2017年3月16日 星期四

VisualBoyAdvance-M - throttle and fullscreen OpenGL fixes

GBC/GBA模擬器 VisualBoyAdvance-M 發布新版,更新如下 :

cmake: use add_compile_options for ssp-buffer-size view commit
activate libssp compiler flags for gcc only view commit
fix linux build broken in 687c08a view commit
Some debian stuff, I honestly don't like debian packaging... but it's important for some people view commit
Start removing ancient history of gvbam, may it rest in peace view commit
fix 32bit intel detection for 32bit mxe target view commit
pass all compiler/linker flags for compile test view commit
changed the throttle for sdl config example view commit
fix sound in SDL port/ConfigManager view commit
fix Ubuntu PPA link view commit
minor doc tweaks view commit
add ENABLE_ASM cmake option view commit
ws2_32 is needed for the SDL binary on windows view commit
fix linking OpenAL statically on Win32/MXE view commit
full throttle support + snd driver improvements view commit
Fixes for SDL throttle view commit
Merge pull request #93 from Mystro256/master view commit
Fix incorrect bug tracker link view commit
fix setting throttle on LoadGame() view commit
partial fix for disabling pausing when linked #83 view commit
fix clipped game area in GL fullscreen #89 view commit
Use prefix add operator for non-prim types view commit
Typo, only 10 recent accels view commit
expand github issue template view commit
Still working on libretro stuff, working on cheatsenabled compile issue now. view commit
Fixes build on the libretro side by wrapping an ifndef statement around rederedframes view commit
fix Mac linker script for @rpath libs (like SFML) view commit
default to -DENABLE_FFMPEG=ON on Mac again view commit

https://github.com/visualboyadvance-m/visualboyadvance-m/releases

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