2019年11月29日 星期五

SSF PreviewVer R11

SEGA SATURN模擬器 SSF 發布新版,更新如下 :

DSPダイナミックリコンパイルをOFFにすると進まなくなる不具合を修正
ソフトウェアレンダリング時のデインターレース処理を修正

あまり動作チェックしていないので動きが怪しいかもしれません…

Vulkan使用時はフルスクリーンにできません
Vulkanにはフルスクリーン機能がまだ無いので、フル画面でプレイしたい場合はボーダーレスを使用してください
ボーダーレスの切り替えはデフォルトでF12キーです

あ、Vulkanに対応しときました
ただ、Dispatchを少々と出来上がった最終画面を描画するだけなのでD3D11と速度はほとんど変わりません

(あ、Vulkanボーダーレスでステートロードのメッセージが消えないわ)

Android版は変更ありません

WinVer         : https://t.co/rVFYMyY30B
AndroidVer  :  https://t.co/arWsnuKLf5

2019年11月28日 星期四

No$gba v3.00

GBA / NDS / DSi / 3DS 模擬器 No$gba 發布新版,更新如下 :

- dsi/teak/help: mmio info from wwylele's .md files and lauterbach .per files
- dsi/teak/help: tested/added/clarified more/undocumented teak mmio details
- 3ds/teak/help: fixed errors in CFG11_SHAREDWRAM_32K_CODE/DATA descriptions
- 3ds/help: rev-engineered CSND sound/capture specs (mostly same as NDS sound)
- 3ds/help: rev-engineered most NDMA startup modes and CDMA peripheral IDs
- 3ds/help: basic notes on New3DS NFC hardware (Near-field communication)
- 3ds/help: basic specs for New3DS QTM io expander (whatever that is used for)
- 3ds/help: more or less working specs for New3DS C-stick and ZL/ZR buttons
- 3ds/help: full specs for accelerometer, and for both gyroscope chip versions
- 3ds/help: full specs for irda chip (yet no info on irda-software protocol)
- 3ds/help: full specs for corelink dma registers (still need opcodes though)
- 3ds/help: scanned SPI bus and I2C bus (with some new device id findings each)
- 3ds/help: added many i2c irq-sources (routed through gpio registers)
- 3ds/help: added comprehensive list of unknown lcd-i2c registers
- 3ds/help: removed lots of dirt from the official arm11 mpcore interrupt specs
- 3ds/help: rev-engineered event/fault irq numbers for XDMA, OldCDMA, NewCDMA
- 3ds/help: tested I2C+ARM camera access (and identified left and right cameras)
- 3ds/help: major rewrite of mcu chapter (focusing on actual info without blurb)
- tsc/help: added TSC flowcharts for touchscr,microphone,nds-mode and basic init
- mic/help: rev-engineered microphone, moved mic from unknown to sndex chapter
- 3ds/help: rev-engineered I2C clock config and manual/fifo SPI clock rates
- dsi/help: added 8mhz spi bus clock (not 3ds specific) (enable via scfg_ext7)
- 3ds/help: added complete New3DS XL Component List (and semi-complete Old3DS)
- 3ds/help: added basic MMU virtual memory table specs (in arm cp15 chapter)
- 3ds/gpu/help: completely rewritten Top/Bottom Screen/Framebuffer Setup chapter
- 3ds/gpu/help: added notes on unknown read/write-able bits in PICA registers
- 3ds/gpu/help: added list of unknown/unused/undocumented PICA registers
- 3ds/gpu/help: added specs for finalize/interrupt registers PICA(0000h..0035h)
- setup/controls: allows to use DEL/BS keys (toggles between none and that key)
- 3ds/cdma/xdma/help: added summary of all Corelink DMA registers and opcodes
- help/emu/disass: supports invalid arm/libgcc BX PC opcode (thanx scott norton)
- 3ds/help: better gpio specs, and various details here and there
- 3ds/help: added stubs with R/W masks for most unknown arm9/arm11 io ports
- 3ds/debug: assembler/disassembler supports all new ARMv6/ARMv6K opcodes
- 3ds/debug: start_direct can now load FIRM files to memory (for disass)
- 3ds/memory: started allocating some 3ds-specific memory (AXI, WRAM, etc)
- 3ds/arm11/help: arm/thumb opcode encoding specs for new ARMv6/ARMv6K opcodes
- 3ds/bptwl/help: added notes on (limited) bptwl i2c register emulation
- 3ds/mcu/help: RL78 opcodes, registers, flags, memory map, SFR I/O map
- 3ds/cpu/help: added notes on branch prediction affecting waitbyloop timings
- 3ds/config11/help: rev-engineered details for new3ds clk/mode change register
- wifiboot: uploader uses non-blocking tcp socket (for abort by keystroke)
- 3ds/disass: added RL78 disassembler (for 3DS.mcu or New3DS.mcu firmware image)
- debug/help: included no$gba debug help in gbatek (moved to bottom of text)

http://problemkaputt.de/gba.htm

2019年11月27日 星期三

MAME 0.216

MAME 發布新版,更新如下 :

MAMETesters Bugs Fixed
----------------------
- 05177: [Crash/Freeze] (studio2.cpp) All studio2 variants: Memory map does not support cartridges larger than 1kB. (Robbbert)
- 05600: [Graphics] (popeye.cpp) popeye and clones: Games use interlaced video output. (Couriersud)
- 07386: [DIP/Input] (qix.cpp) zookeep, kram and clones: Unable to start game or use first coin slot. (O. Galibert)
- 07453: [DIP/Input] (spectrum.cpp) spectrum: Kempston Joystick doesn't work. (TwistedTom)
- 07472: [Crash/Freeze] (snes.cpp) snespal: When starting a game with SNES (PAL), MAME crashes. (Ryan Holtz)
- 07473: [Graphics] (snesb.cpp) All machines in snesb.cpp: Screen is black. (Ivan Vangelista)
- 07479: [Graphics] (cave.cpp) ddonpach, ddonpachj, donpacha: Graphical bug in attract mode. (cam900)
- 07480: [Sound] (apple2.cpp) mockingboard enabled software: No sound from second AY8913 Mockingboard. (Ivan Vangelista)
- 07487: [Core] (30test.cpp) 30test: Issues with inputs, sound and gameplay. (AJR)
- 07489: [Documentation] tekken4 and clones: Release year is incorrect. (PepsiBoy428)
- 07492: [DIP/Input] (ssrj.cpp) ssrj: Difficulty setting inputs are incorrect. (sasuke)
- 07495: [Crash/Freeze] (segas32.cpp) spidmanj: MAME crashes after few seconds of emulation. (Ryan Holtz)
- 07496: [Media Support] (apple2e.cpp) apple2e and clones: Error when trying to use .NIB disk images. (R. Belmont)

New working machines
--------------------
Bit Corporation Bit90 [Frank Palazzolo]
Cane [Jean Paul Piccato, Adolfo Melilli, Alessandro Bolgia, Lorenzo Fongaro, Piero Andreini]
Game & Watch: Mario The Juggler [algestam, Mr. Do, Sean Riddle]
Game & Watch: Mickey Mouse (panorama screen) [algestam, Mr Jiggles the Christmas Man]
Orbite [Jean Paul Piccato, Adolfo Melilli, Alessandro Bolgia, Lorenzo Fongaro, Piero Andreini]
Pinball (P8002, ABL TV Game) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
RS-232 DCE-DCE Bridge [Vas Crabb]

New working clones
------------------
Berzerk (revision RC31A) [Kevin Eshbach, The Dumping Union]
Cadillacs and Dinosaurs (bootleg with PIC16C57, set 3) [TwistedTom]
Captain Commando (bootleg with 2xMSM5205) [TwistedTom]
Cosmic Alien (version II, set 2) [f205v]
Eeekk! [Craig Anstett, Andrew Welburn]
Game & Watch: Donkey Kong Circus [algestam, Mr Jiggles the Christmas Man]
Heavy Unit (Japan, alternate ROM format) [Brian Troha, The Dumping Union]
JoJo's Venture (Euro 981202) [Darksoft]
JoJo's Venture (Euro 990108) [Darksoft]
JoJo's Venture (Euro 990128) [Darksoft]
Knights of the Round (bootleg with 2xMSM5205, set 2) [TwistedTom]
Operation Wolf 3 (Japan) [ShouTime, The Dumping Union]
Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release, bug fix revision) [jysx012]
Saturday Night Slam Masters (bootleg with PIC16c57, set 2) [TwistedTom]
Street Fighter II': Champion Edition (Dstreet-6, bootleg) [hammy, ClawGrip]
Street Fighter II': Champion Edition (L735 Test Rom, bootleg, set 2) [TwistedTom]
Super Dead Heat (Japan) [Phil Bennet]
Super Puzzle (Sang Ho Soft) [Adrian]
Verbena (bootleg of Carnival) [Recreativas.org]
Zenith Data Systems Z-150 series [rfka01]
Zenith Data Systems Z-160 series [rfka01]

Machines promoted to working
----------------------------
Ericsson Information System Ericsson PC [Edstrom]
Intec InterAct 8-in-1 [David Haywood, BeckyRGB]
Intec InterAct 32-in-1 [David Haywood, BeckyRGB]
Southwest Technical Products SWTPC 8212 Video Terminal [68bit]
Super Triv (English questions) [Ivan Vangelista]
Wanted (Sega) [Angelo Salese]
Who Wants to Be a Millionaire? (Play Vision, Plug and Play, UK) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]

New machines marked as NOT_WORKING
----------------------------------
Air-Blaster Joystick (AB1500, PAL) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
Ampro Computers Little Board/PC [Don Maslin Archive]
Ascom Eurit 30 [Cyberia/2 Filebase]
Ericsson Alfaskop Communication Processor 4101 [Edstrom]
Ericsson Alfaskop Display Unit 4110 [Edstrom]
Ericsson Alfaskop Flexible Disk Unit 4120 [Edstrom]
Fantasy Zone (medal game, REV.A) (J 990202 V1.000) [Sugoi Helsinki]
Fishing Master (971107 JPN) [SpinalFeyd, The Dumping Union]
Geonica Meteodata 1256 [ClawGrip]
Metabee Shot [SpinalFeyd, The Dumping Union]
Powerful Chance [SpinalFeyd, R. Belmont]
Rodent Exterminator [Brian Troha, Smitdogg, The Dumping Union]
Roland CM-32P [ValleyBell]
Silicon Graphics Inc Personal IRIS 4D/30 [Patrick Mackinlay]
Silicon Graphics Inc Personal IRIS 4D/35 [Patrick Mackinlay]
Sound Leisure MiniJook [SpinalFeyd]
Sound Leisure SuperStars (CD jukebox) [SpinalFeyd]
Spade [SpinalFeyd]
Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (UK) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
VTech DynamiDesk (Germany) [TeamEurope]
VTech Mis Primeras Lecciones (Spain) [ClawGrip]
Yu-Gi-Oh Monster Capsule [SpinalFeyd, R. Belmont]

New clones marked as NOT_WORKING
--------------------------------
286 motherboards with Suntac ST62C303-A chipset [rfka01]
Abit AB-AH4 [rfka01]
Abit AB-PI4 [rfka01]
AEG Olympia Olystar 20F [rfka01]
Arstoria AS496 [rfka01]
Biostar MB-1433UCV [rfka01]
Channel Three [TeamEurope, Grull Osgo, Ivan Vangelista]
Chicago Cubs' Triple Play (German) [PinMAME]
Comus Instruments Ltd. Comus Daisy [Nigel Barnes, Centre for Computing History]
Corona Data Systems, Inc. Cordata PPC-400 [rfka01]
Eagle EAGLEN486 GC10A [rfka01]
First International Computer 486 KVD [rfka01]
Highscreen 486-25 [rfka01]
Leading Edge Hardware Products, Inc. Model D [rfka01]
Mephisto (Stargame) (newer?) [jordigahan]
NAT48PV-1.00 VL [rfka01]
Oba-Oba (old hardware) [PinMAME]
Philips NMS 9100 [rfka01]
Shuttle Computer International HOT-307H [rfka01]
Shuttle Computer International HOT-419 [rfka01]
SOYO SY-4SAW2 [rfka01]
Space Train (Pinball, old hardware) [PinMAME]
Tandy Radio Shack Videotex [cuba200611]
Video Technology PreComputer 2000 (Spain) [ClawGrip]
VTech Pitagorin [ClawGrip]
Wang Laboratories, Inc. PC-250/16 [rfka01]

New working software list additions
-----------------------------------
apple2_flop_clcracked:
  Certificates and More! (cleanly cracked), The Cosmic Balance (cleanly cracked),
  Empire III: Armageddon (Version 1.1) (cleanly cracked), Fractions: Addition (cleanly cracked),
  Labyrinth of Crete (cleanly cracked), Labyrinth: The Computer Game (Lucasfilm Games) (cleanly cracked),
  MECC-A315 Freedom! (Version 1.0) (cleanly cracked), Questron (cleanly cracked), The Tournament Manager (cleanly cracked)
  [4am, Firehawke]
  The Adventures of Kristen and Her Family (cleanly cracked), Korg 800 4-Track MIDI Sequencer (Version 1.0) (cleanly cracked),
  Leadsheeter (cleanly cracked) MIDI/8 Plus (Version 1.2) (cleanly cracked), PolyWriter (Version 1.2) (cleanly cracked),
  PolyWriter Utilities (Version 1.2) (cleanly cracked), [4am, san, Firehawke]
  The Railroad Works (CBS Version) (cleanly cracked) [Tom Greene, Firehawke]
apple2_flop_misc:
  Anti-M (version 1.6) [4am, Firehawke]
  Best of Muse (16 Sector + LC Patch) [Tom Greene, Firehawke]
apple2_flop_orig:
  Appilot Edu-Disk, Asteroid, Beneath The Pyramids, The Best of MUSE, Bloody Murder, Buck Rogers: Planet of Zoom, Checker King,
  Deadline (Release 26 / 821108), Earthquake: San Francisco 1906, Empire III: Armageddon (Version 1.1), Flight Simulator I (A2-FS1),
  Gammon Gambler, Gulf Strike, Hacker II: The Doomsday Papers, How The West Was One + Three x Four,
  In Search of Space: Introduction to Model Rocketry, Indiana Jones and the Temple of Doom,
  Indiana Jones in Revenge of the Ancients, Lane Mastodon vs. The Blubbermen, Law of the West, Little Computer People,
  Lords of Conquest, Master of the Lamps, MicroChess (Version 2.0), Might and Magic Book Two, Pandora's Box, Pharaoh's Revenge,
  Physics of Model Rocketry, Punctuation: Building Better Language Skills, Realm of Impossibility, Roadwar 2000 (Version 1.1),
  Super Zaxxon, Video Vegas (Version 12501), Word Zapper [4am, Firehawke]
bbc_rom:
  Acorn NFS 3.34B, Acorn TFS 0.31, Aries-B20 2.2, Aries-B20 2.4, Aries-B32 1.0, Prestel Terminal 1.00, Raven-20 1.00, Raven-20 1.06,
  Watford Electronics 32K RAM 1.00, Watford Electronics 32K RAM 2.00, Watford Electronics 32K RAM 2.40, Workstation 100
  [Nigel Barnes]
bbcm_cart:
  Advanced Battery-Backed RAM v1.04, Advanced Battery-Backed RAM v1.10, Advanced Quarter Meg RAM, Click v1.00, Click v1.01,
  ISO-Pascal, LISP, Master Mega 256, MR8000 Master RAM Cartridge, MR8000 Master RAM Cartridge (alt), TechnoCAD [Nigel Barnes]
c64_cass:
  3D Pinball, American 3D Pool, Angle Ball, Ball Crazy, Continental Circus, Feud, One Man and His Droid, Robocop,
  Rockford / Back to Reality [archive.org, Zoe Blade]
gamegear: Sonic the Hedgehog Chaos (Euro, prototype 19930517) [Hidden Palace]
gameking:
  4 in 1 - S.Z.L.H + Colo + F1-2004 + Popper, 4 in 1 - Warrior + Cleverhawk + Valiant + MetalDeform ('APR 23 05', 512KB cartridge)
  [TeamEurope, AJR]
gameking3: Panzer [TeamEurope, AJR]
ibm5170: Kick Off 3: European Challenge, The Settlers, Syndicate [ArcadeShadow]
megadriv: Crying Dragon (Jpn, Prototype) [andlabs]
neogeo: Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release, bug fix revision) [jysx012]
sms: Sonic the Hedgehog Chaos (Euro, prototype 19930713) [Hidden Palace]
spectrum_cass:
  La Mode - 1984 (Programa Computado) [ClawGrip, avlixa, ICEknight]
  DISCiPLE System Tape v3b [TwistedTom]
spectrum_mgt_flop:
  DISCiPLE System Disk v2, DISCiPLE System Disk v2b, DISCiPLE System Disk v2c, DISCiPLE System Disk v3a, DISCiPLE System Disk v3b,
  DISCiPLE System Disk v3d, Pick-Poke-It, Plus D System Disk v2a, Uni-Dos [TwistedTom]
studio2: RCA demo [Robbbert]
visicom: Gambler I, Gambler II, Sansuu Drill, Space Command [unknown]
vsmile_cart: Spider-Man & Freunde - Geheime Missionen (Germany) [TeamEurope]

Software list items promoted to working
---------------------------------------
bbcm_cart: Master Smart Cartridge [Nigel Barnes, Center for Computing History]
gameking:
  4 in 1 - Chaser + Blaster + StarWars + Nagual, 4 in 1 - DraculaZone (Surf Eidolon) + Hero + PocketTank + Star Ghazi,
  4 in 1 - SeaGuard + Whirlybird + Spectask + Captain, 4 in 1 - Three Battles + Light Sword + Risker + Metal Deform,
  4 in 1 Vol. 8 - 2004 + Dragon + StreetHero + Penguin, 4 in 1 Vol. 10 - Soldier + Seatercel + General + Seafight,
  4 in 1 Vol. 11 - Explorer + Magician + AirHero + HappyGarden, 4 in 1 Vol. 12 - Pet + Arrow + Fighter + Airforce,
  4 in 1 Vol. 13 - Might + Brains + Catman + Armada, 2004, Adventure Legend Carlo, Aries, Dino Adventure Legend, Duck Man,
  F1-2004 Racing, Feichuan VII, Happy Ball, Happy Killer, Lanneret, Penguin, Popper, Seatercel, Soldier, Street Hero, Supermotor,
  Trojan Legend [AJR]
gameking3: Adventure, Urgent Action [AJR]
sms: Sonic the Hedgehog Chaos (Euro, "Ver 0.20", prototype 19930630) [Hidden Palace]

New NOT_WORKING software list additions
---------------------------------------
bbc_rom:
  GoMMC Tools 0.72, GoMMC Tools 0.80, GoMMC Tools 1.03, Prestel Trial 4.71r, Super MMC, Turbo MMC 0.A1, UMI-2B 5.01 [Nigel Barnes]
picno: Anime Box, Fushigi no Kuni no Alice, Son Goku no Boken [Vyse the determined @ Gaming Sanctuary, SSJ, TeamEurope]

Source Changes
--------------
-swtpc8212.cpp updates: [68bit]
 * Added MCM66750 character generator ROM, implemented video row update function, and added I/O.
 * Converted to device so the terminal can be used as an RS-232 slot device as well as a stand-alone machine.
-swtpc8212.cpp, tv990.cpp: Cleaned up use of PORT_CHANGED_MEMBER macro. [68bit]
-mekd1.cpp, mekd3.cpp, mekd4.cpp and mekd5.cpp updates: [68bit]
 * Added port changed handlers for RS-232 control signal routing options.
 * Added save state support and cleaned up code.
-wd1000.cpp: Added save state support. [68bit]
-swtpc.cpp: Added port changed handler for CPU clock speed option, and cleaned up code. [68bit]
-swtpc09.cpp updates: [68bit]
 * Added port changed handlers for CPU clock speed, floppy drive controller clock speed, and Baud rate options.
 * Added save state support and cleaned up code.
-bus/ss50 updates: [68bit]
 * dc5.cpp: Added port changed handlers for configuration options, added save state support, and cleaned up code.
 * mps.cpp: Added port changed handlers for RS-232 control line routing options, added save state support, and cleaned up code.
 * mps2.cpp: Organised Baud rate settings in ascending order.
 * mpt.cpp, piaide.cpp: Added save state support and cleaned up code.
-qvt102.cpp updates: [68bit]
 * Replaced perfect quantum setting by boosting interleave on keyboard data transmission.
 * Improved keyboard matrix emulation, cleaned up code and added notes.
-cpu/rsp: Added 32-bit opcode alignment for disassembly. [AJR]
-cpu/m68000: Improved cycle counts for SCC68070, and further distinguished it from the MC68000 and MC68010. [AJR]
-cpu/m6502: Added preliminary Sitronix ST2204/ST2205U system-on-a-chip emulation. [AJR]
-gameking.cpp updates: [AJR]
 * Fixed directional controls.
 * Added gamekin3 LCD color filter emulation, and corrected clock speed based on timer initialization.
-cpu/i86: Fixed pathological case where jumping into pages of 0xFF-prefixed invalid opcodes could cause MAME to lock up. [AJR]
-cpu/f8: Moved internal scratchpad register memory to an address space. [AJR]
-cpu/nec updates: [AJR]
 * Implemented v5x internal/external timer clock input selection.
 * Internalized CPU clock divider for V40/V50.
-mc68hc11 updates: [AJR]
 * Added internal clock divider.
 * Fixed size of fetched operand for ADDD indexed modes.
 * Emulated FDIV instruction.
-cpu/m6502: Corrected 65C02 opcode timing and bus usage. [AJR]
 * BBR and BBS use one or two extra cycles when the branch is taken (like other conditional branches).
 * TRB and TSB perform an extra read of the operand instead of an extra write.
-ms32.cpp: Fixed hayaosi3 final round and flame text priorities. [Angelo Salese]
-Added option to throttle after video update rather than before (-lowlatency or -lolat). [Antonio Giner]
 * Reduces input latency when enabled, but may cause input latency and frame interval jitter for some emulated systems.
-Updated to latest upstream bgfx, bx and bimg, and updated shaders to use of helper function ensuring correct matrix orientation.
 [Belegdol]
-snes_ppu.cpp: Ported over more of the bsnes ppu-fast implementation - fixes many bugs, possibly causes more. [byuu, Ryan Holtz]
-315_5124.cpp, 315_5313.cpp, megaplay.cpp: Added support for scaling layers to least common multiple horizontal resolution. [cam900]
 * Corrects size/position of MegaPlay overlay.
-315_5124.cpp: Updated color palette based on hardware measurements, and added notes. [cam900]
-es5506.cpp: Implemented differences between ES5505 and ES5506 based on documentation, and cleaned up code. [cam900]
-cpu/nec/v5x.cpp: Moved re-mappable I/O handlers into a separate address space, and fixed re-mapping behavior. [cam900]
-mb8421.cpp: Added support for similar devices with different address and data widths. [cam900]
 * Updated twinkle.cpp and firebeat.cpp to use new CY7C131 device.
 * Added placeholder IDT7130 device to esqmr.cpp.
-tmap038.cpp: Fixed tile size check and moved mirroring into driver-supplied address maps (fixes MT07479). [cam900]
-bgfx renderer updates: [Couriersud]
 * Added support for disabling waiting for vertical blanking interval to bgfx Vulkan back-end.
 * Fixed issue that could prevent brightness, contrast and gamma adjustments from being applied.
-OpenGL renderer updates: [Couriersud]
 * Fixed issue that could prevent brightness, contrast and gamma adjustments from being applied.
 * Fixed failure to apply line width.
-Netlist library updates: [Couriersud]
 * Added more C preprocessor features to netlist preprocessor, including macro parameters, stringification and token concatenation.
 * Improved reporting of error location in netlist preprocessor.
 * Added ability to supply the floating point type as a solver parameter.
 * Added RELTOL and VNTOL solver parameters to control Newton convergence checks.
 * Started adding support for parameter values containing expressions.
 * Removed proxy and power terminal hacks and updated netlists as necessary.
 * Removed DUMMY_INPUT (NC_PIN should be used in its place).
 * Enabled extended validation to catch unconnected power terminals, and fixed errors this exposed.
 * Added const and noexcept qualifiers as appropriate, and removed dead code.
 * Added vector output support to fixed frequency screen device.
-nltool updates: [Couriersud]
 * Added --fperr option to enable floating point exceptions (useful when debugging code in GDB).
 * Added preliminary documentation mode.
-starfield_05xx.cpp: Added notes about Wolfgang and Jindrich's equivalent Galois LFSR implementation. [Couriersud]
-pong.cpp: Improved performance in pongf and rebound, and switched nl_pongf to dynamic time stepping. [Couriersud]
-sliders.cpp: Added support for PORT_CONDITION on PORT_ADJUSTER inputs, allowing inapplicable sliders to be hidden. [Couriersud]
-popeye.cpp: Added support for interlaced rendering (addresses MT05600). [Couriersud]
-Elan EU3A05/EU3A14 updates: [David Haywood]
 * Split up implementations and started identifying common features.
 * Fixed non-split mode horizontal scrolling.
 * Disabled timer when running rad_bb3 (timer enable needs to be identified).
-nes_vt.cpp: Split up state classes, moved VT1682-based games to a separate driver, and cleaned up code. [David Haywood]
-vii.cpp updates: [David Haywood]
 * Added preliminary LCD controller, UART and player input emulation for sentx6p.
 * Added a hack to allow tvgogo to proceed further.
-vt1682.cpp updates: [David Haywood]
 * Added preliminary video emulation, including sprites, X/Y scrolling and raster effects.
 * Hooked up sound CPU and added preliminary sound support.
 * Added preliminary inputs (works for ii32in1).
-cpu/i86/i86.cpp: Disabled warning message when executing instructions with lock (0xf0) prefix. [Edstrom]
-z80sio.cpp: Verified sync byte behavior in SDLC/HDLC mode, and improved logging. [Edstrom]
-i8251.cpp: Improved initialization, fixing spurious framing error on reset. [Edstrom]
-eispc.cpp updates: [Edstrom]
 * Added preliminary 8-bit ISA card for IBM terminal emulation.
 * Added keyboard LEDs and fixed keyboard communication, removing the need for workarounds.
 * Improved Ericsson High-resolution Monochrome Graphics Board 1070 emulation.
 * Fixed parallel printer port configuration.
-alfaskop41xx.cpp: Added three skeleton drivers for various parts of the Ericsson Alfaskop 41 system. [Edstrom]
 * The Display Unit 4110 prints a boot prompt but that's it.
-hp_ipc.cpp: Fixed 1LL3 GPU emulation bug that caused the cursor and sprites to disappear at the top and left-hand side of screen.
 [F.Ulivi]
-Simplified implementation of HP-80, HP-9825 and HP-9845 optional ROM slot emulation (GitHub #5839). [F.Ulivi]
-sn76477.cpp: Improved WAV logging enable conditions and file naming. [Jean Paul Piccato]
-cpu/sh: Implemented SH-2 watchdog timer. [MetalliC]
-315_5649.cpp: Filled out additional features for future use. [MetalliC]
-aviio.cpp: Fixed potential out-of-bounds access when the processed sound samples fill the sound sample buffer. [Nathan Woods]
-bbc.cpp updates: [Nigel Barnes]
 * Replaced ROM/RAM banks with handlers to allow access from internal expansion boards.
 * Added slot interface for internal expansion boards.
 * Removed the Sideways RAM configuration option in favour of internal expansion board options.
 * Made empty BBC Master cartridge sockets return video data on data bus.
 * bbcb: Added many internal ROM/RAM expansion boards from Aries, ATPL, Computech, Peartree, Solidisk, and Watford Electronics.
 * bbcbp: Added ATPL Sidewise+ internal expansion board.
 * bbcm: Added Morley Master 'AA' and Vine Micros Overlay internal expansion boards.
 * bbcm: Added Slogger Click, Solidisk Mega 256, Peartree MR8000, and Master Smart Cartridge devices.
 * bbcb: Added the Robin Voice Box user port device.
 * bbcb: Added Morley Electronics RAM Disc and PMS 64K Non-Volatile Ram Module 1MHz bus devices.
 * autoc15: Replaced HD6845 CRT controller with HD6345 (required for smooth scrolling).
 * autoc15: Added Autocue RAM disc device.
-electron: Added Wizard Sidewinder Rom Expansion Board. [Nigel Barnes, Binary Dinosaurs]
-bbcm: Added Solidisk PC-Plus co-processor. [Nigel Barnes, Centre for Computing History]
-cpu/dsp56000: Added disassembler for Motorola DSP56000. [Patrick Mackinlay]
-apple2gs.cpp: Emulated implementation detail of Language Card inhibit in bank 01 that Music Construction Set depends on.
 [Peter Ferrie, R. Belmont]
-macOS support updates: [R. Belmont]
 * Added workaround for issues with Retina displays on macOS 10.15 Catalina.
 * Changed default render module from OpenGL to bgfx in macOS builds.
-Report SDL-provided GUID as stable controller ID when using SDL joystick provider module. [R. Belmont]
-8080bw.cpp: Fixed selection of game B in jspecter. [Robbbert]
-studio2.cpp: Fixed problem loading cartridges in visicom - all software list games now work. [Robbbert]
-galaga.cpp: Re-implemented starfield emulation based on reverse-engineering of the Namco 05xx chip. [Robert Hildinger]
 * Fixes a number of regressions, and addresses corner cases.
-bus/bml3: Added Hitachi Real Time Clock card. [Russell Bull]
-snes_ppu.cpp: fixed rapid vertical scrolling in rexronan and other games. [Ryan Holtz]
-bgfx renderer fixes: [Ryan Holtz]
 * Fixed crash on emulated screen resolution changes (GitHub #5857).
 * Fixed assertion failure on starting LaserDisc games (GitHub #5830).
 * Fixed screen color (tint) not being applied and issues with brightness/contrast/gamma sliders (GitHub #5956).
 * Fixed incorrect display of YUV video in LaserDisc games when using the OpenGL back-end (GitHub #5961).
-screen.cpp: Only clear or allocate scan bitmaps in excess of the previous height. [Ryan Holtz]
 * Fixes blank portions of snes smw2u, and possibly others.
-rainbow.cpp: Separated Model A and Model B into separate machine definitions rather than compile-time options. [Ryan Holtz]
-sun4 updates: [Ryan Holtz]
 * cgsix: Added support for hardware cursor, pattern register, plane mask register, and pixel mask register.
 * sun4c_mmu.cpp: Made generic to support sun4 MMU mode, cleaned up save state registrations, and removed redundant MMU code.
 * sun4.cpp: Split sun4 and sun4c machines into separate derived state classes.
 * cgsix: Hooked up SBus vertical sync interrupts.
 * cgsix: Added vertical sync interrupt, added THC MISC register, and cleaned up save state registrations.
-sparc.cpp: Renamed MB86901 to SPARCV7, and added a separate class for SPARCV8. [Ryan Holtz]
-bt45x.cpp: Made logmacro.h usage more consistent. [Ryan Holtz]
-k007232.cpp, multipcm.cpp: Added compile-time option to log samples in WAV format. [Ryan Holtz]
-netlist: Added 7492 divide-by-twelve counter and 7442 4-line BCD to 10-line decimal decoder. [Ryan Holtz]
-CPS-1 and bootleg updates: [TwistedTom]
 * Added C-board PAL dumps for mercs, mercsu, mercsur1, mercsj, sf2ee and sf2ue.
 * Fixed player 4 inputs and most graphical issues in slampic bootleg.
 * Added more DIP switch settings for sf2amf2/sf2amf3.
 * Separated some bootlegs into derived state classes and separate source files (cps1bl_pic.cpp, fcrash.cpp).
 * Confirmed clocks for some games.
 * Added placeholders for undumped PALs/GALs used in Street Fighter II': Champion Edition Mstreet-6 bootlegs.
-wd_fdc.cpp: Made WD1772 spin up drives on force interrupt command (GitHub #5893). [TwistedTom]
-ZX Spectrum updates: [TwistedTom]
 * Fixed Kempston Joystick and Didaktik Melodik sound card.
 * Fixed Multiface One NMI clearing, and added support for Kempston Joystick port, disable switch and joystick disable jumper.
 * Implemented floating bus read behaviour, fixing a few games that rely on it.
 * Added support for Miles Gordon Technology DISCiPLE Multi-purpose Interface and +D Disk and Printer Interface.
-General refactoring and modernisation: [Vas Crabb]
 * Changed device delegates to behave more like device callbacks and other object finders during configuration.
 * Eliminated a conditional branch from the hot path when invoking a delegate set to a member function pointer.
 * Changed emu_fatalerror constructor and fatalerror helper to use string_format semantics.
 * Improved semantics of scheduler quantum configuration.
 * Micro-optimised scheduler code to improve performance of systems making heavy use of timers.
 * Moved input sequence configuration helpers out of the core input manager to a front-end helper class.
 * Got rid of device_slot_card_interface (it provided little value), and added a helper template providing validation for slots.
 * Cleaned up a lot of bus/slot/card code.
-Fixed memory leaks in Xbox USB emulation. [Vas Crabb]
-Added a workaround for nanosvg making assumptions about the global locale. [Vas Crabb]
-vboy.cpp: Re-wrote Virtual Boy cartridge slot emulation, improving accuracy of static RAM emulation in particular. [Vas Crabb]
-c64.cpp, c128.cpp: Fixed CBM IEC slot address not being set when replacing devices in machine configuration. [Vas Crabb]
-bus/c64/rex_ep256.cpp: Fixed array of EPROM slot devices not being populated. [Vas Crabb]
-Internal user interface updates: [Vas Crabb]
 * Added live display of emulated analog control positions to the analog controls menu.
 * Added live feedback to the input configuration menus, and improved input sequence configuration behaviour.
 * Fixed regression that caused default input mappings to be displayed incorrectly.
 * Improved layout of DIP switch display and made it scale with UI font size.
 * Improved crosshair image selection user interface.
 * Separated "focus next" and "config menu" actions, and implemented "focus previous" action.
 * Fixed bug that prevented joystick or mouse inputs from being used for "focus next" action.
 * Fixed some cases where menu heading size was not re-calculated after UI font size changes.
 * Fixed a bug that allowed keyboard focus to move to hidden panels on the system/software selection menus.
 * Improved presentation and responsiveness of a number of menus.
 * Fixed endian issues, improved data locality, and reduced redundant copying and hashing in the localisation loader.
 * Added and diagnostic output messages and validation of input data to localisation loader.
 * Improved performance of opening debugger windows, particularly memory windows with a large number of save state registrations.
 * Made new disassembly windows default to the current CPU in the Qt debugger.
-Removed internal auto-fire functionality, as the plug-in is the preferred solution (GitHub #5802). [Vas Crabb]
-wavwrite.cpp: Fixed buffer overrun when supplying 32-bit stereo samples. [Vas Crabb]
-util/options.cpp: Fixed settings being read with user locale but written with C locale. [Vas Crabb]
 * Fixes system/software selection menu filter panel not being displayed on macOS depending on number format settings.
-cinemat.cpp: Corrected ROM labels for solarq. [Andrew Welburn]
-mephisto_modular.cpp: Added an older version of berl16. [CB-Emu]
-Added firmware dump and skeleton device for Sony SMO-C501 Magneto-Optical Disk Controller. [Don Maslin Archive]
-flstory.cpp: Added DIP switch locations. [Guru]
-cps1.cpp: Dumped some GALs used in Street Fighter II': Champion Edition Mstreet-6 bootlegs. [hammy, TwistedTom]
-rocnrope.cpp: Dumped the PAL10L8 at location 6G for ropeman. [Joe Magiera]
-gamegear.xml: Improved title consistency and capitalization. [kazblox]
-votrpss.cpp: Improved ROM labels and expanded notes. [Lord Nightmare]
-cps1bl_5205.cpp, cps1bl_pic.cpp: Added parent/clone relationships for newly added bootlegs. [MASH]
-at.cpp: Added additional BIOS options. [rfka01]
 * a486sp3g: Added v306 BIOS option.
 * a486sp3: Added v306 and v307 BIOS options.
 * a486sv2g: Added v306 and v402b BIOS options.
 * alim1419: Added 386acp102 BIOS option.
 * hot433: Added wie10 and 2a4x5h21 BIOS options.
-genpc.cpp: Added 081682 BIOS option for pc. [rfka01]
-flstory.cpp: Dumped MC68705 microcontroller for victnine and replaced simulation. [ShouTime, David Haywood, Lord Nightmare]
-gameking.xml updates: [TeamEurope, David Haywood]
 * Re-dumped 4 in 1 Vol. 8 - 2004 + Dragon + StreetHero + Penguin.
 * Removed bad dump of Dino Adventure Legend, and marked half-size dumps of 4-in-1 cartridges as bad.
 * Added cartridge connector pinout.
-gameking3.xml: Corrected title of "Fly Car". [TeamEurope]
-Added workaround to allow cross-compilation for an i386 target on an x86-64 host. [Tiago Pierezan Camargo]
-c64_cass.xml: Cleaned up publisher metadata. [Zoe Blade]

https://www.mamedev.org/

2019年11月26日 星期二

Ootake 2.93

PCE / PCE-CD模擬器 Ootake 發布新版,更新如下 :

- Fixed sprite display processing bug. In "Ys III", fixed a bug that the start screen was missing.

http://www.ouma.jp/ootake/

2019年11月25日 星期一

Ootake 2.92

PCE / PCE-CD模擬器 Ootake 發布新版,更新如下 :

 - Added "Show Audio Channel Graph" to "Info" menu. During game play Sound
    Volume Graph of each channel (6 channels + ADPCM + CDDA) can be displayed.
    + Green graph        ... Wave Memory sound
      Pink graph         ... Noise sound
      Yellow graph       ... DDA Sampling sound
      Orange graph       ... LFO Modulation sound
      White (2nd right)  ... ADPCM (CD Game only)
      Purple (1st right) ... CD-DA (CD Game only)
      * A channel whose graphs are "divided into left and right halves" is a
        channel that is playing with Stereo Sound.
      * You can also switch the display position and hide it by pressing [9]
        and [0] (numeric keypad is disabled) on the keyboard.
  - Fixed the processing timing of the built-in sound source (wave memory
    sound source). In "Xevious", an issue that sometimes caused the number of
    sounds to be low (occurred from recent versions) has been resolved. Also,
    I think that the tone has approached that of a real machine.
  - Added "Size x5" to the "Screen" menu. * The enlargement process is heavy
    on older PC. In that case, please use full screen mode without overdoing
    it.
    By the way, when the distance to the display is short, "Size x3" size is
    more beautiful and still fits in the field of view, so it is recommended
    to play comfortably. "Size x5" is useful for small displays such as small
    4K displays and when you want to play a little away from the display.
  - Added "TV Scanlined 2 (Blur, Fast)" and "Non-Scanlined TV 2 (Blur for
    x4x5)" to the "Screen-> Mode" menu. If you are using a large window size
    or full screen, you can play on a large blurred screen if you use these at
    full HD or higher resolution. I think that this large blur is effective
    when playing on large LCD TV.
  - Fixed an issue that the aspect ratio of the game screen display was
    slightly incorrect.
  - The speed and timing were brought closer to a real machine. In "Quiz
    Tonosama no Yabou", resolved an issue (occurred from v2.51) that caused
    the screen to shake at the start of the quiz questions. In "Star Parodia",
    resolved an issue where the display of the rainbow scene before the first
    boss was a bit confusing (occurred from recent versions).
  - When using in a multi-display environment, coordinate correction
    processing is no longer performed even when the Ootake's window protrudes
    from the screen.
  - With some PC environments, in full screen mode, fixed an issue that caused
    V-Sync to not synchronize well and left tearing at the top of the screen.
    If this doesn't work, try unchecking the "Screen -> V-Sync ->
    V-Sync Timing Adjust" menu.
  - Organized the contents of "Audio" menu and "Setting->Audio" menu. The
    audio buffer amount is indicated in frame time units.
  - Removed "Direct Draw" setting in "Setting->Screen" menu. From this
    version, only Direct3D drawing is supported.
  - The Aero function is automatically turned off (display delay is reduced)
    when used with Windows7. In addition, the "Screen->Disable Aero" menu
    deleted in v2.88 has been restored.
  - Fixed a bug that the tempo of the sound may not be stable for about the
    first second immediately after opening the game ROM image file with some
    PC environments.
  - Fixed a bug that the game name was not displayed correctly when "&" was
    entered in the game name at the "Recent" menu.
  - Other minor details have been modified and improved.

http://www.ouma.jp/ootake/

2019年11月23日 星期六

Cemu 1.15.19

Wii U模擬器 Cemu 發布新版,更新如下 :

general:  Added account management
               - You can create and delete accounts in the general settings
               - The currently selected account can be changed in the settings or via a shortcut in the menu
               - Each account has separate save files
               - Compatible with accounts dumped from a Wii U

general: Game list entries can now be renamed (#208)
general: Fixed a bug where game list entries would not be remembered if Cemu was closed right after refreshing the list

RPL: Fixed a rare memory corruption that could lead to crashes when any game was launched

https://cemu.info/

2019年11月20日 星期三

Initial D Arcade Stage Zero

原本10天前就要放圖,但臨時有3個專案進來,忙到天昏地暗,現在偷閒將圖上傳......

大致上ok,圖片中的路線圖錯位是我的問題,非通例....(其實有更簡單的啟動器,但對方還不想放......)

總之後面還有一串的好物,敬請慢慢期待........


2019年11月13日 星期三

SSF PreviewVer R10

SEGA SATURN模擬器 SSF 發布新版,更新如下 :

やっぱりデフォルトはDirectInputのままにする
各ゲーム毎の設定ファイル内にコントローラ設定があるので…

DSP Dynamic Recompileをオフにすると落ちる不具合を修正

PCMリサンプリング処理のデフォルトを固定小数点に変更
オプションの項目からも削除しました
SSF.iniを新規に作成するかテキストエディタで編集しない限り前の設定のままです
また、リサンプリング処理を変更すると以前のステートセーブデータは使用できなくなるので注意

XInputに対応
OptionのProgram1タブに項目があります
デフォルトではDirectInputを使用します
DirectInputで挙動が怪しいパッドはXInputを使用してみてください

Use XInput変更後に再起動しないままコントローラのRedefineを行っても反映されないので注意してください
起動時にDirectInputかXInputのどちらかを使うか決めているので再起動しないと正しく設定されません

Android版は特に変更ありません(たぶん)

WinVer        :  https://t.co/sj05ADzO5G
AndroidVer :  https://t.co/arWsnuKLf5

2019年11月11日 星期一

TEKKEN 7 -- 1

為什麼有 -- 1 ..............因為後面有 -- / *?................總之慢慢來對大家壓力比較沒那麼大,對上游也..............


也沒啥好說的,因為已經很完善了,還是期待後面的................................. ??


2019年11月9日 星期六

Cemu 1.15.18

Wii U模擬器 Cemu 發布新版,更新如下 :

general: Optimized startup time of Cemu
general: Several gamelist improvements
         - New grid based display modes
         - Faster loading time
         - When refreshing the list each newly discovered entry is displayed immediately, rather than all at once on completion
         - Remember column order, can be reset via right click context menu
         - Fixed playtime not being tracked when launching a game via command line (#206)

coreinit: More accurate implementation of calendar API
          Fixes a date-dependent softlock in Animal Crossing Amiibo Festival

input: Fixed a bug where the rumble preview in input settings was extremly short if GamePad was selected

https://cemu.info/

2019年11月1日 星期五

Nova v0.6

SEGA SATURN模擬器 Nova 發布新版,更新如下 :

SH2: Implemented Cache and SCI.
SH2: Rewrote Power-On procedure.
SH2: Rewrote instruction TAS and TRAPA.
SH2: Fixed a bug of return value of reserved areas(Dark Savior).
M68K: Limited the address bus to 24 bits.
SMPC: Implemented commands queueing.
SMPC: Rewrote SMPC peripheral handlings.
SMPC: Rewrote the command SYSRES.
SMPC: Fixed a bug of RTC.
SMPC: Fixed timing issues of the command INTBACK.
SMPC: Fixed a bug of SNDON command(Steam Hearts).
VDP1: Fixed a bug of invalid command(DraculaX).
VDP1: Fixed a bug of LINK address(DraculaX).
VDP2: Rewrote handling of the VCNT register.
VDP2: Completed Cycle Pattern handlings.
VDP2: Restored Character Pattern cache.
SCSP: Implemented 1Mb RAM mode.
CDB: Removed MP2 decoder kjmp2.
CDB: Implemented MPEG1 Video and Audio Layer 1/2 decoding.
CDB: Implemented MPEG related commands.
CDB: Implemented commands CdClose and MpPutSctData.
CDB: Implemented a new sound buffer to provide better playback quality for CDDA and MPEG audio.
CDB: Supported Video CD playback(require MPEG ROM).
CDB: Fixed timing issues of the commands AbortFile, CdGetLastBuf, GetSctNum.
CDB: Fixed a crashing bug of SubcodeQ decoding.
CDB: Fixed HIRQREQ flag setting(EHST) and data size of the command PutSctData(Outrun).
CDB: Fixed a bug when there is no disc in the CD drive(crash in TITAN mode).
CDB: Fixed the default start/end positions of the command CdPlay.
CDDRIVE: Fixed a bug that seekinig function doesn't work while playing.
SYSTEM: Rewrote memory mapping, two SH2s and SCU now have different memory mappings.
PERIPHERAL: Implemented PAR(Preliminary), FDD and Stunner(Virtua Gun).
BIOS: Disabled Nova BIOS.
MISC: Supported 4 executable formats BAL, COF(COFF), CPE(Psy-Q), ELF.
MISC: Supported WindowsXP.
MISC: Added .img format for the cue parser.
MISC: Renamed cart.json to data.json.
MISC: Fixed a bug that the primary BUP is not saved properly at exit.
DATA: Fixed BUP type of "MARVEL SUPER HEROES VS. STREET FIGHTER"(Hector Tomazella).

https://twitter.com/realSteveKwok/