2019年4月29日 星期一

DOSBox-X 0.82.18 (2019-04-27)

DOS/PC98xx模擬器 DOSBox-X 發布新版,更新如下 :


0.82.18
  • Added debugger command "VGA CRTC" for the CRTC section of
    VGA emulation.
  • Added debugger command "VGA DAC" for the DAC and "VGA DACPAL"
    command to view the VGA color palette.
  • Added debugger command "VGA GC" for the graphics controller
    section of VGA emulation.
  • Added debugger command "VGA SEQ" for the sequencer section
    of VGA emulation.
  • Added debugger commands "VGA DRAW" and "VGA AC" to view
    drawing and attribute controller state in the VGA emulation.
  • Integrated commits from mainline: 3834, 3839, 3840, 3843,
    3845, 3849, 3850, 3853 (Allofich)
  • PSG noise channel emulation (PC-98 FM board) apparently
    broke on Mac OS X due to type promotion by Clang/LLVM.
    Modified the code to behave as originally intended, to
    restore the PSG noise channel on Mac OS X.
  • Added debugger command "DOS FNKEY" to view PC-98 scan code
    escape mapping.
  • PC-98 EGC ROP 9Ch added, apparently used by Windows 3.1
    CALC.EXE
  • PC-98 INT DCh CL=0Ch/CL=0Dh AX=01h through AX=28h added,
    which allows individual function/edit keys to be read or
    modified.
  • Dynrec dynamic core is now default even on 32-bit builds.
    Dynx86 dynamic core is still an option at this time if you
    compile from source.
  • PC-98 INT DCh CL=0Fh AX=0h/1h added.
  • PC-98 INT DCh CL=0Ch/CL=0Dh added AX=0 handling as well.
  • PC-98 INT DCh emulation now support INT DCh CL=0Ch/CL=0Dh
    AX=FFh so that some programs (including SEDIT.EXE) can set,
    re-define, and restore the function key row.
  • PC-98 MS-DOS emulation now injects escape codes from a table
    for the function keys instead of hard-coded as it does on
    real MS-DOS.
  • PC-98 MS-DOS emulation now supports Shift+Fn (shift+Function)
    to inject shortcuts into the CON device.
  • PC-98 MS-DOS now accepts CTRL+F8 to clear the screen.
  • PC-98 MS-DOS function key row now accepts CTRL+F7 to toggle
    between none, function keys, and shortcuts.
  • PC-98 INT 18h AH=42h display area setup now cancels pending
    vsync interrupt. This fixes display issues with Quarth when
    interrupting the game's demo mode to enter the main menu.
  • PC-98 emulation now emulates port 6Ah command that controls
    128KB/256KB VRAM wraparound.
  • INT DCh CL=10h AH=04h through AH=09h added.
  • INT DCh CL=10h AH=03h call to set cursor position (backdoor for
    ESC = ANSI code) added.
  • Added parsing for ESC M / ESC D and ESC E in the DOS ANSI driver.
  • New debugger "VGA" command added to view additional emulator
    state.
  • Debugger input bar (at the bottom) fixed to position correctly,
    mistake in the code that caused it fixed.
  • PC98 debugger command now supports viewing text, graphics, CG,
    GRCG, and EGC state.
  • New debugger command "PC98" to view PC-98 emulation state in
    the debugger.
  • New debugger command "EMU" added to view additional emulator
    state.
  • Debugger data view now shows linear and physical memory address
    for the memory address you're viewing when the CPU is in
    protected mode. The physical memory address display is useful
    when 386 paging is enabled.
  • Debugger command "SM" now accept B: W: and D: prefixes to
    write BYTE, WORD, and DWORD values to memory.
  • Debugger command "SR" now accept multiple pairs of registers
    and values in one command.
  • Debugger commands "EV" and "SM" will no longer hang DOSBox-X
    on invalid (unrecognized) input.
  • Added "EV" debugger command to allow viewing CPU registers
    at the command line, including CPU registers not shown
    in one of the windows of the debugger UI.
  • Debugger will now explicitly tell you if it does not
    recognize the command.
  • Debugger fixed not to leave your command uppercased on the
    command line if it does not recognize it.
  • Debugger "SR" command updated to allow setting upper/lower
    halves of AX/BX/CX/DX, additional CPU flags and the whole
    flags register.
  • Added INP/OUTP commands to debugger to aid debugging
    I/O ports.
  • 8086 and 286 cores now emulate a known bug where an
    instruction with multiple prefixes that is interrupted
    will resume at only the most recent prefix.
  • PC-98 planar emulation optimized and cleaned up.
  • Configuration GUI no longer crashes at startup if run
    from the command line using the --startui or --startgui
    command line options.
  • Configuration GUI fixed not to allow multiple instances
    of the same settings window.
  • Emulator speed controls added, if for any reason you'd
    want to play a game faster or slower.
  • Configuration GUI AUTOEXEC editor fixed so that
    "Append History" button actually works.
  • Fixed configuration GUI to show keyboard options instead
    of the mapper interface when you click the "Keyboard"
    button.
  • "Show details" menu option now also enables the realtime
    percentage display.
  • Mac OS X builds fixed to use older convertRectToScreen
    function instead of convertPointToScreen, which allows
    others to compile DOSBox-X on Mac OS X versions older than
    Mojave (despite Apple documentation claiming that
    convertPointToScreen was added in 10.12).
  • Shift and Alt key modifier handling within the configuration
    GUI now works properly in SDL2 builds.
  • Fixed prefetch queue emulation to allow 8086, 80186, and
    286 CPU types to run with prefetch queue without crashing.
  • CPU type selection menu will now cause guest to reboot
    if new cpu type is incompatible with the BIOS prologue
    and epilogue code that was generated at startup, to
    avoid crashes.
  • PC-98 NEC copyright string option now also installs
    another set of data in another location in the BIOS,
    that Windows 2.1 checks for.
  • Minimum MCB free value now has a higher default value in
    PC-98 mode to reflect the fact the platform usually has
    more loaded into lower memory at runtime. You are allowed
    to specify a lower value in dosbox.conf for anything that
    needs more memory.
  • GUS and Sound Blaster environment variable installation
    is now quiet, does not echo the variable on screen at
    startup.
  • INT 21h country-specific info now returns correct info
    for PC-98 mode.
  • INT 21h DBCS lead table now contains correct values in
    PC-98 mode.
  • Added more PC-98 EGC raster opcode emulation. The PC-98
    version of Windows 3.1 now displays properly without
    issues, except for line drawing.
  • Added INT 10h VESA BIOS function AH=08h "SET DAC WIDTH"
    so that, when enabled, DOS applications can switch the
    DAC from 6-bit to 8-bit.
  • Added basic 256-color mode emulation to PC-98 mode.
    Linear framebuffer, needed by PC-98 ports of DOOM and
    Wolfenstein 3D, is implemented. Bank switching, needed
    by a few PC-98 games, is implemented.
  • MPU-401 emulation now accepts dosbox.conf option "mpubase"
    to control the base I/O port of the MPU-401 interface.
    The option can be set to "0" to tell DOSBox-X to pick the
    best default. Works in either IBM PC or NEC PC-98 mode.
    See dosbox.reference.conf for more details.
  • Fixed Sound Blaster 16 mixer IRQ/DMA select registers
    to work in PC-98 mode as they apparently do on real
    hardware.
  • Sound Blaster 16 and Adlib emulation now available in
    NEC PC-98 mode. I/O port mapping is based on a real
    SB16 card for PC-98 and some documentation. Only OPL3
    emulation is supported for Adlib. sbtype must be set
    to sb16.
  • NEC PC-98 emulation mode now emulates DMA controller.
  • Gravis Ultrasound emulation now allows game to read back
    the channel's Pan Pot register.
  • Sound Blaster 16 now implements 0xF9/0xFA fully, even if
    the RAM contents they expose are not fully implemented.
  • Sound Blaster DSP command E2h (DMA identification/test)
    code cleaned up and simplified.
https://github.com/joncampbell123/dosbox-x/

kindred 1.11 Preview Build 5

多機種模擬器 kindred 發布新版,更新如下 :

[SFC] Fixed another WRAM bug introduced in the last release
[ALL] Rewrote the audio streaming code

https://www.crazysmart.net.au/kindred/

2019年4月27日 星期六

Cemu 1.15.5c

Wii U模擬器 Cemu 發布新版,更新如下 :

# New in 1.15.5c:

coreinit: Tweaked MEM2 heap size as some games expect system RPLs to occupy a certain amount of available memory (#48)

# New in 1.15.5b:

GX2: Fixed bug in framebuffer creation

# New in 1.15.5:

general: Added option to remember window positions
general: Added filter option to graphic pack window
general: Updated game profiles

CPU/JIT: New implementations for FRES and FRSQRTE with much higher accuracy (#3)
CPU/JIT: Added implementations for PS_CMPU0 and PS_CMPU1

GX2: Use floats instead of integers for viewport to match GPU7 hardware more closely
GX2: Avoid calling glClearTexImage on Nvidia due to extremly bad performance (clearing a 4K texture could take up to 50ms CPU time)
GX2: Fixed random crash that could occur with cache accuracy on high
GX2: Fixed incorrect viewport size calculation when resized by graphic packs
GX2: Reverted GX2ConvertDepthBufferToTextureSurface() change from 1.15.4 since it broke other games (#37)

H264: CheckDecunitlength() no longer requires valid PPS/SPS (fixes crash/softlock in Tank! Tank! Tank!)

Note:
(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/

http://cemu.info/

2019年4月25日 星期四

Mednafen 1.22.2

多機種模擬器 Mednafen 發布新版,更新如下 :

-- 1.22.2: --

April 23, 2019:
PSX: Fixed a regression introduced in 1.22.0-UNSTABLE that broke a few PS1 games(e.g. SimCity 2000 and Rise 2).

Fixed issues with inline functions in the QuickLZ code that could cause linker errors when compiling with optimizations disabled.

April 14, 2019:
Apple2: Added basic WOZ 2.0 disk image support.

April 13, 2019:
NGP: Fixed a sequence point rule violation that could cause "Gals' Fighters" to malfunction when Mednafen was compiled with clang,
per tip from stellarporter.

SS: Added the European release of "Theme Park" to the internal database of games to use the data cache read bypass kludge with,
to fix a crash/hang during the intro FMV.

Lynx: Fixed an old heap buffer overflow bug that could be triggered if the emulated game set up registers and RAM in a
certain way.

March 18, 2019:
PCE: Fixed an old bug(looks like from around a decade ago) in the HES playback code; it caused periodic high IRQ latency,
which resulted in timer IRQ-driven DDA playback sounding rougher than it should have.

https://mednafen.github.io/

MAME 0.209

MAME發布新版,更新如下 :

MAMETesters Bugs Fixed
----------------------
- 03122: [DIP/Input] (ltcasino.cpp) mv4in1, ltcasino, ltcasinn: Service Mode DIP switch does not work. (Dirk Best)
- 05291: [Sound] (coco3.cpp) All drivers in coco.c: ORC90 emulation has no sound output. (Nigel Barnes)
- 03130: [Graphics] (ccastles.cpp) ccastles: Reported screen resolution is incorrect. (Dirk Best)
- 07075: [Sound] (m72.cpp) hharry: Victory scream is too low compared to previous mame releases and arcade PCB. (cam900)
- 07242: [Crash/Freeze] (vegas.cpp) sf2049: Game freezes in attract mode. (Ted Green)
- 07255: [Crash/Freeze] (sms.cpp) gamegear [ecco]: Game Gear ROM Ecco freezes on a pink/purple screen. (Enik Land)
- 07265: [DIP/Input] (tsamurai.cpp) tsamuraih: Lives DIP switch settings are incorrect. (chaneman)
- 07266: [Sound] (snk6502.cpp) sasuke: Initial game music plays partially or not at all after hitting Start. (Ivan Vangelista)
- 07270: [Crash/Freeze] (cps1.cpp) sf2ceea: Debugger crashes when accessing memory under certain conditions. (hap)
- 07272: [Documentation] (spg110.cpp) jak_spdmo: In the description the letter "W" is missing in the word "hardware". (Tafoid)
- 07275: [Core] Weird pacing issue on Windows. (hap)
- 07279: [Crash/Freeze] (amstrad.cpp) cpc6128: Loading disk images with exess tracks causes a fatal error. (Edstrom)
- 07281: [DIP/Input] (pocketc.cpp) pc1401, pc1402: Inputs are mapped incorrectly. (Robbbert)
- 07282: [Crash/Freeze] (alphatro.cpp) alphatro: After "width 80" entered, MAME freezes. (AJR)


New working machines
--------------------
Akka Arrh (prototype) [Aaron Giles, The Dumping Union]
Applied Concepts Great Game Machine [hap, bataais]
Bonus Poker [Roberto Fresca, TeamEurope]
Computer Chess (Conic) [hap, Sean Riddle]
Fidelity Electronics Chess Challenger 3 [hap, Berger, Sean Riddle]
Fun World Quiz (German, 12-11-1990) [Roberto Fresca, TeamEurope]
Fun World Quiz (German, 27-04-1990) [Roberto Fresca, TeamEurope]
Game & Watch: Popeye (wide screen) [Henrik Algestam]
Game & Watch: Zelda [Henrik Algestam]
Invader (Gakken, cyan version) [hap, Sean Riddle, hydef]
Kuzmich-Egorych [shattered]
Name That Tune (Castle Toy) [hap, Sean Riddle]
Nevada (French, encrypted) [Roberto Fresca, Grull Osgo]


New working clones
------------------
Applied Concepts Boris (rev. 01) [Sean Riddle]
ARB V2 Sargon 4.0 [anon]
Casino Poker (Ver PM86-35-1, German) [Roberto Fresca, TeamEurope]
Dock Man (set 2) [Andrew Welburn, The Dumping Union]
Dock Man (set 3) [Andrew Welburn, The Dumping Union]
Empire City: 1931 (France) [Fabrice Arzeno, The Dumping Union]
Euro League (Gaelco bootleg, Modular System) [ClawGrip, David Haywood]
Fidelity Electronics Chess Challenger 7 (model CC7) [Sean Riddle]
Little Casino II v18.1 [Andrew Welburn, The Dumped Union]
Novag Super Expert (version B, model 886) [Berger]
Novag Super Forte (version A, set 3) [Berger]
Street Heat (set 2, older?) [chaneman]
Super Bobble Bobble (bootleg, set 5) [Lorenzo Mancini]


Machines promoted to working
----------------------------
Joker Card (Inter Games) [Roberto Fresca, Grull Osgo]
Joker Card 300 (Ver.A267BC, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive, Gaby]
Mega Card (Ver.0210, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive]
Multi Win (Ver.0167, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive]
Power Card (Ver 0263, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive]
Saloon (French, encrypted) [Roberto Fresca, Grull Osgo]
Tripple Draw (V3.1 s) [Ivan Vangelista]


Clones promoted to working
--------------------------
Dragon World (Korea, V040K) [Ivan Vangelista]
Jolly Card (German, Fun World, bootleg) [Roberto Fresca, Grull Osgo]
Jolly Card (Italian, bootleg, set 2) [Roberto Fresca, Grull Osgo]
Royal Card (Evona, Polish, encrypted) [Roberto Fresca, Grull Osgo]
Wonder Boy (system 2, set 2, 315-5176) [Ivan Vangelista]


New machines marked as NOT_WORKING
----------------------------------
Bikkuri Pro Wrestling (Japan 881221, Ver 1.05)
  [ShouTime, Dane Biegert, Evan Korzon, Russell Howard, Jeroen Bijl, Jeffrey Gray, Smitdogg, The Dumping Union]
Centipede / Millipede / Missile Command (rev 1.03) [chaneman, R. Belmont]
Ericsson 9161 Display Processor Unit [MCbx Old Computer Collection]
Husky Computers Ltd Hunter 16 [Barry Rodewald, rfka01, TeamEurope]
Multi-Action 6710-13 [Brian Troha, The Dumping Union]
Multi-Action 7551 [Brian Troha, The Dumping Union]
Multi-Action 7556 [Brian Troha, The Dumping Union]
Panther Darts [jordigahan, ClawGrip, The Dumping Union]
Toyquest TV Go Go [ClawGrip, TeamEurope]
Trivial Pursuit (Volumen V, Spanish, Maibesa hardware) [Retro Sevilla, Diego Bartolome, Recreativas.org, ClawGrip]
Yamaha MU50 [R. Belmont, O. Galibert]


New clones marked as NOT_WORKING
--------------------------------
Amstrad plc PCW9512 [Edstrom]
CompuAdd 810 [rfka01]
Dr. Dude (LU-1) Europe [PinMAME]
Elvira and the Party Monsters (LF-1) French [PinMAME]
Gilligan's Island (L-8) [PinMAME]
Husky Computers Ltd Hunter 16/80 [Barry Rodewald, rfka01, TeamEurope]
Hyosung Topstar 88T [rfka01]
Image Fight (Japan, bootleg) [hammy, The Dumping Union]
JUKO NEST 8086 and V30 [rfka01]
Kaypro Corporation PC [rfka01]
Kyocera XT [rfka01]
Last Action Hero (1.06 Canada) [Matt Morin]


New working software list additions
-----------------------------------
apple2_flop_clcracked:
  Adjectives (cleanly cracked), Adjectives (version 06.29.84) (cleanly cracked), Agenda Files (cleanly cracked),
  Air Nav Workshop (cleanly cracked), Air Raid Pearl Harbor (cleanly cracked), Air Traffic Controller (cleanly cracked),
  Alaska (cleanly cracked), Alfred's Basic Band Computer Tutor (cleanly cracked), Alge-Blaster (cleanly cracked),
  Algebra Volume 1 (Edu-Ware) (cleanly cracked), Algebra Volume 1 v1.3 (Edu-Ware) (cleanly cracked),
  Algebra Volume 2 v1.1 (Edu-Ware) (cleanly cracked), Algebra Volume 3 v1.2 (Edu-Ware) (cleanly cracked),
  Algebra Volume 4 v1.0 (Edu-Ware) (cleanly cracked), Algebra Volume 5 v1.2 (Peachtree) (cleanly cracked),
  Algebra Volume 6 v1.2 (Peachtree) (cleanly cracked), Ali Baba and the Forty Thieves (cleanly cracked),
  Alice in LogoLand (cleanly cracked), Alice in Wonderland rev. 2 (cleanly cracked), Alien Addition 1982.0 (cleanly cracked),
  Alien Addition 1985 (cleanly cracked), Alien Addition revision 2 (cleanly cracked), All About America (cleanly cracked),
  All About Purim (cleanly cracked), Alligator Alley (cleanly cracked), Alligator Mix (cleanly cracked),
  Alligator Mix 1982.0 (cleanly cracked), Alligators and Crocodiles (cleanly cracked),
  Alphabet Beasts and Company (cleanly cracked), Alphabetic Keyboarding Volume 1 (cleanly cracked),
  Alphabetic Keyboarding Volume 2 (cleanly cracked), Alphabetical Order (cleanly cracked),
  Alphabetization Sequence (cleanly cracked), Alphabetizing - Blue Level (cleanly cracked), Alpine Tram Ride (cleanly cracked),
  Alter Ego (female version) (cleanly cracked), Alter Ego (male version) (cleanly cracked),
  America Coast to Coast (cleanly cracked), American Government (Intellectual Software) (cleanly cracked),
  American Government (Micro Learningware) (cleanly cracked),
  American History Achievement IV: World War II - Present (cleanly cracked), Analogies Tutorial (cleanly cracked),
  Ancient Legends (cleanly cracked), Animal Homes and Stories (cleanly cracked), Animal Hotel (cleanly cracked),
  Animal Survival for Echo Voice System (cleanly cracked), Animal Survival for Ufonic Voice System (cleanly cracked),
  Animate (cleanly cracked), Ankh (cleanly cracked), Antonym Antics (cleanly cracked), Antonyms/Synonyms 1 (cleanly cracked),
  Antonyms/Synonyms 2 v05.25.87 (cleanly cracked), Aphasia I (cleanly cracked),
  Aphasia II - Opposites and Similarities (cleanly cracked), Aphasia III (cleanly cracked), Aphasia IV (cleanly cracked),
  Apple Cider Spider (cleanly cracked), Apple II Test Disk (cleanly cracked), AppleWriter ][ (cleanly cracked),
  Apventure to Atlantis (cleanly cracked), Aquatron (cleanly cracked), Arcade Boot Camp (cleanly cracked), Archon (cleanly cracked),
  Archon II - Adept (cleanly cracked), ARCO Computer Preparation for the SAT (cleanly cracked), Arcticfox (cleanly cracked),
  Ardy the Aardvark (cleanly cracked), Arena (cleanly cracked), Argos (cleanly cracked), Association Pictures (cleanly cracked),
  Audio Visual Inventory (cleanly cracked), Audubon Grizzly Bears - Wildlife Adventures (cleanly cracked),
  Autoduel (cleanly cracked), Axis Assassin (cleanly cracked), Back in Time (cleanly cracked), Bad Dudes (cleanly cracked),
  Bake & Taste (cleanly cracked), Bank Street StoryBook (cleanly cracked), Bank Street StoryBook 1.1 (cleanly cracked),
  Bank Street Writer II (cleanly cracked), Banner Books - All Along The Alphabet (cleanly cracked),
  Banner Books - Your School Day (cleanly cracked), Bannercatch (cleanly cracked), Baron (version 2.1) (cleanly cracked),
  Basic Biology (version 1.02) (cleanly cracked), Basic Division Facts (cleanly cracked),
  Basic Division Facts: Dividends to 25 - Factors to 5 (cleanly cracked),
  Basic Division Facts: Dividends to 81 - Factors to 9 (cleanly cracked),
  Basic Drafting: Review and Testmaker (version 3.0) (cleanly cracked), Basic Electricity (cleanly cracked),
  Basic Electronics: Atomic Theory (cleanly cracked), Basic Electronics: Electronic Fundamentals (cleanly cracked),
  Basic Electronics: Electronic Math (cleanly cracked),
  Basic Electronics: Electronic Prefixes, Symbols, and Components (cleanly cracked),
  Basic Electronics: Fundamentals of DC Circuitry (cleanly cracked),
  Basic Math Competency Skill Building: Decimals (cleanly cracked), Basic Math Facts and Games (1981 release) (cleanly cracked),
  Basic Math Facts and Games (1983 re-release) (cleanly cracked), Basic Math Flash Facts (cleanly cracked),
  Basic Multiplication Facts (cleanly cracked), Basic Vocabulary Builder - Spanish (cleanly cracked),
  Battalion Commander (cleanly cracked), Battle Cruiser (cleanly cracked), Battle For Normandy (cleanly cracked),
  Battle Group (cleanly cracked), Battle of Antietam (version 1.5) (cleanly cracked),
  Battling Bugs and Concentraction (cleanly cracked), BC's Quest For Tires (cleanly cracked),
  Behind the Wheel, Blue Level (cleanly cracked), Bellhop (cleanly cracked), Below the Root (cleanly cracked),
  Berserker Raids (cleanly cracked), Bible Baseball (cleanly cracked), Bible Discovery (cleanly cracked),
  Big Book Maker: Favorite Fairy Tales and Nursery Rhymes (cleanly cracked),
  Big Book Maker: Tall Tales and American Folk Heroes (cleanly cracked), Big Red Mania (cleanly cracked),
  Bike Hike (cleanly cracked), Bingo Bugglebee Presents Famous People (cleanly cracked),
  Bingo Bugglebee Presents Home Alone (cleanly cracked), Bingo Bugglebee Presents Outdoor Safety (cleanly cracked),
  Biology Achievement II: Reproduction and Development (cleanly cracked), Biomes (cleanly cracked), Birds (cleanly cracked),
  Blockers and Finders (cleanly cracked), Blue Powder Grey Smoke (cleanly cracked), Bolo (cleanly cracked),
  Bomb Alley (cleanly cracked), Borrowed Time (cleanly cracked), Boulder Dash (cleanly cracked),
  Boulderdash Construction Kit (cleanly cracked), Bouncing Kamungas (cleanly cracked), Box Introduces Addition (cleanly cracked),
  Bridge Baron II (cleanly cracked), Building Compounds (cleanly cracked),
  Building Reading Skills (version 85-02) (cleanly cracked), Building With Vowels (cleanly cracked),
  Bulletin Board Maker: City and Country (cleanly cracked), Bulletin Board Maker: Your Neighborhood (cleanly cracked),
  Bumble Plot (1982) (cleanly cracked), Bumble Plot (version 1.2) (cleanly cracked), C'est La Vie (cleanly cracked),
  Calendar Skills v08.31.86 (cleanly cracked), Cannonball Blitz (cleanly cracked), Capitalization (cleanly cracked),
  Capitalization (version 1.5) (cleanly cracked), Capitalization Practice (cleanly cracked),
  Capitalization Test (version 01.29.87) (cleanly cracked), Car Builder (cleanly cracked),
  Car Builder (revision 2) (cleanly cracked), Car Builder (revision 3) (cleanly cracked), Carrier Force (cleanly cracked),
  Cartels and Cutthroats (cleanly cracked), Case of the Great Train Robbery: Fact and Opinion (cleanly cracked),
  Case of the Missing Chick: Finding The Main Idea (cleanly cracked), Castle Wolfenstein (cleanly cracked),
  Cat 'n Mouse (revision 2) (cleanly cracked), Cat 'n Mouse (revision 3) (cleanly cracked),
  Catch a Falling Star: Dolphin Math Games (cleanly cracked), Categorizing: Detective Games (cleanly cracked),
  Catlab (version 2.0) (cleanly cracked), Cats and Kittens (cleanly cracked), Cause and Effect (version 12.14.87) (cleanly cracked),
  Cause and Effect: What Makes It Happen (cleanly cracked), Centauri Alliance (cleanly cracked),
  Challenge Sentence Combining (cleanly cracked), Championship Baseball (cleanly cracked), Championship Golf (cleanly cracked),
  Changing Improper Fractions to Mixed Numbers (cleanly cracked), Changing Mixed Numbers to Improper Fractions (cleanly cracked),
  Chariots, Cougars, and Kings (cleanly cracked), Chemistry Achievement I - Mathematics of Chemistry (cleanly cracked),
  Chivalry (cleanly cracked), Circus Subtraction (cleanly cracked), City and Country Opposites (cleanly cracked),
  Clock (v03.20.90) (cleanly cracked), Clock 07.06.83 (cleanly cracked), Clock: Time Teaching (cleanly cracked),
  Clowning Around (cleanly cracked), Cloze Thinking (cleanly cracked), Cloze-Plus Level C (cleanly cracked),
  Cloze-Plus Level D (cleanly cracked), Cloze-Plus Level E (cleanly cracked), Clozed Reading Comprehension (cleanly cracked),
  College Board 81-82 demo (cleanly cracked), College Explorer 2.0 (cleanly cracked), Colonial Conquest (cleanly cracked),
  Color Me (Softsmith) (cleanly cracked), Comic Strip Maker (cleanly cracked), Commas (Queue) (cleanly cracked),
  Communicate and Win (cleanly cracked), Comparing Numbers (cleanly cracked),
  Compilation - Bolo, Pest Patrol, Bug Battle (cleanly cracked), Compilation - Congo, Thief, Draw Poker (cleanly cracked),
  Composition Strategy (cleanly cracked), Comprehension (Prescription Learning) (cleanly cracked),
  Compu-Math Arithmetic Skills (cleanly cracked), Compu-Math v1.3.1 (cleanly cracked),
  Compu-Spell (version 1.3.1) (cleanly cracked), Computer Air Combat v1.1 (cleanly cracked), Computer Ambush (cleanly cracked),
  Computer Assisted Blackboard demo (cleanly cracked), Computer Assisted Problem Solving for Beginning Algebra (cleanly cracked),
  Computer Assisted Problem Solving for Intermediate Algebra (cleanly cracked),
  Computer Assisted Problem Solving for Pre-Algebra (cleanly cracked), Computer Baseball (cleanly cracked),
  Computer Discovery (cleanly cracked), Computer Drill and Instruction - Decimals C-2 (cleanly cracked),
  Computer Drill and Instruction - Decimals C-3 (cleanly cracked), Computer Drill and Instruction - Fractions C-2 (cleanly cracked),
  Computer Drill and Instruction - Fractions C-3 (cleanly cracked),
  Computer Drill and Instruction - Measurement D-1 (cleanly cracked),
  Computer Drill and Instruction - Multiplication B (cleanly cracked), Computer Graphing Experiments (cleanly cracked),
  Computer Quarterback Second Edition (cleanly cracked), Computerized Reading for Aphasics (cleanly cracked),
  A Treasure Hunt of Facts (cleanly cracked) [4am, Firehawke]
apple2_flop_misc:
  Anti-M (version 1.0), Anti-M (version 1.1), Anti-M (version 1.3) [4am, Firehawke]
  Advanced Demuffin (version 1.5) [Firehawke]
apple2_flop_orig:
  Apple-oids and Chipout, Arcade Album #1, Arkanoid, The Blade of Blackpoole, BurgerTime, Dig Dug, Escape From Rungistan,
  Fantavision, The Flockland Island Crisis, Kabul Spy, Lazer Silk, Maze Craze Construction Set, Peeping Tom, The Print Shop Color,
  Robots of Dawn, Rocky's Boots (version 4.0), Spider Raid, Star Blazer, Star Warrior, Super Bunny, Type Attack, Warp Destroyer,
  Wizardry III: Legacy of Llylgamyn (version 4, 20-Aug-1983 update), Zaxxon, Zork I: The Great Underground Empire (revision 5)
  [4am, Firehawke]
arb: Grand Master Series 4.0 [anon]
ekara_pal: e-kara Spain 10-Songs Volume 1, e-kara Spain 10-Songs Volume 2 [ClawGrip, TeamEurope]
fmtowns_cd:
  Enkaiou, Joker Towns, Joshikou Seifuku Monogatari, Yuka Watanabe & Tomo Kawai - Pleasure [redump.org, r09]
  J. R. R. Tolkien's The Lord of the Rings, Vol. II - The Two Towers [Tokugawa Corporate Forums, DamienD]
fmtowns_flop:
  Viewpoint Demonstration No. 1 [David Swanson]
  Dragon Slayer - The Legend of Heroes II, Towns Karaoke V1.1L10 [r09]
ggm: Boris 2.5 / Sargon 2.5 [hap, bataais]
ibm5170: Krusty's Fun House, Michael Jordan in Flight, Sid Meier's Colonization [ArcadeShadow]
icanpian:
  American Idol Take the Stage (K4655), Barbie Princess Enchanted Sounds (J7526), Dora the Explorer Musical Adventure (J7523),
  Holiday Wonderland (J7528), Pop Hits (K0653) [Sean Riddle, David Haywood]
  The Wizard of Oz - We're Off to Play the Piano (K4654) [Sean Riddle, Peter Wilhelmsen]
intellect02: Chess (4 levels) [hap, Berger]
nes: SimCity (USA, Prototype) [archive.org, AJR]


Software list items promoted to working
---------------------------------------
pcw:
  LocoScript Installation Program v3.00a (English), LocoScript Installation Program v3.06b (English), LocoScript v3.06 (UK),
  LocoScript v4.06 (UK), LocoScript v4.10 (UK), Tomahawk [Edstrom]


New NOT_WORKING software list additions
---------------------------------------
3do_m2: Oldsmobile (USA) [redump.org, FakeShemp]
apple2_flop_misc: Anti-M (version 1.2) [4am, Firehawke]
ibm5170: Gilis presentask (Swe) [FakeShemp]
pce_tourvision: F1 Triple Battle (TourVision PCE bootleg) [ClawGrip]
tvgogo: 4-in-1 (Flashcard Fishing, Break a Brick, Balloon Juggling, Penguin Maze), Tennis, Whac-A-Mole [ClawGrip, TeamEurope]
vsmile_cart: Disney/Pixar Up (Spa, Rev. 022), Gimnasio Interactivo V.Smile (Spa) [TeamEurope, Diego Bartolome, ClawGrip]


Translations added or modified
------------------------------
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Greek [BraiNKilleRGR]
Portuguese (Brazil) [Wellington Uemura]


Source Changes
--------------
-statriv2.cpp: Fixed segmentation fault in debugger memory view for sets without question data. [AJR]

-amerihok: Added preliminary inputs, coin counters, and basic layout for 7-segment LED scoreboard. [AJR]

-Added ROM dumps and skeleton device for UltraStor Ultra 12F ISA ESDI controller. [AJR]

-OS X debugger: Update window titles when restoring configuration for disassembly and memory viewers. [AJR]

-tumbleb: Drive ADPCM sound through PIC (sound communications not hooked up yet). [AJR]

-ron2: Corrected game title based on flyer. [AJR]

-pencil2: Connected VDP interrupt. [AJR]

-z8: Added register pairs to debug state. [AJR]

-m37710: Replaced I/O space with callbacks. [AJR]

-nes: Improved MMC5 extended attributes, use MMC5 ExRAM byte from nametable area to select palette bank. [AJR]

-ppu2c0x: Fixed order of nametable/attribute reads. [AJR]

-wy75: Added default EAROM content to avoid hanging at start. [AJR]

-er1400: Added ability to load default data from region, and changed erase value to all zeroes. [AJR]

-upd765: Improved drive selection logic: [AJR]
* Deselect drives upon reset, or select drive 0 for older controllers with multiplexed select lines.
* Deselect other floppies when using set_floppy.

-specpls3: Mirror floppy drive select lines (fixes Batman: The Movie). [AJR]

-rd100: Added LCD controller and working display. [AJR]

-cmi2x: Split off keyboards as subdevices. [AJR]

-scc68070: Merged CPU device with on-chip peripheral emulation, and added internal clock divider. [AJR]
* Also added crude hacks to force status bits in unemulated UART and I2C peripherals.

-hd63450: Improved accuracy of IRQ handling, and tidied up interface. [AJR]

-funworld.cpp: Added support for custom CPUs' opcode decryption. [Andreas Naive]

-Removed unnecessary read/write handler arguments, improved member names, and updated comments in many devices and drivers. [cam900]

-ymf278b.cpp: Added DO1 and DO2 outputs, and fixed timer/buffer when clock is changed. [cam900]

-cps3.cpp updates: [cam900]
* Reduced some gaps in zoomed sprites, and restricted drawing to clipping rectangle.
* Reduced duplication, improved member names, and cleaned up code.

-tc0480scp.cpp: Cleaned up and simplified read/write handlers. [cam900]

-devices/sound/gaelco.cpp: Converted data access to device_rom_interface, and made pitch a function of clock frequency. [cam900]

-gaelco2.cpp: Corrected some crystal values, and added notes. [cam900]

-tecmo_spr.cpp: Replaced gfx_element with gfxdecode_device, and reduced unnecessary code. [cam900]
* Also changed some variables to more appropriate types.

-kaneko_tmap.cpp updates: [cam900]
* Added address map for video RAM handling.
* Moved expro02.cpp bank switching code into the driver.
* Reduced code duplication.

-expro02.cpp: Reduced runtime tag map lookups. [cam900]

-kaneko16.cpp: Converted berwall to mono sound, reduced runtime tag map lookups, and simplified and cleaned up code. [cam900]

-actfancr.cpp: Simplified graphics decoding and cleaned up code. [cam900]

-deco16ic.cpp: Move cninja transparency mask function into the driver. [cam900]

-crospang.cpp: Moved alternate graphics layout into graphics decoding, and made most state class members private. [cam900]

-oneshot.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]

-emupal.cpp : Remove MCFG_ macros. [cam900]

-vrc6.cpp: Implemented master frequency register, fixed duty cycles, and cleaned up code. [cam900]

-devices/bus/nes/konami.cpp: Fix vrc6 sound volume. [cam900]

-Added Namco 163 sound emulation, used by some Famicom cartridges. [cam900]

-c6280.cpp: Fixed LFO frequency behavior, fixed LFO enable bit, and implemented LFO reset bit. [cam900]

-devices/bus/nes/mmc5.cpp: Corrected sound behavior and fixed sound volume. [cam900]

-itech32.cpp: Reduced runtime tag map lookups, and simplified and cleaned up code. [cam900]

-skimaxx.cpp: Reduced runtime tag map lookups, added save state support, and simplified and cleaned up code. [cam900]

-k054321.cpp: Added synchronizing handlers for communication between main and sound CPUs (used by prmrsocr in tmnt.cpp). [cam900]

-devices/machine/watchdog.cpp: Simplified handlers, and reduced watchdog handler trampolines. [cam900]

-simpl156.cpp: Simplified graphics decoding, reduced code duplication, and corrected sound clocks. [cam900]

-snk68.cpp: Moved pow and searchar to a derived state class, reduced runtime tag map lookups, and cleaned up code. [cam900]

-snk68_spr.cpp: Changed flip screen state member to bool. [cam900]

-psikyosh.cpp updates: [cam900]
* Restricted tilemap drawing to clipping rectangle, and fixed tilemap size when per-line effects are enabled.
* Added separate address map for games with mahjong controller input.
* Reduced runtime tag map lookups, and cleaned up code.

-m72.cpp: Fixed audio sample rate for M72 PCBs, fixed DAC volume, and added notes. [cam900]

-decbac06.cpp: Removed hard-coded parameters that come from graphics elements, and restricted drawing to clipping rectangle.
[cam900]

-raiden2.cpp updates: [cam900]
* Fixed xsedae configuration (runs on modified Zero Team hardware).
* Moved video functions to video/raiden2.cpp.
* Reduced runtime tag map lookups, made state class members protected or private where appropriate, and cleaned up code.

-r2dx_v33.cpp: Reduced runtime tag map lookups, and reduced redundancy with raiden2.cpp. [cam900]

-vgmplay.cpp: Added volume modifier support, and scaled volume according to the number of sound chips used by file. [cam900]

-leland.cpp: Reduced runtime tag map lookups, and simplified and cleaned up code. [cam900]

-audio/leland.cpp: Removed hard-coded tags for ROM region and host CPU. [cam900]

-psikyo4.cpp: Fixed FM output when used. [cam900]

-n2a03.cpp: Added device_mixer_interface rather than routing audio to hard-coded speakers. [cam900]

-tc0100scn.cpp updates: [cam900]
* Internalized text graphics.
* Restricted drawing to clipping rectangle.
* Moved taito_f2.cpp banking code into driver.
* Allowed masked priority behavior.
* Reduced redundancy and cleaned up code.

-tc0480scp.cpp: Internalized text graphics, reduced code duplication, and removed unnecessary pointers and functions. [cam900]

-emupal.cpp: Added xBGRBBBBGGGGRRRR format. [cam900]

-deniam.cpp: Fixed screen freezing behaviour, reduced runtime tag map lookups, cleaned up code, and added notes. [cam900]

-audio/m72.cpp: Remove hard-coded tags, converted sample ROM access to device_rom_interface, and cleaned up code. [cam900]

-aica.cpp, aicadsp.cpp: Converted PCM/DSP memory access to device_rom_interface, added save state support, and cleaned up code.
[cam900]

-hotblock.cpp: Converted video banking to address_bank_map_device, and removed MCFG_ macros. [cam900]

-z80pio.cpp: Reduced code duplication. [cam900]

-ginganin.cpp: Simplified graphics layouts, reduced runtime tag lookups, and cleaned up code. [cam900]

-snes_snd.cpp: Added input clock, implemented device_clock_changed, cleaned up code, and added notes. [cam900]

-ms32.cpp: Add notes. [cam900]

-k053260.cpp: Cleaned up code. [cam900]

-deco146.cpp: Suppressed side effects for debugger, reduced redundancy, and cleaned up code. [cam900]

-pgm.cpp: Implemented some inputs, and improved naming. [cam900]

-pgmprot_igs027a_type1.cpp: Added inputs for CAVE PCB. [cam900]

-qs1000.cpp: Moved imperfect sound flag from drivers to device. [cam900]

-Netlist library updates: [Couriersud]
* Added a MOSFET model, inclusion Meyer capacitance.
* Added a charge-conserving capacitor model, as an alternative to the constant-capacity model.
* Started putting constants in a central place.
* Fixed a rounding issue in the ptime code.
* Added a global parameter to disable semiconductor capacitance modelling.
* Added an operational amplifier model that ignores output voltage limits.
* Changed MB3614 operational amplifier parameters to match the data sheet.
* Added VARCLOCK, allowing step size to be calculated using a function.
* Added trunc to pfunction.
* Added opamp_amplification_curve example, which calculates op-amp gain as a function of frequency.
* Improved LM3900 voltage clamping model, and aligned pin names with other operational amplifiers.
* Added a high-precision LM3900 model, and an improved high-performance LM3900 model.
* Added more SPICE elements to the conversion code.
* Fixed current source handling when converting SPICE nets.
* Added validation for netlist devices.
* Improved scalability of error messages.

-m62.cpp: Fixed kidniki netlist, based on corrections in kungfum schematics and an apparent omission. [Couriersud]

-zaccaria.cpp sound improvements: [Couriersud]
* Routed speech and DAC through netlist filtering, and fixed AY8910 interfacing.
* Hooked up potentiometers so they can be adjusted.
* Added frontiers to netlist to improve performance.

-mario: Fixed an error in schematics that became obvious with the improved LM3900 model. [Couriersud, Tafoid]

-spg110 updates: [David Haywood]
* Split more functionality into separate devices.
* Improved rendering and sprites, and implemented manual video RAM uploads.
* Added basic audio.

-wc90b.cpp: Tidied up a little. [David Haywood]

-pengo.cpp: Added preliminary partial decryption for schick. [David Haywood]

-Moved SunPlus GC394 systems out of vii.cpp (it's a newer sytem-on-a-chip with more capabilities). [David Haywood]

-32x.xml: Fixed pinochio ROM loading. [David Haywood]

-mgames.cpp: Cleaned up palette and graphics decoding layout, and converted drawing to use tilemap system. [Dirk Best]

-ltcasino.cpp updates: [Dirk Best]
* Hooked up the two 6821 PIAs, hooked up CRT5037, corrected RAM size, and defined clocks in terms of 18 MHz crystal.
* Cleaned up inputs, added DIP switch descriptions and locations, and documented service mode.
* Added output ports, and hooked up coin counter and lamps.
* Added simple internal artwork with clickable buttons and color overlays based on a flyer.
* Added non-volatile RAM, and updated ROM labels and notes.

-tms9927.cpp: Allow visible area to be hard-coded at configuration time. [Dirk Best]

-akkaarrh.cpp: Added coin counters, lamp outputs, and a test view showing the lamps. [Dirk Best]

-Amstrad PCW driver updates: [Edstrom]
* Corrected floppy drive types for each machine.
* Derived clock from crystal value, and slowed down the CPU to approximate the effect of video hardware accessing RAM.
* Improved logging and converted to use logmacro.h utilities.
* Fixed printer and monitor palettes, and made a simpler layout the default.

-dsk_dsk.cpp, hxchfe_dsk.cpp: Report a non-fatal warning for images with a small number of excess tracks. [Edstrom]

-pcw.xml: Corrected metadata and added notes on dumps with excess tracks. [Edstrom]

-sms, nes: Obtain pixel intensity for light gun from screen device rather than accessing VDP/PPU bitmap. [Enik Land]

-sms.cpp: Set initial stack pointer for Game Gear, required by Ecco (fixes MT07255). [Enik Land]

-m68kmmu: Fixed ATC entry calculation error that was crashing Domain/OS. [Hans Ostermeyer]

-apollo: Removed deprecated debug reference. [Hans Ostermeyer]

-z80ctc.cpp: Guard against integer overflow when calculating remaining time with configured input clock frequencies. [Justin Kerk]

-Fixed support for multiple light guns with X11 XInput. [Kiall Mac Innes]

-Fixed YM2608/YM2610 ADPCM-A overflow behavior (should wrap rather than saturating). [Lord Nightmare, madbr]

-ymz774: Replaced volume table with calculation loop. [MetalliC]

-tms99xx updates: [Michael Zapf]
* Fixed LDCR/STCR handling of register indirect auto-increment mode (*Rx+) and modernized logging.
* Fixed minimum/maximum clock cycles per instruction.
* Changed set address method signature to work better with memory maps.

-ti99 updates: [Michael Zapf]
* Fixed TI FDC in Geneve losing SIDSEL signal when no drive is selected, and removed redundant variables.
* Fixed 99/4p regression where wrong CRU addresses are used when accessing peribox/evpc.

-coco: Fixed loading Orchestra-90, RS-232 Program Pak, and Modem Pak from software list (fixes MT05291). [Nigel Barnes]

-m68000: Made CPU space an address space and made vectored interrupts use it. [O. Galibert]
* Also made it possible to disable the interrupt priority encoder behaviour in the CPU core.

-emumem: Removed obsolete alignement limit. [O. Galibert]

-emumem_mud: Corrected start/end for big endian spaces. [O. Galibert]

-pic8259.cpp: Suppress side effects of debugger reads. [O. Galibert]

-Added skeleton Yamaha DSPV and SWP20 devices. [O. Galibert]

-ymmu100.cpp: Extracted LCD as a separate device. [O. Galibert]

-Annotated all uses of set_input_line_vector with CPU type. [O. Galibert]

-pcat101: Connected key matrix and ports. [Patrick Mackinlay]

-3c505: Added low-level emulation. [Patrick Mackinlay, Neko May]

-m68705: Added more HMOS variants. [Patrick Mackinlay]

-nscsi_cd: Added support for mode page 0x01, allowing Apple II SCSI Card to access CD-ROMs. [R. Belmont]

-apple2: Attach a SCSI CD-ROM to the Apple II SCSI Card by default. [R. Belmont]

-apple2: Documented FocusDrive/ZIPDrive partition information format, and fixed it so it works. [R. Belmont]

-mac: Demoted all Macs to NOT_WORKING until we get a working VIA6522 emulator. [R. Belmont]

-k2000: Hooked up RAM/ROM switch - now starts to boot. [R. Belmont]

-aim65: Modernised code, fixed cassette, added TTY, and added printer display. [Robbbert]

-funworld.cpp updates: [Roberto Fresca, Grull Osgo]
* Improved game descriptions, and expanded notes.
* Improved memory maps, added default non-volatile RAM contents for some games, fixed ROM loading, and re-worked inputs.
* Improved tilemaps, fixed graphics planes, and improved palettes.
* Added I2C serial EEPROM and removed PIAs for Saloon/Nevada.
* Added PLD dumps for pool10e and marked jokercrd graphics ROM IC10 as a bad dump.
* Split and mirrored attribute/color RAM, fixed AY8910 hook-up, fixed video RAM offset, and fixed AY8910 hook-up for intrgmes.
* Changed CPU to 65SC02, added periodic interrupts, and patched out some hardware checks for intrgmes.
* Changed CPU to R65C02, added PIA mirroring, and added a ROM patch to force NOP after BRK for royalcrdf.

-Further funworld.cpp updates: [Roberto Fresca]
* Fixed palette banking, graphics ROM loading, memory map and video RAM offsets for royalcrdf.
* Added default non-volatile RAM contents for rcdino4 and jolycdig.
* Marked royalcrdc graphics ROM IC26 as a bad dump.
* Added button lamps for jolycdig and jolycdab.
* Changed "Austrian" to "German" in all game descriptions, and expanded notes.
* Replaced royalcrdc bad graphics ROM dump with corresponding dump from parent set, and removed imperfect graphics flag.

-funworld.cpp: Used a custom device to re-dump faulty graphics ROM for jokercrd, allowing game to be promoted to fully working.
[Roberto Fresca, Grull Osgo, Gaby]

-unsp: Fixed signed multiplication in recompiler (fixes controls in jak_pooh). [Ryan Holtz]

-sgi_mc: Fixed pixel VDMA interrupts (fixes pixel DMA warnings in IRIX 5.3). [Ryan Holtz]

-newport: Added support for dithering and 4 bits per pixel RGB frame buffer display, and fixed shaded rendering mode. [Ryan Holtz]

-Added ability to throttle IDE hard disk DMA transfer speed (fixes MT07242). [Ted Green]

-midzeus.cpp: Fixed interrupt regression that was causing low frame rates in thegrid. [Ted Green]

-zx8301.cpp: Improved flash behavior so colors match a real QL. [vilcans]

-crystal.cpp: Dumped alternate Crystal System BIOS. [ack]

-galaxian.cpp: Corrected ROM names for moonwara, and corrected the color BPROM. [Andrew Welburn, The Dumping Union]

-oneshot.cpp: Add PCB layout for Mad Donna, and various notes for One Shot One Kill. [Brian Troha]

-toaplan1.cpp: Corrected coinage DIP switch settings for Jiao! Jiao! Jiao! (China, 2P set). [Brian Troha]

-tumbleb.cpp: Dumped PIC microcontroller for funkyjetb. [Caps0ff, ClawGrip, The Dumping Union]

-seibucpbl.cpp: Updated ROM locations for cupsocsb2, and used measured clocks for Seibu Cup Soccer bootleg sets. [f205v]

-gba.xml: Added additional cartridge information from No-Intro. [FakeShemp]

-aha1542b: Added 3.1b BIOS. [Funet Archive]

-namcos2.cpp: Updated PCB locations for data ROMs. [Guru]

-m72.cpp: Re-dumped I80C31 external ROM for imgfightb. [hammy]

-aristmk5.cpp: Updated internal layouts based on a few photos of the button labels. [Heihachi_73]

-isa_hercules: Added dump of Mazovia Polish alternate character set. [MCbx Old Computer Collection]

-Added skeleton device for UltraStor Ultra-14F SCSI controller. [Metropoli BBS Archive]

-Added skeleton device for UltraStor Ultra-24F EISA SCSI controller. [Metropoli BBS Archive]

-Added skeleton devices for Tekram EISA SCSI controllers. [Metropoli BBS Archive, I-Shou University File Server]

-galaxold.cpp: Dumped PROM for and confirmed chip types for scramb3. [Porchy, The Dumping Union]

-europc.cpp: Added BIOS v1.02 to euroxt. [rfka01]

-genpc.cpp: Added several additional BIOS options. [rfka01]

-compc.cpp: Added BIOS v2.01 to compc10. [rfka01]

-Added notes about SunPlus dies and which systems use them. [Sean Riddle]

-icanpian.xml: Added additional information about cartridges and release codes. [Sean Riddle, ClawGrip]

-sms.xml: Corrected ROM label for worldgp. [TeamEurope, ICEknight, ClawGrip]

https://www.mamedev.org/

2019年4月24日 星期三

Snes9x 1.60

SFC/SNES模擬器 Snes9x 發布新版,更新如下 :

The biggest changes in this release are some reversions which fix a couple games, some accuracy improvements which fix a couple more games, and some optimizations that speed things up a bit.
The Windows port now has an extra "Hacks" settings dialog that allows enabling some settings to allow older ROM hacks to work. The GTK port's hack settings are still hidden behind the -Ddangerous-hacks=true compile flag. The libretro port has had the remaining hack added. Use with caution and don't submit bug reports associated with enabling these hacks.


- Fixed subscreen blending with master brightness < 100%.
- Fixed NMI timing when toggling enable bit. Fixes Chou Aniki--hack removed.
- Reverted an IPL map optimization that misses a weird edge case that caused
  The Great Battle III to lock up.
- Clamp MSU1 addition to max amplitude instead of wrapping. Proper MSU1 tracks
  will not be affected by this.
- Save mipmap_input parameter with customized GLSL and slang shaders.
- Actually use mipmap_input parameter.
- Optimized subscreen math with help from Dwedit.
- Revert to measured APU clock speed instead of nominal speed. Fixes An
  American Tail.
- Fixed broken BPS patch support. (ArtiiP)
- Fixed MSU1 track restarting on load state.

Win32:
- Changed window flags to allow NVIDIA cards to auto-enable exclusive
  fullscreen mode in OpenGL.
- Added a hidden option "DWMSync" that allows OpenGL to sync to the window
  manager while in windowed or borderless windowed mode.
- The automatic frame skip option no longer limits to 59.94Hz.
- Fixed bad icon scaling.
- Added a hacks dialog to enable settings for older hacks to run.

libretro:
- Added ability to use Satellaview data in same directory as ROM.
- Fixed deviation from proper libretro spec.
- Added option to use the software NTSC filter. (stellarporter)

GTK:
- Added icons to the entries to clear binding assignments.
- Fixed overlap in xBRZ multithreading.
- Changed glFenceSync option to an OML_sync option that works better.
- Fixed accumulation of partial pixel data on mouse motion when we update the
  mouse position more than once per frame.
- Allow one key to be bound to many controller buttons on the same controller.
- Force menu and button icons.
- Add the view menu to right-click when SNES mouse isn't used.
- Remove unused status bar option.
- Startup background can be changed in snes9x.conf.
- Improved PortAudio driver.

Unix:
- Fixed sound output that broke with APU refactor.

https://github.com/snes9xgit/snes9x/

2019年4月23日 星期二

X360CE 4.9.0.0 Alpha

X360手把模擬程式 X360CE 發布新版,更新如下 :

Important: x360ce.exe version 4 works differently from old version 3. Version 4 creates "Virtual Xbox 360 Controller" inside your Windows operating system when running. Version 4 is no longer use INI or DLL files inside the game folder. This allows for x360ce.exe to support more modern games. You must minimise (not close) x360ce.exe version 4 during the game to make sure that it can constantly update "Virtual Xbox 360 Controller".

Updates: Internal installer for Virtual Gamepad Emulation Bus 1.16.112.0. A lot of other updates, mostly to shared general classes.

https://github.com/x360ce/x360ce

jpcsp revision - efdcab82

PSP模擬器 jpcsp 發布新版,更新如下 :

MMIO for Wlan card: progress.

http://www.jpcsp.org/

2019年4月18日 星期四

Visual Boy Advance - M v2.1.3

GBA/GBC模擬器 Visual Boy Advance - M 發布新版,更新如下 :

This release is just to fix a serious problem with the game area geometry/resizing on Windows in 2.1.2. The other geometry fixes apply to other OSes as well.

  • 1401573 - release v2.1.3 (50 minutes ago)
  • ac35e37 - fix game geometry on windows (5 hours ago)
  • 9fa544d - cmake: wxWidgets Release config for visual studio (5 hours ago)
  • 3cacb36 - libretro: put " " between version and git sha (26 hours ago)
  • c2656f1 - libretro: remove "-" between version and git sha (26 hours ago)
  • 4203bb5 - libretro: set version with git sha (28 hours ago)
  • 8abbb07 - cmake: use Win32Deps when mingw cross compiling (29 hours ago)
  • ffc9309 - builder: freetype 2.9.1 -> 2.10.0, verbose make (29 hours ago)
  • d08dd6c - builder: opensuse update 2 (2 days ago)
  • 9b38a38 - builder: updates for opensuse, refactor cross deps (2 days ago)
  • d28fd30 - cmake: only link SetupAPI on win32 if it's found (2 days ago)
  • af63a11 - cmake: add -lSetupAPI to SDL2 libs for win32 (3 days ago)
  • 04c77a2 - update win32 dependencies submodule (4 days ago)
  • 5dfb36a - remove .clang-format, update .travis.yml (4 days ago)
  • ed16d62 - add unistd.h compat header for visual studio (4 days ago)
  • 5019a20 - [SDL Front] MSVC doesn't have an unistd.h system file, closest is io.h, this will fix building the SDL frontend with msvc again. (7 days ago)
  • 2ae72f3 - fix starting game pos and geometry #406 (8 days ago)
  • 2beb561 - cmake: move wx funcs and macros into separate file (9 days ago)
  • 468fe26 - fix lang in changelog, add bios to issue template (11 days ago)

https://github.com/visualboyadvance-m/visualboyadvance-m/

2019年4月17日 星期三

bsnes v107.1 - HD Mode 7 mod beta 1



SFC/SNES模擬器 bsnes 之前已經對 Mode 7 的圖層/圖形顯示模式高解析度進行研究,有人針對這個功能再強化,推出mod版, 目前看來效果相當棒!!

想嘗試的朋友,開啟模擬器後-->Settings-->Emulator--Experimental 可以調整相關設定,Hires mode 7 也要勾選,Deivers建議選D3D9。

對比圖 : http://www.framecompare.com/image-compare/screenshotcomparison/EB9MNNNU

下載     : http://s000.tinyupload.com/index.php?file_id=09097447083714923515

PS. 支援 Mode 7 模式的遊戲 :
F-Zero / 天地創造 / 飛行俱樂部 / Yoshi's Road Hunting / Teenage Mutant Ninja Turtles IV: Turtles in Time / 惡魔城 / 聖劍傳說2 / 艾薇莫的秘密 / 最終幻想IV / 最終幻想V / 最終幻想VI / 超級瑪利歐RPG / Dino City / 超級瑪利歐兄弟4 / 瑪利歐賽車 / 超級星際大戰 / 超時空之鑰 / 雷莎出擊 / Exhaust Heat / 迦樓羅王 / 時空引導者 / 洛克人7 宿命的對決! / 超越巔峰 / 星之卡比 Super Deluxe / 銀河風暴 / 薩爾達傳說 眾神的三角神力。

2019年4月16日 星期二

DOSBox-X beta 0.82.18 (2019-04-14)

DOS / PC98系列模擬器 DOSBox-X 發布新版,更新如下 :

0.82.18 (next)
  • Configuration GUI no longer crashes at startup if run
    from the command line using the --startui or --startgui
    command line options.
  • Configuration GUI fixed not to allow multiple instances
    of the same settings window.
  • Emulator speed controls added, if for any reason you'd
    want to play a game faster or slower.
  • Configuration GUI AUTOEXEC editor fixed so that
    "Append History" button actually works.
  • Fixed configuration GUI to show keyboard options instead
    of the mapper interface when you click the "Keyboard"
    button.
  • "Show details" menu option now also enables the realtime
    percentage display.
  • Mac OS X builds fixed to use older convertRectToScreen
    function instead of convertPointToScreen, which allows
    others to compile DOSBox-X on Mac OS X versions older than
    Mojave (despite Apple documentation claiming that
    convertPointToScreen was added in 10.12).
  • Shift and Alt key modifier handling within the configuration
    GUI now works properly in SDL2 builds.
  • Fixed prefetch queue emulation to allow 8086, 80186, and
    286 CPU types to run with prefetch queue without crashing.
  • CPU type selection menu will now cause guest to reboot
    if new cpu type is incompatible with the BIOS prologue
    and epilogue code that was generated at startup, to
    avoid crashes.
  • PC-98 NEC copyright string option now also installs
    another set of data in another location in the BIOS,
    that Windows 2.1 checks for.
  • Minimum MCB free value now has a higher default value in
    PC-98 mode to reflect the fact the platform usually has
    more loaded into lower memory at runtime. You are allowed
    to specify a lower value in dosbox.conf for anything that
    needs more memory.
  • GUS and Sound Blaster environment variable installation
    is now quiet, does not echo the variable on screen at
    startup.
  • INT 21h country-specific info now returns correct info
    for PC-98 mode.
  • INT 21h DBCS lead table now contains correct values in
    PC-98 mode.
  • Added more PC-98 EGC raster opcode emulation. The PC-98
    version of Windows 3.1 now displays properly without
    issues, except for line drawing.
  • Added INT 10h VESA BIOS function AH=08h "SET DAC WIDTH"
    so that, when enabled, DOS applications can switch the
    DAC from 6-bit to 8-bit.
  • Added basic 256-color mode emulation to PC-98 mode.
    Linear framebuffer, needed by PC-98 ports of DOOM and
    Wolfenstein 3D, is implemented. Bank switching, needed
    by a few PC-98 games, is implemented.
  • MPU-401 emulation now accepts dosbox.conf option "mpubase"
    to control the base I/O port of the MPU-401 interface.
    The option can be set to "0" to tell DOSBox-X to pick the
    best default. Works in either IBM PC or NEC PC-98 mode.
    See dosbox.reference.conf for more details.
  • Fixed Sound Blaster 16 mixer IRQ/DMA select registers
    to work in PC-98 mode as they apparently do on real
    hardware.
  • Sound Blaster 16 and Adlib emulation now available in
    NEC PC-98 mode. I/O port mapping is based on a real
    SB16 card for PC-98 and some documentation. Only OPL3
    emulation is supported for Adlib. sbtype must be set
    to sb16.
  • NEC PC-98 emulation mode now emulates DMA controller.
  • Gravis Ultrasound emulation now allows game to read back
    the channel's Pan Pot register.
  • Sound Blaster 16 now implements 0xF9/0xFA fully, even if
    the RAM contents they expose are not fully implemented.
  • Sound Blaster DSP command E2h (DMA identification/test)
    code cleaned up and simplified.

2019年4月10日 星期三

Dariusburst Another Chronicle ARCADE - Test

終於還是出現了,老規矩,有人丟就放圖。

大致正常,不過有些bug沒修正,並不比之前(好久以前)拿到的版本破解徹底。

總之有人放就要偷笑了.......

NEXT ................下半年..........(??!!)   如果有人心臟夠大顆的話.............


2019年4月9日 星期二

bsnes v107.1

SFC/SNES模擬器 bsnes 發布新版,更新如下 :

Don't let the point release fool you, there are many significant changes in this release. I will be keeping bsnes releases using a point system until the new higan release is ready.

Changelog:

- GUI: added high DPI support
- GUI: fixed the state manager image preview
- Windows: added a new waveOut driver with support for dynamic rate control
- Windows: corrected the XAudio 2.1 dynamic rate control support [BearOso]
- Windows: corrected the Direct3D 9.0 fullscreen exclusive window centering Windows: fixed
- XInput controller support on Windows 10
- SFC: added high-level emulation for the DSP1, DSP2, DSP4, ST010, and Cx4 coprocessors
- SFC: fixed a slight rendering glitch in the intro to Megalomania

If the coprocessor firmware is missing, bsnes will fallback on HLE where it is supported, which is everything other than SD Gundam GX and the two Hayazashi Nidan Morita Shougi games.

The Windows dynamic rate control works best with Direct3D in fullscreen exclusive mode. I recommend the waveOut driver over the XAudio 2.1 driver, as it is not possible to target a single XAudio2 version on all Windows OS releases. The waveOut driver should work everywhere out of the box.

Note that with DRC, the synchronization source is your monitor, so you will want to be running at 60hz (NTSC) or 50hz (PAL). If you have an adaptive sync monitor, you should instead use the WASAPI (exclusive) or ASIO audio driver.

https://byuu.org/?bsnes_v107r1

Nintaco (2019.04.07)

FC/NES模擬器 Nintaco 發布新版,更新如下 :

- Fixed issue with FDS drive activity indicator that was logging exceptions for unsupported lock keys.
- Added Kana Lock as an option for the FDS drive activity indicator.
- When moving out of a directory during file selection, the dialog now highlights the old directory.
- Added more NES 2.0 mappers.

https://nintaco.com/news.html

2019年4月8日 星期一

kindred 1.11 Preview Build 4

多機種模擬器 kindred 發布新版,更新如下 :

[SFC] Reworked mapping code
[SFC] Adjusted timing scheme to match other systems
[SFC] Further extended scheduler (increased performance of coprocessors)
[SFC] Fixed a recent change to WRAM transfer code (Secret of Evermore)
[SFC] Fixed a bug in the Super Wildcard split file loading code
[SFC] Added board SHVC-2T5M (OBC1)
[ALL] General code cleanup
[ALL] Updated kindred.db

https://www.crazysmart.net.au/kindred/

2019年4月7日 星期日

Cemu 1.15.4b

Wii U模擬器 Cemu 發布新版,更新如下 :

# New in 1.15.4b:

general: Fixed memory searcher tool not displaying some values
general: When certificates for online mode are missing or corrupted Cemu will now print a warning to log.txt when they are accessed

H264: Stability improvements

GX2: Fixed crash when R10_G10_B10_A2_SNORM texture format is used
GX2: GX2ConvertDepthBufferToTextureSurface() will now reset global depth clear to 0.0 as a side effect since Dragon Quest X relies on this behavior

nlibcurl: Fixed crash bug in free() wrapper
nlibcurl: Implemented curl_multi_fdset()
nlibcurl: Added support for CURLINFO_CONTENT_TYPE and CURLINFO_REDIRECT_URL

nn_boss: Fixed crash when running unregistered task

nsysnet: Stability improvements

# New in 1.15.4:

general: GamePad view now works with OSScreen API (used by some homebrew)

debugger: Various stability improvements and bug fixes

H264: Added full h264.rpl module implementation (#25)

CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)

GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping
GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)
GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)
GX2: Minor optimizations

nlibcurl: Several crash bugs fixed

input: Added support for hot plugging configured controllers while a game is running

nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated
nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)
nn_boss: Fixed incorrect http headers in web requests
nn_boss: Fixed a bug in task.StopScheduling()

nsysnet: Improved robustness


Note:
(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/ http://cemu.info/index.html

Visual Boy Advance - M v2.1.2

GBA/GBC模擬器 Visual Boy Advance - M  發布新版,更新如下 :

Most notably, this release fixes the analog stick regression from v2.1.1, fixes RPI plugins support, supports remembering the game window geometry (including fullscreen) and properly supports XDG config directories (thanks to @denisfa for the latter two.)

In addition there are fixes for a bunch of warnings, resulting in a couple of actual bug fixes (thanks @denisfa) and various build related improvements.

Please scroll down for the binary links.

95433f6 - release v2.1.2 (73 minutes ago)
5b9d1a7 - cmake: improve finding wx utils (19 hours ago)
836b74a - remove DOS line-ends from src/wx/xrc/*.xrc (2 days ago)
49205bf - remove unused "multithread filter" menu item (2 days ago)
331d9d3 - Fix compilation warnings for MacOS build. (3 days ago)
5540790 - fix some compilation warnings (12 days ago)
d919728 - Fix for resizing window geometry when loading games. (3 days ago)
64a9c09 - fix analog stick regression from e57beed #400 (5 days ago)
0f0d240 - more specific check for 3.1.2 xrc error (5 days ago)
d9a7df6 - fix if statement in SDL sound driver #396 (5 days ago)
41ee35f - add *.dll to .gitignore (5 days ago)
6ec4667 - installdeps: centos: do not install wx 2.8 (9 days ago)
2097b5a - wx 2.8 compat fixes, centos support, cmake fixes (9 days ago)
b69fced - cmake: refactor, better clang support (11 days ago)
7fb27c4 - cmake: check for broken LTO (11 days ago)
f2e9dc5 - cmake: check for policy CMP0077 existence (11 days ago)
ae38a70 - cmake: gcc/clang colors with ninja, fix warnings (12 days ago)
23fe13d - cmake: fix syntax error in Win32Deps.cmake (2 weeks ago)
59e9c69 - reset Xorg screensaver on joy events (2 weeks ago)
a0283ea - fix game panel size on wxGTK #325 (2 weeks ago)
f1ecd7c - auto deps for visual studio, take 1 (2 weeks ago)
3da07f4 - detect llvm toolchain utilities #392 (3 weeks ago)
c714ff8 - fix problems of command line parameters (3 weeks ago)
a1f0c34 - XDG followup work #94 (3 weeks ago)
2142a46 - Revert "travis: try re-enabling binary check" (3 weeks ago)
101fac5 - travis: try re-enabling binary sanity check (3 weeks ago)
6ca5941 - travis: disable mxe pkg key (3 weeks ago)
a57e51f - Return non-error code for given command line parameters. (3 weeks ago)
3fd444d - XDG related cleanups #94 (3 weeks ago)
513b055 - minor travis update for mingw jobs (4 weeks ago)
1ebb8ef - Fix to set correctly position Y. (4 weeks ago)
944c263 - auto save/load geometry for wx GUI #94 (4 weeks ago)
36fbf71 - travis update attempt 5 (4 weeks ago)
77bcbbf - travis update attempt 4 (4 weeks ago)
7b3a3a0 - travis update attempt 3 (4 weeks ago)
8f0a578 - travis update attempt 2 (4 weeks ago)
dbd1d8c - attempt to re-enable travis mingw slaves (4 weeks ago)
530af14 - rpi plugins fix + paths enhancements #94 (4 weeks ago)
6a98f3c - define S_ISDIR for win32 #94 (4 weeks ago)
7373da1 - Fix segmentation fault issue when using WX port command line on Linux and MacOS. (4 weeks ago)
3645388 - XDG Base Dir Spec followup #383 (4 weeks ago)
39fd3f6 - add note to README.md about translations (5 weeks ago)
24fd4e9 - move factory reset to help menu (5 weeks ago)
5835daf - translate battery save error #318 (5 weeks ago)
d2922cf - stop showing "wrote battery" msg on panel #318 (5 weeks ago)
646557e - Add support for the XDG Base Dir Spec for Linux with legacy support. (5 weeks ago)

https://github.com/visualboyadvance-m/visualboyadvance-m

2019年4月5日 星期五

Sega Model 3 UI (2019-04-04)


Image
SEGA Model 3模擬器 Supermodel 前端工具 Sega Model 3 UI 發布新版,更新如下 :

Sega Model 3 UI - by Nuexzz (c) 2019 Nuexzz@gmail.com
-----------------------------------------------------------
Features
 -----------------------------------------------------------
Added - list view of all the supported games Added - preview of each game (snaps).
Added - button of the roms directories.
Added - check Load button (Load Rom)
Added - all video options
Added - all sound options
Added - all control options (for the time being it uses the supermodel configurator (accurate and will never fail)
Added - system link options (preliminary) will only work with the only version created by Spindizzi

 -----------------------------------------------------------
Priorities for future versions

Add - a new window for controls and remapping from there
add - individual configuration for each game

https://www.supermodel3.com/Forum/viewtopic.php?f=3&t=1636

2019年4月3日 星期三

Mesen-S 0.1.0 (Alpha)

由 FC模擬器 Mesen 開發團隊所寫的新SFC/SNES模擬器 Mesen-S 發布新版,更新如下 :

First release - this is an alpha-quality release.
In other words, there may be critical bugs - please don't use this to start playing a 5+ hour game!

Among other limitations, none of the enhancement chips (Super FX, etc.) are currently supported, so any game that uses them will not work.

https://github.com/SourMesen/Mesen-S/

GBE - PLUS 1.3

GB/GBC/GBA/NDS模擬器 GBE - PLUS 發布新版,有興趣的朋友請至官網下載。

https://github.com/shonumi/gbe-plus/

Sega Model 2 UI (2019-04-02)



SEGA Model2模擬器  SEGA Model 2 Emulator 前端工具 Sega Model 2 UI 發布新版,更新如下 :

add - new font and color in the gui
add - volume control
Add - drop-down menu in case of adding some hacks
add - many games with widescreen support (correct)
fix - writing code that if it was not the key it wrote ERROR
fix - the first resolution option was left blank

games with widescreen (correct) so far
daytona
dayton93
daytonas
daytonase
daytonat
daytonata
daytonagtx
daytonam
desert
doaa 
pltkidsa 
srallyc 
srallycb 
srallyp 
vf2o 
vf2a 
vf2b 
vf2 
doa
fvipers
indy500d
indy500
indy500to
pltkids
sgt24h
vstrikro
vstriker
hotd
skisuprg

http://forum.arcadecontrols.com/index.php/topic,159733.0.html

2019年4月2日 星期二

GLideN64 Public Release 4.0

N64模擬器插件 GLideN64 發布新版,更新如下 :

Hello,

Today is time to set new Release tag to master branch.
Previous Release 3.0 was a revolutionary one because of massive changes in plugin's architecture and new possibilities opened by these changes. This release is rather evolutionary. It continues tendencies started in the previous version. Of course, new features had been developed too. Lets see:

Solution for HLE problems

The main theme of the new release is solution of HLE-related problems. It started with long long awaited HLE implementation of BOSS ZSort microcode made by Gilles Siberlin.

Then olivieryuyu and me completed our "Mission Impossible 2" : HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo".That was a huge and incredibly hard work. Successful completion of that task ultimately closed "HLE not supported" issue. All N64 games now can be run in HLE mode. olivieryuyu wrote an article about this microcode: "The masterpiece graphic microcode behind the Nintendo 64 version of Indiana Jones and the Infernal Machine and Star Wars Episode I: Battle for Naboo". I highly recommend to read it.

Next step was to fix issues caused by incomplete or incorrect implementation of some HLE commands, which caused HLE-only glitches. We started with re-implementation of S2DEX microcode, which is designed to draw such 2D objects as sprites and backgrounds. olivieryuyu decoded that huge and tangled microcode and we made new HLE implementation of it, trying to reproduce original algorithms as close as possible. That work took us circa six month.

We also fixed several small HLE issues, where glitch was caused by an issue in some command. Such fixes also required microcode analysis. Thanks to olivieryuyu's efforts we fixed:

missing transition effect in Dark Rift menu

Coin Block Blitz mini game in Mario Party

Conker's Bad Fur Day lighting fix

Missing graphics in Sim City 64

Regressions fixes.

The second big topic of this new release is fixing of regressions.

Unfortunately, each big release is brings not only new features and fixes, but also new bugs. Complete testing is very hard and tedious process. Fortunately, users are founding and reporting us about issues. One of my goals for this release was to fix all known regressions. I combed project's bug tracker for such bugs. To my surprise, many reported issues were actually old and very old regressions. I even found regressions, which were made before the very first public release. I fixed all these issues and I hope that this release will not bring many new ones.

New features.

1. As you know, GLideN64 has special mode for precise emulation of N64 depth compare. This mode helps to fix many minor and some major issues with depth compare, but it has some limitations:

serious performance drop in some games

incompatibility with Multi-Sample Anti Aliasing (MSAA)

Logan McNaughton aka loganmc10 found OpenGL extensions, which helped us to weaken the performance issue greatly. Now you can use N64 depth compare freely if your hardware supports required extensions. This mode is still incompatible with MSAA, but now we have a solution. I implemented Fast Approximate Anti Aliasing (FXAA) , which you can enable along with N64 depth compare.

2. Ultimate solution for "remove these darn annoying black boarders" issue: Overscan feature. Now you may crop output image as much as you want.

3. User profiles. You may create profiles with different settings and switch between them. For example, you may create a profile with 2D fixes enabled to play 2D games, or create a profile with N64 depth compare + FXAA enabled.

New supported games

I already mentioned implementation of new microcodes, which finally made it possible to run any game with HLE. However, there are still games, which can't run properly because they do something weird what GLideN64 does not expect and can't emulate yet. Example of such game is Super Bowling 64. The way that game programmed makes it hard to emulate on PC hardware. Finally I found a way how it can be done. That fix then helped me to solve split screen issue in NASCAR 2000. Another example of hard to emulate issue is multiplayer mode in GoldenEye 007 and Perfect Dark with 3 or 4 players. It was fixed too.

Other

It is impossible to list all solved issues. We closed more than 175 issues during this release cycle .
You may read my change-logs on Patreon for details.

Acknowledgements:

Thanks to all backers of "Indiana Jones and the Infernal Machine" crowdfunding campaign on Indiegogo. We hardly would take that task without your support.

Thanks to all my patrons on www.patreon.com/Gliden64 I very appreciate your support.
Thanks to all users of https://github.com/gonetz/GLideN64. Your bug reports and feedback greatly help us to improve quality of the program.

Very special thanks to olivieryuyu, the author of incredible microcode decoding works.

http://gliden64.blogspot.com/