Changes:
-- 0.9.45: -- May 29, 2017: Tweaked netplay sound buffer underrun kludge code. The netplay server host and port being connected to are now printed to the netplay console at the beginning of a connection attempt. Netplay connection attempts to servers are now non-blocking. May 25, 2017: SS: Synchronize end of SMPC clock change commands to beginning of vsync instead of beginning of vblank, per tests on a SS. May 23, 2017: SS: Reworked how the VDP2 rendering thread waits, to make Saturn emulation usable with the default OpenBSD kernel. SS: Added emulation of the light gun("Stunner"/"Virtua Gun"). April 28, 2017: #include'd many commonly-used C and C++ standard library headers in types.h(and removed redundant #include statements from various header and source files), to reduce the probability of portability problems (due to neglecting to explicitly include a header file) when different standard C/C++ libraries behave differently in regards to what header files include what other header files. Added a sound output driver for OpenBSD's /dev/audio. Reworked the sound output format conversion code to be more versatile, April 25, 2017: NES: Wrote new "Barcode Battler II" emulation code to replace the old "Barcode World" code, based on quick testing with actual hardware(albeit the English version). April 24, 2017: SSFPlay: Added save state support.
https://mednafen.github.io/
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