SEGA SATURN遊戲 Shining the Holy Ark (聖櫃之光) 漢化版發布,作者是對岸 陳志東 先生所完成,這款遊戲個人非常喜歡,建議沒玩過的朋友試試!!
2018年1月31日 星期三
SS 光明圣柜 (聖櫃之光) 完美汉化版
SEGA SATURN遊戲 Shining the Holy Ark (聖櫃之光) 漢化版發布,作者是對岸 陳志東 先生所完成,這款遊戲個人非常喜歡,建議沒玩過的朋友試試!!
MAME 0.194
MAME 發布新版,更新如下 :
0.194
-----
MAMETesters Bugs Fixed
----------------------
- 02076: [Graphics] (playch10.cpp) playch10 ALL: Playchoice-10 driver needs LEDs added for single-screen BIOS (Vas Crabb)
- 03790: [Crash/Freeze] (ms32.cpp) gratia, gratiaa: Unhandled priority type f8 (Angelo Salese)
- 05632: [Crash/Freeze] (nwk-tr.c) racingj2, racingj2j: [debug] Crash shortly after OK
- 06282: [Crash/Freeze] (snes.cpp) snes [rivaltrfu, rushbeat]: Black Screen (Angelo Salese)
- 06548: [Crash/Freeze] (namcos21.cpp) winrun, winrun91, winrungp: [debug] Assert when starting emulation (Vas Crabb)
- 06623: [Interface] Full Screen Brightness/Contrast/Gamma settings not working anymore (smf)
- 06710: [Crash/Freeze] (snes.cpp) snes [blackhwk]: On the "blackhawk" cartridge ROM, the game didn't start (Angelo Salese)
- 06791: [Graphics] (splash.cpp) splash and clones: Wrong sprite priority on bonus items (AJR)
- 06799: [Crash/Freeze] (dynax.cpp) hjingi: Emulation hang (AJR)
- 06804: [Crash/Freeze] (midyunit.cpp) strkforc: Black screen after ROM check (sjy96525)
- 06806: [Graphics] Bitmap overlays don't display with bgfx video output [Ryan Holtz]
- 06810: [Misc.] Memory leak in m6502 CPU cores (AJR)
- 06811: [Misc.] Memory leak in m6809 CPU core (AJR)
- 06813: [Misc.] Memory leak in options (AJR)
- 06816: [Interface] AddressSanitizer: alloc/dealloc mismatch when closing DIP switch menu (Firewave)
- 06817: [Misc.] (naomi.cpp) mushi2k4: Runtime error: index out of bounds (MetalliC)
- 06825: [Sound] (gng.cpp) diamond: Missing Level Start Music (AJR)
- 06831: [Crash/Freeze] (compucolor.cpp) compclr2: AddressSanitizer: FPE with -flop asndware (Firewave)
- 06845: [Gameplay] (sms.cpp) gamegear [shinfrc2]: Corrupt tiles on first in-game textbox, corrupt audio when loading save (Tafoid)
- 06847: [Graphics] (hh_tms1k.cpp) bankshot: Missing leftmost column (hap)
- 06857: [Cheat System] (btoads.cpp) 34010 & 34020: Cheats not working in btoads and other games (O. Galibert)
New working machines
--------------------
Alphie - The Electronic Robot (patent) [hap]
Cyberstorm (prototype)
[ShouTime, The Dumping Union, Christophe Marignol, Sean Sutton, gamerfan, Brandon Munger, Renato Mucciarelli, Jan Stuhler,
Jeffrey Gray, Aaron Giles, Phil Bennett]
Electronic Number Muncher [hap, Sean Riddle]
Genesis Collection Volume 1 (Radica, Arcade Legends) (USA) [David Haywood]
Golden Axe (Tiger handheld) [hap, Sean Riddle]
Last KM (Ver 1.0.0275) [Asociacion Retroaccion, Ricardo Puerto]
Kingsford Match Me [hap, Sean Riddle]
Otakara Itadaki Luffy Kaizoku-Dan! (Japan, v1.02) [SpinalFeyd, Chris Penny, Luca Elia, The Dumping Union]
Sensible Soccer plus [Cannon Fodder, Mega lo Mania] (Radica, Arcade Legends) (Europe) [Sean Riddle]
Skeleton Warriors - The Dark Crusade (Tiger handheld) [hap, Sean Riddle]
Space Invaders [Lunar Rescue, Colony 7, Qix, Phoenix] (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle]
Street Fighter II: Special Champion Edition [Ghouls'n Ghosts] (Radica, Arcade Legends) (Europe) [David Haywood]
Super Double Dragon (Tiger handheld) [hap, Sean Riddle]
Super TV Boy (PAL) [Sean Riddle, incog]
The Incredible Crash Dummies (Tiger handheld) [hap, Sean Riddle]
Thief in Garden [hap, Sean Riddle, ssj]
TI unknown electronic maze game (patent) [hap, Sean Riddle]
TV Boy II (PAL) [David Shah]
unknown electronic Space Invaders game (patent) [hap]
Vindicators (Tiger handheld) [hap, Sean Riddle]
New working clones
------------------
Amstrad CPC6128 (Spain) [Enrique Ausina, Guru]
Area 51 / Maximum Force Duo (R3000, 2/02/98) [Brian Troha, The Dumping Union]
Bioplaything Cop (Ver. 1.0.1823, prototype) [Asociacion Retroaccion, Ricardo Puerto]
Cadash (Spain, version 1) [caius, The Dumping Union]
Cookie & Bibi 2 (set 2) [Hammy]
Driving Force (Galaxian conversion, Seatongrove UK) [Ivan Adria, The Dumping Union]
Four Trax (Asia) [Arzeno Fabrice, The Dumping Union]
Game Fighter (bootleg) [incog]
Kick Goal (set 2) [balrog]
Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony]
Knights of Valour 2 New Legend (V300, Oversea) [unknown]
Knights of Valour 2 New Legend (V301, Oversea) [unknown]
Knights of Valour 2 New Legend (V302, Oversea) [unknown]
Knights of Valour 3 (V101, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB) [f205v]
NEW Moero!! Pro Yakyuu Homerun Kyousou
[ShouTime, Ryan Holtz, Neil Moore, Bryan Mobley, Gary Kertopermono, Jeffrey Gray, Damian Rogers, Smitdogg, The Dumping Union]
Oriental Legend 2 (V101, Japan)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano,
Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Oriental Legend 2 (V103, Japan)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano,
Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Oriental Legend 2 (V104, Japan)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano,
Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Popeye (bootleg set 2) [Joe Magiera]
Popeye (bootleg set 3) [caius]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Europe) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Hong Kong) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Japan) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Korea) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Taiwan) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, USA) [rtw, ShouTime, The Dumping Union]
Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki]
Super World Court (World, bootleg) [hammy, The Dumping Union]
Track & Field (Centuri, unencrypted) [RiddledTV, Bryan McPhail, The Dumping Union]
Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union]
World Class Bowling (v1.0) [Brian Troha, The Dumping Union]
X-Men: Children of the Atom (Brazil 950331) [SHVB, David Haywood, smf]
Machines promoted to working
----------------------------
100 in 1 (D-CAT8 8bit Console, set 1) (v5.01.11-frd, BL 20041217) [David Shah]
110 in 1 CoolBaby (CoolBoy RS-1S) [David Shah]
138 in 1 CoolBaby (CoolBoy RS-5, PCB060-10009011V1.3) [David Shah]
777777 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
888888 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
Defender M2500P 120-in-1 [David Shah]
dreamGEAR 101 in 1 [David Shah]
dreamGEAR 75-in-1 [David Shah]
dreamGEAR Wireless Motion Control with 130 games (DGUN-2500) [David Shah]
Game Prince RS-1 [David Shah]
Game Prince RS-16 [David Shah]
Knights of Valour 3 (V104, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Matsushita MyBrain 3000 [Edstrom, Fredrik Ohrstrom]
Road Burners (ver 1.04) [Ted Green]
TeleVideo Model 910 [R. Belmont, AJR]
VG Pocket (VG-2000) [David Shah]
VG Pocket Mini (VG-1500) [David Shah]
Clones promoted to working
--------------------------
100 in 1 (D-CAT8 8bit Console, set 2) [David Shah]
Ericsson Step/One [Edstrom, Fredrik Ohrstrom]
Knights of Valour 3 (V102, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 3 (V100, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Road Burners (ver 1.0) [Ted Green]
New machines marked as NOT_WORKING
----------------------------------
BittBoy Mini FC 300 in 1 [David Shah]
dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
Game & Watch: Super Mario Bros. (new wide screen) [hap, Sean Riddle, Ryan Holtz]
Golden Tee Golf: Home Edition [Sean Riddle]
Lucky Ball 96 (Ver 3.50 - 627) [Roberto Fresca]
Missing In Action [Roberto Fresca, Ioannis Bampoulas]
Odyssey (Silicon Gaming) [Roberto Fresca]
Quick Pick 5 [R. Belmont, coolmod, Ryan Holtz, Smitdogg, The Dumping Union]
Sagitta 180 serial terminal [Felipe Sanches, Werner Moecke]
Sartorius-Werke GmbH 3733 (digital scale) [Mike McBike, rfka01, Vas Crabb]
Strike Zone (Purple Star) [unknown]
SY-889 300 in 1 Handheld [David Shah]
Tetris (Radica, Arcade Legends TV Game) [Sean Riddle, incog]
Tiger (slot) [Roberto Fresca, Ioannis Bampoulas]
Trocana [trap15, The Dumping Union]
Video Challenger [hap, Sean Riddle, incog]
VTech Reader Laptop E (Germany) [David Haywood]
New clones marked as NOT_WORKING
--------------------------------
DEC VT220 (Version 2.1) [AJR]
Jolly Card (Italian, bootleg, set 2) [Roberto Fresca, Ioannis Bampoulas]
Lucky Ball 96 (Ver 3.50 - 616) [Roberto Fresca]
Lucky Ball 96 (Ver 3.50 - 623) [Roberto Fresca]
Lucky Ball 96 (Ver 3.50 - 626) [Roberto Fresca]
Super 97-2 (Witch Bonus) [Roberto Fresca, Ioannis Bampoulas]
TVI-912B [modem7]
New working software list additions
-----------------------------------
bbc_flop_6502: Advanced BASIC [Nigel Barnes]
bbc_flop_80186: Problem Solver 2.0, Rat Driver 1.0 [Nigel Barnes]
cd32:
Base Jumpers, Beavers, Bump 'N Burn, Deep Core, D-Generation, Fireforce, Guardian, Naughty Ones, Quik the Thunder Rabbit
[EoceneMiacid]
dragon_cart: FarmFax Trainer [Nigel Barnes]
electron_cart: Advanced Battery-Backed RAM, Click v1.00, Click v1.01, Click v1.04, Pegasus 400 v1.01 [Nigel Barnes]
electron_flop: P.R.E.S. ADFS E00, Advanced Electron DFS E00 [Nigel Barnes]
electron_rom:
Addcom v1.00, Addcom v1.10, Addcom v1.20, Addcom v1.30, Advanced Control Panel v1.00, Advanced Control Panel v1.02,
Advanced Control Panel v1.03, Advanced Control Panel v1.04, Advanced Control Panel v3.01, Advanced Disc Investigator v1.00,
Advanced Disc Investigator v1.00a, Advanced Disc Investigator v1.10, Advanced Disc Investigator v1.20,
Advanced Disc Investigator v1.20a, Advanced Disc Investigator v1.22, Advanced Disc Investigator v2.00,
Advanced Disc Toolkit v1.20, Advanced Disc Toolkit v1.40, Advanced Disc Toolkit v1.50, Advanced Disc Toolkit v1.60,
Advanced Disc Toolkit v1.72, Advanced Disc Toolkit v1.73, Advanced Disc Toolkit v1.74, Advanced Disc Toolkit v1.75,
Advanced Disc Toolkit v1.76, Advanced Disc Toolkit v1.77 [cracked], Advanced Disc Toolkit v1.78, Advanced Disc Toolkit v2.00,
Advanced EPROM Programmer v1.00, Advanced File Manager v1.06, Advanced File Manager v1.07, Advanced File Manager v1.09,
Advanced ROM Manager v1.00, Advanced ROM Manager v1.10, Advanced ROM Manager v1.12, Advanced ROM Manager v1.13,
Electron BasicEd DEMO, Electron RAM Test, ElkMan v1.4, ElkMan v1.5, EPROM Programmer v1.01, Mode 7 Simulator v1.1,
Pluscom Plus v2.00, Printer ROM v1.00, Printer ROM v1.00 (ROMBOX Expansion), StarGraph v2.01, StarGraph v3.01, StarMon v1.20b,
StarSpell, StarStore II v2.03, StarStore II v2.04, StarStore v1.00, StarStore v1.00 (alt), StarTrek v1.06, StarTrek v1.07,
StarWord: Printer Driver Generator, StarWord v1.01, StarWord v1.01 (Cumana), StarWord v1.01 (No Auto LF), T2C3 v1.00, T2CU v1.01,
T2CU v2.01, T2P3 v1.00, T2P3 v1.01, T2P3 v2.00, T2P3 v2.01, T2P3 v2.02, T2P4 v2.00, T2P4 v2.01, T2P4 v2.02, T2PEG400 v2.02,
T2SD v2.01, T2SEDFS v2.00, T2SEDFS v2.02, Utility v1.4, WordPower v0.4, XBasic [Nigel Barnes]
fmtowns_flop:
15 Puzzle, Abas, Abas New, B-Braker 3, Battle Fighters 2 - Yume o Kaketa Tatakai, Bau, Break of Tower, Ground Attack,
Haou Soudatsu Battle Fighters, Heboris, Heli-Command, Heli-Rescue, An Illusional World Kastalia, Iron Fist - The Revised Edition,
Mahjong Gensoukyoku / Mahjong Fantasia Taikenban, Mister - Meitantei Toujou, Panic Ball II, Quazzle [Justin Kerk]
ibm5150:
Paperboy 2, Stellar 7 [Arcade Shadow]
Advanced Dungeons & Dragons - Eye of the Beholder II: The Legend of Darkmoon [breiztiger]
A-Train (5.25"), A-Train (3.5"), Arcade Blockbusters! (Ghosts'n Goblins & Sarge) [Justin Kerk]
ibm5170:
Blake Stone: Aliens of Gold (v2.1), Blake Stone: Aliens of Gold (v3.0), Inca 2: Wiracocha (French/German/English) Inca (Italian),
Links 386 Pro, Links Championship Course: Bountiful Golf Club Championship Course, Simon the Sorcerer,
Wing Commander II - Vengeance of the Kilrathi - Speech Accessory Pack [Arcade Shadow]
A-Train Construction Set, Aces of the Pacific, Aces of the Pacific Expansion Disk - WWII: 1946, Aces Over Europe (French),
Byte Size Software #137 - Boppin' & Dits and Dats, Byte Size Software #149 - AJ's Quest & Machine Nation,
Spectre Challenger (V1.1, 1993-11-08) [Justin Kerk]
ibm5170_cdrom.xml:
3-D Ultra Pinball (Budget Sierra Originals Version), 5 Plus One - Super Tetris (Compilation), A-10 Cuba!, Ace Ventura (Germany),
Activision Game Vault Volume 3, Activision's Atari 2600 Action Pack 2, Activision's Atari 2600 Action Pack (Megapak 8) (Europe),
Advanced Destroyer Simulator, Advanced Dungeons & Dragons 2nd Edition Masterpiece Collection, Afterlife (US v1.1),
AH-64D Longbow (Spain), Air Warrior III, Air Warrior Plus (v1.16b), Alien Legacy (v1.10),
Aliens - A Comic Book Adventure (v1.01A), Amazon - Guardians of Eden, Arcade's Greatest Hits - The Midway Collection 2,
Are You Afraid of the Dark - The Tale of Orpheo's Curse, Armored Fist, Around the World in 80 Days, Ascendancy,
Ascendancy (Germany), Atari Arcade Hits 1, A.T.F. - Advanced Tactical Fighters (Germany v1.01f),
A.T.F. - Advanced Tactical Fighters (v1.03f), A.T.F. - NATO Fighters (Data Disc), Atlantis - Das sagenhafte Abenteuer (Germany),
Awesome Adventures of Victor Vector & Yondo, The - The Cyberplasm Formula, Bad Mojo, Bad Mojo (Germany), Banzai Bug,
Baphomets Fluch, BARQ - The Rise of Freedom, Battle Isle 3 - Shadow of the Emperor, Beneath a Steel Sky (Multi 5),
Bermuda Syndrome (Germany), Betrayal in Antara, Bioforge (vf1.01), Blade Runner, Bloodwings - Pumpkinhead's Revenge, Blue Force,
Bobby Fischer Teaches Chess, Bodyworks Voyager, Brain Dead 13 Starring Fritz (Germany), Bram Stoker's Dracula (Multi 5),
Bud Tucker in Double Trouble (Germany), Buichi Terasawa's Takeru - Letter of the Law, Bundesliga Manager Professional,
Buried in Time - Verschollen in der Zeit (Germany), Burntime, Caesar II (Budget v1.2), Caesar II (CMC v1.2),
Caesar II (Germany v1.0), Campaign, Capitalism (Germany v1.0), Capitalism (Germany v1.02), Castle of Dr. Brain,
Central Intelligence, Championship Manager 2, Chewy - Esc from F5, Chill Manor (v1.99), Civilization (Budget),
Civilization & Mantis, Classic Games for OS/2 Warp, Club Dead, Club Football - The Manager, Comanche 3, Comanche 3 (Germany),
Comanche CD - White Lightning, Combat Air Patrol, Comix Zone, Command & Conquer Teil 1 - Der Tiberiumkonflikt (Germany),
Conspiracy, Creative Reader Collection, Crime City, Crusader - No Regret (Germany), CyberBykes - Shadow Racer VR,
Cyberia 2 - Resurrection, Cyberia - Mission Norway (OEM v1.87), Cyberia - Project Description (OEM), Cyclemania,
Detritus - The Daemon's Quest, Discoveries of the Deep, Dungeons of Kremlin, Dunkle Schatten 1 & 2,
EcoQuest 1 - The Search for Cetus, Enemy Star, Eric the Unready, Escape from Delirium, F-29 Retaliator, Formula One Grand Prix,
Front Page Sports - Baseball '94, Halloween Harry - Alien Carnage, Key CAD Complete Creations, Plumbers don't Wear Ties,
The Civil War, The Complete Ultima VII (Multi 3, Budget) [archive.org]
Geo Light Moon (Japan v1.00), Kotobuki (Japan), KU2 Impact (Japan), Saru Suberi (Japan), Seraphim Saigo No Tenshi (Japan),
Silicon Scream (Japan) [Rod_Wod]
S.T.G. [Uroko Sakanabito]
Sound Blaster 16 CD driver [VOGONS]
OS/2 Warp 4 [WinWorld]
stepone_flop:
Collections of small games, Microsoft Multiplan v1.04, MS-DOS v1.25, RJE - IBM 3780 Remote Batch Terminal Emulator v1.0M,
Wordstar v3.24 [Mattis Lind, Edstrom]
Software list items promoted to working
---------------------------------------
dragon_cart: Delta DOS [Nigel Barnes]
electron_cart: Click v1.03, Pegasus 400 v1.02 [Nigel Barnes]
New NOT_WORKING software list additions
---------------------------------------
cd32:
Arabian Nights, Battletoads, Benefactor, Black Viper Bubba 'N' Stix, Bubble 'N Squeak, Chuck Rock, Chuck Rock II - Son of Chuck,
Dangerous Streets, Darkseed, Donk! The Samurai Duck!, Dragonstone, Emerald Mines, Flink, Fly Harder, Frontier - Elite II,
Global Effect, Gloom, International Karate +, Kid Chaos, Marvin's Marvellous Adventure, Myth - History in the Making,
Overkill + Lunar-C, Roadkill, Skeleton Krew [EoceneMiacid]
electron_cart:
Advanced Plus 34, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.01, Cumana Floppy Disc System v1.02,
Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02, Slogger Electron Disk System v1.03 [Nigel Barnes]
electron_rom:
Advanced BASIC Editor Plus, Advanced BASIC Editor & Toolkit, AMX Mouse Support v2.1 [Nigel Barnes]
fmtowns_flop: Battle Fighters 3 - Inishie no Jashin Densetsu, Dream Fighters, Image, Rumstorm, Rumuder [Justin Kerk]
ibm5150:
ABC's Wide World of Sports Boxing [Justin Kerk]
ibm5170_cdrom:
3D Power Games Volume 1, 688I Hunter-Killer, Aces of the Pacific, Aces over Europe, Alien Odyssey (Europe), Animal,
Archibald Applebrook's Abenteuer (Germany v1.00), Archon Ultra (v1.1), Ark of Time, Back to Baghdad,
Baphomets Fluch II - Die Spiegel der Finsternis (Germany A707197),
Baphomets Fluch II - Die Spiegel der Finsternis (Germany CVIR102400), Battle Bugs, Battlecruiser 3000 AD, Blood Bowl, Blown Away,
Broken Sword II - Las Fuerzas del Mal (Spain), Chronomaster, Clif Danger, Command Adventures: Starship,
Command & Conquer: Red Alert, Command & Conquer - Red Alert (Budget), Command & Conquer - Red Alert (Netherlands),
Command & Conquer Teil 2 - Alarmstufe Rot (Germany), Conqueror AD 1086 (Germany), Conquest of the New World Deluxe Edition,
Creatures (Germany), Cyber Judas, Darker, Frankenstein - Life or Death, Fuzzy's World of Miniature Space Golf,
The 11th Hour - Der Nachfolger von 7th Guest (Germany), The Curse of Monkey Island, [archive.org]
Bakusou PC Choro Q (Japan), Battle BEAT 2000 L.E (Japan), Briganty - The Roots of Darkness for Windows (Japan), Moon (Japan)
[Rod_Wod]
stepone_flop: Custom integrated office suite [Mattis Lind, Edstrom]
Translations added or modified
------------------------------
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Dutch [Jos van Mourik]
German [RafTacker]
Greek [BraiNKilleRGR]
Source Changes
--------------
-ygv608.cpp improvements: [Agiri]
* Added mosaic effect for Galaga Arrangement Ending/Staffroll.
* Guessed that R#13 is used for transparent color - fixes 'COLOR TEST' in ND-1 self-test.
* Fixed a small graphics glitch in Rally-X Arrangement.
-Added option to disable saving NVRAM on exit. [AJR]
-Added ER1400 serial EAROM device. [AJR]
-Fixed many disassembler bugs: [AJR]
* mc68hc11: Fixed dissassembly of instructions with 16-bit operands (immediate or direct).
* m6809: Fixed disassembly of relative instructions.
* lc8670: Fixed disassembler to make it not completely broken.
* mcs48, s2650: Use paged mode for disassembler.
* lr35902: Fixed disassembly.
-attache: Added RS-232 serial ports. [AJR]
-f1gp: Fixed getting stuck on "ID CHECK". [AJR]
-splash: Draw sprites in reverse order (fixes MT6791). [AJR]
-Fixed masking of signed integer types in debug state. [AJR]
-citycon: Fix sound CPU speed, and hooked up PSG read (fixed cop car spin sound). [AJR]
-tigeroad, f1dream: Added DIP switch locations. [AJR]
-tv910: Fix character row format, implemented video attributes, made self-test work, improved keyboard hookup, and added character
set switch. [AJR]
-vt220: Split into two sets and fixed ROM loading for the earlier version. [AJR]
-mcs48: Program counter wraps at 11 bits. [AJR]
-mcs48: More specific emulation of Intel 8021: [AJR]
* Separated disassembler for i802x (including unemulated 8022 instructions).
* Provided separate (though mostly just more limited) 8021 opcode table.
* Writes to 8021 P0 no longer go through memory space.
-mcs51: Added DPTR, P0, P1, P2 and P3 to debug state registration. [AJR]
-dec_lk201: Switched to more sensible natural keyboard assignments for six keys above cursor block. [AJR, Bavarese]
-stvvdp1.cpp: Fixed color calculations for non-mode 5 sprites and mode 2 transparent pen. [Angelo Salese]
* Improves Virtual Hydlide avatar shadow and Scud: the Disposable Assassin.
-ms32.cpp: Improved and cleaned up tile-tile priorities. [Angelo Salese]
* Fixes title screen in Suchie Pai 2, Gratia intermissions and Hayaoshi Quiz Nettou Namahousou flame screen during attract.
-hng64.cpp: Enabled preliminary ROZ floor for Fatal Fury Wild Ambition and Buriki One. [Angelo Salese]
-snes_snd.cpp: Made TnDIV divide by 256 when setting written is 0, and merged timer counters into a single function. [Angelo Salese]
-blockout.cpp improvements: [Angelo Salese]
* Fixed Agress text layer offset, and worked around initial VRAM check.
* Converted to SCREEN_RAW_PARAMS and fixed visible area for Agress and Block Out.
* Fixed input labels and hookups, following manual and in-game descriptions.
-taito_f3.cpp: Removed outdated kludge for Darius Gaiden. [Angelo Salese]
-x1.cpp: Moved video functions into their own file and improved encapsulation. [Angelo Salese]
-calchase.cpp: Added some keyboard inputs. [Angelo Salese]
-Some PC AT 2D accelerator updates: [Barry Rodewald]
* s3: Reset hardware pointer colour select is on reading CR45, as per documentation.
* mach8/mach32: Limit sourcex/y to 11 bits (fixes mach32 detection in bundled win9x drivers).
* mach32: Mapped hardware pointer registers and got hardware cursor to display (still needs work).
* mach32: Added 8514/A-compatible DAC registers (fixes I/O port conflict in DOS mach32 utilities, and 8bpp colours under win9x).
* mach8: Added Scan To X command (used by win9x drivers to write cursor data).
* mach32: Corrected display of 16bpp video mode in Windows 9x.
-r9751: Added keyboard input queue and CBX OS stack tracing. [Brandon Munger]
-vgmplay: Added HuC6280 stereo output, K054539, dual OKIM6295, NMK112 banking, and QSound support. [cam900]
-qdrmfgp, djmain, konamigq: Moved sample RAM to K054539 address map. [cam900]
-plygonet: Added K054321. [cam900]
-Moved Sega MultiPCM bank schems to device address map, and converted segas32 and segam1audio to configured banking. [cam900]
* Fixes Outrunners, which uses a 0x1800-byte header for 512 samples, and two 512KiB banks for sample data.
-psikyo4.cpp: Cleaned up YMF278B banking. [cam900]
-Converted Data East ACE chip emulation to a device and improved alpha blend/fade/palette effects. [cam900]
-drgnmst: Fixed palette (12-bit RGB 4-bit intensity) - fixes fading. [cam900]
-rohga.cpp: Improved priority and alpha blending, and removed outdated comments. [cam900]
-Removed redundant code from DECO drivers, and demoted games with missing effects to MACHINE_IMPERFECT_GRAPHICS. [cam900]
-dassault: Added raw screen parameters. [cam900]
-deco16ic: Split pf1/pf2 RAM allowing sizes to differ. [cam900]
-cninja.cpp: Cleaned up I/O and protection handling. [cam900]
-plugins/portname: Added preliminary plugin for loading input names from external files. [Carl]
-blackt96: Hooked up sound and fixed pickup colours. [David Haywood]
-pgm2 improvements: [David Haywood]
* Fixed foreground tilemap size (fixes kov3 boss death sequences).
* Handle MSB of zooming (used by kov3).
* Implemented sprite disable bit (fixes stray graphics in kov3 attract mode).
* Added default SRAM, added speadups and fixed visible area for kov3.
* Fixed save state support (also affects ARM CPU core).
-Added support for Datel Game Booster Playstation peripheral. [David Haywood]
-Added driver for Radica 6502-based TV games. [David Haywood]
-Fixed and tidied the tvboy driver. [David Haywood]
-Improved free play DIP switch defaults for Grudge Match sets. [David Haywood]
* Default to off for parent set as free play doesn't work, and default to on for older clone as coin mode doesn't work.
-Moved sets using different CPUs out of VTech Genesis IQ driver. [David Haywood]
-Converted Radica Mega Drive-based TV games from sofware list entries to system drivers. [David Haywood]
-vii.cpp: Corrected parent/clone relationships and demoted to not working. [David Haywood]
-Added SY-889 ROM and machine, and implemented memory map, DMA, and RGP palette for correct colours. [David Shah]
-Made multiple improvements to nes_vt driver, including fixes to graphics and memory mapping. [David Shah]
-Fixed sample end position in sound/gaelco.cpp - fixes clicking sounds in various games. [dink]
-Added SN54/74166 8-Bit Parallel-In/Serial-Out Shift Register device. [Dirk Best, Luca Elia]
-asteroid: Added coin counters and clarified LEDs. [Dirk Best]
-74153: Improved interface. [Dirk Best]
-d88_dsk: Added some safety checks to avoid reading beyond the end of the file. [Dirk Best]
-didact.cpp: Split out of Candela and Esselte 100 computers into their own drivers for clarity. [Edstrom]
-MyBrain 3000/JB-3000/Ericsson PC Step/One imrpovements: [Edstrom, Fredrik Ohrstrom]
* Refactored graphics circuit, added color in 320x200 mode, fixed text scrolling, and added 80-character 640*200 mode.
* Fixed speed issue by reducing CPU clock by 50% as suggested by RAM waitstates in the schematics.
* Added support for -ramsize with 128K option and 256K default.
* Emulated the INT7 pull down and up for the keyboard, and added support for three keyboard variants.
* Added high-resolution 640*400 mode, and added crude cursor support for 40-character mode.
* Added monochrome monitor support with palette to match the 525Nm P39 phoshor used in the Ericsson DU4721 monitor.
* Added printer support.
* Completed interrupt support, including jumper settings.
* Fixed crude support for 36*25 color text mode, and added graphics mode 0 (resolution depends on monitor used).
-gba: Use correct initial mapping for movie cartridges - fixes v_sharkt, v_shrek, and v_shrek2. [endrift, Ryan Holtz]
-hp2645: Added RS232 I/O, multiple charcter sets, beeper, and option switches. [F.Ulivi]
-Added verbose logging for configuration file loading. [Firehawke]
-hh_sm510: Renamed Game & watch ROM sets to be more immediately recognisable. [hap]
-Replaced ROM patches with protection simulation for route16, metafox, and maketrax. [iq_132, Robbbert]
-aristmk5.cpp: Updated names/descriptions and improved internal artwork for a number of games. [Heihachi_73]
-ti85.cpp: Marked ti83p, ti83pse, ti84p, and ti84pse as NOT_WORKING, and added some more ti84p BIOS ROMs. [Julian Lachniet]
-ymz770.cpp: Updated documentation and tidied up. [MetalliC]
-pgm2.cpp: Emulated kov3 ROM module communication and removed hack. [MetalliC]
-pgm2.cpp: Improved simulation using real data, and made fake keys for kov3 V100 and V104. [MetalliC]
-geneve updates: [Michael Zapf]
* v9938 should abort a command when the mode is switched before completion.
* Added 128K/192K VRAM selection.
* Converted loging to use logmacro.h helpers.
-ti99: Fixed debugger interference with cartridge selection line. [Michael Zapf]
-Improved Acorn Electron peripheral emulation: [Nigel Barnes]
* electron_plus1: Added Slogger Expansion 2.00 and 2.01.
* electron_plus3: Added Advanced 1770 DFS 2.10.
* electron: Added Rombox and Rombox+ expansion devices, and electron_rom software list.
* electron: Re-implemented expansion port interface to access full 6502 bus.
* Re-implemented cartridge slot device, and added several cartridge devices.
-BBC Opus FDC updates: [Nigel Barnes]
* bbc_opus8272: Connected TC strobe, device is now working.
* bbc_opus2791: Added DDOS 3.16 BIOS option.
* bbc_opus2793: Added DDOS 3.36 BIOS option.
-Differentiate between cartridge (cart) and romimage (rom) in generic slots. [Nigel Barnes]
-dragon_fdc.cpp updates: [Nigel Barnes]
* Added Premier FDC, for DeltaDOS.
* Dragon FDC has READY line tied, fixes loading issues with Flex and OS9.
-Converted machine configuration builders to member functions of the state classes and simplified prototype. [O. Galibert]
-swtpc09, isbc8010b, jtc_es40: Fixed typos. [O. Galibert]
-attache: Fixed SIO mapping. [O. Galibert]
-Replaced list of crystal/resonator/oscillator frequencies with a solution that doesn't require recompiling everything on changes.
[O. Galibert]
-Fixed/worked around many errors reported by Coverity. [Oliver Stoeneberg]
-Restored SANITIZE make option. [Oliver Stoeneberg]
-Added artwork override and fallback options. [phulshof]
-quickpick5: Hooked up ROM readbacks, improved visible area, hooked up color RAM, and allowed POST to pass. [R. Belmont]
-konmedal: Allowed shuriboy to display and fully pass POST, and hooked up I/O ports. [R. Belmont]
-mac: Added preliminary working but imperfect sound for maclc3. [R. Belmont]
-chdcd: Recognize ISO images with 2336 byte sectors. [R. Belmont, Angelo Salese]
-mac: Added preliminary support for AE Quadralink 4-port serial. [R. Belmont, Al Kossow]
-mac: Added support for "BootBug" NuBus remote debugger card. [Al Kossow, R. Belmont]
-FM Towns improvements: [r09]
* Fixed horizontal wrap for bitmap layers.
* Refactored line drawing, with support for zoom up to *16, and better wrapping.
* Added support for all sixteen horizontal zoom levels supported by the hardware instead of just 5 (used in Misty and Rayxanber).
* Simplified the line wrap detection code and added support all use cases including vertical scrolling and layer 1 with sprites.
* Doubled line size when in single-layer plus high color mode.
* Made the line wrapping code aware of VRAM page selection.
* Fixed misplaced bottom lines.
* Fixed vertical sync flag read from port 0xcff86 - Birdy Soft games now boot.
* Implemented horizontal sync read from 0xcff86 - later 4th Unit games now boot (based on Barry Rodewald's implementation).
* Fixed missing pixels in single-layer modes.
* Fixed CD-ROM regressions that caused some games not to boot (e.g. Emerald Dragon or Indiana Jones and the Last Crusade).
* Replaced 3dgolfha floppy dump with HxC MFM format dump, allowing copy protection check to pass.
* Documented all non-working software list items.
-alphatpx: Add HSYNC callback - allows P2 series machines to continue to MOS monitor and boot disks. [rfka01]
-Lucky Ball 96 updates: [Roberto Fresca]
* Hooked PPI 8255 for I/O, identified ST6265 MCU, and identified VRAM/VDP.
* Added DAC 08 (not yet wired yet to the PPI 8255 due to troubles with mode 2).
* Decrypted/unscrambled program ROM.
* Documented I/O circuitry, PCB layout, edge connector, and DIP switches.
* Added technical notes.
-miaction, tigerslt: Decrypted programs and palettes. [Roberto Fresca]
-goldstar.cpp: Expanded maincpu region from 32KiB to 64KiB for lucky8 and derivatives and mapped ROM in 0xC000-0xF7FF range.
[Roberto Fresca]
-Neraidoula: Added notes about tiles from another game inside the graphics ROMs. [Roberto Fresca]
-funworld.cpp: Updated notes for Jolly Card Italian sets. [Roberto Fresca]
-e132xs: Added recompiler covering opcodes used by supported games. [Ryan Holtz]
-Added gross hack to fix kof10th save states. [smf]
-Improved support for unusual Windows build configurations: [smf]
* Added workround for clang static builds and enabled them again.
* Don't force -O1 on clang builds.
* Added -lSDL2main to fix linking with GCC 7.
* Use dynamic linking for windows SDL builds to work around an apparent linker bug.
* Fix building with Qt debugger.
-Added skeleton Sega network device. [smf]
-vamphalf: Improved mdig speedup, removed "space" calls, and replaced magic numbers with enumeration constants. [smf]
-Improved Mr Kicker speedup and standardised the rest apart from except aoh. [smf]
-popeye: Improved video emulation: [smf]
* Fixed background in popeyej, popeyejo and popeyebl.
* Fixed horizontal and vertical scroll register behaviour in popeye.
* Changed function names from game name to the hardware ID the functionality was first used in.
* Fixed popeye background scrolling when screen is flipped.
* Implemented tile palette banking on TNX1 hardware (guess based on PROM contents).
* Implemented sprite priority and clipping according to description in MT03725.
* Moved protection save state into driver_start() leaving driver init for decryption.
* Combine sprite PROMs and invert bootleg PROMs in the ROM load.
* Bank the sprite palette and only update the palette if the bank register changes.
* Draw background directly into bitmap and include the area above the background buffer.
-Fixed Z80 disassembly when $ed, $dd and $fd prefixes are used but the instruction is not valid. [smf]
-vg5k: Removed bad ROM dump. [Sylvain Glaize]
-Use C locale for int/float in XML files. [Vas Crabb]
-Detect attached debugger on OSX before generating trace/breakpoint trap. [Vas Crabb]
-Converted zippath directory to a C++ interface. [Vas Crabb]
-playch10: Exposed countdown LEDs through output system and added internal layout to display them. [Vas Crabb]
-k001604: Implemented front layer rotate and zoom. [Ville Linde]
-Added GLSL bicubic filter (Catmull-Rom spline), and fixed pixel coordinates and sampling in GLSL bilinear filter. [webghost009]
-mac: Added version 1.3 ROM to BootBug card. [Al Kossow]
-tv912c: Redumped program ROM. [Al Kossow]
-wd2010.cpp: Use calculated access times typical for MFM drives of that age instead of hard coded values. [Bavarese]
-Fix Visual Studio build when path to source contains spaces. [Bjorn Moser]
-mosaic.cpp: Add PCB layout for Mosaic and derived CPU/sound from oscillator frequencies. [Brian Troha]
-sorcerer_cass.xml: Updated details for Orb of Halucidon and Air Traffic Controller based on original manuals. [exidyboy]
-gaelco2: Updated documentation based on photos of PCBs. [f205v]
-c65.cpp: Added some notes and corrected CPU clock. [Guru]
-cps1.cpp: Verified wofr1 program ROM dumps. [hammy, The Dumping Union]
-Updated "2017" strings to "2018" where relevant. [Jonathan Holt]
-hiscore.dat: Updated for current MAME version. [Leezer]
-blockhl.cpp: Restored button 2 and 3 and joystick down inputs for Quarth and Block Hole. [Mikejmoffitt]
-Fixed a couple of issues reported by Coverity. [MoochMcGee]
-pgm2.cpp: Dumped internal firmware for kov3 and kov3_102 ROM module keys. [Peter Wilhelmsen, Morten Shearman Kirkegaard]
-Updated Popeye hardware documentation. [Porchy]
-csplayh5.cpp: Redumped nuretemi sound ROM. [ShouTime, The Dumping Union]
-Corrected years for Virtua Fighter 2 and Behind Enemy Lines. [sjy96525]
-ibm5170.xml: Redumped ku2impact and kotobuki CD into .iso and .bincue and commented the source data. [Tafoid]
-thepit.cpp: Fixed Lives DIP switches for Intrepid bootleg sets. [Tafoid]
-gamegear.xml: Fixed NVRAM size for shinfrc2 and clones, allowing games to function properly (MT06845). [einstein95, Tafoid]
http://mamedev.org/
0.194
-----
MAMETesters Bugs Fixed
----------------------
- 02076: [Graphics] (playch10.cpp) playch10 ALL: Playchoice-10 driver needs LEDs added for single-screen BIOS (Vas Crabb)
- 03790: [Crash/Freeze] (ms32.cpp) gratia, gratiaa: Unhandled priority type f8 (Angelo Salese)
- 05632: [Crash/Freeze] (nwk-tr.c) racingj2, racingj2j: [debug] Crash shortly after OK
- 06282: [Crash/Freeze] (snes.cpp) snes [rivaltrfu, rushbeat]: Black Screen (Angelo Salese)
- 06548: [Crash/Freeze] (namcos21.cpp) winrun, winrun91, winrungp: [debug] Assert when starting emulation (Vas Crabb)
- 06623: [Interface] Full Screen Brightness/Contrast/Gamma settings not working anymore (smf)
- 06710: [Crash/Freeze] (snes.cpp) snes [blackhwk]: On the "blackhawk" cartridge ROM, the game didn't start (Angelo Salese)
- 06791: [Graphics] (splash.cpp) splash and clones: Wrong sprite priority on bonus items (AJR)
- 06799: [Crash/Freeze] (dynax.cpp) hjingi: Emulation hang (AJR)
- 06804: [Crash/Freeze] (midyunit.cpp) strkforc: Black screen after ROM check (sjy96525)
- 06806: [Graphics] Bitmap overlays don't display with bgfx video output [Ryan Holtz]
- 06810: [Misc.] Memory leak in m6502 CPU cores (AJR)
- 06811: [Misc.] Memory leak in m6809 CPU core (AJR)
- 06813: [Misc.] Memory leak in options (AJR)
- 06816: [Interface] AddressSanitizer: alloc/dealloc mismatch when closing DIP switch menu (Firewave)
- 06817: [Misc.] (naomi.cpp) mushi2k4: Runtime error: index out of bounds (MetalliC)
- 06825: [Sound] (gng.cpp) diamond: Missing Level Start Music (AJR)
- 06831: [Crash/Freeze] (compucolor.cpp) compclr2: AddressSanitizer: FPE with -flop asndware (Firewave)
- 06845: [Gameplay] (sms.cpp) gamegear [shinfrc2]: Corrupt tiles on first in-game textbox, corrupt audio when loading save (Tafoid)
- 06847: [Graphics] (hh_tms1k.cpp) bankshot: Missing leftmost column (hap)
- 06857: [Cheat System] (btoads.cpp) 34010 & 34020: Cheats not working in btoads and other games (O. Galibert)
New working machines
--------------------
Alphie - The Electronic Robot (patent) [hap]
Cyberstorm (prototype)
[ShouTime, The Dumping Union, Christophe Marignol, Sean Sutton, gamerfan, Brandon Munger, Renato Mucciarelli, Jan Stuhler,
Jeffrey Gray, Aaron Giles, Phil Bennett]
Electronic Number Muncher [hap, Sean Riddle]
Genesis Collection Volume 1 (Radica, Arcade Legends) (USA) [David Haywood]
Golden Axe (Tiger handheld) [hap, Sean Riddle]
Last KM (Ver 1.0.0275) [Asociacion Retroaccion, Ricardo Puerto]
Kingsford Match Me [hap, Sean Riddle]
Otakara Itadaki Luffy Kaizoku-Dan! (Japan, v1.02) [SpinalFeyd, Chris Penny, Luca Elia, The Dumping Union]
Sensible Soccer plus [Cannon Fodder, Mega lo Mania] (Radica, Arcade Legends) (Europe) [Sean Riddle]
Skeleton Warriors - The Dark Crusade (Tiger handheld) [hap, Sean Riddle]
Space Invaders [Lunar Rescue, Colony 7, Qix, Phoenix] (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle]
Street Fighter II: Special Champion Edition [Ghouls'n Ghosts] (Radica, Arcade Legends) (Europe) [David Haywood]
Super Double Dragon (Tiger handheld) [hap, Sean Riddle]
Super TV Boy (PAL) [Sean Riddle, incog]
The Incredible Crash Dummies (Tiger handheld) [hap, Sean Riddle]
Thief in Garden [hap, Sean Riddle, ssj]
TI unknown electronic maze game (patent) [hap, Sean Riddle]
TV Boy II (PAL) [David Shah]
unknown electronic Space Invaders game (patent) [hap]
Vindicators (Tiger handheld) [hap, Sean Riddle]
New working clones
------------------
Amstrad CPC6128 (Spain) [Enrique Ausina, Guru]
Area 51 / Maximum Force Duo (R3000, 2/02/98) [Brian Troha, The Dumping Union]
Bioplaything Cop (Ver. 1.0.1823, prototype) [Asociacion Retroaccion, Ricardo Puerto]
Cadash (Spain, version 1) [caius, The Dumping Union]
Cookie & Bibi 2 (set 2) [Hammy]
Driving Force (Galaxian conversion, Seatongrove UK) [Ivan Adria, The Dumping Union]
Four Trax (Asia) [Arzeno Fabrice, The Dumping Union]
Game Fighter (bootleg) [incog]
Kick Goal (set 2) [balrog]
Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony]
Knights of Valour 2 New Legend (V300, Oversea) [unknown]
Knights of Valour 2 New Legend (V301, Oversea) [unknown]
Knights of Valour 2 New Legend (V302, Oversea) [unknown]
Knights of Valour 3 (V101, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB) [f205v]
NEW Moero!! Pro Yakyuu Homerun Kyousou
[ShouTime, Ryan Holtz, Neil Moore, Bryan Mobley, Gary Kertopermono, Jeffrey Gray, Damian Rogers, Smitdogg, The Dumping Union]
Oriental Legend 2 (V101, Japan)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano,
Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Oriental Legend 2 (V103, Japan)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano,
Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Oriental Legend 2 (V104, Japan)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano,
Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Popeye (bootleg set 2) [Joe Magiera]
Popeye (bootleg set 3) [caius]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Europe) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Hong Kong) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Japan) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Korea) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Taiwan) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, USA) [rtw, ShouTime, The Dumping Union]
Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki]
Super World Court (World, bootleg) [hammy, The Dumping Union]
Track & Field (Centuri, unencrypted) [RiddledTV, Bryan McPhail, The Dumping Union]
Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union]
World Class Bowling (v1.0) [Brian Troha, The Dumping Union]
X-Men: Children of the Atom (Brazil 950331) [SHVB, David Haywood, smf]
Machines promoted to working
----------------------------
100 in 1 (D-CAT8 8bit Console, set 1) (v5.01.11-frd, BL 20041217) [David Shah]
110 in 1 CoolBaby (CoolBoy RS-1S) [David Shah]
138 in 1 CoolBaby (CoolBoy RS-5, PCB060-10009011V1.3) [David Shah]
777777 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
888888 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
Defender M2500P 120-in-1 [David Shah]
dreamGEAR 101 in 1 [David Shah]
dreamGEAR 75-in-1 [David Shah]
dreamGEAR Wireless Motion Control with 130 games (DGUN-2500) [David Shah]
Game Prince RS-1 [David Shah]
Game Prince RS-16 [David Shah]
Knights of Valour 3 (V104, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Matsushita MyBrain 3000 [Edstrom, Fredrik Ohrstrom]
Road Burners (ver 1.04) [Ted Green]
TeleVideo Model 910 [R. Belmont, AJR]
VG Pocket (VG-2000) [David Shah]
VG Pocket Mini (VG-1500) [David Shah]
Clones promoted to working
--------------------------
100 in 1 (D-CAT8 8bit Console, set 2) [David Shah]
Ericsson Step/One [Edstrom, Fredrik Ohrstrom]
Knights of Valour 3 (V102, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 3 (V100, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Road Burners (ver 1.0) [Ted Green]
New machines marked as NOT_WORKING
----------------------------------
BittBoy Mini FC 300 in 1 [David Shah]
dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
Game & Watch: Super Mario Bros. (new wide screen) [hap, Sean Riddle, Ryan Holtz]
Golden Tee Golf: Home Edition [Sean Riddle]
Lucky Ball 96 (Ver 3.50 - 627) [Roberto Fresca]
Missing In Action [Roberto Fresca, Ioannis Bampoulas]
Odyssey (Silicon Gaming) [Roberto Fresca]
Quick Pick 5 [R. Belmont, coolmod, Ryan Holtz, Smitdogg, The Dumping Union]
Sagitta 180 serial terminal [Felipe Sanches, Werner Moecke]
Sartorius-Werke GmbH 3733 (digital scale) [Mike McBike, rfka01, Vas Crabb]
Strike Zone (Purple Star) [unknown]
SY-889 300 in 1 Handheld [David Shah]
Tetris (Radica, Arcade Legends TV Game) [Sean Riddle, incog]
Tiger (slot) [Roberto Fresca, Ioannis Bampoulas]
Trocana [trap15, The Dumping Union]
Video Challenger [hap, Sean Riddle, incog]
VTech Reader Laptop E (Germany) [David Haywood]
New clones marked as NOT_WORKING
--------------------------------
DEC VT220 (Version 2.1) [AJR]
Jolly Card (Italian, bootleg, set 2) [Roberto Fresca, Ioannis Bampoulas]
Lucky Ball 96 (Ver 3.50 - 616) [Roberto Fresca]
Lucky Ball 96 (Ver 3.50 - 623) [Roberto Fresca]
Lucky Ball 96 (Ver 3.50 - 626) [Roberto Fresca]
Super 97-2 (Witch Bonus) [Roberto Fresca, Ioannis Bampoulas]
TVI-912B [modem7]
New working software list additions
-----------------------------------
bbc_flop_6502: Advanced BASIC [Nigel Barnes]
bbc_flop_80186: Problem Solver 2.0, Rat Driver 1.0 [Nigel Barnes]
cd32:
Base Jumpers, Beavers, Bump 'N Burn, Deep Core, D-Generation, Fireforce, Guardian, Naughty Ones, Quik the Thunder Rabbit
[EoceneMiacid]
dragon_cart: FarmFax Trainer [Nigel Barnes]
electron_cart: Advanced Battery-Backed RAM, Click v1.00, Click v1.01, Click v1.04, Pegasus 400 v1.01 [Nigel Barnes]
electron_flop: P.R.E.S. ADFS E00, Advanced Electron DFS E00 [Nigel Barnes]
electron_rom:
Addcom v1.00, Addcom v1.10, Addcom v1.20, Addcom v1.30, Advanced Control Panel v1.00, Advanced Control Panel v1.02,
Advanced Control Panel v1.03, Advanced Control Panel v1.04, Advanced Control Panel v3.01, Advanced Disc Investigator v1.00,
Advanced Disc Investigator v1.00a, Advanced Disc Investigator v1.10, Advanced Disc Investigator v1.20,
Advanced Disc Investigator v1.20a, Advanced Disc Investigator v1.22, Advanced Disc Investigator v2.00,
Advanced Disc Toolkit v1.20, Advanced Disc Toolkit v1.40, Advanced Disc Toolkit v1.50, Advanced Disc Toolkit v1.60,
Advanced Disc Toolkit v1.72, Advanced Disc Toolkit v1.73, Advanced Disc Toolkit v1.74, Advanced Disc Toolkit v1.75,
Advanced Disc Toolkit v1.76, Advanced Disc Toolkit v1.77 [cracked], Advanced Disc Toolkit v1.78, Advanced Disc Toolkit v2.00,
Advanced EPROM Programmer v1.00, Advanced File Manager v1.06, Advanced File Manager v1.07, Advanced File Manager v1.09,
Advanced ROM Manager v1.00, Advanced ROM Manager v1.10, Advanced ROM Manager v1.12, Advanced ROM Manager v1.13,
Electron BasicEd DEMO, Electron RAM Test, ElkMan v1.4, ElkMan v1.5, EPROM Programmer v1.01, Mode 7 Simulator v1.1,
Pluscom Plus v2.00, Printer ROM v1.00, Printer ROM v1.00 (ROMBOX Expansion), StarGraph v2.01, StarGraph v3.01, StarMon v1.20b,
StarSpell, StarStore II v2.03, StarStore II v2.04, StarStore v1.00, StarStore v1.00 (alt), StarTrek v1.06, StarTrek v1.07,
StarWord: Printer Driver Generator, StarWord v1.01, StarWord v1.01 (Cumana), StarWord v1.01 (No Auto LF), T2C3 v1.00, T2CU v1.01,
T2CU v2.01, T2P3 v1.00, T2P3 v1.01, T2P3 v2.00, T2P3 v2.01, T2P3 v2.02, T2P4 v2.00, T2P4 v2.01, T2P4 v2.02, T2PEG400 v2.02,
T2SD v2.01, T2SEDFS v2.00, T2SEDFS v2.02, Utility v1.4, WordPower v0.4, XBasic [Nigel Barnes]
fmtowns_flop:
15 Puzzle, Abas, Abas New, B-Braker 3, Battle Fighters 2 - Yume o Kaketa Tatakai, Bau, Break of Tower, Ground Attack,
Haou Soudatsu Battle Fighters, Heboris, Heli-Command, Heli-Rescue, An Illusional World Kastalia, Iron Fist - The Revised Edition,
Mahjong Gensoukyoku / Mahjong Fantasia Taikenban, Mister - Meitantei Toujou, Panic Ball II, Quazzle [Justin Kerk]
ibm5150:
Paperboy 2, Stellar 7 [Arcade Shadow]
Advanced Dungeons & Dragons - Eye of the Beholder II: The Legend of Darkmoon [breiztiger]
A-Train (5.25"), A-Train (3.5"), Arcade Blockbusters! (Ghosts'n Goblins & Sarge) [Justin Kerk]
ibm5170:
Blake Stone: Aliens of Gold (v2.1), Blake Stone: Aliens of Gold (v3.0), Inca 2: Wiracocha (French/German/English) Inca (Italian),
Links 386 Pro, Links Championship Course: Bountiful Golf Club Championship Course, Simon the Sorcerer,
Wing Commander II - Vengeance of the Kilrathi - Speech Accessory Pack [Arcade Shadow]
A-Train Construction Set, Aces of the Pacific, Aces of the Pacific Expansion Disk - WWII: 1946, Aces Over Europe (French),
Byte Size Software #137 - Boppin' & Dits and Dats, Byte Size Software #149 - AJ's Quest & Machine Nation,
Spectre Challenger (V1.1, 1993-11-08) [Justin Kerk]
ibm5170_cdrom.xml:
3-D Ultra Pinball (Budget Sierra Originals Version), 5 Plus One - Super Tetris (Compilation), A-10 Cuba!, Ace Ventura (Germany),
Activision Game Vault Volume 3, Activision's Atari 2600 Action Pack 2, Activision's Atari 2600 Action Pack (Megapak 8) (Europe),
Advanced Destroyer Simulator, Advanced Dungeons & Dragons 2nd Edition Masterpiece Collection, Afterlife (US v1.1),
AH-64D Longbow (Spain), Air Warrior III, Air Warrior Plus (v1.16b), Alien Legacy (v1.10),
Aliens - A Comic Book Adventure (v1.01A), Amazon - Guardians of Eden, Arcade's Greatest Hits - The Midway Collection 2,
Are You Afraid of the Dark - The Tale of Orpheo's Curse, Armored Fist, Around the World in 80 Days, Ascendancy,
Ascendancy (Germany), Atari Arcade Hits 1, A.T.F. - Advanced Tactical Fighters (Germany v1.01f),
A.T.F. - Advanced Tactical Fighters (v1.03f), A.T.F. - NATO Fighters (Data Disc), Atlantis - Das sagenhafte Abenteuer (Germany),
Awesome Adventures of Victor Vector & Yondo, The - The Cyberplasm Formula, Bad Mojo, Bad Mojo (Germany), Banzai Bug,
Baphomets Fluch, BARQ - The Rise of Freedom, Battle Isle 3 - Shadow of the Emperor, Beneath a Steel Sky (Multi 5),
Bermuda Syndrome (Germany), Betrayal in Antara, Bioforge (vf1.01), Blade Runner, Bloodwings - Pumpkinhead's Revenge, Blue Force,
Bobby Fischer Teaches Chess, Bodyworks Voyager, Brain Dead 13 Starring Fritz (Germany), Bram Stoker's Dracula (Multi 5),
Bud Tucker in Double Trouble (Germany), Buichi Terasawa's Takeru - Letter of the Law, Bundesliga Manager Professional,
Buried in Time - Verschollen in der Zeit (Germany), Burntime, Caesar II (Budget v1.2), Caesar II (CMC v1.2),
Caesar II (Germany v1.0), Campaign, Capitalism (Germany v1.0), Capitalism (Germany v1.02), Castle of Dr. Brain,
Central Intelligence, Championship Manager 2, Chewy - Esc from F5, Chill Manor (v1.99), Civilization (Budget),
Civilization & Mantis, Classic Games for OS/2 Warp, Club Dead, Club Football - The Manager, Comanche 3, Comanche 3 (Germany),
Comanche CD - White Lightning, Combat Air Patrol, Comix Zone, Command & Conquer Teil 1 - Der Tiberiumkonflikt (Germany),
Conspiracy, Creative Reader Collection, Crime City, Crusader - No Regret (Germany), CyberBykes - Shadow Racer VR,
Cyberia 2 - Resurrection, Cyberia - Mission Norway (OEM v1.87), Cyberia - Project Description (OEM), Cyclemania,
Detritus - The Daemon's Quest, Discoveries of the Deep, Dungeons of Kremlin, Dunkle Schatten 1 & 2,
EcoQuest 1 - The Search for Cetus, Enemy Star, Eric the Unready, Escape from Delirium, F-29 Retaliator, Formula One Grand Prix,
Front Page Sports - Baseball '94, Halloween Harry - Alien Carnage, Key CAD Complete Creations, Plumbers don't Wear Ties,
The Civil War, The Complete Ultima VII (Multi 3, Budget) [archive.org]
Geo Light Moon (Japan v1.00), Kotobuki (Japan), KU2 Impact (Japan), Saru Suberi (Japan), Seraphim Saigo No Tenshi (Japan),
Silicon Scream (Japan) [Rod_Wod]
S.T.G. [Uroko Sakanabito]
Sound Blaster 16 CD driver [VOGONS]
OS/2 Warp 4 [WinWorld]
stepone_flop:
Collections of small games, Microsoft Multiplan v1.04, MS-DOS v1.25, RJE - IBM 3780 Remote Batch Terminal Emulator v1.0M,
Wordstar v3.24 [Mattis Lind, Edstrom]
Software list items promoted to working
---------------------------------------
dragon_cart: Delta DOS [Nigel Barnes]
electron_cart: Click v1.03, Pegasus 400 v1.02 [Nigel Barnes]
New NOT_WORKING software list additions
---------------------------------------
cd32:
Arabian Nights, Battletoads, Benefactor, Black Viper Bubba 'N' Stix, Bubble 'N Squeak, Chuck Rock, Chuck Rock II - Son of Chuck,
Dangerous Streets, Darkseed, Donk! The Samurai Duck!, Dragonstone, Emerald Mines, Flink, Fly Harder, Frontier - Elite II,
Global Effect, Gloom, International Karate +, Kid Chaos, Marvin's Marvellous Adventure, Myth - History in the Making,
Overkill + Lunar-C, Roadkill, Skeleton Krew [EoceneMiacid]
electron_cart:
Advanced Plus 34, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.01, Cumana Floppy Disc System v1.02,
Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02, Slogger Electron Disk System v1.03 [Nigel Barnes]
electron_rom:
Advanced BASIC Editor Plus, Advanced BASIC Editor & Toolkit, AMX Mouse Support v2.1 [Nigel Barnes]
fmtowns_flop: Battle Fighters 3 - Inishie no Jashin Densetsu, Dream Fighters, Image, Rumstorm, Rumuder [Justin Kerk]
ibm5150:
ABC's Wide World of Sports Boxing [Justin Kerk]
ibm5170_cdrom:
3D Power Games Volume 1, 688I Hunter-Killer, Aces of the Pacific, Aces over Europe, Alien Odyssey (Europe), Animal,
Archibald Applebrook's Abenteuer (Germany v1.00), Archon Ultra (v1.1), Ark of Time, Back to Baghdad,
Baphomets Fluch II - Die Spiegel der Finsternis (Germany A707197),
Baphomets Fluch II - Die Spiegel der Finsternis (Germany CVIR102400), Battle Bugs, Battlecruiser 3000 AD, Blood Bowl, Blown Away,
Broken Sword II - Las Fuerzas del Mal (Spain), Chronomaster, Clif Danger, Command Adventures: Starship,
Command & Conquer: Red Alert, Command & Conquer - Red Alert (Budget), Command & Conquer - Red Alert (Netherlands),
Command & Conquer Teil 2 - Alarmstufe Rot (Germany), Conqueror AD 1086 (Germany), Conquest of the New World Deluxe Edition,
Creatures (Germany), Cyber Judas, Darker, Frankenstein - Life or Death, Fuzzy's World of Miniature Space Golf,
The 11th Hour - Der Nachfolger von 7th Guest (Germany), The Curse of Monkey Island, [archive.org]
Bakusou PC Choro Q (Japan), Battle BEAT 2000 L.E (Japan), Briganty - The Roots of Darkness for Windows (Japan), Moon (Japan)
[Rod_Wod]
stepone_flop: Custom integrated office suite [Mattis Lind, Edstrom]
Translations added or modified
------------------------------
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Dutch [Jos van Mourik]
German [RafTacker]
Greek [BraiNKilleRGR]
Source Changes
--------------
-ygv608.cpp improvements: [Agiri]
* Added mosaic effect for Galaga Arrangement Ending/Staffroll.
* Guessed that R#13 is used for transparent color - fixes 'COLOR TEST' in ND-1 self-test.
* Fixed a small graphics glitch in Rally-X Arrangement.
-Added option to disable saving NVRAM on exit. [AJR]
-Added ER1400 serial EAROM device. [AJR]
-Fixed many disassembler bugs: [AJR]
* mc68hc11: Fixed dissassembly of instructions with 16-bit operands (immediate or direct).
* m6809: Fixed disassembly of relative instructions.
* lc8670: Fixed disassembler to make it not completely broken.
* mcs48, s2650: Use paged mode for disassembler.
* lr35902: Fixed disassembly.
-attache: Added RS-232 serial ports. [AJR]
-f1gp: Fixed getting stuck on "ID CHECK". [AJR]
-splash: Draw sprites in reverse order (fixes MT6791). [AJR]
-Fixed masking of signed integer types in debug state. [AJR]
-citycon: Fix sound CPU speed, and hooked up PSG read (fixed cop car spin sound). [AJR]
-tigeroad, f1dream: Added DIP switch locations. [AJR]
-tv910: Fix character row format, implemented video attributes, made self-test work, improved keyboard hookup, and added character
set switch. [AJR]
-vt220: Split into two sets and fixed ROM loading for the earlier version. [AJR]
-mcs48: Program counter wraps at 11 bits. [AJR]
-mcs48: More specific emulation of Intel 8021: [AJR]
* Separated disassembler for i802x (including unemulated 8022 instructions).
* Provided separate (though mostly just more limited) 8021 opcode table.
* Writes to 8021 P0 no longer go through memory space.
-mcs51: Added DPTR, P0, P1, P2 and P3 to debug state registration. [AJR]
-dec_lk201: Switched to more sensible natural keyboard assignments for six keys above cursor block. [AJR, Bavarese]
-stvvdp1.cpp: Fixed color calculations for non-mode 5 sprites and mode 2 transparent pen. [Angelo Salese]
* Improves Virtual Hydlide avatar shadow and Scud: the Disposable Assassin.
-ms32.cpp: Improved and cleaned up tile-tile priorities. [Angelo Salese]
* Fixes title screen in Suchie Pai 2, Gratia intermissions and Hayaoshi Quiz Nettou Namahousou flame screen during attract.
-hng64.cpp: Enabled preliminary ROZ floor for Fatal Fury Wild Ambition and Buriki One. [Angelo Salese]
-snes_snd.cpp: Made TnDIV divide by 256 when setting written is 0, and merged timer counters into a single function. [Angelo Salese]
-blockout.cpp improvements: [Angelo Salese]
* Fixed Agress text layer offset, and worked around initial VRAM check.
* Converted to SCREEN_RAW_PARAMS and fixed visible area for Agress and Block Out.
* Fixed input labels and hookups, following manual and in-game descriptions.
-taito_f3.cpp: Removed outdated kludge for Darius Gaiden. [Angelo Salese]
-x1.cpp: Moved video functions into their own file and improved encapsulation. [Angelo Salese]
-calchase.cpp: Added some keyboard inputs. [Angelo Salese]
-Some PC AT 2D accelerator updates: [Barry Rodewald]
* s3: Reset hardware pointer colour select is on reading CR45, as per documentation.
* mach8/mach32: Limit sourcex/y to 11 bits (fixes mach32 detection in bundled win9x drivers).
* mach32: Mapped hardware pointer registers and got hardware cursor to display (still needs work).
* mach32: Added 8514/A-compatible DAC registers (fixes I/O port conflict in DOS mach32 utilities, and 8bpp colours under win9x).
* mach8: Added Scan To X command (used by win9x drivers to write cursor data).
* mach32: Corrected display of 16bpp video mode in Windows 9x.
-r9751: Added keyboard input queue and CBX OS stack tracing. [Brandon Munger]
-vgmplay: Added HuC6280 stereo output, K054539, dual OKIM6295, NMK112 banking, and QSound support. [cam900]
-qdrmfgp, djmain, konamigq: Moved sample RAM to K054539 address map. [cam900]
-plygonet: Added K054321. [cam900]
-Moved Sega MultiPCM bank schems to device address map, and converted segas32 and segam1audio to configured banking. [cam900]
* Fixes Outrunners, which uses a 0x1800-byte header for 512 samples, and two 512KiB banks for sample data.
-psikyo4.cpp: Cleaned up YMF278B banking. [cam900]
-Converted Data East ACE chip emulation to a device and improved alpha blend/fade/palette effects. [cam900]
-drgnmst: Fixed palette (12-bit RGB 4-bit intensity) - fixes fading. [cam900]
-rohga.cpp: Improved priority and alpha blending, and removed outdated comments. [cam900]
-Removed redundant code from DECO drivers, and demoted games with missing effects to MACHINE_IMPERFECT_GRAPHICS. [cam900]
-dassault: Added raw screen parameters. [cam900]
-deco16ic: Split pf1/pf2 RAM allowing sizes to differ. [cam900]
-cninja.cpp: Cleaned up I/O and protection handling. [cam900]
-plugins/portname: Added preliminary plugin for loading input names from external files. [Carl]
-blackt96: Hooked up sound and fixed pickup colours. [David Haywood]
-pgm2 improvements: [David Haywood]
* Fixed foreground tilemap size (fixes kov3 boss death sequences).
* Handle MSB of zooming (used by kov3).
* Implemented sprite disable bit (fixes stray graphics in kov3 attract mode).
* Added default SRAM, added speadups and fixed visible area for kov3.
* Fixed save state support (also affects ARM CPU core).
-Added support for Datel Game Booster Playstation peripheral. [David Haywood]
-Added driver for Radica 6502-based TV games. [David Haywood]
-Fixed and tidied the tvboy driver. [David Haywood]
-Improved free play DIP switch defaults for Grudge Match sets. [David Haywood]
* Default to off for parent set as free play doesn't work, and default to on for older clone as coin mode doesn't work.
-Moved sets using different CPUs out of VTech Genesis IQ driver. [David Haywood]
-Converted Radica Mega Drive-based TV games from sofware list entries to system drivers. [David Haywood]
-vii.cpp: Corrected parent/clone relationships and demoted to not working. [David Haywood]
-Added SY-889 ROM and machine, and implemented memory map, DMA, and RGP palette for correct colours. [David Shah]
-Made multiple improvements to nes_vt driver, including fixes to graphics and memory mapping. [David Shah]
-Fixed sample end position in sound/gaelco.cpp - fixes clicking sounds in various games. [dink]
-Added SN54/74166 8-Bit Parallel-In/Serial-Out Shift Register device. [Dirk Best, Luca Elia]
-asteroid: Added coin counters and clarified LEDs. [Dirk Best]
-74153: Improved interface. [Dirk Best]
-d88_dsk: Added some safety checks to avoid reading beyond the end of the file. [Dirk Best]
-didact.cpp: Split out of Candela and Esselte 100 computers into their own drivers for clarity. [Edstrom]
-MyBrain 3000/JB-3000/Ericsson PC Step/One imrpovements: [Edstrom, Fredrik Ohrstrom]
* Refactored graphics circuit, added color in 320x200 mode, fixed text scrolling, and added 80-character 640*200 mode.
* Fixed speed issue by reducing CPU clock by 50% as suggested by RAM waitstates in the schematics.
* Added support for -ramsize with 128K option and 256K default.
* Emulated the INT7 pull down and up for the keyboard, and added support for three keyboard variants.
* Added high-resolution 640*400 mode, and added crude cursor support for 40-character mode.
* Added monochrome monitor support with palette to match the 525Nm P39 phoshor used in the Ericsson DU4721 monitor.
* Added printer support.
* Completed interrupt support, including jumper settings.
* Fixed crude support for 36*25 color text mode, and added graphics mode 0 (resolution depends on monitor used).
-gba: Use correct initial mapping for movie cartridges - fixes v_sharkt, v_shrek, and v_shrek2. [endrift, Ryan Holtz]
-hp2645: Added RS232 I/O, multiple charcter sets, beeper, and option switches. [F.Ulivi]
-Added verbose logging for configuration file loading. [Firehawke]
-hh_sm510: Renamed Game & watch ROM sets to be more immediately recognisable. [hap]
-Replaced ROM patches with protection simulation for route16, metafox, and maketrax. [iq_132, Robbbert]
-aristmk5.cpp: Updated names/descriptions and improved internal artwork for a number of games. [Heihachi_73]
-ti85.cpp: Marked ti83p, ti83pse, ti84p, and ti84pse as NOT_WORKING, and added some more ti84p BIOS ROMs. [Julian Lachniet]
-ymz770.cpp: Updated documentation and tidied up. [MetalliC]
-pgm2.cpp: Emulated kov3 ROM module communication and removed hack. [MetalliC]
-pgm2.cpp: Improved simulation using real data, and made fake keys for kov3 V100 and V104. [MetalliC]
-geneve updates: [Michael Zapf]
* v9938 should abort a command when the mode is switched before completion.
* Added 128K/192K VRAM selection.
* Converted loging to use logmacro.h helpers.
-ti99: Fixed debugger interference with cartridge selection line. [Michael Zapf]
-Improved Acorn Electron peripheral emulation: [Nigel Barnes]
* electron_plus1: Added Slogger Expansion 2.00 and 2.01.
* electron_plus3: Added Advanced 1770 DFS 2.10.
* electron: Added Rombox and Rombox+ expansion devices, and electron_rom software list.
* electron: Re-implemented expansion port interface to access full 6502 bus.
* Re-implemented cartridge slot device, and added several cartridge devices.
-BBC Opus FDC updates: [Nigel Barnes]
* bbc_opus8272: Connected TC strobe, device is now working.
* bbc_opus2791: Added DDOS 3.16 BIOS option.
* bbc_opus2793: Added DDOS 3.36 BIOS option.
-Differentiate between cartridge (cart) and romimage (rom) in generic slots. [Nigel Barnes]
-dragon_fdc.cpp updates: [Nigel Barnes]
* Added Premier FDC, for DeltaDOS.
* Dragon FDC has READY line tied, fixes loading issues with Flex and OS9.
-Converted machine configuration builders to member functions of the state classes and simplified prototype. [O. Galibert]
-swtpc09, isbc8010b, jtc_es40: Fixed typos. [O. Galibert]
-attache: Fixed SIO mapping. [O. Galibert]
-Replaced list of crystal/resonator/oscillator frequencies with a solution that doesn't require recompiling everything on changes.
[O. Galibert]
-Fixed/worked around many errors reported by Coverity. [Oliver Stoeneberg]
-Restored SANITIZE make option. [Oliver Stoeneberg]
-Added artwork override and fallback options. [phulshof]
-quickpick5: Hooked up ROM readbacks, improved visible area, hooked up color RAM, and allowed POST to pass. [R. Belmont]
-konmedal: Allowed shuriboy to display and fully pass POST, and hooked up I/O ports. [R. Belmont]
-mac: Added preliminary working but imperfect sound for maclc3. [R. Belmont]
-chdcd: Recognize ISO images with 2336 byte sectors. [R. Belmont, Angelo Salese]
-mac: Added preliminary support for AE Quadralink 4-port serial. [R. Belmont, Al Kossow]
-mac: Added support for "BootBug" NuBus remote debugger card. [Al Kossow, R. Belmont]
-FM Towns improvements: [r09]
* Fixed horizontal wrap for bitmap layers.
* Refactored line drawing, with support for zoom up to *16, and better wrapping.
* Added support for all sixteen horizontal zoom levels supported by the hardware instead of just 5 (used in Misty and Rayxanber).
* Simplified the line wrap detection code and added support all use cases including vertical scrolling and layer 1 with sprites.
* Doubled line size when in single-layer plus high color mode.
* Made the line wrapping code aware of VRAM page selection.
* Fixed misplaced bottom lines.
* Fixed vertical sync flag read from port 0xcff86 - Birdy Soft games now boot.
* Implemented horizontal sync read from 0xcff86 - later 4th Unit games now boot (based on Barry Rodewald's implementation).
* Fixed missing pixels in single-layer modes.
* Fixed CD-ROM regressions that caused some games not to boot (e.g. Emerald Dragon or Indiana Jones and the Last Crusade).
* Replaced 3dgolfha floppy dump with HxC MFM format dump, allowing copy protection check to pass.
* Documented all non-working software list items.
-alphatpx: Add HSYNC callback - allows P2 series machines to continue to MOS monitor and boot disks. [rfka01]
-Lucky Ball 96 updates: [Roberto Fresca]
* Hooked PPI 8255 for I/O, identified ST6265 MCU, and identified VRAM/VDP.
* Added DAC 08 (not yet wired yet to the PPI 8255 due to troubles with mode 2).
* Decrypted/unscrambled program ROM.
* Documented I/O circuitry, PCB layout, edge connector, and DIP switches.
* Added technical notes.
-miaction, tigerslt: Decrypted programs and palettes. [Roberto Fresca]
-goldstar.cpp: Expanded maincpu region from 32KiB to 64KiB for lucky8 and derivatives and mapped ROM in 0xC000-0xF7FF range.
[Roberto Fresca]
-Neraidoula: Added notes about tiles from another game inside the graphics ROMs. [Roberto Fresca]
-funworld.cpp: Updated notes for Jolly Card Italian sets. [Roberto Fresca]
-e132xs: Added recompiler covering opcodes used by supported games. [Ryan Holtz]
-Added gross hack to fix kof10th save states. [smf]
-Improved support for unusual Windows build configurations: [smf]
* Added workround for clang static builds and enabled them again.
* Don't force -O1 on clang builds.
* Added -lSDL2main to fix linking with GCC 7.
* Use dynamic linking for windows SDL builds to work around an apparent linker bug.
* Fix building with Qt debugger.
-Added skeleton Sega network device. [smf]
-vamphalf: Improved mdig speedup, removed "space" calls, and replaced magic numbers with enumeration constants. [smf]
-Improved Mr Kicker speedup and standardised the rest apart from except aoh. [smf]
-popeye: Improved video emulation: [smf]
* Fixed background in popeyej, popeyejo and popeyebl.
* Fixed horizontal and vertical scroll register behaviour in popeye.
* Changed function names from game name to the hardware ID the functionality was first used in.
* Fixed popeye background scrolling when screen is flipped.
* Implemented tile palette banking on TNX1 hardware (guess based on PROM contents).
* Implemented sprite priority and clipping according to description in MT03725.
* Moved protection save state into driver_start() leaving driver init for decryption.
* Combine sprite PROMs and invert bootleg PROMs in the ROM load.
* Bank the sprite palette and only update the palette if the bank register changes.
* Draw background directly into bitmap and include the area above the background buffer.
-Fixed Z80 disassembly when $ed, $dd and $fd prefixes are used but the instruction is not valid. [smf]
-vg5k: Removed bad ROM dump. [Sylvain Glaize]
-Use C locale for int/float in XML files. [Vas Crabb]
-Detect attached debugger on OSX before generating trace/breakpoint trap. [Vas Crabb]
-Converted zippath directory to a C++ interface. [Vas Crabb]
-playch10: Exposed countdown LEDs through output system and added internal layout to display them. [Vas Crabb]
-k001604: Implemented front layer rotate and zoom. [Ville Linde]
-Added GLSL bicubic filter (Catmull-Rom spline), and fixed pixel coordinates and sampling in GLSL bilinear filter. [webghost009]
-mac: Added version 1.3 ROM to BootBug card. [Al Kossow]
-tv912c: Redumped program ROM. [Al Kossow]
-wd2010.cpp: Use calculated access times typical for MFM drives of that age instead of hard coded values. [Bavarese]
-Fix Visual Studio build when path to source contains spaces. [Bjorn Moser]
-mosaic.cpp: Add PCB layout for Mosaic and derived CPU/sound from oscillator frequencies. [Brian Troha]
-sorcerer_cass.xml: Updated details for Orb of Halucidon and Air Traffic Controller based on original manuals. [exidyboy]
-gaelco2: Updated documentation based on photos of PCBs. [f205v]
-c65.cpp: Added some notes and corrected CPU clock. [Guru]
-cps1.cpp: Verified wofr1 program ROM dumps. [hammy, The Dumping Union]
-Updated "2017" strings to "2018" where relevant. [Jonathan Holt]
-hiscore.dat: Updated for current MAME version. [Leezer]
-blockhl.cpp: Restored button 2 and 3 and joystick down inputs for Quarth and Block Hole. [Mikejmoffitt]
-Fixed a couple of issues reported by Coverity. [MoochMcGee]
-pgm2.cpp: Dumped internal firmware for kov3 and kov3_102 ROM module keys. [Peter Wilhelmsen, Morten Shearman Kirkegaard]
-Updated Popeye hardware documentation. [Porchy]
-csplayh5.cpp: Redumped nuretemi sound ROM. [ShouTime, The Dumping Union]
-Corrected years for Virtua Fighter 2 and Behind Enemy Lines. [sjy96525]
-ibm5170.xml: Redumped ku2impact and kotobuki CD into .iso and .bincue and commented the source data. [Tafoid]
-thepit.cpp: Fixed Lives DIP switches for Intrepid bootleg sets. [Tafoid]
-gamegear.xml: Fixed NVRAM size for shinfrc2 and clones, allowing games to function properly (MT06845). [einstein95, Tafoid]
http://mamedev.org/
2018年1月25日 星期四
SL9821 0.3.0.1
PC-9821模擬器 SL9821 發布新版,更新如下 :
キーDOWN/UPイベントに対応する処理をし損ねることがある問題を修正
エミュレータをリセット後、音が鳴らなくなる問題の修正
macOSで音声出力をスピーカとヘッドホンで切り替えていると音が鳴らなくなる問題を修正
エミュレータをリセット後、音が鳴らなくなる問題の修正
macOSで音声出力をスピーカとヘッドホンで切り替えていると音が鳴らなくなる問題を修正
PPSSPP CWCheats Pack v.2.0
PSP模擬器 PPSSPP 金手指工具包 PPSSPP CWCheats Pack 更新版本,添加了大量的金手指碼,建議更新 !!
http://www.psxdatacenter.com/psp/downloads.html
http://www.psxdatacenter.com/psp/downloads.html
2018年1月23日 星期二
My Nes v7.1
FC/NES模擬器 My Nes 發布新版,更新如下 :
– Added support for mapper # 163.
– Added multilingual interface support.
– Added ability to render UTF8 texts (in the game browser for non-English game names).
– Added support for Game Genie (ability to enter cheating codes for games).
– Added ability to change the sound buffer size in the audio menu.
– Added some video settings for rendering quality and misc.
– Improved sound configurations, now My Nes sounds better.
– Removed blipbuffer implementation and replaced it with an implementation of the « Band-Limited Sound Synthesis » algorithm.
– Added support for mapper # 163.
– Added multilingual interface support.
– Added ability to render UTF8 texts (in the game browser for non-English game names).
– Added support for Game Genie (ability to enter cheating codes for games).
– Added ability to change the sound buffer size in the audio menu.
– Added some video settings for rendering quality and misc.
– Improved sound configurations, now My Nes sounds better.
– Removed blipbuffer implementation and replaced it with an implementation of the « Band-Limited Sound Synthesis » algorithm.
2018年1月21日 星期日
2018年1月16日 星期二
FBA SP v0.2.99.12
多機種模擬器 FBA SP 發布新版,更新如下 :
- added optional filter callback for excluding directories from rom search paths
- changed default rom path
- changed thread communication timeout to warning instead of error
- fixed point filter in dx9 blitter
- fixed misaligned scanlines with softx in dx9 blitter
- include shader source even when using precompiled shaders (fix SM1.4 and LUT computation)
- fix initial window size when fixed-size softfx enabled
- small colour correction cleanup
2018年1月11日 星期四
Project64 Legacy Open Beta
N64模擬器 Project64 Legacy 釋出BETA版,目前已經不須註冊就能下載,原文如下 :
Thanks and sorry for the wait on that!
I realize this would have been a lot more relevant all those years ago but things happened that were out of my control.
I mainly came on here to answer some posts from reddit but I was pleasantly surprised to see a comment from someone!
So thanks for making my day on that
I will answer a bit more on what PJ64 1.6.1 Legacy is and was.
This was supposed to be a side-by-side release with Jabo's plugins, an improvement of support for games and fixes for the GUI that were never addressed.
He didn't agree where the project was going -- He's very protective of Zilmar's work and pretty much lost it when I started hacking away at things.
(Yes Jabo, this is clearly what I recall and I doubt very much it's what happened. If memory serves you just wanted to leave things in a finished state. However, like you well know, my perception of reality is 'better' )
Most of the recent work I did would have been more relevant back when SSDs were not commonplace (Try loading the entire rom set on a classic mechanical drive and you'll see a difference from 1.6, I can't comment on 2.x as I don't use that version).
So what this is mainly aimed at being is 1.6 with a bit of polish, game fixes, and a more responsive user interface.
There's still quite a bit of work I will be doing to update the way PJ64 feels, it simply hasn't aged well.
For what is provided, that's a simple zip file.
There are no installers whatsoever.
The exe is compressed with Free UPX.
You should be able to download it WITHOUT registering (If you cannot, let me know but I've tried it out myself as a guest just now).
If you are more than happy using the latest PJ64 2.x stick with it, it's likely more updated and runs better.
If you find yourself using 1.6 for whatever reason then this is aimed at you, as a possible replacement.
The name was chosen because I felt PJ64's "Legacy" had been tarnished and as a long-time user and beta tester that was unacceptable to me.
So those of you who are interested.
Fantastic.
Please help me make this better by providing feedback.
Please let me know what you want that will make things better.
By the way, I've told Azimer, Icepir8, Gent, and Witten to drag me out back and shoot me if I ever start talking the crazy talk
And there went my morning
Thanks and sorry for the wait on that!
I realize this would have been a lot more relevant all those years ago but things happened that were out of my control.
I mainly came on here to answer some posts from reddit but I was pleasantly surprised to see a comment from someone!
So thanks for making my day on that
I will answer a bit more on what PJ64 1.6.1 Legacy is and was.
This was supposed to be a side-by-side release with Jabo's plugins, an improvement of support for games and fixes for the GUI that were never addressed.
He didn't agree where the project was going -- He's very protective of Zilmar's work and pretty much lost it when I started hacking away at things.
(Yes Jabo, this is clearly what I recall and I doubt very much it's what happened. If memory serves you just wanted to leave things in a finished state. However, like you well know, my perception of reality is 'better' )
Most of the recent work I did would have been more relevant back when SSDs were not commonplace (Try loading the entire rom set on a classic mechanical drive and you'll see a difference from 1.6, I can't comment on 2.x as I don't use that version).
So what this is mainly aimed at being is 1.6 with a bit of polish, game fixes, and a more responsive user interface.
There's still quite a bit of work I will be doing to update the way PJ64 feels, it simply hasn't aged well.
For what is provided, that's a simple zip file.
There are no installers whatsoever.
The exe is compressed with Free UPX.
You should be able to download it WITHOUT registering (If you cannot, let me know but I've tried it out myself as a guest just now).
If you are more than happy using the latest PJ64 2.x stick with it, it's likely more updated and runs better.
If you find yourself using 1.6 for whatever reason then this is aimed at you, as a possible replacement.
The name was chosen because I felt PJ64's "Legacy" had been tarnished and as a long-time user and beta tester that was unacceptable to me.
So those of you who are interested.
Fantastic.
Please help me make this better by providing feedback.
Please let me know what you want that will make things better.
By the way, I've told Azimer, Icepir8, Gent, and Witten to drag me out back and shoot me if I ever start talking the crazy talk
And there went my morning
2018年1月7日 星期日
Snes9x Testbuild (03012018)
SFC模擬器 Snes9x 發布新版,更新如下 :
- Dynamic Rate Control option for XAudio2
- Timing change when scanning for input
- SA1 opcode timing changes
- Volume control regular/turbo
- Option to disable message epx scaling
- MultiROM command line option
- Automatically disable sound sync when speed!=100%
http://www.s9x-w32.de/dl/testbuilds/
- Dynamic Rate Control option for XAudio2
- Timing change when scanning for input
- SA1 opcode timing changes
- Volume control regular/turbo
- Option to disable message epx scaling
- MultiROM command line option
- Automatically disable sound sync when speed!=100%
XEBRA 180105
PS模擬器 xebra 發布新版,更新如下 :
OpenGLによる描画機能の微修正
https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra
http://drhell.web.fc2.com/ps1/index.html
OpenGLによる描画機能の微修正
https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra
http://drhell.web.fc2.com/ps1/index.html
2018年1月6日 星期六
m64p - 6c76748e4 (2018-01-05)
N64模擬器 m64p (mupen64plus + GLideN64 + a GUI) 發布新版,有興趣的朋友請至官網下載。
https://github.com/m64p/mupen64plus-GLideN64/commit/6c76748e4f25f048b00d5fbf582099489266e470
https://m64p.github.io/
https://m64p.github.io/
2018年1月4日 星期四
SSF TestVer (2018-01-03)
SEGA SATURN模擬器 SSF 發布新測試版,更新如下 :
内蔵音源で音程が狂うバグを修正してみました
怪しいソフトは一通り確認したつもりですが、まだ音程の狂っているソフトがあるかもしれません
https://t.co/QIGjeywNAC
内蔵音源で音程が狂うバグを修正してみました
怪しいソフトは一通り確認したつもりですが、まだ音程の狂っているソフトがあるかもしれません
SSFに関しては以下の修正が出来ればいいなぁ
おそらくバグってるSCSP-DSP処理
バーニングレンジャーなどフェードアウト後にゴミが残る現象
VDP2のビットマップの表示不具合
BIOSのエミュレート
おそらくバグってるSCSP-DSP処理
バーニングレンジャーなどフェードアウト後にゴミが残る現象
VDP2のビットマップの表示不具合
BIOSのエミュレート
2018年1月3日 星期三
頭剃下去,不洗嗎?
所謂林子大了,什麼鳥都有...........
我不是啥正義魔人,我也知道沒啥人是乾淨的,對於其中的一些糾紛我會說都有錯。
利用來營利的,當然不對;想用眾人之力來逼對方妥協的也沒高尚到哪裡。
"沒誰是乾淨的" 尤其是這個圈子的,所以看不順眼也可以丟出來讓對方無利可圖,不必一邊威脅眾人,一邊又想利用眾人之力...........說實話,在這圈子看了太多次,還要再搞嗎 ???
我不是啥正義魔人,我也知道沒啥人是乾淨的,對於其中的一些糾紛我會說都有錯。
利用來營利的,當然不對;想用眾人之力來逼對方妥協的也沒高尚到哪裡。
"沒誰是乾淨的" 尤其是這個圈子的,所以看不順眼也可以丟出來讓對方無利可圖,不必一邊威脅眾人,一邊又想利用眾人之力...........說實話,在這圈子看了太多次,還要再搞嗎 ???
沒事 ! 無病呻吟罷了......................................................
2018年1月2日 星期二
DSP Emulator 0.18 Final
多機種模擬器 DSP Emulator 發布新版,更新如下 :
-General
+Lazarus: Changed then way SDL library initializes the audio, using the newer functions
+Better Open/Save dialogs. Now work the last directory used for each system
+Changed where and when the SDL library is initializated
-NES
+Fixed mappers 1, 4, 12, 67 and 68
+Added mappers mmc6, 11 and 147
-Contra
+Added DIPs switches
-Knuckle Joe
+Added DIPs switches and 2nd player
-Super Basketball
+Added DIPs switches and 2nd player
-Iron Horse
+Updated to version K
https://github.com/leniad/dsp-emulator
-General
+Lazarus: Changed then way SDL library initializes the audio, using the newer functions
+Better Open/Save dialogs. Now work the last directory used for each system
+Changed where and when the SDL library is initializated
-NES
+Fixed mappers 1, 4, 12, 67 and 68
+Added mappers mmc6, 11 and 147
-Contra
+Added DIPs switches
-Knuckle Joe
+Added DIPs switches and 2nd player
-Super Basketball
+Added DIPs switches and 2nd player
-Iron Horse
+Updated to version K
https://github.com/leniad/dsp-emulator
P.E.Op.S. Soft Driver Refresh 1.19
PS模擬器插件 P.E.Op.S. Soft Driver Refresh 發布新版,更新如下 :
- Updated xBRZ to 1.5
- "Use system memory" in combination with a forced backbuffer depth was causing a black screen (corrected, i just ignore bb depth in this case)
- Added a build with no xBRZ, this is for win xp sp2 and lower (remove USE_XBRZ if you want to build this version)
- Updated xBRZ to 1.5
- "Use system memory" in combination with a forced backbuffer depth was causing a black screen (corrected, i just ignore bb depth in this case)
- Added a build with no xBRZ, this is for win xp sp2 and lower (remove USE_XBRZ if you want to build this version)
2018年1月1日 星期一
Cemu 1.11.3
Wii U模擬器 Cemu 發布新版,更新如下 :
general: NFC menu now has shortcuts to recently loaded NFC files
CPU/JIT: Added support for multi-threaded CPU emulation (with recompiler)
Dual-core mode will allocate one thread for the main PPC core (1) and one thread for core 0 and 2
Triple-core mode allocates one thread for each PPC core
coreinit: Added API MCP_Get4SecondOffStatus, MCP_DeviceList, MCP_FullDeviceList, MCP_UpdateCheckContext, MCP_TitleListUpdateGetNext, MCP_GetOverlayAppInfo, IM_GetRuntimeParameter
GX2: Added new graphic pack texture rule options:
'overwriteLodBias' Replace the lod bias
'overwriteRelativeLodBias' Add value to game's lod bias rather than overwriting it
Typical valid values are in range -16.0 to 16.0
GX2: Cache drawcall index data across frames if GPU buffer cache accuracy is set to low
GX2: uf_windowSpaceToClipSpaceTransform is no longer affected by render target rescaling
GX2: Added API GX2QueryBeginConditionalRender, GX2QueryEndConditionalRender
GX2: Fixed order in which flip and vsync event callbacks are called
GX2: Various smaller optimizations
nn_boss: Added IOSU boss/nim module
nn_boss: If online mode is enabled, Cemu will now download and decrypt BOSS (SpotPass) files
nn_boss: Added task and task setting API
nn_acp: Added API ACPCheckTitleNotReferAccountLaunch, ACPGetLaunchMetaData, ACPGetLaunchMetaXml, ACPGetTitleMetaDirByDevice, ACPGetTitleMetaXmlByDevice
nlibcurl: Fixed calloc/malloc/free using wrong allocator (now correctly uses MEMAllocFromDefaultHeap/MEMFreeToDefaultHeap)
sysapp: Added API SYSGetUPIDFromTitleID
general: NFC menu now has shortcuts to recently loaded NFC files
CPU/JIT: Added support for multi-threaded CPU emulation (with recompiler)
Dual-core mode will allocate one thread for the main PPC core (1) and one thread for core 0 and 2
Triple-core mode allocates one thread for each PPC core
coreinit: Added API MCP_Get4SecondOffStatus, MCP_DeviceList, MCP_FullDeviceList, MCP_UpdateCheckContext, MCP_TitleListUpdateGetNext, MCP_GetOverlayAppInfo, IM_GetRuntimeParameter
GX2: Added new graphic pack texture rule options:
'overwriteLodBias' Replace the lod bias
'overwriteRelativeLodBias' Add value to game's lod bias rather than overwriting it
Typical valid values are in range -16.0 to 16.0
GX2: Cache drawcall index data across frames if GPU buffer cache accuracy is set to low
GX2: uf_windowSpaceToClipSpaceTransform is no longer affected by render target rescaling
GX2: Added API GX2QueryBeginConditionalRender, GX2QueryEndConditionalRender
GX2: Fixed order in which flip and vsync event callbacks are called
GX2: Various smaller optimizations
nn_boss: Added IOSU boss/nim module
nn_boss: If online mode is enabled, Cemu will now download and decrypt BOSS (SpotPass) files
nn_boss: Added task and task setting API
nn_acp: Added API ACPCheckTitleNotReferAccountLaunch, ACPGetLaunchMetaData, ACPGetLaunchMetaXml, ACPGetTitleMetaDirByDevice, ACPGetTitleMetaXmlByDevice
nlibcurl: Fixed calloc/malloc/free using wrong allocator (now correctly uses MEMAllocFromDefaultHeap/MEMFreeToDefaultHeap)
sysapp: Added API SYSGetUPIDFromTitleID
Nova v0.1.8
SEGA SATURN模擬器 Nova 發布新版,更新如下 :
SH2: Added timing for interrupt handling(Kidou Senshi Z Gundam).
SH2: Rewrote address mapping/mirroring stuff again.
SH2: Added handling for illegal delay slot instructions.
SCSP: Added read byte of SCIPD(Virtua Cop/Virtua Cop 2).
CDB: Implemented several MPEG part commands(preliminary), Lunar-Silver Star Story MPEG Ban is playable now(No MPEG video/audio playing).
MISC: Added NO_GFX mode to increase the debugging speed.
VDP1: Fixed a bug of the clipping system not initialized when reseting(opening movie of Kidou Senshi Z Gundam).
VDP2: Fixed a bug of PAL mode(Rayman (Europe)).
SMPC: Tweaked timing of INTBACK command(autofire issue of Rayman).
INPUT: Fixed a bug of key num4 on the numberpad which acts as same as the right key.
https://twitter.com/realSteveKwok/
SH2: Added timing for interrupt handling(Kidou Senshi Z Gundam).
SH2: Rewrote address mapping/mirroring stuff again.
SH2: Added handling for illegal delay slot instructions.
SCSP: Added read byte of SCIPD(Virtua Cop/Virtua Cop 2).
CDB: Implemented several MPEG part commands(preliminary), Lunar-Silver Star Story MPEG Ban is playable now(No MPEG video/audio playing).
MISC: Added NO_GFX mode to increase the debugging speed.
VDP1: Fixed a bug of the clipping system not initialized when reseting(opening movie of Kidou Senshi Z Gundam).
VDP2: Fixed a bug of PAL mode(Rayman (Europe)).
SMPC: Tweaked timing of INTBACK command(autofire issue of Rayman).
INPUT: Fixed a bug of key num4 on the numberpad which acts as same as the right key.
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