Edge Plus (KE1012) Keno (set 3)
- Player's Edge Plus (PS0364) Wild Star Red White & Blue Slots
- Player's Edge Plus (PS0425) Sizzling Sevens Slots
- Player's Edge Plus (PS0631) Wild Star Red White & Blue Slots
- Player's Edge Plus (PS0722) River Gambler Slots
- Player's Edge Plus (X002033P+XP000112) White Hot Aces Poker
- Player's Edge Plus (X002034P+XP000112) White Hot Aces Poker
- Player's Edge Plus (X002270P+XP000053) Jackpot Poker
- Player's Edge Plus (X002315P+XP000112) Triple Bonus Poker Plus
- Player's Edge Plus (X002376P+XP000112) Super Double Bonus Poker
- Player's Edge Plus (XMP00022) 5-in-1 Wingboard (CG2346) - Spanish
- Player's Edge Plus (XM00002P+XMP00006) Multi-Poker (MGM Grand Detroit Casino)
- Player's Edge Plus (PP0822 A5W-A6F) Standard Draw Poker
New machines marked as NOT_WORKING
----------------------------------
Tektronix TekXpress XP330 X Terminal [Justin Kerk]
Patinho Feio (first computer developed in Brazil, in 1971) [Felipe Sanches]
unknown animal-themed game (bottom) [Roberto Fresca, Matt B]
unknown animal-themed game (top) [Roberto Fresca, Matt B]
Tokyo Bus Guide (Rev A) [ShouTime, rtw]
Mortal Kombat 3 (SNES bootleg) [Kevin Eshbach]
Bandai Super Note Club (Japan) [Team Europe]
Bandai Super Note Club EX (Japan) [Team Europe]
HP9845B [F.Ulvi]
Saturn ST-17xx series DVD players [Justin Kerk]
ROLM 9751 [Brandon Munger]
SGI IRIS Indigo (R3000) [MooglyGuy, Jan-Jaap]
Philips CD-i 220 (Mono-II board) [MooglyGuy, Lord_Nightmare, balrog]
Sansa Fuze 2 [David Haywood]
* need to establish if full firmware can be built from internal rom dump
and firmware updates
Nokia 3310
* we only have firmware update files, probably need actual internal
roms / complete firmware dumps?
Torch CF240 [Nigel Barnes]
Various skeleton drivers for mechanical / non-video systems
- Ameri-Hockey
- Turbo Drive (ICE)
- Standard Change-Makers System 500 / 500E
- Awesome Toss'em (Lazer-tron)
- After Shock (Lazer-tron)
- Bozo's Pail Toss (v2.07)
- Ribbit Racing (Lazer-tron)
- Candy Crane (AGE)
- Clown Roll Down (Elwood)
Various Player's Edge Plus sets [BrianT]
- Player's Edge Plus (X000006K+XK000001) Keno
- Player's Edge Plus (X000013K+XK000011) Keno
- Player's Edge Plus (PP0596) Spades Sequential Royal Double Bonus Poker
- Player's Edge Plus (PP0598) Hearts Sequential Royal Double Bonus Poker
Various World Club Champion Football sets [f205v, ANY, MetalliC]
- World Club Champion Football Serie A 2002-2003 Ver. 2.12 (CDV-10002)
- World Club Champion Football Serie A 2002-2003 Ver. 2.34 (CDV-10008)
- World Club Champion Football European Clubs 2004-2005 (CDV-10013)
- World Club Champion Football European Clubs 2004-2005 Ver. 1.1 (CDV-10015)
- World Club Champion Football European Clubs 2004-2005 Ver. 3.22 (CDV-10015P)
- World Club Champion Football European Clubs 2005-2006 (CDV-10027)
New clones marked as NOT_WORKING
--------------------------------
Mexico 86 (bootleg of Kick and Run) (set 2) [f205v]
World Combat / Warzaid (ver UCD:B) [arcadecomponents.com]
Dragon World (Korea, V040K) [Ryan Holtz, Smitdogg, The Dumping Union]
Klax (set 2, bootleg) [ANY]
Multi Game (Versione 3.8.6T - 1.5.6, 25-AUG-97) (V378?) [Tirino73]
Hard Head 2 (v2.0, bootleg) [system11]
New WORKING software list additions
-----------------------------------
megadriv.xml: Sega MegaDrive/Genesis cartridges
- Toy Story (prototype) [PtoPOnline]
- Stargate (prototype) [PtoPOnline]
tutor.xml: Tomy Tutor & Pyuuta cartridges
- 4-nin Mahjan (Jpn) [Team Europe, SSJ]
- verified Bermuda Triangle as identical to Torpedo Terror [Team Europe, SSJ]
New NOT_WORKING software list additions
---------------------------------------
gamate.xml: Bit Corp Gamate cartridges [Peter Wilhelmsen, Morten Shearman Kirkegaard]
* some of these work better than others
- Legend of Dragon Knight
- Fist of Thunder
- Jewelriss
- Mars Voyage
- Flying Goblins
- World Cup Soccer
- Punk Boy
- Famous 7
- Tough Guy
- Fantasy Travel
- QuizFighter
- Further Adventures of Hannibal the Cat
- Basketball
- Bao Qing Tian
- Robin Hood
- Riddle of the Ancient Tomb
- Insect War
- 4-in-1
- One Million Whys
- Dinosaur Park (redump)
- The Golden Pyramid (redump)
saturn.xml: Sega Saturn CD-ROMs
* actually playable, but marked as not working due to driver state
- Rayman (Prototype 19950720) [D$wizz Taylor]
supracan.xml: Funtech Super A'Can cartridges
* DMA issues make this not playable
- Formosa Duel [Team Europe, SSJ]
gmaster.xml: Hartung Game Master cartridges
- 3-on-3 Soccer (Fuss-ball) [Peter Trauner, SSJ]
http://www.mamedev.org/
2015年12月30日 星期三
2015年12月27日 星期日
4DO v1.3.2.4
3DO模擬器 4DO 發布新版,更新如下 :
1) updates in core Clio:
fixed all freezes in:
3DO Interactive Sampler CD, The
3DO Interactive Sampler CD 2, The
3DO Interactive Sampler CD 3, The
3DO Interactive Sampler CD 4, The
Panasonic REAL 3DO Interactive Multiplayer Sampler
Fixed long time to boot in – Twisted – The Game Show
Killing Time 2.2 alpha runtime freezes fixed
Maybe in some other games freezes fixed too.
2) Graphic fixes:
for Dinopark Tycoon, but not completely 100%
Microcosm – fix start screens, game 100% playable now
Alone In The Dark – fixed fonts, the text written on books, etc, are readable now.
3) New option added – “Scale Mode” enlarges the image, as in NTSC consoles
4) Added support for anvil-bios, anvil chip emulated, needed to run some games of the European region.
Pasofami v2.22
任天堂多機種模擬器 Pasofami 發布新版,更新如下 :
1.GBA (ゲームボーイアドバンス)の吸出しデータベースの追加
・吸出し時のデータベースを追加しました
・これにより殆どのタイトルはROMのサイズの確認が出来るようになりました。
・吸出し時のデータベースを追加しました
・これにより殆どのタイトルはROMのサイズの確認が出来るようになりました。
2. カセットのバックアップ データの吸出し
・以前からマッパー1,4については吸出しが出来ていましたが
ファイナルファンタジーⅠ・Ⅱについてはバックアップできなかったので、今回対応しました。
・以前からマッパー1,4については吸出しが出来ていましたが
ファイナルファンタジーⅠ・Ⅱについてはバックアップできなかったので、今回対応しました。
2015年12月26日 星期六
Cemu 1.2.0
Wii-U模擬器 Cemu 發布新版,更新如下 :
- Added basic audio support (添加基礎音頻支援)
- Added support for GX2 stencil buffers (添加了 GX2 模板緩衝 支援)
- Improved controller options (改良遊戲控制器設定)
- Miscellaneous bug fixes and small improvements (其他bug修復和小改進)
MAME4droid(0.139u1) 1.10
MAME for android 發布新版,更新如下 :
- MAME4droid(0.139u1) 1.10 Added Android 6.0 (Marshmallow) support.
http://sourceforge.net/projects/mame4droid/files/
- MAME4droid(0.139u1) 1.10 Added Android 6.0 (Marshmallow) support.
http://sourceforge.net/projects/mame4droid/files/
2015年12月24日 星期四
2015年12月23日 星期三
Demul v0.7 alpha 221215
Dreamcast/Naomi 1 + 2/Atomiswave/Hikaru/Cave CV1000/Gaelco 模擬器 Demul 又更新了,內容如下 :
few more bugfixes
- ATI texture perspective correction fix is an option now (cause glitches on Nvidia GPUs)
- ancient CDI v2 parsing was killed by accident
- GD-ROM status/irq corrections (Gauntlet Legends)
http://demul.emulation64.com/
- ATI texture perspective correction fix is an option now (cause glitches on Nvidia GPUs)
- ancient CDI v2 parsing was killed by accident
- GD-ROM status/irq corrections (Gauntlet Legends)
http://demul.emulation64.com/
2015年12月22日 星期二
higan v096
任天堂多機種模擬器 higan 發布新版,更新如下 :
This release adds many UI refinements, new features, and GBA emulation improvements.
I´m looking for Super Famicom console donations, so that I can include hardware PCB scans and document differences for my SNES preservation efforts. If anyone would be interested in helping, I´d be very grateful. More about this here.
Also, I´ve attempted to add a WASAPI audio driver for the Windows port, but I´m having trouble getting it stable. If there are any WASAPI experts that could lend a hand there, that would also be very helpful!
Changelog:
higan: absolutely massive amounts of coding style updates; probably 150 hours of work here
higan: manifest format updated for much greater consistency and simplicity
higan: wrote popen() replacement to suppress console flashing when loading games via icarus
icarus: now includes external database with mapping information for all verified games
icarus: added support for importing Campus Challenge ´92 and Powerfest ´94
icarus: merged settings.bml with higan; changing library path in one affects the other now
SFC: added MSU1 audio resume support
SFC: added new expansion port device (eBoot); simulation of SNES-Boot hardware
SFC: expansion port device can now be selected from system menu
SFC: updated handling of open bus (thanks to Exophase for the design idea)
SFC: "BS-X Satellaview" library folder renamed to "BS Memory"
GBA: fixed 8-bit SRAM reading/writing
GBA: PRAM is 16-bits wide
GBA: VRAM OBJ 8-bit writes are ignored
GBA: BGnCNT unused bits are writable
GBA: BG(0,1)CNT can´t set d13
GBA: BLDALPHA is readable (fixes many games including Donkey Kong Country)
GBA: DMA masks &~1/Half, &~3/Word
GBA: fixed many other I/O register reads; gets perfect score on endrift´s I/O tests
GBA: fixed caching of r(d) to pass armwrestler tests (Jonas Quinn)
GBA: blocked DMA to/from BIOS region (Cydrak)
GBA: fixed sign-extend and rotate on ldrs instructions (Cydrak)
tomoko: added "Ignore Manifests" option to advanced settings panel
tomoko: re-added support for ruby/quark video shaders
tomoko: improved aspect correction behavior
tomoko: added new tool, "Manifest Viewer" (mostly useful for developers)
ruby: fixed mouse capture clipping on Windows (Cydrak)
ruby: won´t crash when using OpenGL 3.2 Linux driver with only OpenGL 2.0 available
ruby: added Linux fallback OpenGL 2.0 driver (not compiled in by default)
ruby: added preliminary WASAPI driver (not compiled in by default, due to bugginess)
hiro: fixed the appearance of Button and ListView::CheckButton on Windows classic
hiro: added missing return values from several functions (fixes crashes with Clang)
http://byuu.org/emulation/higan/
This release adds many UI refinements, new features, and GBA emulation improvements.
I´m looking for Super Famicom console donations, so that I can include hardware PCB scans and document differences for my SNES preservation efforts. If anyone would be interested in helping, I´d be very grateful. More about this here.
Also, I´ve attempted to add a WASAPI audio driver for the Windows port, but I´m having trouble getting it stable. If there are any WASAPI experts that could lend a hand there, that would also be very helpful!
Changelog:
higan: absolutely massive amounts of coding style updates; probably 150 hours of work here
higan: manifest format updated for much greater consistency and simplicity
higan: wrote popen() replacement to suppress console flashing when loading games via icarus
icarus: now includes external database with mapping information for all verified games
icarus: added support for importing Campus Challenge ´92 and Powerfest ´94
icarus: merged settings.bml with higan; changing library path in one affects the other now
SFC: added MSU1 audio resume support
SFC: added new expansion port device (eBoot); simulation of SNES-Boot hardware
SFC: expansion port device can now be selected from system menu
SFC: updated handling of open bus (thanks to Exophase for the design idea)
SFC: "BS-X Satellaview" library folder renamed to "BS Memory"
GBA: fixed 8-bit SRAM reading/writing
GBA: PRAM is 16-bits wide
GBA: VRAM OBJ 8-bit writes are ignored
GBA: BGnCNT unused bits are writable
GBA: BG(0,1)CNT can´t set d13
GBA: BLDALPHA is readable (fixes many games including Donkey Kong Country)
GBA: DMA masks &~1/Half, &~3/Word
GBA: fixed many other I/O register reads; gets perfect score on endrift´s I/O tests
GBA: fixed caching of r(d) to pass armwrestler tests (Jonas Quinn)
GBA: blocked DMA to/from BIOS region (Cydrak)
GBA: fixed sign-extend and rotate on ldrs instructions (Cydrak)
tomoko: added "Ignore Manifests" option to advanced settings panel
tomoko: re-added support for ruby/quark video shaders
tomoko: improved aspect correction behavior
tomoko: added new tool, "Manifest Viewer" (mostly useful for developers)
ruby: fixed mouse capture clipping on Windows (Cydrak)
ruby: won´t crash when using OpenGL 3.2 Linux driver with only OpenGL 2.0 available
ruby: added Linux fallback OpenGL 2.0 driver (not compiled in by default)
ruby: added preliminary WASAPI driver (not compiled in by default, due to bugginess)
hiro: fixed the appearance of Button and ListView::CheckButton on Windows classic
hiro: added missing return values from several functions (fixes crashes with Clang)
2015年12月21日 星期一
Demul v0.7 alpha 201215
Dreamcast/Naomi 1 + 2/Atomiswave/Hikaru/Cave CV1000/Gaelco 模擬器 Demul 再度更新,內容如下 :
quick follow-up
- implemented disk swap functionality (D2, Skies of Arcadia, etc)
http://forum.emu-russia.net/viewtopic.php?f=25&t=503&sid=e211a4933eaa4c7fc17a6f54ee15565e&start=160
quick follow-up
- implemented disk swap functionality (D2, Skies of Arcadia, etc)
http://forum.emu-russia.net/viewtopic.php?f=25&t=503&sid=e211a4933eaa4c7fc17a6f54ee15565e&start=160
2015年12月19日 星期六
Demul v0.7 alpha 181215
Dreamcast/Naomi 1 + 2/Atomiswave/Hikaru/Cave CV1000/Gaelco 模擬器 Demul 發布新測試版,更新如下 :
- SH4 MMU optimizations, many WinCE games works at fullspeen on ~recent PCs
- Tile Accelerator rewrite&optimize
- Xinput devices without vibration supported
- automatic DC video mode selection
- simple deinterlace for TV-modes
- fix rotate and aspect ratio
- optional Bilinear filter
- libchd doesn't require SSSE3 anymore
- crash fix at exit after fullscreen switching (I hope)
- gdrImage subcodes emulation fixes and improvements
- gdrImage fix cue/bin booting support
- SH4 exceptions handlindg fixes
- Supid Invaders boots now
- fixes for recent indie games
- sync romset with current MAME
- other minor things was fixed or rewritten, I forget about
http://forum.emu-russia.net/viewtopic.php?f=25&t=503&sid=06a34765f6e6c2457cbb2cfa46335ab9&start=160
- SH4 MMU optimizations, many WinCE games works at fullspeen on ~recent PCs
- Tile Accelerator rewrite&optimize
- Xinput devices without vibration supported
- automatic DC video mode selection
- simple deinterlace for TV-modes
- fix rotate and aspect ratio
- optional Bilinear filter
- libchd doesn't require SSSE3 anymore
- crash fix at exit after fullscreen switching (I hope)
- gdrImage subcodes emulation fixes and improvements
- gdrImage fix cue/bin booting support
- SH4 exceptions handlindg fixes
- Supid Invaders boots now
- fixes for recent indie games
- sync romset with current MAME
- other minor things was fixed or rewritten, I forget about
http://forum.emu-russia.net/viewtopic.php?f=25&t=503&sid=06a34765f6e6c2457cbb2cfa46335ab9&start=160
2015年12月18日 星期五
AprGBemu-20151218
國人自行開發的GameBoy模擬器 AprGBemu 更新了,有興趣的朋友可以到作者首頁看看 !
更新內容如下 :
1. CPU指令模擬正確度大幅提升
2. 除原本ScaleX外,亦加入HQX與XBRz濾鏡. 詳細說明
3. 增加畫面放大5x(XBRz專屬)與6x(HQ6X CPU Loading較重)設定.
4. FPS效能大幅提升 ( rendering by native win32 gdi api ).
5. 相容性提升 (Rockman Word 4 & 5 可以正常進入關卡了).
6. 增加聲音輸出(實驗性質尚待改善).....
7.介面修改.
8. etc....
==
Future to do list (越上面處理優先全越高)
timing與中斷處理 正確度還需要改善
some gpu bug fixed
MBC 支援需要增加
GBC.SGB 功能支援 (GBC功能尚不完善,固先將功能封鎖起來)
音質改進
跨平台相容性
https://dl.dropboxusercontent.com/u/61164954/project/AprGBEmu/index.htm
更新內容如下 :
1. CPU指令模擬正確度大幅提升
2. 除原本ScaleX外,亦加入HQX與XBRz濾鏡. 詳細說明
3. 增加畫面放大5x(XBRz專屬)與6x(HQ6X CPU Loading較重)設定.
4. FPS效能大幅提升 ( rendering by native win32 gdi api ).
5. 相容性提升 (Rockman Word 4 & 5 可以正常進入關卡了).
6. 增加聲音輸出(實驗性質尚待改善).....
7.介面修改.
8. etc....
==
Future to do list (越上面處理優先全越高)
timing與中斷處理 正確度還需要改善
some gpu bug fixed
MBC 支援需要增加
GBC.SGB 功能支援 (GBC功能尚不完善,固先將功能封鎖起來)
音質改進
跨平台相容性
https://dl.dropboxusercontent.com/u/61164954/project/AprGBEmu/index.htm
mGBA v0.3.2
GBA模擬器 mGBA 發布新版,更新如下 :
Bugfixes:
- ARM7: Fix STRT/STRBT
- ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
- ARM7: Fix bank switching with LDR[B]T/STR[B]T
- Libretro: Fix problems with rumble not turning off
- GBA: Fix idle skip state being retained between games
- GBA: Initialize uninitialized pristineRom and pristineRomSize members
- GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
- GBA BIOS: Fix Sqrt sign
- GBA BIOS: Fix misaligned
RLUnCompReadNormalWrite*
- GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
- GBA Memory: Fix DMA behavior for SRAM accesses
- GBA Memory: Fix Store8 to OBJ VRAM
- GBA Memory: Fix alignment of LDM/STM on SRAM
- GBA Memory: Fix unaligned out-of-bounds ROM loads
- GBA Memory: Fix timing of DMAs
- GBA Video: Fix
_mix
for 15-bit color - GBA Video: Fix OAM and palette initialization
- OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
- Qt: Use safer isLoaded check in GameController
- Qt: Fix a race condition in PainterGL that could lead to a crash
- Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
- Qt: Fix font size in memory viewer
- Qt: Fix a crash in the memory viewer
- Qt: Add additional checks in CheatModel to prevent crashes
- Qt: Fix race condition with setting sample rate
- Qt: Fix crash when closing multiplayer windows
- Qt: Fix resetting while paused
- GBA Audio: Implement missing flags on
SOUNDCNT_X
register - Qt: Add mute option to menu
2015年12月14日 星期一
MADrigal CD Collection v59.22
早期掌機擬真器整合包 MADrigal CD Collection 更新了,內容如下 :
Yet another game upgraded to the "Standard 4" today. And again it is a game from the much loved "Panorama Screen" series by Nintendo, featuring Mario playing the role of a soldier.
The upgrade is massive, and the new game has been re-programmed from scratch to offer a very realistic gaming experience: bigger graphics and manual, improved sound quality and removeable splash screen.
Here's the usual comparison between the new and old version of the game:
Big thanks to René Van Egmond for providing photos and scans of the game and manual.
Today's list of new files is:
- Mario's Bombs Away (Nintendo, Panorama Screen) S4/1.04 (Standard 4, complete rewrite)
- MADrigal CD Collection ver. 59.22
- ClrMamePro DATfile ver. 20151214 [59.22]
http://www.madrigaldesign.it/sim/
Yet another game upgraded to the "Standard 4" today. And again it is a game from the much loved "Panorama Screen" series by Nintendo, featuring Mario playing the role of a soldier.
The upgrade is massive, and the new game has been re-programmed from scratch to offer a very realistic gaming experience: bigger graphics and manual, improved sound quality and removeable splash screen.
Here's the usual comparison between the new and old version of the game:
Today's list of new files is:
- Mario's Bombs Away (Nintendo, Panorama Screen) S4/1.04 (Standard 4, complete rewrite)
- MADrigal CD Collection ver. 59.22
- ClrMamePro DATfile ver. 20151214 [59.22]
http://www.madrigaldesign.it/sim/
Ishiiruka-Dolphin Custom Version (13/12/2015)
非官方 NGC/Wii 模擬器 Ishiiruka Dolphin 發布新版,更新如下 :
* Some fixes and merges from master. Added descriptions to pp shader options and aded the ability to localize those descriptions to diferent languajes.
* Added some descriptions to IshiirukaFX as an example. If anyone is willig to help, complete descriptions and translations to new languajes are welcome.
https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version
2015年12月13日 星期日
Cemu v1.1.2b
Wii-U 模擬器 Cemu 又更新了,內容如下 :
* Fixed rendering issues on AMD graphic cards
* Minor changes and bug fixes
http://cemu.info/
* Fixed rendering issues on AMD graphic cards
* Minor changes and bug fixes
http://cemu.info/
FCE Ultra MM v0.98.13
專門支援一些非官方版或合卡 FC 遊戲的模擬器 FCE Ultra MM 發布新版,更新如下 :
10.12.2015
2015年12月12日 星期六
Cemu v1.1.2
Wii-U模擬器 Cemu 發布新版,更新如下 :
- Added controller options
- Added support for OSCoroutine API
- Improved shader emulation
- Improved texture/depth/color buffer management
- Improved CPU timing and thread synchronization
- Synchronous file operations no longer block CPU execution (reduces frame stutter)
2015年12月9日 星期三
2015年12月5日 星期六
Xebra v.151203
PS模擬器 Xebra 發布新版,更新如下:
①GPUの描画ルーチンの修正
従来のルーチンではテクスチャにライティングをするときの計算精度が1ビット低い
(結果としてテクスチャにディザをかけるとき大きめにかけてしまう)ような気がするので
修正した
②Mode 2で実行してもOS ROM上のコードはMode 1で実行するようになっていたので
修正した。
③パッド履歴を記録中の場合、ファンクションキーによる実行イメージの退避・復帰
(いわゆるステートセーブ・ロード)において、パッド履歴も退避・復帰するように変更した。
これにともないファイルの拡張子も若干変更した。
http://drhell.web.fc2.com/ps1/
https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra
①GPUの描画ルーチンの修正
従来のルーチンではテクスチャにライティングをするときの計算精度が1ビット低い
(結果としてテクスチャにディザをかけるとき大きめにかけてしまう)ような気がするので
修正した
②Mode 2で実行してもOS ROM上のコードはMode 1で実行するようになっていたので
修正した。
③パッド履歴を記録中の場合、ファンクションキーによる実行イメージの退避・復帰
(いわゆるステートセーブ・ロード)において、パッド履歴も退避・復帰するように変更した。
これにともないファイルの拡張子も若干変更した。
http://drhell.web.fc2.com/ps1/
https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra
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