- mGBA
- Update to 0.7.2
- Gambatte
- Update core (#1582)
- N64:
- Update GLideN64 to release 4.0
- Fix GLideN64 defaults (#1478)
- Support GLideN64 halo removal option
- Virtual pad no longer crashes with standard controller
- Fix Custom resolution
- NESHawk
- QuickNES
- Fix QuickNES Crashes in Latest Dev Build (#1423)
- GBHawk
- GBHawkLink
- A2600Hawk
- Add support for boost grip controller
- gamedb updates
- fix HMove
- Bang! Demo -correct mapper
EmuHawk
- Call memory callbacks with addr, value (#1462)
- Fix OpenAdvanced Open ROM
- Link icon
- Update link text to match link status
- Allow toggling Link status from Status bar button (#321)
- FFMPEG writer
- Change all uses of -c:a libvo_aac to -c:a aac because the ffmpeg we're packaging now no longer supports the former
- Fix ffmpeg webm support (fixes #1477)
- APIHawk
- Extend with a Lua-like system of API libraries (#1419)
- External tools no longer crash on loading new ROM
- Rebuild HelloWorld external tool, include its zipfile sources
- Ram Search
- Fix go to address
- Debugger
- Fix mouse wheel scrolling
- Set PageUp/Pagedown keys to increment/decrement
- Hex Editor
- Fix misalignment when bytes contain 7F (#1503)
- Movies
- When Pause on Movie End is chosen, go to finished mode instead of stopping
- Fix exception when statrting from saveram multple times
- TAStudio
- Allow gaps in lag log (#1461)
- Fix autorestore triggering while drawing on future frames
- Fix seek progressbar not to disappear on (every other) middle-click and || button
- Fix some more state removal bugs
- Fix mainform pause icon when pausing while seeking (#1456)
- Fix low res framebuffer on branch load (#1513)
- Fix exception on Auto Hold/Fire Set Customs (#1553)
- Fix exception on max undo levels causes an exception (#1555)
- Fix exception on double right-click branches (#1551)
- Fix Saving a tasproj in TAStudio does not update EmuHawk save name (#1444)
- Fix recording joystick movement in read-only mode (#1447)
- Ask to override existing bk2 file when exporting
- Don't tell about clipboard if it's empty
- Lua
- Add sleep functions (#1177)
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