MAME發布新版,更新如下 :
MAME Testers Bugs Fixed
-----------------------
- 06790: [Graphics] (surpratk.cpp) suratk: Missing star field rotation effect in final level. (MetalliC)
- 07079: [Gameplay] (suna8.cpp) sparkman, sparkmana: Player 2 button inputs are not read correctly. (dink)
- 07428: [Media Support] (vsmileb.cpp) vsmileb: Unable to load media. (Ivan Vangelista)
- 07557: [DIP/Input] (karnov.cpp) wndrplnt: Coin inputs no longer work. (MetalliC)
- 07562: [Graphics] (seibuspi.cpp) rdft: Line scroll effects have regressed. (MetalliC)
New working machines
--------------------
Advance Bright Ltd / V-Tac Technology Co Ltd. Decathlon [Sean Riddle, ClawGrip]
Bandai / SSD Company LTD Mahou Taiketsu Magiranger - Magimat de Dance & Battle (Japan)
[Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
Conny / VideoJet Teenage Mutant Ninja Turtles - Pocket Dream Console (France) [TeamEurope, David Haywood]
Consumenta Computer / Loproc Conchess (standard) [hap, Berger]
Game & Watch: Pinball [algestam, Ryan Holtz]
Hasbro / Tiger Electronics Dream Life Superstar (Version 0.3, Mar 16 2007) [Sean Riddle, David Haywood, Ryan Holtz]
Hasbro / Tiger Electronics Mission: Paintball Powered Up [Sean Riddle, David Haywood]
Hasbro / Tiger Electronics Star Wars - The Clone Wars [Sean Riddle, David Haywood]
Hasbro Designer's World (Version 1.0, Dec 20 2005) [Sean Riddle, David Haywood, Ryan Holtz]
Hegener + Glaser Mephisto 1X [Berger, blitzchess.fr]
HP 86B [F.Ulivi]
Merry Circus (Version 1.0.2) [Ioannis Bampoulas]
MGT 20-in-1 TV-Spielekonsole (Germany) [TeamEurope, David Haywood]
Mortal Kombat (JAKKS Pacific TV Game) [Sean Riddle]
Performance Designed Products / Disney / Jungle Soft Disney Game It! Classic Pals [Sean Riddle, David Haywood]
Plug & Play Game Controller with 200 Games (Supreme 200) [TeamEurope]
Retro Dance Mat (110 song Super StepMania + 9-in-1 games) (PAL) [TeamEurope, David Haywood]
Senario / V-Tac Technology Co Ltd. My Sports Challenge (5-in-1 version) [Sean Riddle, David Haywood, Ryan Holtz]
Senario / V-Tac Technology Co Ltd. My Sports Challenge (6-in-1 version, QVC license) [Sean Riddle, David Haywood, Ryan Holtz]
Senario / V-Tac Technology Co Ltd. My Sports Challenge Plus / Wireless Sports Plus [Sean Riddle, David Haywood]
Senario Guitar Super Star (Fender Stratocaster style) [Sean Riddle, David Haywood]
Shiggles Inc. Club Jenna Presents: Jenna Jameson's Strip Poker [Sean Riddle, David Haywood, Ryan Holtz]
Sports Trivia Professional Edition (Senario, Plug and Play) [Sean Riddle, David Haywood]
TaiKee Interactive TV Games 49-in-1 (PAL) [TeamEurope, David Haywood]
Tech2Go / WayForward Teenage Mutant Ninja Turtles: Mutant and Monster Mayhem [Sean Riddle, David Haywood]
Tomy / SSD Company LTD Champiyon Pinball (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood]
New working clones
------------------
Albert Computers, Inc. Albert [rfka01]
ASEM S.p.A. AM100 [rfka01]
Ataque Androide - Moon Cresta (FAR S.A. Spanish bootleg) [Juan Romero, ClawGrip]
Battle Balls (Portugal) [Apocalypse]
Blood Bros. (Korea) [Jorge Silva]
Dharma Doujou (Germany) [Darksoft]
Double Wings (Asia) [Asayuki, pacman70]
The End (SegaSA / Sonic) [jordigahan, ClawGrip]
El Estivador (Spanish bootleg of Port Man on Galaxian hardware) [Juan Romero, ClawGrip]
Final Star Force (World?) [Jorge Silva]
Galaktron (Petaco S.A.) [Juan Romero, ClawGrip]
Galaxian (Spanish bootleg) [Juan Romero, ClawGrip]
GTAC Do-Do [R. Belmont, rfka01]
Hegener + Glaser Mephisto Academy (German, 04-10-88) [hap]
Hegener + Glaser Mephisto Academy (German, 06-03-89) [hap]
Hegener + Glaser Mephisto Berlin 68000 (v0.02) [hap]
Hegener + Glaser Mephisto Blitz- und Problemloesungs-Modul (set 2) [hap]
Hegener + Glaser Mephisto Genius 68030 (v4.00) [hap]
Hegener + Glaser Mephisto II (set 2) [Berger]
Hegener + Glaser Mephisto MM II (set 2, v4.00 2 EPROMs) [hap]
Hegener + Glaser Mephisto MM II (set 3, v3.00) [hap]
Hegener + Glaser Mephisto MM II (set 4) [hap]
Hegener + Glaser Mephisto MM II (set 5) [hap]
Hegener + Glaser Mephisto MM IV (v6.00) [hap]
Hegener + Glaser Mephisto MM IV (v7.00) [hap]
Hegener + Glaser Mephisto MM V (set 2) [hap]
Hegener + Glaser Mephisto Mega IV (set 2) [hap]
Hegener + Glaser Mephisto Milano (v1.01) [hap]
Hegener + Glaser Mephisto Modena (set 2) [hap]
Hegener + Glaser Mephisto Modena (set 3) [hap]
Hegener + Glaser Mephisto Monte Carlo (ver. MC2) [hap]
Hegener + Glaser Mephisto Polgar 10 MHz (v10.1) [hap]
Hegener + Glaser Mephisto Portorose 32 Bit (v1.01) [hap]
Hegener + Glaser Mephisto Rebell 5,0 (set 2) [hap]
Hegener + Glaser Mephisto Super Mondial (ver. AB) [hap]
The Lord of King (bootleg) [hammy, caius]
Master Boy (1987, Z80 hardware, Ichi-Funtel) [Juan Romero, ClawGrip]
Mr. Do! (Fabremar bootleg) [Juan Romero, ClawGrip]
New Fruit Bonus '96 Special Edition (v3.60, DK PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.61, DK PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.61a, C1 PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 Special Edition (v3.61a, DK PCB) [Ioannis Bampoulas]
Olivmandingo (Spanish bootleg of Mandinga on Galaxian hardware) [Juan Romero, ClawGrip]
P-47 Aces (ver 1.1) [Derick2K, rtw, trap15]
Pang (bootleg, set 7) [jordigahan, Pikolo, ClawGrip]
Puzzle & Action: Tant-R (Japan) (bootleg set 4) [jordigahan]
Puzzli (revision A) [SpinalFeyd]
Raiden II (easier, US, prototype? 11-16) [neSneSgB]
Rampart (Joystick, smaller ROMs) [Juan Romero, ClawGrip]
Ribbit! (Japan) [Apocalypse]
Saitek / Tasc Kasparov RISC 2500 (v1.03) [hap]
Seicross (set 2) [Zab, The Dumping Union]
Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 2) [Juan Romero, ClawGrip]
Space Pilot (set 2) [chaneman]
Street Fighter II: The World Warrior (USA 920312) [Lions3]
SWTPC swtpc S/09 OS9 [68bit]
Tasc ChessSystem R30 (Gideon 2.1, prototype) [hap]
Tasc ChessSystem R30 (The King 2.20) [hap]
Tasc ChessSystem R30 (The King 2.23, unreleased) [hap]
Teenage Mutant Ninja Turtles (US 4 Players, version N) [coolmod, The Dumping Union]
Three Ds - Three Dealers Casino House (set 2) [Patrik Styrnell]
Time Killers (v1.00) [Brian Troha, The Dumping Union]
Triumph-Adler Alphatronic P10 [rfka01]
Triumph-Adler Alphatronic P50 [rfka01, Carl]
Viper Phase 1 (New Version, Portugal) [Jorge Silva]
Machines promoted to working
----------------------------
Care Bears TV Games (JAKKS Pacific TV Game, Game-Key Ready) [Ryan Holtz]
Gimix 6809 System [68bit]
MIPS Magnum R4000 (be) [Patrick Mackinlay]
Simba / V-Tac Technology Co Ltd. TV Sports 10-in-1 / Decathlon Athletic Sport Games [David Haywood]
Winnie the Pooh - Piglet's Special Day (JAKKS Pacific TV Game, Game-Key Ready) [Ryan Holtz, Sean Riddle, David Haywood]
Clones promoted to working
--------------------------
Witch Card (ICP-1) [Ivan Vangelista]
New machines marked as NOT_WORKING
----------------------------------
3 Cards Poker 96 (V1.6) [Ioannis Bampoulas]
Advance Bright Ltd Guitar Fever (2007.07.03 Ver 2.7) [TeamEurope, Peter Wilhelmsen, David Haywood]
Advance Bright Ltd. Wikid Joystick [TeamEurope, David Haywood]
Alcatel / Telefonica TeleTUP [Juan Romero, ClawGrip]
Alcatel / Telefonica TRMA VIA [Juan Romero, ClawGrip]
Ampex 230 plus Terminal (v4.0) [Bitsavers]
Applied Microelectronics Institute/The Weather Channel WeatherSTAR 4000 [R. Belmont, Techknight]
Atari Flashback Mini 7800 [Sean Riddle, GameHistory.org]
AtGames / Sega Reactor MD (PAL) [TeamEurope, David Haywood]
Bandai Multi Game Player Gamepad [Sean Riddle, GameHistory.org]
Basic Fun The Oregon Trail [anonymous]
Big Buck Hunter Safari (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
Cadaco Buzztime Home Trivia System [Sean Riddle]
Casio ROM Pack Software List holder [David Haywood, ClawGrip]
Cefa Toys Super Quique / Mega Duck (Spain) [Sean Riddle, ClawGrip]
City Patrolman [unknown]
CompuData Tulip System I [rfka01, nIGHTFALL crew, Dirk Best]
Digital Pocket Hand Held System Model: 8630 - 230-in-1 [Peter Wilhelmsen, David Haywood]
dreamGEAR My Arcade Retro Arcade Machine - 300 Handheld Video Games (DGUN-2593) [TeamEurope, David Haywood]
Duck Commander (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
Epoch / SSD Company LTD Excite Sports Tennis x Fitness (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
Formula 1 [PinMAME]
Gegege no Kitaro Yokai Yokocho Matsuri De Batoru Ja (GYM1 Ver.A) [Porchy, SpinalFeyd]
Ice Mania [PinMAME]
Imaginarium / ItsMagical Karao Kids Songs 2 (Spain) [Sean Riddle, ClawGrip]
JAKKS Pacific Inc / Code Mystics TV Touch Games: Spider-Man in Villain Round-Up [Sean Riddle, David Haywood, Ryan Holtz]
JAKKS Pacific Inc / Code Mystics TV Touch Games: Star Wars Original Trilogy [Sean Riddle, David Haywood]
JAKKS Pacific Inc DreamWorks Dragons Hero Portal [Sean Riddle, David Haywood]
Keroro Gunso Chikyu Shinryaku Shirei Dearimasu! (KRG1 Ver.A) [Porchy, SpinalFeyd]
Konami Endeavour BIOS [R. Belmont]
Lexibook Compact Cyber Arcade - Disney Princess [TeamEurope, David Haywood]
Lexibook Retro TV Game Console - 300 Games [TeamEurope, David Haywood]
MGT Fitness Konsole (NC1470) [TeamEurope]
Mini Arcade Machine (Red5) [TeamEurope, David Haywood]
Orb Retro Arcade Game Controller 153-in-1 [Peter Wilhelmsen, David Haywood]
Rapid Fire 5 (Konami Endeavour, NSW) [Heihachi_73]
Roland D-50 Linear Synthesizer (Ver. 2.xx) [DBWBP, depblue]
Senario Guitar Star [Sean Riddle, David Haywood, Ryan Holtz]
Star Wars Clone Trooper (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
STM Electronics Pied Piper Communicator 1 [Adrian Graham]
Super Roller (v7.0) [hammy]
Super Shanghai 2001 [Ioannis Bampoulas]
Symbol PDT 3100 (v1.10-00) [ArcadeHacker, ClawGrip]
Tomy / SSD Company LTD Nihon Isshuu - Boku wa Plarail Untenshi (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
Toy Story - Toys on the Move (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Triumph-Adler alphatronic PC-16 [Carl, rfka01]
VTech MobiGo [Sean Riddle, ClawGrip]
VTech MobiGo 2 (Germany) [TeamEurope]
Waixing Megapad 31-in-1 [Sean Riddle, GameHistory.org]
The Walking Dead: Battleground (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game) [Sean Riddle]
WinFun / KidConnection SmarTV Adventures [Sean Riddle, David Haywood]
New clones marked as NOT_WORKING
--------------------------------
3 Cards Poker 96 (V1.0) [Ioannis Bampoulas]
Cherry Angel (set 2) [Ioannis Bampoulas]
Club Kart: European Session (2003, prototype, set 2) [coolmod, MetalliC]
Ferrari F355 Challenge (private show version) [coolmod]
Roland D-50 Linear Synthesizer (Ver. 1.xx) [DBWBP]
Roland D-550 Linear Synthesizer [DBWBP]
Sanyo MBC-16LT [rfka01]
Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg, set 1) [Juan Romero, ClawGrip]
Time Crisis 4 (Japan, TSF1001-NA-A) [Guru]
Victor V286C [rfka01]
New working software list additions
-----------------------------------
altos8600: Altos Diagnostic Executive [Robbbert]
apple2_flop_clcracked:
Algebra Volume 6 (Version 1.0) (cleanly cracked), Alkemstone (cleanly cracked), Building Perspective (cleanly cracked),
The Dragon's Eye (cleanly cracked), Fraktured Faebles (cleanly cracked), Generic Computer Games (cleanly cracked),
Gruds in Space (cleanly cracked), Other-Venture #3: The Escape from Traam (cleanly cracked), Pick The Part (cleanly cracked),
Ulysses and the Golden Fleece (Version 1.1) (cleanly cracked), World Atlas Action: Geography Facts (cleanly cracked)
[4am, Firehawke]
apple2_flop_orig:
221B Baker Street (Version 1.1), Adventure Programming Kit (Versoin 10.84), Alter Ego (female version), Alter Ego (male version),
The Dallas Quest, The Dragon's Eye, Expedition Amazon, Garfield Trivia Game, Generic Computer Games, Legacy of the Ancients,
Manhunter: New York (Version 1.0I), MasterType (Version 2.1), Micro Cookbook (Version 3.00), Miner 2049er II, Ming's Challenge,
The Serpent's Star (Version 1.0), Spectrum: Programs and Patterns, Summer Games II, Time Zone (Version 1.1), The Tracer Sanction,
Transylvania (1985 Version), Treasure Island, Tumble Bugs [4am, Firehawke]
applix: Boot disk [Robbbert]
aussiebyte: Boot disk [Robbbert]
buzztime_cart:
Series 1 - Everything Trivia, Series 1 - History Trivia, Series 1 - Sports Trivia, Series 1 - TV Trivia
[Sean Riddle, David Haywood]
c64_cass:
The CF Power Pack Tape 6, The CF Power Pack Tape 9, Dan Dare - Pilot of the Future, Excaliba, Postman Pat 2, Saracen [FakeShemp]
INPUT 64 1/85, INPUT 64 1/86, INPUT 64 1/87, INPUT 64 10/86, INPUT 64 11/85, INPUT 64 11/86, INPUT 64 12/85, INPUT 64 12/86,
INPUT 64 2/85, INPUT 64 2/86, INPUT 64 2/87, INPUT 64 3/85, INPUT 64 3/86, INPUT 64 3/87, INPUT 64 4/85, INPUT 64 4/86,
INPUT 64 4/87, INPUT 64 5/85, INPUT 64 5/86, INPUT 64 5/87, INPUT 64 6/85, INPUT 64 6/86, INPUT 64 6/87, INPUT 64 7/85,
INPUT 64 7/86, INPUT 64 7/87, INPUT 64 8/85, INPUT 64 8/86, INPUT 64 8/87, INPUT 64 9/85, INPUT 64 9/86 [pagetable, FakeShemp]
c64_flop_orig:
INPUT 64 1/87, INPUT 64 1/88, INPUT 64 10/86, INPUT 64 10/87, INPUT 64 10/88, INPUT 64 11/86, INPUT 64 11/87, INPUT 64 11/88,
INPUT 64 12/86, INPUT 64 12/87, INPUT 64 12/88, INPUT 64 2/87, INPUT 64 2/88, INPUT 64 3/87, INPUT 64 3/88, INPUT 64 4/87,
INPUT 64 4/88, INPUT 64 5/87, INPUT 64 5/88, INPUT 64 6/87, INPUT 64 6/88, INPUT 64 7/87, INPUT 64 7/88, INPUT 64 8/87,
INPUT 64 8/88, INPUT 64 9/87, INPUT 64 9/88 [pagetable, FakeShemp]
fmtowns_cd:
Cyber Sculpt V1.0 (HMC-140A), Mahjong Bishoujoden Ripple, Microcosm (HMD-215), Secre Volume I - Naoko Iijima [redump.org, r09]
gamegear: Sonic The Hedgehog 2 (World, final prototype 19920925) [drx, FakeShemp]
hp86_rom:
Advanced programming 1 ROM, Advanced programming 2 ROM, Assembler ROM, Extended Mass Storage ROM, I/O ROM, Language ROM,
Matrix 1 ROM, Matrix 2 ROM, MIKSAM ROM, Printer/plotter ROM [F.Ulivi]
ibm5150:
Magic Pockets [ArcadeShadow]
Domino 1.0 [FakeShemp]
ibm5170:
Cannon Fodder 2, Epic Pinball (shareware version - Mr. Disk release), Epic Pinball: Crash and Burn, Epic Pinball: Cyborgirl,
Epic Pinball: Enigma [ArcadeShadow]
Tagplusguiden - Vinter-Varen 1998 [FakeShemp]
jakks_gamekey_nm: Pac-Man & Bosconian (01 APR 2005 A SKU G) [Sean Riddle, Ryan Holtz, David Haywood]
jazz:
Windows NT Workstation Version 3.5, Windows NT Workstation Version 3.51, Windows NT Workstation Version 4.0 Service Pack 1
[Patrick Mackinlay]
lynx: Weltenschlaechter [anonymous]
megadriv: Sonic the Hedgehog 2 (World, final prototype 19921102), Sonic the Hedgehog 3 (World, prototype 19931103) [drx, FakeShemp]
nes: English Pyramid (Pirate) [Gaming Alexandria]
odyssey2:
Death Race (Euro) [anonymous]
Death Race (USA) [SSJ, TeamEurope]
sbrain: Boot disk [Robbbert]
sdk85: Mastermind [AJR]
spectrum_cass:
Load'N'Run (Spain) (Especial) [Manu128k]
Load'N'Run (Spain) (Issue 00), Load'N'Run (Spain) (Issue 01), Load'N'Run (Spain) (Issue 02), Load'N'Run (Spain) (Issue 03),
Load'N'Run (Spain) (Issue 04), Load'N'Run (Spain) (Issue 05), Load'N'Run (Spain) (Issue 06), Load'N'Run (Spain) (Issue 07),
Load'N'Run (Spain) (Issue 08), Load'N'Run (Spain) (Issue 09), Load'N'Run (Spain) (Issue 10), Load'N'Run (Spain) (Issue 11),
Load'N'Run 2a epoca (Spain) (Issue 00), Load'N'Run 2a epoca (Spain) (Issue 01), Load'N'Run 2a epoca (Spain) (Issue 02),
Load'N'Run 2a epoca (Spain) (Issue 03), Load'N'Run 2a epoca (Spain) (Issue 04), Load'N'Run 2a epoca (Spain) (Issue 05),
Load'N'Run 2a epoca (Spain) (Issue 06), Load'N'Run 2a epoca (Spain) (Issue 07), Load'N'Run 2a epoca (Spain) (Issue 08)
[SPA2, RetroLEL, Jander, ICEknight]
uzebox:
Final Blood, Frog Feast, Laser Puzzle, Laser Puzzle II, Melli's RetroLand, Reels of Fortune, Uzebox Tactics, Uzi Wars [uzebox.org]
Software list items promoted to working
---------------------------------------
fmtowns_cd:
King's Quest V - Absence Makes the Heart Go Yonder, Kyuukyoku Tiger, Mixed-Up Mother Goose, Panzer Division - Kikou Shidan,
Taito Chase H.Q. (Demo), The Case of the Cautious Condor [Barry Rodewald, Carl, r09]
Life & Death [redump.org, Barry Rodewald, Carl, r09]
pc98: Mahjong Gokuu Tenjiku, Mahjong Taikai [Angelo Salese]
New NOT_WORKING software list additions
---------------------------------------
casio_rompack:
How to Play your Casio ROM Keyboard (RO-251) [Sean Riddle, avlixa, ClawGrip]
World Songs (RO-551) [Sean Riddle]
fmtowns_cd: Doki Doki Vacation - Kirameku Kisetsu no Naka de, Para Para Paradise [redump.org, r09]
ique:
Dongwu Senlin (version 8), F-Zero X Weilai Saiche (manual, version 2), F-Zero X Weilai Saiche (manual, version 4),
F-Zero X Weilai Saiche (trailer), F-Zero X Weilai Saiche (version 3), iQue Club (version 1), iQue Club (version 2),
iQue Club (version 3), Maliou Kadingche (manual, version 2), Maliou Kadingche (manual, version 6), Maliou Kadingche (trailer),
Maliou Kadingche (version 4), Maliou Kadingche (version 5), Maliou Yisheng (manual, version 2),
Maliou Yisheng (manual, version 4), Maliou Yisheng (trailer), Maliou Yisheng (version 4),
Rentiantang Mingxing Da Luan Dou (manual, version 1), Rentiantang Mingxing Da Luan Dou (version 5),
Shui Shang Motuo (manual, version 2), Shui Shang Motuo (manual, version 4), Shui Shang Motuo (trailer, version 1),
Shui Shang Motuo (trailer, version 2), Shui Shang Matuo (version 4), Shen You Maliou (manual, version 2),
Shen You Maliou (manual, version 6), Shen You Maliou (trailer, version 1), Shen You Maliou (trailer, version 2),
Shen You Maliou (version 4), Saierda Chuanshuo: Shiguang zhi Di (manual, version 2),
Saierda Chuanshuo: Shiguang zhi Di (manual, version 4), Saierda Chuanshuo: Shiguang zhi Di (trailer),
Saierda Chuanshuo: Shiguang zhi Di (version 1), Saierda Chuanshuo: Shiguang zhi Di (version 4) [FakeShemp]
leapster: The Disney-Pixar Collection (USA), Letterpillar (v1.0, USA) [TeamEurope]
mobigo_cart:
Ben 10 - UltimateAlien - Mine der Gedanken (Germany) (80-250604), Cars 2 (Germany) (80-251904), Chuggington (Germany) (80-251804),
Cars Toon - Hooks unglaubliche Geschichten (Germany) (80-251204), Disney Princess (Germany) (80-251104),
Dora - Tag des Zwillings (Germany) (80-250804), Fuer immer Shrek (Germany) (80-250004), Kung Fu Panda 2 (Germany) (80-252004),
Micky Maus - Wunderhaus (Germany) (80-250504), Mobigo Kiosk (Germany),
Die Pinguine aus Madagascar - Operation Krone (Germany) (80-250304), Rapunzel - Neu Verfoehnt (Germany) (80-251704),
Team Umizoomi - Die grosse Umiauto Rettung (Germany) (80-252504), Toy Story 3 (Germany) (80-250104) [TeamEurope]
Mickey Mouse, Tangled, Toy Story 3 [Sean Riddle]
n64:
Aidyn Chronicles - The First Mage (USA, prototype 20000210), Aidyn Chronicles - The First Mage (USA, prototype 20000509),
Cruis'n World (Europe), Die Hard 64 (prototype 20000315, set 1), Die Hard 64 (prototype 20000315, set 2),
Die Hard 64 (prototype 20000315, set 3), Dragon Sword (prototype), Duke Nukem - Zero Hour (USA, final prototype),
ECW Hardcore Revolution (Germany), Frogger 2 (USA, prototype, "Milestone 4"), GT64 - Championship Edition (prototype 19980525),
International Superstar Soccer 2000 (USA, rev 1), Madden NFL 99 (USA, prototype 19980805, "Beta 10 NTSC"),
Madden NFL 99 (USA, rev 1), Mario Kart 64 (USA, set 2), Mission: Impossible (Spain, rev 1),
Mortal Kombat Trilogy (prototype 19960513), NBA Hangtime (USA, set 2), Robotech: Crystal Dreams (USA, prototype, earlier),
SpaceStation Silicon Valley (USA, rev 1), Top Gear Hyper-Bike (prototype), Top Gear Rally (Asia),
Top Gear Rally 2 (prototype 19990831), Turok 3 - Shadow of Oblivion (Europe, prototype 20000606), Wipeout 64 (prototype)
[FakeShemp]
pi_storyreader_cart:
Scooby Doo - Miniature Golf Mystery / Museum Mystery / Haunted Theater [Porchy]
Barney: Barney Cares / Best Manners Show / Let's Work Together, Blue's Perfect Picnic Spot, Disney No Rumbly In Pooh's Tumbly,
Disney Pooh Windy Day, Disney Princess: Jasmine / Mulan / Pocahontas,
Disney Princess: The Little Mermaid / Snow White / Beauty and the Beast, Disney's Bambi / Lady and the Tramp / Peter Pan,
Disney's Pinocchio / Disney/Pixar Toy Story 2 / The Jungle Book, Disney's The Lion King, Disney's The Little Mermaid,
Disney/Pixar Cars / The Incredibles / Monsters Inc., Disney/Pixar Finding Nemo,
Dora the Explorer: Dora's Garden Adventure / The Gingerbread Boy / Dora's Art Adventure, Dora's Garden Adventure, Noah's Ark,
Petter Rabbit / Jemima Puddle-Duck / Tom Kitten, Scooby-Doo! Miniature Golf Mistery,
Sesame Street: Elmo's Colorful Adventure / Grover Stays Up Very Very Late / Me Loves Cookies,
Spongebob Squarepants Grand Price Winner!,
Spongebob Squarepants Grand Price Winner! / Dora's Garden Adventure / Blue's Perfect Picnic Spot,
Thomas & Friends: Cheer up Cranky! / The Big Race / Carnival Capers [Sean Riddle, ClawGrip]
Cars (Germany), Das Dschungelbuch (Germany), Findet Nemo (Germany), Der Koenig der Loewen (Germany), Peter Pan (Germany),
Winnie Puuh - Ein stuermischer Tag (Germany), Winnie Puuh hat keinen Hunger (Germany) [TeamEurope]
sdk85: AP-29 Serial I/O Routines [AJR]
smarttv_cart: Amusement Park [Sean Riddle, David Haywood]
telestory_cart:
Dora the Explorer - En la feria ambulante / Dora va a la escuela (Spanish),
Power Rangers Mystic Force - Code Busters / Whispering Voices (UK / USA?) [TeamEurope, David Haywood]
Cinderella - Cinderella / Beauties in Bloom (USA), Dora the Explorer - At the Carnival / Dora Goes to School (USA),
The Lion King - The Lion King / The Lion King II - Simba's Pride (USA),
SpongeBob SquarePants - Ice-Cream Dreams / Stop the Presses! (USA),
Winnie the Pooh - Bounce Tigger Bounce / Pooh's Honey Tree (USA) [Sean Riddle, TeamEurope]
Thomas & Friends - Thomas Visits the Toy Shop / Thomas' Milkshake Mix [Sean Riddle, ClawGrip]
Source Changes
--------------
-formats/wd177x_dsk.cpp: Allowed derived classes to override the format per track/head. [68bit]
-formats/flex_dsk.cpp: Simplified code, and added support for variants with single-density initial tracks. [68bit]
-formats/os9_dsk.cpp: Added support for variants with single-density initial track and base sector zero. [68bit]
-floptool: Added OS9 disk format. [68bit]
-bus/ss50: Added MFI, OS9 and UniFLEX formats to DC5 floppy drive controller. [68bit]
gimix.cpp updates: [68bit]
* Connected interrupts, removed timed interrupt hack, and added two additional floppy drivers.
* Added disassembly override for OS9 system calls.
* Added OS9 Level 1 version 1.2 BIOS option.
-tti.cpp: Made the two firmware revisions BIOS options. [AJR]
-sdk85.cpp improvements: [AJR]
* Made second 8355 into a ROM expansion slot that can load custom 8755 programs.
* Added optional TTY interface.
* Added vectored interrupt and soft reset buttons.
* Improved accuracy of button labels and changed default key mappings.
-jaguar: Eliminated unsafe raw memory pointer use from blitter (fixes several exceptions, including tempst2k). [AJR]
-i8155.cpp: Made timer more efficient by not counting each cycle. [AJR]
-bus/a2bus: Added 8251-based RS-232 serial interface described in BYTE magazine. [AJR]
-Added disassemblers for NEC 78K/0, 78K/I, 78K/II and 78K/III microcontrollers. [AJR]
-naomi.cpp: Made "Gun Sense" board used by hotd2 a separate device. [AJR]
-wd_fdc.cpp updates: [AJR]
* Predicate command completion interrupt on busy flag having been set.
* Increased HLD idle timeout to fifteen revolutions for variants other than FD1771 and FD1781.
-i8279.cpp updates: [AJR]
* Removed timing hack, ensuring SL3 is output (required by Pied Piper Communicator 1).
* Corrected keyboard scan rate and logging thereof.
-goodejan.cpp updates: [Angelo Salese]
* Corrected OKI M6295 pin 7 level to high (fixes voice pitches).
* Added difficulty DIP switches
* Converted to raw screen timing parameters.
-toki.cpp: Converted screen refresh rate to raw timing parameters. [Angelo Salese]
-ddenlovr.cpp: Added coin counters and corrected metadata for all games. [Angelo Salese]
-subsino2.cpp: Fixed missing ron button. [Angelo Salese]
-Synchronized with upstream GENie (addresses GitHub #6248). [Belegdol]
-armedf.cpp updates: [cam900]
* Converted to use single-pass priority drawing for sprites.
* Fixed I/O writes for systems without NB1414M4.
* Cleaned up code, memory maps, ROM loading and graphics decoding, and expanded comments.
-twin16.cpp: Restrict sprite drawing to clipping rectangle. [cam900]
-sound/vrc6.cpp, sound/ym2413.cpp: Changed descriptions to match chip markings/part numbers. [cam900]
-sound/msm5205.cpp updates: [cam900]
* Added support for MSM5205 10-bit DAC.
* Derive timing and sample rate from input clock
* Updated notes.
-video/stvvdp1.cpp: Fixed Gouraud shading flag test. [cam900]
-vgmplay.cpp: Fixed YMF262 register mapping and YMF278B volume. [cam900]
-sound/ymf262.cpp: Added support for variants with different clock dividers. [cam900]
-sound/ymf278b.cpp: Fixed FM output rate and clock divider, fixed mixing behavior, and expanded notes. [cam900]
-sound/ymf271.cpp: Corrected envelope release time. [cam900]
-bus/isa/gus.cpp: Calculate GF1 sample rate from input clock. [cam900]
-ics2115.cpp: Calculate sample rate from input clock. [cam900]
-video/deco16ic.cpp: Fixed of-by-one clipping in tilemap drawing. [cam900]
-boogwing.cpp: Improved blending, priority drawing and palette effects. [cam900]
-video/deco_ace.cpp: Use fixed-point palette fade calculation. [cam900]
-gstream.cpp: Implemented per-frame sprite limit. [cam900]
-cpu/z80: Added skeleton LZ8420M device (Z80 with internal RAM and additional I/O). [cam900]
-psikyo.cpp: Derived gunbird clocks from crystal values. [cam900]
-Netlist library updates: [Couriersud]
* Fixed issue separating nets into independent groups for four-terminal devices without external feedback loops.
* Added current-controlled voltage source (CCVS).
* Improved SPICE format conversion - official TI uA741 model can now be converted without errors.
* Added support for evaluating expressions in parameters when netlist is created.
* Added support for potentiometers to SPICE format conversion.
-sound/mm5837.cpp: Measured frequency versus supply voltage. [Couriersud]
-cpu/ks0164: Added preliminary Samsung KS0164 disassembler. [David Carne, O. Galibert]
-machine/spg2xx_video.cpp: Removed row scroll offset hack. [David Haywood]
* Problematic cases where different games in multi-game systems required different values are fixed.
-nes_vt.cpp: Untangled from NES state class and NES controller bus. [David Haywood]
-cpu/spc700: Fixed TCLR1 and TSET1 operations, and removed page-crossing penalty on Y-relative accesses. [David Viens]
-mjsister.cpp, xyonics.cpp: Hooked up 6845 CRT controllers and added raw screen timing parameters. [Dirk Best]
-machine/mc6844.cpp: Added preliminary MC6855 DMA controller device, based on implementations in drivers. [Edstrom]
-machine/mc6854.cpp: Added support for external clocks and DMA mode. [Edstrom]
-Added Alfaskop 4110 keyboard emulation. [Edstrom]
-cpu/jaguar: Fixed disassembly of movei instruction (GitHub #6314). [ElectronAsh]
-Changed alternate versions of ChessSystem R30, Kasparov RISC and various Mephisto chess computers from BIOS options to clones.
[hap]
-machine/spg2xx_audio.cpp: Added preliminary ADPCM36 decoding - significantly improves pballpup. [Lord Nightmare, Ryan Holtz]
-roland_d50.cpp: Added additional ROM versions to d50, d50a and d550 as BIOS options. [Lord Nightmare, anonymous, Erik Gavriluk]
* Also added chip labels and locations, PCB notes, and version strings.
-video/k052109.cpp Fixed and cleaned up tilemap scroll effects (fixes fuusenpn and MT6790). [MetalliC]
-bus/ti99: Added VRAM size option to Enhanced Video Processor card. [Michael Zapf]
-machine/sunplus_gcm394.cpp: Re-worked some of the DMA and NAND Flash handling so that jak_tsm loads more code. [N. Gilbert]
-cpu/xavix2: Added preliminary Xavix 2 CPU emulation and disassembler. [O. Galibert, N. Gilbert]
-cpu/romp: Added preliminary IBM Research/Office Products Division Microprocessor (ROMP) device. [Patrick Mackinlay]
-konendev.cpp: Hooked up H8/3007 "IFU" CPU. [R. Belmont]
-Added a tip on how to enter the debugger to the online documentation. [R. Belmont]
-cpu/m68000: Allow RTE instruction to unwind 68010 bus error (type 1000) stack frames. [R. Belmont]
-bus/nubus: Fixed macse30 Sigma Designs L-View SE/30 PDS card. [R. Belmont]
-apple2.cpp, apple2e.cpp, apple2gs.cpp: Exposed CFFF accesses to slot cards. [R. Belmont]
-bus/a2bus: Added support for Applesurance floppy drive controller card. [R. Belmont, DiskBlitz]
-video/apple2.cpp: Improved monochrome-mode drawing in lores, hires and double lores modes. [R. Belmont]
* Gives correct NTSC color with -video bgfx, effect hlsl, NTSC on, NTSC A and B to 0, scanline length to 39.1uS.
-uzebox.cpp: Use filename extension to detect UZE format, as some early games lack the identification string. [Robbbert]
-iris3130.cpp: Modernized logging, added preliminary MMU support, and added ROM board support. [Ryan Holtz]
-machine/6840ptm.cpp: Made logging more configurable. [Ryan Holtz, Phil Bennett]
-machine/i8214.cpp: Improved interrupt level check, and added setters for combined B/SGS and R inputs. [Ryan Holtz, Phil Bennett]
-audio/cmi01a.cpp: Derived PTM clocks from /CAS clock - fixes TIM tests in CMITST diagnostics. [Ryan Holtz]
-cmi.cpp updates: [Ryan Holtz]
* Improved interrupt handling - nearly all CMIINT tests pass now.
* Hooked up peripherals and MIDI ports on the SMPTE/MIDI board.
* Mapped handlers for the TVT second display board.
* Adjusted video board PTM clocks to be based on /CAS clock - fixes TIM tests in LGTST diagnostics.
* Adjusted master card PTM clock to be based on /CAS clock - fixes TIM tests in MAST diagnostics.
* Hooked up AIC interrupt - all interrupt tests now pass.
-machine/spg2xx_audio.cpp updates: [Ryan Holtz]
* Fixed off-by-one error on Beat Count timer - fixes timing in icanpian, and in shredmjr to some extent.
* Hooked up channel FIQ.
* Hooked up software wave-in channel (used by jak_care for voices).
-cpu/unsp: Implemented MULS and FIR_MOV operations. [Ryan Holtz, N. Gilbert, smf]
-audio/elan_eu3a05.cpp: Added OKI ADPCM decoding. [Ryan Holtz]
-1942.cpp: Fixed sprite priorities, implemented sprite line buffering, fixed logo on title screen, and improved interrupt timing.
[Ryan Holtz, David Haywood, smf, O. Galibert]
-machine/spg2xx_io.cpp: Added watchdog timer support and rudimentary SPI support. [Ryan Holtz]
-machine/i2cmem.cpp: Added 24C04 device. [Ryan Holtz]
-Split spg2xx_jakks.cpp into separate files for plain, game-key and touch variants. [Ryan Holtz]
-spg2xx_jakks.cpp Hooked up jak_batm I2C EEPROM - enables saving. [Ryan Holtz]
-atarittl.cpp: Fixed various errors in stuntcyc netlist. [Ryan Holtz]
-machine/315-6154.cpp: Converted to real PCI host device, and updated NAOMI DIMM board accordingly. [Samuele Zannoli]
-superga2.cpp: Fixed player 2 inputs for kuzmich. [xotmatrix]
-atarigx2.cpp: Corrected program ROM labels for motofren. [Brian Troha]
-tsamurai.cpp: Corrected ROM labels for the Ring Fighter sets and added PCB locations to them. [Brian Troha]
-snk.cpp: Corrected ROM labels for fitegolfu. [Brian Troha]
-midzeus.cpp: Decapped PIC microcontroller for thegrid. [Caps0ff]
-sdk80.cpp: Replaced monitor program with corrected version (GitHub #6324). [Colin Douglas Howell, Robbbert]
-isbc8010.cpp: Corrected an OCR issue in monitor ROM that prevented M command from working. [Colin Douglas Howell, Robbbert]
-naomi.cpp: Dumped Sega Atomiswave BIOS. [CoolFox, MetalliC]
-model3.cpp: Re-dumped ecap ROMs. [coolmod, MetalliC]
-vsmile_cart.xml: Added some French releases to the list of undumped cartridges. [DisizDream]
-n64.xml: Added a lot more PCB documentation, and replaced bad dumps with re-dumps. [FakeShemp]
-esq5505.cpp: Added PCB layout for SQ-2. [Guru]
-stadhero.cpp: Added PCB layout. [Guru]
-psikyo.cpp: Measured some frequencies for s1945, including horizontal and vertical video sync. [Guru]
-konendev.cpp: Mapped additional inputs, expanded documentation, and cleaned up code. [Heihachi_73]
-bloodbro_ms.cpp: Dumped some of the PROMs and PLDs for bloodbrom. [jordigahan, ClawGrip]
-gameboy.xml, nes.xml, snes.xml: Corrected some metadata and added some parent/clone relationships. [quasiscroto]
-fmtowns_cd.xml: Re-tested software, and updated metadata and notes. [r09]
-fmtowns_cd.xml: Switched to dumps with proper track indexes and offset correction. [redump.org, r09]
* 3x3eyes, 4dboxing, branmark, chasehq, fsc4, fsc5, libido7, lifendth, loom, marble, mcosmo, msdet2, mspectre, nadia, nova, raiden,
rance4, srmp23, srmp4, ssf2, tnzs, vaindrem, vaindrm2, yojusenk, yumimimx.
-ssv.cpp: Identified ROM boards for Monster Slider, Super Real Mahjong P7 and Gourmet Battle Quiz Ryorioh CooKing. [twistedsymphony]
https://www.mamedev.org/index.php
2020年2月29日 星期六
2020年2月26日 星期三
m64p - afe9298 (2020-02-25)
N64模擬器 m64p 發布新版,更新如下 :
Better HVQM implementation
GUI stability improvements
Initial 64DD support (can only launch 64DD games that also use a cartridge ROM currently)
Interrupt scheduling fixes - should fix some random freezes in some games
Pokemon snap improvements - The infamous "red dot" is visible now. If it's not working for you, you may need to go into %APPDATA%/Roaming/Mupen64Plus and delete "GLideN64.custom.ini", then restart the emulator
2020年2月25日 星期二
byuu v1.1
多機種模擬器 byuu 發布新版,更新如下 :
Update: I posted v1.1 to address some rendering issues affecting key Super Nintendo games. Apologies, it will be a touch rocky at the start while I iron out all the kinks in the new renderers. Things should stabilize in the coming months as they did with the bsnes relaunch. Thank you!
I'm excited to release the first official version of my magnum opus software project, byuu version 1.0!
byuu is a multi-system emulator that aims to combine the accuracy of higan with the simplicity and performance of bsnes. Essentially, what bsnes did for higan's SNES emulation, I want byuu to do for all 25 of higan's emulated systems.
byuu currently emulates the Nintendo, Super Nintendo, SG-1000, Master System + Game Gear, Sega Genesis, TurboGrafx-16 + SuperGrafx, MSX + MSX2, Game Boy + Color, Game Boy Advance, WonderSwan + Color, Pocket Challenge V2, and Neo Geo Pocket + Color.
I poured my soul into this, and even for a first release, there has been substantial development. As compared to higan v107, byuu v1 features a brand-new, easy-to-use user interface in the general style of bsnes, that loads traditional game ROM images directly, supports native file dialogs, more than doubles the performance of Super Nintendo and Sega Genesis emulation, quadruples the performance of TurboGrafx-16 emulation, and provides a 20% boost to Game Boy Advance emulation. A Ryzen 5 2600 CPU should be able to run any supported system at 150fps or more. As with my other emulators, features like adaptive sync and dynamic rate control come standard.
Future plans for byuu v2+ are ambitious: I hope to add support for rewind, run-ahead, a save state manager, a cheat code editor, frame advance, screenshot capture, and much more. Possibly even a hybrid desktop + couch-mode user interface! I also want to expose my Famicom Disk System, Sega CD, and future PC Engine CD emulation to byuu. Furthermore, I hope to expand byuu beyond my own collection of emulators: specifically, I would like to offer Nintendo DS, Nintendo N64, Sony PlayStation, and Sega Saturn emulation in future releases by relying on other leading emulation projects; although I may need help in achieving those goals.
And now a heartfelt plea: I'm putting everything I have into this project, and my future in the emulation scene depends upon this project's success. Essentially, I'm getting older, and I have too many emulation cores to maintain as just one person. bsnes brought a revival to higan's SNES emulation, and I am hoping that byuu can do the same for higan's other cores.
I am looking for other developers to join on as equal contributors to this project. If this proves highly successful, I'll stick around to guide the project forward. But if not, then I will be looking for a new lead to take over the project. In that case, I would continue to periodically submit patches, time permitting, but would hope for someone else to guide byuu, higan, and bsnes forward. If neither of these two things happen by the end of this year, then my current intention is to regrettably step down from the projects, although I haven't decided on an exact date of when yet. Effectively, I've gone about as far as I could as a sole developer.
Essentially, I am hoping for this project to be what I'm remembered by after I'm gone one day, and so I want it to be as much of a success as possible. I also want these emulation cores to live on beyond me, and not just be tied to me as a person. Already bsnes and higan benefited massively thanks to 15+ years of contributions from well over a hundred volunteers. These emulators are so much more than just me. I hope to accelerate that trend, so that one day I can pass on the torch.
I hate to ask this, but anything you all can do to help promote this project would be greatly appreciated! Getting the word out about it, creating user guides and video tutorials, writing an article about it, posting about it on a forum, adding it to an existing emulation website, ... anything would help. I am hoping that in naming the project eponymously, that I can short-step some of the time-consuming struggle of establishing a new emulator project, but word of mouth is still vital for people to know that this project exists.
Thank you all so much! I hope you'll enjoy this new software as much as I've enjoyed making it.
~ Near
https://byuu.org/posts/byuu-v1
Update: I posted v1.1 to address some rendering issues affecting key Super Nintendo games. Apologies, it will be a touch rocky at the start while I iron out all the kinks in the new renderers. Things should stabilize in the coming months as they did with the bsnes relaunch. Thank you!
I'm excited to release the first official version of my magnum opus software project, byuu version 1.0!
byuu is a multi-system emulator that aims to combine the accuracy of higan with the simplicity and performance of bsnes. Essentially, what bsnes did for higan's SNES emulation, I want byuu to do for all 25 of higan's emulated systems.
byuu currently emulates the Nintendo, Super Nintendo, SG-1000, Master System + Game Gear, Sega Genesis, TurboGrafx-16 + SuperGrafx, MSX + MSX2, Game Boy + Color, Game Boy Advance, WonderSwan + Color, Pocket Challenge V2, and Neo Geo Pocket + Color.
I poured my soul into this, and even for a first release, there has been substantial development. As compared to higan v107, byuu v1 features a brand-new, easy-to-use user interface in the general style of bsnes, that loads traditional game ROM images directly, supports native file dialogs, more than doubles the performance of Super Nintendo and Sega Genesis emulation, quadruples the performance of TurboGrafx-16 emulation, and provides a 20% boost to Game Boy Advance emulation. A Ryzen 5 2600 CPU should be able to run any supported system at 150fps or more. As with my other emulators, features like adaptive sync and dynamic rate control come standard.
Future plans for byuu v2+ are ambitious: I hope to add support for rewind, run-ahead, a save state manager, a cheat code editor, frame advance, screenshot capture, and much more. Possibly even a hybrid desktop + couch-mode user interface! I also want to expose my Famicom Disk System, Sega CD, and future PC Engine CD emulation to byuu. Furthermore, I hope to expand byuu beyond my own collection of emulators: specifically, I would like to offer Nintendo DS, Nintendo N64, Sony PlayStation, and Sega Saturn emulation in future releases by relying on other leading emulation projects; although I may need help in achieving those goals.
And now a heartfelt plea: I'm putting everything I have into this project, and my future in the emulation scene depends upon this project's success. Essentially, I'm getting older, and I have too many emulation cores to maintain as just one person. bsnes brought a revival to higan's SNES emulation, and I am hoping that byuu can do the same for higan's other cores.
I am looking for other developers to join on as equal contributors to this project. If this proves highly successful, I'll stick around to guide the project forward. But if not, then I will be looking for a new lead to take over the project. In that case, I would continue to periodically submit patches, time permitting, but would hope for someone else to guide byuu, higan, and bsnes forward. If neither of these two things happen by the end of this year, then my current intention is to regrettably step down from the projects, although I haven't decided on an exact date of when yet. Effectively, I've gone about as far as I could as a sole developer.
Essentially, I am hoping for this project to be what I'm remembered by after I'm gone one day, and so I want it to be as much of a success as possible. I also want these emulation cores to live on beyond me, and not just be tied to me as a person. Already bsnes and higan benefited massively thanks to 15+ years of contributions from well over a hundred volunteers. These emulators are so much more than just me. I hope to accelerate that trend, so that one day I can pass on the torch.
I hate to ask this, but anything you all can do to help promote this project would be greatly appreciated! Getting the word out about it, creating user guides and video tutorials, writing an article about it, posting about it on a forum, adding it to an existing emulation website, ... anything would help. I am hoping that in naming the project eponymously, that I can short-step some of the time-consuming struggle of establishing a new emulator project, but word of mouth is still vital for people to know that this project exists.
Thank you all so much! I hope you'll enjoy this new software as much as I've enjoyed making it.
~ Near
https://byuu.org/posts/byuu-v1
Pantheon 9.400
多機種模擬器 Pantheon 發布新版,更新如下 :
-MSX computers: multi-tape support and Yamaha V9958 emulation
-games for MSX computers: 5-Ball, A-Ressha de Ikou, After Burner, Agat, Al Capone, Amazing Cash, Ame no Hi ha Ooisogashi, Astro Plumber, Athletic Ball, Attack Mosquiton, Ball Out, Ball Out 2, Barbarian: The Duel, Batten Tanuki no Daibouken, BeTiled!, BitLogic, Blusy Shop, Borfesu, British Bob, Bubbo World, Buddhagillie, Bumper Ship Racing, Burn Us, C.C.R.: Annex 1, The Algorithm, Captain Chef, Chase H.Q., Chick Fighter, Classic Adventure, Computer Pachinko, Computer Wars, Congo, Crazy Buggy, Crazy MSX Frenchies, Cuby, Danger Mouse in the Black Forest Chateau, Danger Tower, Detective Story, Dog Fighter, Dr. Pill, Draconic Throne, Dragon Quest II - MSX2, Dragon Slayer II: Xanadu, Eindeloos, El Descubrimiento de America, Emerald Isle, Final Fantasy, Final War, Flight Path 737, Forbidden Fruit, Gekitotsu 7 Narabe, Goldrush, Gorby no Pipeline Daisakusen, Gorgeous Gemma, Gravitica, Gunjin Shogi, Hammer Boy, Han-Seimei Senki Andorogynus, Head over Heels, Hyper Blust, Hypsys, I Need Speed, Indy 500, Infinity, Invasion, Italian Stallion, Ja Pong, Jawbreaker II, Juega... Pero Seguro, Jump Land, Keiji Daida Geki, Kill Mice, Killer Station, Knight Orc, Laydock, Leucocyt, Liberator, Line-Buster, Linez, M-Tanks, Magical Tower Adventure, Mazogs, Mean Streets, Mecha-8, Menace, Moero!! Nettou Yakyuu '88, Monster Hunter, Mouser, Mr. Cracksman, MSX Derby, Nayade Resistance, Night City, Night Driver, Ninja Savior, Numarin: The Private Detective, Numarin 2: The Private Detective, Numarin 3: The Private Detective, Oh Mummy!, Ougon no Haka, Ozvrashcheniye na Zemlyu, Passing Shot, Pasteman Pat, Penguin Mind, Pipeline, Planet Earth, Pretty Kingdom, Pro Yakyuu Family Stadium - Pennant Race, Professional Mahjong Gokuh, Psychedelia, PWND, PWND Part 3, Quartet, Quebert, Quinpl, R.A.M., Race in the Wild, Rescate Atlantida, Rice Eating: Hyper Somen, Rice Eating 2: Tsururin Kun, Roboy, Rocky, Samantha Fox Strip Poker, Sea Sardine, Shouganai, Shoulder Blade Overdrive, Sir Fred, Skramble, Sky Vision, Slime Center, Slime World, Solid Snail, Soul of a Robot, Space Crussader, Spitfire '40, Spooks & Ladders, Star Avengers, Steve Davis Snooker, Stop Ball, Subacuatic, Tales of Popolon, Target Plus, Teodoro no Sabe Volar, The Dam Busters, The Devil's Castle, The Hitchhiker's Guide to the Galaxy, The Last Dungeon, The Maze of the Black Spider, The Police Story, The Rampart, Time Bandits, Title Memory, Tour 91, Traffic Jam, Treppy, Trivial Pursuit, Twin Hammer, Ultima I: The First Age of Darkness, Uridium, Viaje al centro de La Tierra, Virus LQP-79, Wall, Wing Warriors, Wizard's Lair, XRacing, XSpelunker, Yakyukyo - Baseball Crazy, Yoshida Konzern - Demo Game 1, Yoshida Konzern - Demo Game 2, Yoshida Koumuten, Zero and the Castle of Infinite Sadness, Zevimodoki, Zombie Near, Zowazo World
http://bostjan-grandovec.si/
-MSX computers: multi-tape support and Yamaha V9958 emulation
-games for MSX computers: 5-Ball, A-Ressha de Ikou, After Burner, Agat, Al Capone, Amazing Cash, Ame no Hi ha Ooisogashi, Astro Plumber, Athletic Ball, Attack Mosquiton, Ball Out, Ball Out 2, Barbarian: The Duel, Batten Tanuki no Daibouken, BeTiled!, BitLogic, Blusy Shop, Borfesu, British Bob, Bubbo World, Buddhagillie, Bumper Ship Racing, Burn Us, C.C.R.: Annex 1, The Algorithm, Captain Chef, Chase H.Q., Chick Fighter, Classic Adventure, Computer Pachinko, Computer Wars, Congo, Crazy Buggy, Crazy MSX Frenchies, Cuby, Danger Mouse in the Black Forest Chateau, Danger Tower, Detective Story, Dog Fighter, Dr. Pill, Draconic Throne, Dragon Quest II - MSX2, Dragon Slayer II: Xanadu, Eindeloos, El Descubrimiento de America, Emerald Isle, Final Fantasy, Final War, Flight Path 737, Forbidden Fruit, Gekitotsu 7 Narabe, Goldrush, Gorby no Pipeline Daisakusen, Gorgeous Gemma, Gravitica, Gunjin Shogi, Hammer Boy, Han-Seimei Senki Andorogynus, Head over Heels, Hyper Blust, Hypsys, I Need Speed, Indy 500, Infinity, Invasion, Italian Stallion, Ja Pong, Jawbreaker II, Juega... Pero Seguro, Jump Land, Keiji Daida Geki, Kill Mice, Killer Station, Knight Orc, Laydock, Leucocyt, Liberator, Line-Buster, Linez, M-Tanks, Magical Tower Adventure, Mazogs, Mean Streets, Mecha-8, Menace, Moero!! Nettou Yakyuu '88, Monster Hunter, Mouser, Mr. Cracksman, MSX Derby, Nayade Resistance, Night City, Night Driver, Ninja Savior, Numarin: The Private Detective, Numarin 2: The Private Detective, Numarin 3: The Private Detective, Oh Mummy!, Ougon no Haka, Ozvrashcheniye na Zemlyu, Passing Shot, Pasteman Pat, Penguin Mind, Pipeline, Planet Earth, Pretty Kingdom, Pro Yakyuu Family Stadium - Pennant Race, Professional Mahjong Gokuh, Psychedelia, PWND, PWND Part 3, Quartet, Quebert, Quinpl, R.A.M., Race in the Wild, Rescate Atlantida, Rice Eating: Hyper Somen, Rice Eating 2: Tsururin Kun, Roboy, Rocky, Samantha Fox Strip Poker, Sea Sardine, Shouganai, Shoulder Blade Overdrive, Sir Fred, Skramble, Sky Vision, Slime Center, Slime World, Solid Snail, Soul of a Robot, Space Crussader, Spitfire '40, Spooks & Ladders, Star Avengers, Steve Davis Snooker, Stop Ball, Subacuatic, Tales of Popolon, Target Plus, Teodoro no Sabe Volar, The Dam Busters, The Devil's Castle, The Hitchhiker's Guide to the Galaxy, The Last Dungeon, The Maze of the Black Spider, The Police Story, The Rampart, Time Bandits, Title Memory, Tour 91, Traffic Jam, Treppy, Trivial Pursuit, Twin Hammer, Ultima I: The First Age of Darkness, Uridium, Viaje al centro de La Tierra, Virus LQP-79, Wall, Wing Warriors, Wizard's Lair, XRacing, XSpelunker, Yakyukyo - Baseball Crazy, Yoshida Konzern - Demo Game 1, Yoshida Konzern - Demo Game 2, Yoshida Koumuten, Zero and the Castle of Infinite Sadness, Zevimodoki, Zombie Near, Zowazo World
2020年2月22日 星期六
Cemu 1.17.2b
Wii U模擬器 Cemu 發布新版,更新如下 :
general: Improved robustness of settings.xml parser to avoid crashes when loading bad or outdated settings files
general: Display CPU menu if Cemuhook is installed (for Cemuhook affinity settings)
OpenGL: Fixed a regression which broke depth-stencil texture formats when graphic packs were enabled
gfxPacks: Added support for @h suffix in patch parser (Used by XCX 60FPS pack)
# New in 1.17.2:
general: Fixed an issue where the game list would display updates/dlc instead of the base game, if no base game was found
general: Removed redundant global options for cpu and vertex cache in the menu bar
general: Removed precompiled shaders option from game profiles since there isn't really a reason to configure it per-game
general: Added a new debug option to the general settings to enable the creation of crash dumps
coreinit: Overhauled MP task queue API. The previous implementation required a game-specific workaround for Toyko Mirage Sessions which is now no longer necessary
coreinit: Fixed several race conditions which could lead to deadlocks in multi-core recompiler mode
coreinit: The default PowerPC thread for core 1 is now also the thread that begins execution in the game's main() method. Some games rely on this behavior.
This change fixes crashes in Paper Mario Color Splash
Vulkan: Fixed a rare crash that could occur in any game due to a hash collision in the pipeline runtime cache
Vulkan: Fixed custom shaders not being applied for V5 graphic packs (#270)
Vulkan: Several minor tweaks to increase stability
nn_boss: Fixed a crash that could occur when the game requested to run an invalid task
https://cemu.info/
general: Improved robustness of settings.xml parser to avoid crashes when loading bad or outdated settings files
general: Display CPU menu if Cemuhook is installed (for Cemuhook affinity settings)
OpenGL: Fixed a regression which broke depth-stencil texture formats when graphic packs were enabled
gfxPacks: Added support for @h suffix in patch parser (Used by XCX 60FPS pack)
# New in 1.17.2:
general: Fixed an issue where the game list would display updates/dlc instead of the base game, if no base game was found
general: Removed redundant global options for cpu and vertex cache in the menu bar
general: Removed precompiled shaders option from game profiles since there isn't really a reason to configure it per-game
general: Added a new debug option to the general settings to enable the creation of crash dumps
coreinit: Overhauled MP task queue API. The previous implementation required a game-specific workaround for Toyko Mirage Sessions which is now no longer necessary
coreinit: Fixed several race conditions which could lead to deadlocks in multi-core recompiler mode
coreinit: The default PowerPC thread for core 1 is now also the thread that begins execution in the game's main() method. Some games rely on this behavior.
This change fixes crashes in Paper Mario Color Splash
Vulkan: Fixed a rare crash that could occur in any game due to a hash collision in the pipeline runtime cache
Vulkan: Fixed custom shaders not being applied for V5 graphic packs (#270)
Vulkan: Several minor tweaks to increase stability
nn_boss: Fixed a crash that could occur when the game requested to run an invalid task
https://cemu.info/
2020年2月19日 星期三
bsnes-hd beta 10.3
SFC/SNES模擬器 bsnes-hd 發布新版,更新如下 :
Mac builds (standalone and libretro core) are now available on release, using a new build system (Thanks to Margen67) [#11]
Added a first simple version of per-ROM setting override files (see readme for details) [#7]
Fixed gamma formula and general color conversion and also changed default gamma value from 150 to 100 [#31]
"aspect correction" is now consistently disabled by default and also renamed to "pixel aspect correction" for clarity [#33]
Improved previous workaround for non-hires backgrounds in hires-scenes, e.g. Kirby's Dreamland 3 (keeping the improvements to pseudo transparency, but eliminating the new vertical combing that originally introduced) [#10]
2020年2月17日 星期一
mGBA 0.8.1
GB / GBA模擬器 mGBA 發布新版,更新如下 :
Emulation fixes:
Emulation fixes:
- GB Serialize: Fix timing bug loading channel 4 timing
- GBA: Fix multiboot entry point while skipping BIOS
- GBA BIOS: Fix undefined instruction HLE behavior
- GBA DMA: Fix invalid audio DMA parameters
- GBA Memory: Misaligned SRAM writes are ignored
- GBA Serialize: Fix serializing DMA transfer register
- GBA Serialize: Fix audio DMA timing deserialization
- GBA Video: Fix OAM not invalidating after reset (fixes #1630)
- GBA Video: Fix backdrop blending on lines without sprites (fixes #1647)
- GBA Video: Fix OpenGL sprite flag priority
- Core: Fix race condition initializing thread proxy
- Core: Fix integer overflow in ELF loading
- FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
- FFmpeg: Disallow recording video with no audio nor video
- GBA: Automatically skip BIOS for multiboot ROMs
- Qt: Only dynamically reset video scale if a game is running
- Qt: Fix race condition with proxied video events
- Qt: Fix color selection in asset view (fixes #1648)
- Qt: Fix missing OSD messages
- Qt: Fix crash unloading shaders
- Qt: Fix toggled actions on gamepads (fixes #1650)
- Qt: Fix extraneous dialog (fixes #1654)
- Qt: Fix window title not updating after shutting down game
- Qt: Fix GIF view not allowing manual filename entry
- Qt: Fix non-GB build (fixes #1664)
- Qt: Fix pausing Qt Multimedia audio (fixes #1643)
- Qt: Fix invalid names for modifier keys (fixes #525)
- SDL: Refresh stale pointers after adding a joystick (fixes #1622)
- Util: Fix crash reading invalid ELFs
- VFS: Fix handle leak when double-mapping (fixes #1659)
- FFmpeg: Add more presets
- Qt: Fix non-SDL build (fixes #1656)
- SDL: Use DirectSound audio driver by default on Windows
- Switch: Make OpenGL scale adjustable while running
2020年2月15日 星期六
Redream v1.5.0
SEGA Dreamcast模擬器 Redream 發布新版,更新如下 :
Added
- Disc swap support.
- Redump BIN/CUE support.
- Widescreen hack support.
- Codebreaker cheat support.
- Raspberry Pi 4 support.
- HLE BIOS font support.
- Exclusive fullscreen support.
- High DPI support on Windows and Mac.
- Nintendo Switch controller support.
- PowerVR trilinear filtering support.
- PowerVR secondary accumulation buffer support.
- PowerVR parameter selection modifier volume support.
- Register aliasing support to improve ARM32 register allocations.
Changed
- Numerous CPU and GPU performance improvements as a result of the Pi bringup.
- Removed GL_ARB_fragment_shader_interlock dependency for per-pixel sorting.
- Ignore removable media drives on Windows which have no disk in them.
- Librray scanning responsiveness improved for large libraries.
- Library scanning is now limited to a single worker thread.
- Filter out noisy axes when catching key binds.
Fixed
- Major HLE BIOS refactor, fixed all known incompatibilities.
- Refactored renderer to support rendering shadows before fog.
- Video output only filling half the screen in some PAL games.
- Video output flickering over component in some PAL games.
- Codebreaker main menu not rendering.
- Langrisser Millenium main menu not rendering.
- NFL 2K/2K2 field textures not blending correctly.
- NFL Blitz 2001 shadows not blending correctly.
- NHL 2K2 ice appearing black.
- Real Sound framebuffer vertical bands.
- World Series Baseball 2K2 blurry textures.
- V-Rally 2 main menu flickering.
- Numerous AICA stream fixes.
- Missing CDDA music in a few games.
- Decoding of ADPCM audio to be bit-perfect.
- Sega Bass Fishing audio going off the rails.
- Capcom Fighting Collection hanging on boot.
- Fast Striker crashing at the end of level 1.
- Gundam Side Story crashing during third mission.
- Tech Romancer crashing after a few rounds.
- Library scanning not working with exFAT drives.
2020年2月12日 星期三
SSF PreviewVer R15
SEGA SATURN / ST-V模擬器 SSF 發布新版,更新如下 :
細かい修正のみです
BIOS無し時に実機の起動画面後のパレットを再現するようにしました
CDイメージ使用時にCD Track/Indexにチェックを入れるとハングアップする不具合を修正
Wide Screenにチェックを入れた状態でWindow/FullScreenの切り替えをすると画面が変になる不具合を修正
Android版はスレッド処理を変更しました
ほんの少しだけ速くなっていると思います…たぶん
Windows版の修正も反映されてます
WinVer : https://t.co/rqBjYZFPxc?amp=1
AndroidVer : https://t.co/arWsnuKLf5?amp=1
細かい修正のみです
BIOS無し時に実機の起動画面後のパレットを再現するようにしました
CDイメージ使用時にCD Track/Indexにチェックを入れるとハングアップする不具合を修正
Wide Screenにチェックを入れた状態でWindow/FullScreenの切り替えをすると画面が変になる不具合を修正
Android版はスレッド処理を変更しました
ほんの少しだけ速くなっていると思います…たぶん
Windows版の修正も反映されてます
WinVer : https://t.co/rqBjYZFPxc?amp=1
AndroidVer : https://t.co/arWsnuKLf5?amp=1
2020年2月11日 星期二
byuu v0.8
多機種模擬器 byuu 發布新版,更新如下 :
I'm releasing the first official beta for the new byuu emulator today.
This is a new multi-system emulator, which shares emulation cores with higan.
Like higan, byuu is focused on accuracy foremost. Unlike higan, byuu aims to be much more user friendly. Think of byuu as easy mode, and higan as advanced mode, but they are fundamentally the same emulator under the hood. One is not a superset of the other; they are sibling projects.
The goal of byuu is to carry forward the breakout success of bsnes for all of higan's emulation cores, and not just for the SNES alone. bsnes, by being much easier to use, led to a resurgence in support that resulted in several new features, speed optimizations, bug reports, and emulator accuracy improvements. I hope to rekindle the same interest in all 25 of my supported emulation cores with this new emulator.
And frankly, higan's future depends on this project being a success. I am aiming to retire around the end of this year (though it's not set in stone), and I am looking for a new lead developer willing to take over byuu.org, github.com/byuu, and its emulation projects. I would still contribute to the projects on GitHub for as long as I were able to.
I am changing my personal name to Near, and calling my new emulator byuu, for many reasons. You can read the complete rationale here: byuu.org/articles/names. But essentially, these emulators are not only mine: they are the work of dozens of volunteers spanning 15+ years of development. It is perhaps too late, but I wish to separate my personal identity from these projects. I want these emulators to become group projects with multiple developers, and I want them to outlast me if at all possible. With 15+ years and 230,000+ backlinks to byuu.org, I could not see a way to move these emulators to a new domain. And based on it taking 2+ years for higan to become even partially known to the general public, I did not see a viable method of establishing this new emulator in less than a year without using an established name, and the only such name I have at my disposal is byuu. Ideally, I would have kept my emulators on a separate website from day one, but I cannot change the past to correct for this mistake. I mulled over this decision for the past few weeks, and this is the best choice I could come up with. I hope you'll understand. I will also understand if folks continue to call me personally by byuu. I understand it's not easy to change names after 22+ years, and that this will invariably cause some level of confusion. But it can't be helped.
The byuu_san Twitter account, as well as most social media accounts using the name byuu, will be used only for official software development news and updates going forward. Some accounts will be harder than others to migrate, and will take more time and planning.
I have spun off my personal Twitter account to near_nyan, and my personal website to near.byuu.org for the time being, until I can find a better domain for it. Over the coming months, I will be migrating personal content from byuu.org and elsewhere over to my personal website.
I make no secret of the mistakes I've made in the past as byuu (nor will the internet ever let us forget them), and that I'll likely continue to make more mistakes as Near. But for the past two years, I have been doing my best to change and improve myself. I am who I am however, and though I am to be more friendly and cooperative, I won't hide my identity nor unwavering support for my friends. But game preservation transcends politics and ideologies, and I've now separated my work from my personality, so at this point, it is up to you if you want to follow me as Near or not. It's no longer directly tied to byuu.
In any case, byuu is still brand-new, and it is missing several major features including gamepad support, multi-player support, cheat codes, and more. These features will be added in due-time. Sans enhancements like HD mode 7, I am for feature-parity with bsnes, including run-ahead support and much more. The speed is rather limited as well, but I hope to implement scanline renderers and roughly double the performance of each emulator core in the coming year. I am releasing this now for feedback and to try to gauge interest in this new idea of mine.
I hope it will be a success! Thank you everyone!
Planned roadmap:
I'm releasing the first official beta for the new byuu emulator today.
This is a new multi-system emulator, which shares emulation cores with higan.
Like higan, byuu is focused on accuracy foremost. Unlike higan, byuu aims to be much more user friendly. Think of byuu as easy mode, and higan as advanced mode, but they are fundamentally the same emulator under the hood. One is not a superset of the other; they are sibling projects.
The goal of byuu is to carry forward the breakout success of bsnes for all of higan's emulation cores, and not just for the SNES alone. bsnes, by being much easier to use, led to a resurgence in support that resulted in several new features, speed optimizations, bug reports, and emulator accuracy improvements. I hope to rekindle the same interest in all 25 of my supported emulation cores with this new emulator.
And frankly, higan's future depends on this project being a success. I am aiming to retire around the end of this year (though it's not set in stone), and I am looking for a new lead developer willing to take over byuu.org, github.com/byuu, and its emulation projects. I would still contribute to the projects on GitHub for as long as I were able to.
I am changing my personal name to Near, and calling my new emulator byuu, for many reasons. You can read the complete rationale here: byuu.org/articles/names. But essentially, these emulators are not only mine: they are the work of dozens of volunteers spanning 15+ years of development. It is perhaps too late, but I wish to separate my personal identity from these projects. I want these emulators to become group projects with multiple developers, and I want them to outlast me if at all possible. With 15+ years and 230,000+ backlinks to byuu.org, I could not see a way to move these emulators to a new domain. And based on it taking 2+ years for higan to become even partially known to the general public, I did not see a viable method of establishing this new emulator in less than a year without using an established name, and the only such name I have at my disposal is byuu. Ideally, I would have kept my emulators on a separate website from day one, but I cannot change the past to correct for this mistake. I mulled over this decision for the past few weeks, and this is the best choice I could come up with. I hope you'll understand. I will also understand if folks continue to call me personally by byuu. I understand it's not easy to change names after 22+ years, and that this will invariably cause some level of confusion. But it can't be helped.
The byuu_san Twitter account, as well as most social media accounts using the name byuu, will be used only for official software development news and updates going forward. Some accounts will be harder than others to migrate, and will take more time and planning.
I have spun off my personal Twitter account to near_nyan, and my personal website to near.byuu.org for the time being, until I can find a better domain for it. Over the coming months, I will be migrating personal content from byuu.org and elsewhere over to my personal website.
I make no secret of the mistakes I've made in the past as byuu (nor will the internet ever let us forget them), and that I'll likely continue to make more mistakes as Near. But for the past two years, I have been doing my best to change and improve myself. I am who I am however, and though I am to be more friendly and cooperative, I won't hide my identity nor unwavering support for my friends. But game preservation transcends politics and ideologies, and I've now separated my work from my personality, so at this point, it is up to you if you want to follow me as Near or not. It's no longer directly tied to byuu.
In any case, byuu is still brand-new, and it is missing several major features including gamepad support, multi-player support, cheat codes, and more. These features will be added in due-time. Sans enhancements like HD mode 7, I am for feature-parity with bsnes, including run-ahead support and much more. The speed is rather limited as well, but I hope to implement scanline renderers and roughly double the performance of each emulator core in the coming year. I am releasing this now for feedback and to try to gauge interest in this new idea of mine.
I hope it will be a success! Thank you everyone!
Planned roadmap:
- v1: support for gamepad mapping and the save state manager
- v2: support for other controller types (mice, light guns) and multiple-players
- v3: support for Famicom Disk System, Super Game Boy, and Sega CD emulation
- v?: support for per-system input mapping, cheat codes, movie recording, and run-ahead functionality
- v?+X: optional scanline renderers for each core to boost performance substantially
- v?+Y: additional emulation cores from outside of higan (PS1, Saturn, N64 would be most promising!)
2020年2月9日 星期日
Cemu 1.17.1
Wii U模擬器 Cemu 發布新版,更新如下 :
general: Added stick visualization to input settings
general: Replaced vsync checkbox with a dropdown and added renderer-specific options
vulkan: Overhauled internal Vulkan object/resource management
- Fixes crashes due to erroneously releasing textures that were still in use
- Fixes some RAM/VRAM leaks
- Generally lower VRAM usage since textures are released as soon as possible (previous solution enforced a 3 frame delay)
vulkan: Reloading graphic pack shaders should no longer cause a crash
vulkan: Added debug stats as an additional overlay option
http://cemu.info/
general: Added stick visualization to input settings
general: Replaced vsync checkbox with a dropdown and added renderer-specific options
vulkan: Overhauled internal Vulkan object/resource management
- Fixes crashes due to erroneously releasing textures that were still in use
- Fixes some RAM/VRAM leaks
- Generally lower VRAM usage since textures are released as soon as possible (previous solution enforced a 3 frame delay)
vulkan: Reloading graphic pack shaders should no longer cause a crash
vulkan: Added debug stats as an additional overlay option
http://cemu.info/
2020年2月8日 星期六
Ootake Ver.295
PCE / PCE-CD模擬器 Ootake 發布新版,更新如下 :
- "Windows Pad Order" has been added to the pad setting screen. When
connecting two or more Windows Gamepads, you can set which pad is assigned
with the highest priority. Use this when the second and subsequent pads
are connected, and the priority of the pad that was originally changed is
lowered and the setting is shifted.
- "Overscan TV Mode" has been added to the "Screen" menu. Since v2.92, the
aspect ratio is displayed more accurately, but black belts are displayed on
the left and right in the 256 dot horizontal mode. When this menu is
selected, the black belt display part can be eliminated and the left and
right full window display (similar to Ootake before v2.91) can be made.
However, 6 dots at the bottom of the screen are hidden to maintain the
aspect ratio.
Originally, "6 dots at the bottom of the PC Engine screen" is rarely used
for important displays, and most games can be displayed without any
problems. I think that many old CRT televisions for home use had a display
in this range. Use it when you want to play in that atmosphere or when you
want to capture with the left and right filled when capturing the screen.
You can also switch this by pressing the [F11] key.
- "Adjust TV Top-Position" has been added to the "Screen" menu. In
"Overscan TV Mode", you can adjust the vertical display start position. It
can also be adjusted by pressing the [Ctrl]+[F11] keys multiple times.
- The shortcut key of the overscan area display was changed from [F11] key to
[F12] key. [Ctrl]+[F12] key can also be used to display the overscan area
of top only.
* [F11] key switches overscan TV mode.
* If you want to switch to full screen, press [Alt]+[Enter] key.
Also, when displaying the overscan area, only the top and bottom areas are
displayed by default.
- When pressing [F12] key while pressing [Ctrl] key, only the top part is
displayed in the overscan area.
- "Start Overscan TV Mode" has been added to "Setting->Screen" menu. Use this
mode when you want to switch to overscan TV mode (the viewing range is as
narrow as an old home TV) from startup.
- Cleaned up the "Capture" menu. Also, screenshot size and drawing method are
displayed in the menu.
- "Overscan display state" is not restored during normal state loading. It
restores only when loading resume(Turn on the "File->Set Resume" menu).
- When switching overscan area display ([F11] key) in window mode, if the
window is below the center of the desktop screen, the window position after
switching is adjusted to the bottom side.
- In the audio graph display ([9],[0] keys), in some games, the yellow graph
remained even when the DDA sampling sound was muted. This problem has been
corrected.
- Fixed the problem that the pad was not reflected when changing the gamepad
while Ootake was running when setting the gamepad.
- "1366x768" was added to the FullScreen resolution setting menu field.
- "FullScreen 640x480 60Hz" in the "Screen" menu (for switching to full
screen mode with any PC environment) has been changed to
"FullScreen 800x600 60Hz". Also, at the time of execution, the drawing
method is returned to the default(Direct3D).
- When switching to full screen ([Alt]+[Enter] key), the screen is switched
stably even in a PC environment where the available memory is low.
- Fixed a bug (from v2.92) that it display was shifted in a game that can
play with 4-split display.
- The speed and timing have been made closer to those of the real machine.
In "Chibi Maruko Chan", solved the problem that the display of the raster
interrupt part was distorted when clearing the stage.
- Fixed a bug that recording of the play record function (
"Capture->Play Record" menu) was not performed correctly at some games.
- Other minor details have been fixed and improved.
http://www.ouma.jp/ootake/
- "Windows Pad Order" has been added to the pad setting screen. When
connecting two or more Windows Gamepads, you can set which pad is assigned
with the highest priority. Use this when the second and subsequent pads
are connected, and the priority of the pad that was originally changed is
lowered and the setting is shifted.
- "Overscan TV Mode" has been added to the "Screen" menu. Since v2.92, the
aspect ratio is displayed more accurately, but black belts are displayed on
the left and right in the 256 dot horizontal mode. When this menu is
selected, the black belt display part can be eliminated and the left and
right full window display (similar to Ootake before v2.91) can be made.
However, 6 dots at the bottom of the screen are hidden to maintain the
aspect ratio.
Originally, "6 dots at the bottom of the PC Engine screen" is rarely used
for important displays, and most games can be displayed without any
problems. I think that many old CRT televisions for home use had a display
in this range. Use it when you want to play in that atmosphere or when you
want to capture with the left and right filled when capturing the screen.
You can also switch this by pressing the [F11] key.
- "Adjust TV Top-Position" has been added to the "Screen" menu. In
"Overscan TV Mode", you can adjust the vertical display start position. It
can also be adjusted by pressing the [Ctrl]+[F11] keys multiple times.
- The shortcut key of the overscan area display was changed from [F11] key to
[F12] key. [Ctrl]+[F12] key can also be used to display the overscan area
of top only.
* [F11] key switches overscan TV mode.
* If you want to switch to full screen, press [Alt]+[Enter] key.
Also, when displaying the overscan area, only the top and bottom areas are
displayed by default.
- When pressing [F12] key while pressing [Ctrl] key, only the top part is
displayed in the overscan area.
- "Start Overscan TV Mode" has been added to "Setting->Screen" menu. Use this
mode when you want to switch to overscan TV mode (the viewing range is as
narrow as an old home TV) from startup.
- Cleaned up the "Capture" menu. Also, screenshot size and drawing method are
displayed in the menu.
- "Overscan display state" is not restored during normal state loading. It
restores only when loading resume(Turn on the "File->Set Resume" menu).
- When switching overscan area display ([F11] key) in window mode, if the
window is below the center of the desktop screen, the window position after
switching is adjusted to the bottom side.
- In the audio graph display ([9],[0] keys), in some games, the yellow graph
remained even when the DDA sampling sound was muted. This problem has been
corrected.
- Fixed the problem that the pad was not reflected when changing the gamepad
while Ootake was running when setting the gamepad.
- "1366x768" was added to the FullScreen resolution setting menu field.
- "FullScreen 640x480 60Hz" in the "Screen" menu (for switching to full
screen mode with any PC environment) has been changed to
"FullScreen 800x600 60Hz". Also, at the time of execution, the drawing
method is returned to the default(Direct3D).
- When switching to full screen ([Alt]+[Enter] key), the screen is switched
stably even in a PC environment where the available memory is low.
- Fixed a bug (from v2.92) that it display was shifted in a game that can
play with 4-split display.
- The speed and timing have been made closer to those of the real machine.
In "Chibi Maruko Chan", solved the problem that the display of the raster
interrupt part was distorted when clearing the stage.
- Fixed a bug that recording of the play record function (
"Capture->Play Record" menu) was not performed correctly at some games.
- Other minor details have been fixed and improved.
http://www.ouma.jp/ootake/
2020年2月5日 星期三
Kronos 2.0.2
SEGA SATURN / ST-V模擬器 Kronos 發布新版,更新如下 :
Features : Add 128 mb Dram to Hearth Of Darkness (François Care).
STV : Added bundled nvrams support (Barbudreadmon).
STV : Added Fantasy Zone (Benjamin Siskoo).
STV : Mausuke No Ojama the World : Fixed missing background (François Care).
STV : Cotton Boomerang : Fixed missing trees (François Care).
STV : Sakura Taisen - Hanagumi Taisen Columns : Fixed NBG3 layer (François Care).
Saturn Emulation : Afterburner II : Fixed missing loading screen (François Care).
Saturn Emulation : Batman Forever - The Arcade Game : Fixed controls problem, the game is now playable (François Care).
Saturn Emulation : Code R : Fixed missing characters in game (François Care).
Saturn Emulation : Digital Pinball - Last Gladiators : Fixed controls problem (François Care).
Saturn Emulation : Digital Pinball - Necronomicon : Fixed controls problem (François Care).
Saturn Emulation : Firestorm - Thunderhawk 2 : Fixed controls problem, but it doesn't work with a Dual Shock 3 (François Care).
Saturn Emulation : GameWare Vol.1 : Fixed controls problem (François Care).
Saturn Emulation : Grandia : Fixed incorrect in-game title screen and city floor (François Care).
Saturn Emulation : Heart Of Darkness : The game is bootable and playable (François Care).
Saturn Emulation : Last Gladiators - Digital Pinball : Fixed controls problem (François Care).
Saturn Emulation : Lupin The 3rd - The Master File : Fixed controls problem, but it doesn't work with a Dual Shock 3 (François Care).
Saturn Emulation : Metal Fighter Miku : Fixed black screen problem after pushing start (François Care).
Saturn Emulation : Metal Slug : Fixed periodic sprite corruption of end of level stats (François Care).
Saturn Emulation : Minnesota Fats - Pool Legend : Fixed artefacts on the press start screen (François Care).
Saturn Emulation : Next King - Koi No Sennen Oukoku : Fixed artefacts on portraits (François Care).
Saturn Emulation : Outrun : Fixed missing loading screen (François Care).
Saturn Emulation : Rayman : Fixed controls problem (François Care).
Saturn Emulation : Ryuuteki Gosennen - Dragons Of China : Fixed reboot problem (François Care).
Saturn Emulation : Sakura Taisen : Fixed game freeze when starting a 2nd video (François Care).
Saturn Emulation : Sega Rally Championship : Fixed missing HUD (François Care).
Saturn Emulation : Shockwave Assault : Fixed controls problem, but it doesn't work with a Dual Shock 3 (François Care).
Saturn Emulation : Side Pocket 2 : Fixed artefacts on the press start screen (François Care).
Saturn Emulation : Space Harrier : Fixed missing loading screen (François Care).
Saturn Emulation : Street Fighter The Movie : Fixed shadows with compute shader - not fixed with OpenGL (François Care).
Saturn Emulation : The Need For Speed : Fixed missing loading screen (François Care).
Saturn Emulation : The Tower : Fixed freeze in game, the game is now playable (François Care).
Saturn Emulation : Thunderhawk 2 - Firestorm : Fixed controls problem, but it doesn't work with a Dual Shock 3 (François Care).
Saturn Emulation : Thunderhawk II : Fixed controls problem, but it doesn't work with a Dual Shock 3 (François Care).
Saturn Emulation : Voice Idol Maniacs - Pool Bar Story : Fixed controls problem (François Care).
Saturn Emulation : Waku Waku 7 : Character screen selection is almost fixed, missing a part (François Care).
Saturn Emulation : Winter Heat : Fixed window resize for VDP1 layer (François Care).
Saturn Emulation : World Cup Golf - Professional Edition : Fixed artefacts on press start screen (François Care).
Saturn Emulation : Yuushun Classic Road : Fixed reboot problem (François Care).
Wiki : Added these games to the wiki : Flash Volume 1 to Flash Volume 32, Bottom Of The 9Th, Dark Legend, Heart Of Darkness, Heim Waltz, Japan Super Bass Classic '96, Kamen Rider - Sakusen File 1, Kidou Senkan Nadesico - The Blank Of 3 Years, Lunacy, Oh-ChanNo Oekaki Logic, P.T.O. - Pacific Theater of Operations II, Purikura Daisakusen, Sanguozhi IV, Sanguozhi V,Solar Eclipse, Tokyo Shadow, Winning Post, Xianjian Qixiazhuan, Zenkoku Seifuku Bishoujo Grand Prix Find Love (Benjamin Siskoo).
Misc : Wiki updated (Benjamin Siskoo).
Misc : Updated to Qt 5.14 (Benjamin Siskoo).
Misc : Fixed Ubsan errors messages (François Care).
Misc : Fixed a regression with CCD format (François Care).
Misc : Updated documentations (Benjamin Siskoo).
Misc : Various fixes.
http://www.tradu-france.com/index.php?page=fullstory&id=668
Features : Add 128 mb Dram to Hearth Of Darkness (François Care).
STV : Added bundled nvrams support (Barbudreadmon).
STV : Added Fantasy Zone (Benjamin Siskoo).
STV : Mausuke No Ojama the World : Fixed missing background (François Care).
STV : Cotton Boomerang : Fixed missing trees (François Care).
STV : Sakura Taisen - Hanagumi Taisen Columns : Fixed NBG3 layer (François Care).
Saturn Emulation : Afterburner II : Fixed missing loading screen (François Care).
Saturn Emulation : Batman Forever - The Arcade Game : Fixed controls problem, the game is now playable (François Care).
Saturn Emulation : Code R : Fixed missing characters in game (François Care).
Saturn Emulation : Digital Pinball - Last Gladiators : Fixed controls problem (François Care).
Saturn Emulation : Digital Pinball - Necronomicon : Fixed controls problem (François Care).
Saturn Emulation : Firestorm - Thunderhawk 2 : Fixed controls problem, but it doesn't work with a Dual Shock 3 (François Care).
Saturn Emulation : GameWare Vol.1 : Fixed controls problem (François Care).
Saturn Emulation : Grandia : Fixed incorrect in-game title screen and city floor (François Care).
Saturn Emulation : Heart Of Darkness : The game is bootable and playable (François Care).
Saturn Emulation : Last Gladiators - Digital Pinball : Fixed controls problem (François Care).
Saturn Emulation : Lupin The 3rd - The Master File : Fixed controls problem, but it doesn't work with a Dual Shock 3 (François Care).
Saturn Emulation : Metal Fighter Miku : Fixed black screen problem after pushing start (François Care).
Saturn Emulation : Metal Slug : Fixed periodic sprite corruption of end of level stats (François Care).
Saturn Emulation : Minnesota Fats - Pool Legend : Fixed artefacts on the press start screen (François Care).
Saturn Emulation : Next King - Koi No Sennen Oukoku : Fixed artefacts on portraits (François Care).
Saturn Emulation : Outrun : Fixed missing loading screen (François Care).
Saturn Emulation : Rayman : Fixed controls problem (François Care).
Saturn Emulation : Ryuuteki Gosennen - Dragons Of China : Fixed reboot problem (François Care).
Saturn Emulation : Sakura Taisen : Fixed game freeze when starting a 2nd video (François Care).
Saturn Emulation : Sega Rally Championship : Fixed missing HUD (François Care).
Saturn Emulation : Shockwave Assault : Fixed controls problem, but it doesn't work with a Dual Shock 3 (François Care).
Saturn Emulation : Side Pocket 2 : Fixed artefacts on the press start screen (François Care).
Saturn Emulation : Space Harrier : Fixed missing loading screen (François Care).
Saturn Emulation : Street Fighter The Movie : Fixed shadows with compute shader - not fixed with OpenGL (François Care).
Saturn Emulation : The Need For Speed : Fixed missing loading screen (François Care).
Saturn Emulation : The Tower : Fixed freeze in game, the game is now playable (François Care).
Saturn Emulation : Thunderhawk 2 - Firestorm : Fixed controls problem, but it doesn't work with a Dual Shock 3 (François Care).
Saturn Emulation : Thunderhawk II : Fixed controls problem, but it doesn't work with a Dual Shock 3 (François Care).
Saturn Emulation : Voice Idol Maniacs - Pool Bar Story : Fixed controls problem (François Care).
Saturn Emulation : Waku Waku 7 : Character screen selection is almost fixed, missing a part (François Care).
Saturn Emulation : Winter Heat : Fixed window resize for VDP1 layer (François Care).
Saturn Emulation : World Cup Golf - Professional Edition : Fixed artefacts on press start screen (François Care).
Saturn Emulation : Yuushun Classic Road : Fixed reboot problem (François Care).
Wiki : Added these games to the wiki : Flash Volume 1 to Flash Volume 32, Bottom Of The 9Th, Dark Legend, Heart Of Darkness, Heim Waltz, Japan Super Bass Classic '96, Kamen Rider - Sakusen File 1, Kidou Senkan Nadesico - The Blank Of 3 Years, Lunacy, Oh-ChanNo Oekaki Logic, P.T.O. - Pacific Theater of Operations II, Purikura Daisakusen, Sanguozhi IV, Sanguozhi V,Solar Eclipse, Tokyo Shadow, Winning Post, Xianjian Qixiazhuan, Zenkoku Seifuku Bishoujo Grand Prix Find Love (Benjamin Siskoo).
Misc : Wiki updated (Benjamin Siskoo).
Misc : Updated to Qt 5.14 (Benjamin Siskoo).
Misc : Fixed Ubsan errors messages (François Care).
Misc : Fixed a regression with CCD format (François Care).
Misc : Updated documentations (Benjamin Siskoo).
Misc : Various fixes.
2020年2月4日 星期二
fixNES Alpha v1.3.1
FC/NES模擬器 fixNES 發布新版,更新如下 :
- updated fds audio code to be more in line with whats currently known about it.
https://github.com/FIX94/
- updated fds audio code to be more in line with whats currently known about it.
https://github.com/FIX94/
2020年2月3日 星期一
MAME 0.218
MAME發布新版,更新如下 :
MAME Testers Bugs Fixed
-----------------------
- 04300: [DIP/Input] (cliffhgr.cpp) cliffhgr, cliffhnga: DIP switch values are reversed for "Short Scenes". (italiandoh)
- 06897: [Graphics] (stfight.cpp) empcity: Red screen during scene transitions. (sasuke)
- 07336: [Sound] (intv.cpp) intv, intvoice [b17bomb]: No speech in Mattel Intellivision games. [iwilliamson]
- 07516: [Crash/Freeze] (twins.cpp) twins, twinsed2: Games lock up or reset after level 1-5. (Angelo Salese)
- 07530: [Crash/Freeze] (apollo.cpp) dn3000, dn3500, dn5500: Resetting via typing RE crashes the emulator. (Ivan Vangelista)
- 07531: [Crash/Freeze] (pong.cpp) breakout: MAME crashes with exception with -video bgfx. (Couriersud)
- 07533: [Graphics] (bnstars.cpp) bnstars1: Broken sprites and missing graphics. (cam900)
- 07534: [Timing] (apple2e.cpp) apple2ee: Time advances too quickly when using Thunderclock. (R. Belmont)
- 07554: [Graphics] (m68705prg.cpp) All machines in m68705prg.cpp no longer show LED values (default 000) when booting. (hap)
New working machines
--------------------
The Apprentice (Senario, Plug and Play) [Sean Riddle, David Haywood]
Big Bonus Slots (Senario, Plug and Play) [Sead Riddle, David Haywood]
Conny PDC100 - Pocket Dream Console [Sean Riddle, David Haywood]
Cosmo Girl (Senario, Plug and Play) [Sean Riddle, David Haywood]
Dance Dance Revolution Kids (GQAN4 JAA) [iMp, MetalliC]
Excite Sports Wireless Interactive TV Game - 48-in-1 (set 1, NTSC) [Sean Riddle, David Haywood]
Game & Watch: Mario's Cement Factory (Table Top) [algestam]
Jungle's Soft / Ultimate Products (HK) Ltd Zone 100 [TeamEurope, David Haywood]
Lexibook / Sit Up Limited Seal 50-in-1 [TeamEurope, David Haywood]
Mario Roulette [ShouTime, MetalliC, R. Belmont]
MiWi2 7-in-1 Sports [David Shah]
Muscle Ranking Kinniku Banzuke Spray Hitter [Darksoft, MetalliC, rtw]
The Perfect Mate (Senario, Plug and Play) [Sean Riddle, David Haywood]
Psion Series 5mx [Ash Wolf, Ryan Holtz]
Pop'n Stage EX (ver JB-A) [Jennifer Taylor]
Sega Genesis Nomad (USA Genesis handheld) [cam900]
Senario Deluxe TV Poker - Texas Hold'em, Blackjack & Video Poker (US) [Sean Riddle, David Haywood]
Trump Grand PowerJoy (PJ001, NES based plug & play) [Sean Riddle, David Haywood]
Who Wants to Be a Millionaire? (Senario, Plug and Play, US) [Sean Riddle, David Haywood]
Zone 7-in-1 Sports (US) [Sean Riddle, David Haywood]
New working clones
------------------
Denjin Makai (set 1) [caius, The Dumping Union]
Enduro Racer (YM2151, FD1089B 317-0013A) [Brian Troha, Phil Bennett, The Dumping Union]
Excite Sports Wireless Interactive TV Game - 48-in-1 (set 2, PAL) [TeamEurope]
Fidelity Electronics Excel 68000 Mach IV 68020 Master 2325 [hap, Berger]
GunNail (location test) [cpsystem3, trap15]
Hegener + Glaser Mephisto Lyon 68030 [hap, anonymous]
Hegener + Glaser Mephisto Portorose 68030 [hap, anonymous]
Hegener + Glaser Mephisto TM Berlin (prototype) [hap, anonymous]
Hegener + Glaser Mephisto TM Lyon [hap, anonymous]
Hegener + Glaser Mephisto TM Vancouver [hap, anonymous]
Hegener + Glaser Mephisto Vancouver 68030 [hap, anonymous]
The Last Apostle Puppetshow [Smitdogg, David Haywood, The Dumping Union]
Match'em Up (German) [TeamEurope, Brian Troha, The Dumping Union]
Minky Monkey (Japan) [ShouTime]
New Cherry '96 (v3.1, B PCB) [Ioannis Bampoulas]
New Cherry '96 (v3.1C, G PCB) [Ioannis Bampoulas]
New Cherry '96 Special Edition (v3.55, C1 PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 (v3.1, A PCB) [Ioannis Bampoulas]
PC with V20 CPU [rfka01]
Pop'n Music 1 (ver JA-A, HDD 1.00) [Jennifer Taylor]
Pop'n Music 1 (ver KA-A, HDD 1.01) [Jennifer Taylor]
Saitek Mephisto London 68030 [hap, anonymous]
Saitek Mephisto TM London [hap, anonymous]
Sega Mega Jet (Japan Mega Drive handheld) [cam900]
Super Bagman (version 5) [Michel BLANCO]
V.Smile Baby (Spain, with Aventuras en el Bosque de los Cien Acres) [Sean Riddle, ClawGrip]
Machines promoted to working
----------------------------
Buttobi Striker [MetalliC, TeamEurope]
Dam Dam Boy (on dedicated PCB) [MetalliC]
Digital Equipment Corporation VT52 Video Display Terminal (M4) [AJR]
Fuusen Pentai [MetalliC]
Kattobase Power Pro Kun [MetalliC]
Korokoro Pensuke [MetalliC]
Lucky Girl (Wing) [Ivan Vangelista]
MIPS Magnum R4000 (le) [Patrick Mackinlay]
Pittanko Zaurus [MetalliC]
Rushing Beat Shura (SNES bootleg) [dox]
Shuriken Boy [MetalliC]
Tsukande Toru Chicchi [MetalliC]
Yu-Gi-Oh Monster Capsule [MetalliC]
Clones promoted to working
--------------------------
Dam Dam Boy (on Tsukande Toru Chicchi PCB) [MetalliC]
Senario / Play Vision Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (UK) [Sean Riddle, David Haywood]
Senario Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (US) [Sean Riddle, David Haywood]
Toki (Modular System) [Angelo Salese]
New machines marked as NOT_WORKING
----------------------------------
Advance Bright Ltd 4 Player System - 10 in 1 [Sean Riddle, David Haywood]
Advance Bright Ltd / V-Tac Technology Co Ltd. Wireless Tennis (WT2000, ABL TV Game) [Sean Riddle, David Haywood]
AT&T 3B2/300 [Bitsavers]
AT&T 3B2/600 [Seth Morabito]
AT&T 610 Business Communication Terminal [Bitsavers]
AT&T 730X [Bitsavers]
Bandai Design Master Denshi Mangajuku [SSJ, TeamEurope]
Bandai Karaoke Ranking Party (Japan) [Sean Riddle, ClawGrip]
Challenge Girl (Falcon bootleg) [ShouTime]
Diana Elite [Juan Romero, ClawGrip]
Digital Equipment Corporation VT62 DECscope [balrog, Lord Nightmare]
Dinoking Battle [SpinalFeyd, Porchy]
Dinoking Kids [SpinalFeyd, Porchy]
Dragon Dance (V1.02J) [ShouTime]
Eldorado (4.2) [English Amiga Board]
Epoch / SSD Company LTD Excite Bowling (Japan) [Sean Riddle, Peter Wilhelmsen]
Epoch / SSD Company LTD Excite Stadium DX (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
Excalibur Electronics Inc Carl Edwards' Chase For Glory [Sean Riddle, GameHistory.org]
Flashman [PinMAME]
Generations (Retro-Bit) [Porchy]
Hamy System WiWi 18-in-1 Sports Game [TeamEurope, David Haywood]
Intec InterAct Complete Video Game - 111 Games & 42 Songs (G5410) [TeamEurope]
JAKKS Pacific Inc / Toymax Telestory [Sean Riddle, ClawGrip]
JAKKS Pacific Inc DC Super Heroes The Watchtower Hero Portal [Sean Riddle]
Jungle Soft / Ultimate Products (HK) Ltd Zone 32-bit Gaming Console System (Family Sport 41-in-1) [TeamEurope, David Haywood]
Knock Down 2001 (Japan, KD11 Ver. B) [Porchy, SpinalFeyd]
Laser Quiz Greece [English Amiga Board]
LeapFrog Little Touch LeapPad [Sean Riddle, ClawGrip]
Lear Siegler ADM 12 Video Display Terminal [Bitsavers]
Let's Play! Game Machine 240 in 1 [TeamEurope]
Lexibook Compact Cyber Arcade - 250-in-1 (JL2375) [TeamEurope, David Haywood]
Lexibook Compact Cyber Arcade - Frozen [TeamEurope]
Majesco Golden Nugget Casino [Sean Riddle, GameHistory.org]
Marcel van Kervinck Gigatron TTL Microcomputer [Sterophonick, AJR]
Mirage World (satellite) [WX JF]
Mostek AID-80F Development System [Maggi9295]
My Wico Deluxe (Family Sport 85-in-1) [TeamEurope, David Haywood]
National Semiconductor unknown INS8900 Multibus card (980305652) [Bitsavers]
Network Computing Devices NCD19c [Don Maslin Archive]
Novag Supremo [hap, Berger]
Odeon Twister (v1.4) [English Amiga Board]
Plug and Play Sudoku (VT based?) [Sean Riddle, David Haywood]
Publications International Ltd Story Reader [ClawGrip]
Publications International Ltd Story Reader 2.0 [ClawGrip]
Retro FC Plus 168 in 1 Handheld [PeterVanSilie]
Scorpion (Jun 15, 1999) [ClawGrip, Rampa]
Senario / All in 1 Products Ltd Ultimate Sudoku TV Edition 3-in-1 [Sean Riddle, David Haywood]
Simba / V-Tac Technology Co Ltd. TV Sports 10-in-1 / Decathlon Atlhetic Sport Games [TeamEurope, David Haywood]
Smart Planet Sudoku Plug & Play TV Game '6 Intelligent Games' [Sean Riddle, GameHistory.org]
SpongeBob SquarePants Bikini Bottom 500 (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
TaiKee Mini Arcade Games Console (Family Sport 220-in-1) [TeamEurope, David Haywood]
Takara / SSD Company LTD Jara-Ja Land (Japan, home version) [Sean Riddle, Peter Wilhelmsen, ShouTime]
TeleVideo Systems TeleVideo 924 Video Display Terminal [Bitsavers]
Texas Reels (Ver. 2.00) [Ioannis Bampoulas]
Tomy / SSD Company LTD Tomica Carnavi Drive (Japan) [TeamEurope, David Haywood]
TV Virtual Fighter / Free Fight Kung Fu (Conny / Big Ben) [TeamEurope, David Haywood]
unknown Namco System 10 medal game (MTL1 SPR0B) [SpinalFeyd TeamEurope]
War III Cherry Best [Ioannis Bampoulas]
Wow Wireless Gaming [TeamEurope, David Haywood]
New clones marked as NOT_WORKING
--------------------------------
286 motherboards with 6-chip SUNTAC chipset [rfka01]
3SIUD-1.1 [rfka01]
486 motherboards using the SiS 85C496/85C497 chipset [rfka01]
486 motherboards using the UNI4800 chipset [rfka01]
486IG-B-2-1 [rfka01]
A-Trend ATC-1415 [rfka01]
A-Trend ATC-1425A [rfka01]
Abit AB-PM4 [rfka01]
Abit AB-PV4 [rfka01]
AMI EISA Enterprise-III [rfka01]
AMI EISA Enterprise-II [rfka01]
AMI EISA Enterprise-IV [rfka01]
AMI Super Voyager PCI-II [rfka01]
AMI Super Voyager VLB [rfka01]
AMI Super Voyager VLB-II [rfka01]
AMI Super Voyager VLB-III [rfka01]
Aopen AP43 [rfka01]
Aopen VI15G [rfka01]
AT&T 3B2/310 [Bitsavers]
AT&T 3B2/400 [Bitsavers]
Atari ABC-286/30 [rfka01]
Atari PC4 [rfka01]
Atari PC5 [rfka01]
Biostar MB-1433UIV [rfka01]
Chaintech 486SPM [rfka01]
Chicony CH-486-33C [rfka01]
Datavan Book-Size LAN station [rfka01]
Driving Force (Galaxian conversion, Seatongrove UK, E-0237) [Juan Romero, ClawGrip]
Edom 486VL3H [rfka01]
Edom MV035F [rfka01]
EFA 486 APIO [rfka01]
EFA 4DMS HL3G-L4-VI [rfka01]
EFA 4DMU HL3S [rfka01]
Epoch / SSD Company LTD / Sonokong Real Ping Pong (Korea) [Sean Riddle, David Haywood]
ExpertChip EXP4044 [rfka01]
Fantasy Story (set 2) [ShouTime]
Fighting Fantasy (Modular System) [ArcadeHacker, Recreativas.org, ClawGrip]
Highscreen Colani Blue Note [rfka01]
Klax (version 5, bootleg set 3) [f205v]
The Lord Of The Rings (3.00) [PinMAME]
Mintek BAY-1000C V1.01 [rfka01]
MSI MS-4134 [rfka01]
MSI MS-4145 [rfka01]
Multitech Microprofessor II [Marc CAPDEVILLE]
New Fruit Machine (Ming-Yang Electronic, vFB02-01A) [Ioannis Bampoulas]
Octek Jaguar II [rfka01]
Profex PC 33 [rfka01]
Quizard 3 (v3.4, German, i8751 DE 132 A1) [TeamEurope]
Quizard 4 Rainbow (v4.2, Czech, i8751 TS142 CZ1) [Caps0ff, TeamEurope]
Scorpion (Oct 01, 1997) [ClawGrip, Rampa]
Seibu Cup Soccer :Selection: (bootleg, set 4) [f205v]
Siemens-Nixdorf PCD-3Nsl Notebook Computer [rfka01]
SOYO 025R2 [rfka01]
SOYO 30H [rfka01]
Takara / SSD Company LTD / newgent e-kara (Spain, includes 3 songs) [Sean Riddle, ClawGrip]
TD-4IP-UMC-AIO [rfka01]
VS Computer Mahjong [ShouTime]
Wild Cat 3 (CMV4 hardware) [Ioannis Bampoulas]
ZIDA 4DVS [rfka01]
New working software list additions
-----------------------------------
apple2_flop_clcracked:
Air Navigation Trainer (cleanly cracked), Barron's Computer SAT Study Program (Version 1.0) (cleanly cracked),
The Boy Jesus (cleanly cracked), Diascriptive Reading I (cleanly cracked), Green Globs and Graphing Equations (cleanly cracked),
In Search of the Most Amazing Thing (First Revision) (cleanly cracked), Instant Recall (Version 1.1) (cleanly cracked),
Magic Mailer (Version 1.1) (cleanly cracked), MicroChess (Version 2.0) (cleanly cracked), Mind Over Minors (cleanly cracked),
The Spy's Adventures in North America (Version 1987-10-31) (cleanly cracked), Temple of Apshai (cleanly cracked),
What's My Logic? (Version 1.0) (cleanly cracked), Wiziprint (Version 2.01) (cleanly cracked) [4am, Firehawke]
Adventure Creator (cleanly cracked), Construct-A-Word II (cleanly cracked), Life Science (cleanly cracked),
MIDI/4 (Revision 5) (cleanly cracked), The Quarter Mile (Version 4.0) (800K 3.5") (cleanly cracked) [4am, san, Firehawke]
apple2_flop_orig:
The Abyssal Zone, Adventure, Adventure Construction Set, Alien Typhoon, The Alpine Encounter, Amazon, Amnesia,
The Ancient Art of War, Arthur: The Quest for Excalibur, The Bard's Tale, Borg, The Breckenridge Caper of 1798,
Chess (Odesta) (Version 7.0), Crown of Arthain, Cuban Fantasy, The Dark Heart of Uukrul, Dave Winfield's Batter Up!, Diamond Mine,
Dinosaur Days Plus!, Drug Alert!, Dunjonquest: Hellfire Warrior (Version 1), Dunjonquest: Hellfire Warrior (Version 2),
Dunjonquest: Hellfire Warrior (Version 3), Dunjonquest: The Temple of Apshai (Revision 1),
Dunjonquest: The Temple of Apshai (Revision 2), Dunjonquest: The Temple of Apshai (Revision 3),
Dunjonquest: The Temple of Apshai (Revision 4), Earth Orbit Stations, Ecology Simulations II, Galactic Attack, Gears,
Gold Rush! (Version 1.0M), Green Globs and Graphing Equations, Horizon V, The Hunt for Red October,
In Search of the Most Amazing Thing, Interpreting Graphs, Into The Eagle's Nest, Journey (version 16), King's Bounty,
Koronis Rift, Lords of Karma, Neuromancer, New World, Nord and Bert Couldn't Make Head or Tail of It (Release 19 / 870722),
Now You See It, Now You Don't - Was it there? Was it missing?, Portal, Quest for the Scarlet Letter,
Questprobe featuring The Hulk (Version 2.3/127), Rambo: First Blood Part II, Shogun, Southern Command,
Space Quest: The Sarien Encounter, Star Trek: Strategic Operations Simulator, SwordThrust, Tangled Tales, Thrilogy,
Wizardry II: The Knight of Diamonds (Version PV3S2V1/10-MAR-82), Wizardry IV: The Return of Werdna,
Wizardry: Proving Grounds of the Mad Overlord (Version 2.1), Wiziprint (Version 2.1), Xyphus, Zork Zero [4am, Firehawke]
bbc_rom:
Acorn ADFS 1.33 (IDE), Acorn ADFS 1.53 (IDE), Acorn ADFS 1.57 (MMC), Harston ADFS 6.00, Harston ADFS 6.10, RetroClinic RamFS 1.00,
RetroClinic RamFS 1.04 [Nigel Barnes]
bbcb_flop:
AMX Stop Press, BBC-Z88 Transfer Link, Beeb OPL: AdLib Christmas Carols, Beeb OPL: AdLib Classical Favourites #1,
Beeb OPL: AdLib Jukebox, Beeb OPL: AdLib Jukebox Bonus Disc, Beeb OPL: AdLib Pop/Rock Grooves, Beeb OPL: Brix, Beeb OPL: Droplay,
Beeb OPL: DynaBlaster, Beeb OPL: Jill of the Jungle, Beeb OPL: KiloBlaster, Beeb OPL: Solar Winds, Beeb OPL: Wacky Wheels,
Beeb OPL: Xargon, Beeb OPL: Zone 66, BeebSID 19 - Classical, Chauffeur, Christmas Crackers, Enigma, EV1 Camera Interface,
Harston ADFS System Disk 6.10, Icon Art Master, The Krystal Connection, MagScan - The Beebug Bibliography Disc v1.31,
MEDL Tracker Ball Utilities, Mountain Panic, MR4200 32K RAM Board, Paranoid, UTILRAM: The Utility RAM, Video Camera Interface,
VideoNuLA Support Disc, The Wapping Editor Utilities 1.21, The Wapping Editor Utilities 1.30, White Light, Zap! [Nigel Barnes]
c64_cass:
BMX Racers (set 4, Visiload loaders), The CF Power Pack Tape 5, Hero of the Golden Talisman, Match Point (set 2), Mermaid Madness,
On Court Tennis, On Field Football, Outlaws, Rad Ramp Racer, Run the Gauntlet, Short Circuit, Skate Rock Simulator, Space Hunter,
Spellbound, Sweep, Talladega, Yogi's Great Escape (set 2) [FakeShemp]
Hole In One [FakeShemp, c64tapes.org]
fmtowns_cd:
Emit Vol. 3 - Watashi ni Sayonara o, The New Zealand Story (HMA-213) [redump.org, r09]
Shooting Towns [rockleevk, r09]
gameking:
4 in 1 - SeaGuard + Whirlybird + Spectask + Captain (set 2),
4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (1MB cartridge),
4 in 1 Vol. 10 - Soldier + Seatercel + General + Seafight (1MB cartridge), [TeamEurope, SSJ]
gmaster: Finite Zone [SSJ, Maxime Cohin, PeT]
ibm5150:
UCSD p-System [Davide Cavalca]
Apogee Software Bonus Disk (Jumpman Lives!, Commander Keen in Invasion of the Vorticons) [Justin Kerk]
ibm5170: Goal!, Street Fighter II [ArcadeShadow]
jupace_cass: Forth Surround, Superchess II [Robbbert]
jupace_snap: Casse Briques, Champs De Mines, Millipede, Pacman, Valkyr [Robbbert]
megadriv: Sonic the Hedgehog 2 (World, prototype 19920821), Sonic the Hedgehog 2 (World, prototype 19920914) [drx, FakeShemp]
n64: 007 - The World Is Not Enough (prototype, version 21) [Paulweeze71, FakeShemp]
snes:
Missile Command (prototype 19970210) [Baker64, FakeShemp]
Earthworm Jim (USA, prototype 19940819) [Radar, FakeShemp]
Arcana (USA, prototype), Super Nova (prototype) [Togemet2, FakeShemp]
svision: Cross High (Euro, USA) [anonymous]
Software list items promoted to working
---------------------------------------
gameking:
4 in 1 - AirWar + DeadShot + Challenge + Speedboat, 4 in 1 - CS-I + Soldier + Sea War + Thunderbird,
4 in 1 - Elfin + Chariot + Searcher + Peace Havass, 4 in 1 - Farer + Sortie + PhantomFighter + SeaBed War,
4 in 1 - Manhunt + Bobby + Tantivy + Racing Car, 4 in 1 - Nagual + Revenger + Terminator + Black Jack,
4 in 1 - Nobody + Bad Boy + Air Wrestle + MotherLove,
4 in 1 - TrojanLegend (Trojan) + HappyBall + Supermotor (Motor) + Lanneret (Hawk),
4 in 1 - Warrior + Cleverhawk + Valiant + MetalDeform (1MB cartridge), 4 in 1 Vol. 9 - Duckman + Ares + HappyKiller + Cycloneact
[TeamEurope, SSJ]
jupace_cass:
3D Maze, Ace Avoider, Ace Invaders (Forth Dimension), Ace Invaders (Hi-Tech Microsoft),
Ace Manual Code Examples - Chapter 11 (mice), Ace Mines, Ace Star, Acevaders, Adventure A - Planet of Death, Alien Defender,
Amazing Maze, Astrian Descent (Prototype), Atic Raid, Black Island Adventure, Bomber, Breakout, Callisto, Cavern Attack,
Centipede, Chase, Chess, Dodge the Munch (Prototype), Duckshoot, Firebird, Frogger (Boldfield Computing),
Fungle Monsters (Prototype), Gobbledegook, Green X Frog, Guessing Game, Krazy Kong (Prototype), Light Racer (Prototype),
Memory Stars, Meteor, Meteor Racer, Meteors (Prototype), Micro Maze, Minefield, Othello, Owler, Quick-Draw (Prototype),
Quick-Draw Practice (Prototype), Robohench (Prototype), Robohunt (Prototype), Sallors' Hornpipe,
Sam and the Time Bombs (Prototype), SokoACE, SokoACE Map Editor, Space Battle, Star Trek, Sudoku, Tank Battle (Prototype), Tetris,
Towers of Hanoi, Turbo (Prototype), Zapem, Zombies and Potholes [Robbbert]
New NOT_WORKING software list additions
---------------------------------------
a800_cass: Serpentine, Zaxxon (set 1), Zaxxon (set 2) [AtariMania, FakeShemp]
bbc_rom:
Advanced Ram Operating System 1.00, Digistore Streamer 0.05, Digistore Streamer 0.07, Digistore Streamer 0.09, EPROM 1.03,
RAMagic! 2.0B, RAMagic! 2.1M, Smart SPI, Turbo MMC 0.A3, UPURS 3.0R, UPURS 3.1R, UPURS 3.2R, UPURS 3.3R, UPURS 4.0R, UPURS 4.1R,
UPURS 5.0R, UPURS 5.1R [Nigel Barnes]
bdesignm_design_cart: Dragon Ball Z (design), Super Street Fighter 2 (design) [SSJ, TeamEurope]
bdesignm_game_cart:
Bishoujo Senshi Sailor Moon SS Illustration Club (game), Dragon Ball Z Taisen-gata Search Battle (game) [SSJ, TeamEurope]
bkrankp_cart: J-Pop Rose, Vocaloid [Sean Riddle, ClawGrip]
casloopy: Little Romance, Video Seal Wordprocessor [SSJ, TeamEurope]
gmaster: Space Warrior [SSJ, Maxime Cohin, PeT]
iqunlim_cart: Englisch fuer Anfaenger [TeamEurope]
pi_storyreader_cart: Toy Story 2 [Sean Riddle, ClawGrip]
pi_storyreader_v2_cart: Toy Story 2 [Sean Riddle, ClawGrip]
sega_beena_cart:
Kazoku Minna no Nouryoku Trainer, Meet Bub-Bub to Eigo Tanken, Oshare Majo Love and Berry-Cute ni Oshare,
Oshare ni Henshin HeartCatch PreCure!, Pocket Monsters Best Wishes! Chinou Ikusei Pokemon Daiundoukai [TeamEurope]
telestory_cart:
La Cenicienta - Bellezas en Flor / Cinderella - Beauties in Bloom (Spain),
El Rey Leon II - El orgullo de Simba / The Lion King II - Simba's Pride (Spain),
Winnie the Pooh - Salta, Tigger, Salta / Winnie the Pooh - Bounce, Tigger, Bounce (Spain) [Sean Riddle, ClawGrip]
vbaby_cart: El Jardin de los Suenos... (Spain) [Sean Riddle, ClawGrip]
Source Changes
--------------
-bus/ss50/dc5.cpp: Added configuration option to force ready when motor is enabled. [68bit]
* Allows SWTBUG to boot without patching the ROM to ignore the ready status.
-formats/ap2_dsk.cpp: Don't use symbolic names in the options specification, as the values are used as preprocessor tokens. [68bit]
-cpu/t11: Changed disassembler and register display to use octal number format, and fixed disassembly of SOB instruction. [AJR]
-cpu/v60: Sign-extend displacements for various addressing modes and DB/TB instructions. [AJR, Tahg]
-Added disassembler and preliminary emulation for National Semiconductor PACE CPU architecture. [AJR]
-Added disassembler AT&T WE32100 CPU architecture. [AJR]
-render/bgfx: Fixed incorrect swapping of red and blue components of screen tint. [AJR]
-machine/mc68901.cpp: Re-wrote USART emulation. [AJR]
* Added support for 16x clock pre-scaler and data transition synchronization.
* Implemented break generation and detection, internal loop-back, and synchronous mode.
* Adjusted clocks in harriet.cpp and machine/x68k_kbd.cpp to to match MFP-generated Baud rates.
* Serial terminal for tti (tti.cpp) actually works now.
-indiana.cpp: Replaced ASCII keyboard with AT-style keyboard (doesn't completely work). [AJR]
* Also documented some clocks and interrupts.
-vt100.cpp: Merged video emulation with DEC Rainbow, implementing AVO attributes. [AJR]
-cpu/rx01: Added disassembler and preliminary CPU device for DEC RX01 custom firmware architecture. [AJR]
-cpu/vt50: Implemented character drawing, and added notes about processor architecture. [AJR]
-input_sdl.cpp: Process control characters so the natural keyboard can see them (SDL normally strips these out). [AJR]
-natkeyboard.cpp: Don't strip linefeed characters (Ctrl-J) from natural keyboard input except when pasting strings. [AJR]
-tv912.cpp.cpp input updates: [AJR]
* Improved natural keyboard bindings for backspace and forward delete on tv912b.
* Made Ctrl-K and Ctrl-L work with natural keyboard on tv912b tv912c.
-Add preliminary DEC VT61/VT62 microcode disassembler and skeleton CPU device. [AJR]
-s2650: Changed to big-endian. [AJR]
-gigatron.cpp: Hooked up ROM and skeleton CPU device. [AJR]
-cpu/gigatron: Added disassembler. [AJR]
-unidasm: Handle word endianness for address-shifted architectures correctly and safely. [AJR]
-Added disassemblers for Motorola MC88100 and MC88110 RISC CPUs. [AJR]
-alpha68k.cpp: Improved dash event timings for Gold Medalist, relaxing gameplay qualification requirements. [Angelo Salese]
-toki_ms.cpp: Added some meat, confirming it's similar to tokib. [Angelo Salese]
-twins.cpp updates: [Angelo Salese]
* Refactored driver code and split into multiple state classes.
* Added default non-volatile RAM contents for all games.
* Worked around crash after stages 1-5 in twins and twinsed2.
-psion5.cpp: Added Psion Series 5mx personal digital assistant driver. [Ash Wolf, Ryan Holtz]
* Added logging for system-on-a-chip peripheral accesses based on WindEmu.
* Added support for timers, keyboard, touch screen and buzzer/ticker.
* Implemented HALT register, improving performance.
-bus/isa/s3virge.cpp: Started implementing bit-blit operations, making Windows 3.1 usable with ViRGE drivers. [Barry Rodewald]
-pgm.cpp: Corrected ROM region widths, corrected sprite pixel extraction algorithm, and cleaned up code. [cam900]
-taitogn.cpp: Reduced redundant code by refactoring to share base class with Capcom ZN2. [cam900]
-c6280.cpp: Updated to more closely emulate behavior described in manual, cleaned up code, and updated notes. [cam900]
-machine/vrender0.cpp: Improved sound emulation, updated notes, and cleaned up code. [cam900]
* Fixed sample start position, partially implemented envelopes and interrupts, and made wave memory access use an address map.
* Improved sample rate calculation and support for dynamic sample rate changes.
-fmtowns.cpp: Updated notes on sound chips used. [cam900]
-model2.cpp: Changed manufacturer for Dead or Alive to the developer Tecmo. [cam900]
-system1.cpp: Fixed Sega System 1 color handling, improved ROM region names, and cleaned up code. [cam900]
* Converted PROM-based palette handling to use indirect entries, fixed bitmap clear behavior, and reduced runtime tag map lookups.
-sound/2612intf.cpp: Added YMF276 variant, and fixed output resolution. [cam900]
-sound/fm2612.cpp: Added support for different output resolutions. [cam900]
-megadriv.cpp: Added handheld variants, and added machine configuration for variants with YM3438 integrated in ASIC. [cam900]
-kaneko_spr.cpp: Fixed priorities when sprite persistence is enabled, and split sprite drawing from mixing. [cam900]
-kaneko16.cpp: Fixed sprite delay, corrected explbrkr sound ROM banking, and updated notes. [cam900]
-sound/huc6230.cpp: Fixed ADPCM playback rate, reduced ADPCM volume, cleaned up code, and updated notes. [cam900]
-sound/huc6272.cpp: Fixed ADPCM playback rate and updated notes. [cam900]
-Netlist library updates: [Couriersud]
* Added netlist library version number to code, and used it to invalidate save states if library version changes.
* Ensure diodes step by enough to alter the matrix.
* Increased time resolution to 100 picoseconds and improved synchronization with MAME icount.
* Added CD4006, CD4070 and TL084 devices.
* Added proxy support for clock.
-video/fixfreq.cpp: Added adjusters to aid in development and debugging. [Couriersud]
-netlist: Worked around MSVC bug in expansion of variadic macro arguments. [Couriersud, Firewave]
-atarittl.cpp: Hooked up fixed-frequency monitor for stuntcyc. [Couriersud]
-galaxian.cpp: Converted Konami audio filters to use netlist. [Couriersud]
-segas16b.cpp: Added analog audio filters to systems with YM2151 and uPD7759. [Couriersud]
-sunplus_gcm394.cpp updates: [David Haywood]
* Show startup screens and respond to inputs in jak_gtg and jak_car2.
* Fixed jak_car2 bitmap test display in service mode.
-xavix.cpp: Converted to direct RGB video output to allow support mid-screen palette changes. [David Haywood]
-pockchalw.xml: Changed chukkesr to use correct dump (previously used a duplicate from a different set). [David Haywood]
-vii.cpp: Added hacks to zon32bit and mywicodx to select correct banks for all games. [David Haywood]
-Split up the unwieldy vii.cpp into multiple source files. [David Haywood]
-plugins/hiscore: Made read_config function more robust. [eadmaster]
-imds2.cpp: Added Multibus slot and implemented iSBC-202 floppy controller card. [F.Ulivi]
-luaengine: Added read_range function to addr_space, allowing scripts to directly read blocks of data. [feos]
-Fixed crash when using -aviwrite or -mngwrite with system that lack screens [Firewave, hap]
-atarisy1.cpp: Don't generate interrupt 3 on systems that don't support it. [GadgetFreak]
-mephisto_modular.cpp: Added Bavaria piece recognition chessboard. [hap]
-video/psx.cpp: Changed NTSC refresh rates to 59.82Hz for 240-line mode and 59.94Hz for 480-line mode. [hoholee12]
* Works around synchronization issues in beatmania IIDX games.
-gaelco2.cpp: Restored perfect quantum device configuration that was omitted from some machines after refactoring. [mc68k]
-machine/s3520cf.cpp: Improved emulation, and added RTC-4553 variant. [MetalliC]
-cpu/sh: Implemented SH-3 INTEVT register. [MetalliC]
-konmedal.cpp updates: [MetalliC]
* Added hopper, non-volatile RAM and timing/interrupt controller.
* Decoded graphics tiles for GX-based games and added per-game palette offsets.
* Added uPD7759 sound output.
* Added hack to fix mariourou scrolling, and documented observed row/column scroll issues for K052109 tilemaps.
-geneve.cpp: Implemented lower-level emulation of the Geneve architecture (Gate Array, PAL and Genmod daughterboard). [Michael Zapf]
* Also added RESET line to I/O port and peripheral box, and made Genmod card modifications a configuration option.
-ti99_2.cpp, ti99_8.cpp: Improved Hexbus handling, and fixed instability when loading from/saving to Hexbus floppies. [Michael Zapf]
-ti99: Block invalid accesses to VDP like writing on read address - fixes Ambulance game. [Michael Zapf]
-render/d3d: Allow -attach_window to work with non-root windows. [Nathan Woods]
-formats/acorn_dsk.cpp: Added support for HADFS floppy images. [Nigel Barnes]
-bus/bbc/1mhzbus updates: [Nigel Barnes]
* Added BeebOPL FM Synthesiser.
* Added Sprow BeebIDE 16-bit and RetroClinic BBC 8-bit IDE interfaces.
* Added Acorn Winchester Disc.
-bbc.cpp: Added bbcm FinMOS 3.29 BIOS option (pre-release of MOS 3.50). [Nigel Barnes]
-bbc.cpp: Added bbcmaiv internal modem port, with Acorn AIV SCSI Host Adaptor card device. [Nigel Barnes]
-video/ims_cvc.cpp: Implemented cursor, simplified handlers, and reduced logging noise. [Patrick Mackinlay]
-cpu/mips/r4000.cpp: Fixed bad virtual address for [ls][dw][lr] exceptions, and fixed CP0 status on soft reset. [Patrick Mackinlay]
* Also improved logging and cleaned up code.
-machine/dp83932c.cpp: Implemented networking. [Patrick Mackinlay]
-jazz.cpp: Implemented soft reset, and hooked up sonic DMA. [Patrick Mackinlay]
-machine/mct_adr.cpp: Added crude sonic DMA bus master support, and fixed reset handling. [Patrick Mackinlay]
-cpu/v60: Fixed XOR instruction to not alter the carry flag, and improved debugger flags display. [R. Belmont, Tahg]
-konmedal.cpp: Improved colors for shuriboy, fuusenpn and mariorou. [R. Belmont]
-konendev.cpp: Hooked up correct real-time clock, and hooked up DPRAM. [R. Belmont, Heihachi_73]
-machine/spg2xx.cpp: Fixed a subtle interrupt bug that prevented clikstrt from booting. [Ryan Holtz]
-cpu/v60: Fixed carry flag handling for AND, OR and NEG instructions. [Ryan Holtz]
-cpu/arm7: Added ARM710T variant. [Ryan Holtz]
-plugins/cheat: Ignore leading colon on tags, as all tags must be absolute in cheats (GitHub #6114). [Ryan Holtz, DjDiabolik]
-romload: Increased width of total ROM size members to 64 bits (fixes loading percentage display for hapyfsh2). [Ryan Holtz]
-cpu/arm7/arm7.cpp, machine/s3c2400.cpp, machine/s3c2410.cpp, machine/s3c2440.cpp: Converted logging to use logmacro.h. [Ryan Holtz]
-hapyfish.cpp: Added preliminary FS8806 I2C hookup, and expanded notes. [Ryan Holtz]
-cpu/arm7: Added support for printing hapyfsh2 diagnostic messages. [Ryan Holtz]
-ut88.cpp, v6809.cpp: Removed use of deprecated machine configuration macros. [Ryan Holtz]
-naomi.cpp: Added preliminary 315-6154 system manager chip device used in DIMM board. [Samuele Zannoli]
-hapyfish.cpp: Added preliminary inputs. [Tahg, Ryan Holtz]
-apple2_flop_clcracked.xml: Replaced Music Construction Set (cleanly cracked) dump to fix damaged sector. [4am, Firehawke]
-apple2_flop_clcracked.xml: Corrected several titles. [Anoid]
-mephisto_modena.cpp: Added an older version of modena as a BIOS option. [Berger]
-mephisto_montec.cpp: Added another megaiv version as a BIOS option. [Berger]
-vsmile.cpp: Removed regional V.Smile variants and turned alternate ROMs into BIOS options with version numbers. [bmx]
-igs011.cpp: Added DIP switch locations to the Virtua Bowling sets. [Brian Troha]
-splash.cpp: Added DIP switch locations to Funny Strip. [Brian Troha]
-cdi.cpp: Decapped and dumped an i8751 microcontroller for German-language Quizard 2 sets. [Caps0ff, TeamEurope]
-Added MicroTouch touch screen controller ROM dumps (not hooked up). [ClawGrip, Kevin Eshbach, ArcadeHacker]
-ninjakd2.cpp: Red-dumped the ROMs for jt104 and corrected labels. [coolmod, The Dumping Union]
-snes.xml: Re-dumped Mr Tuff. [drx, FakeShemp]
-snes.xml: Documented Earthworm Jim - GamesMaster Special Edition PCB. [FakeShemp]
-megadriv.cpp Added Mega-CD Japan BIOS version 1.11. [Fredrik Nyqvist]
-namcona1.cpp: Updated chip types and ROM locations. [hammy]
-ddragon.cpp: Updated notes. [Jose Tejada]
-gunsmoke.cpp: Removed watchdog that isn't present in hardware, corrected frequencies, and updated notes. [Jose Tejada]
-cpu/rx01: Dumped firmware PROMs. [Lord Nightmare]
-fmtowns_cd.xml: Changed aburner, aburner3 and lastsurv to used dumps with proper track indexes and offset correction.
[redump.org, r09]
-at.cpp: Updated notes and added BIOS options. [rfka01]
* atturbo: Added cl286 BIOS option.
* epsax: Added 3vim002 and zz1343 BIOS options.
* ecs38632: Added 092588 BIOS option.
* op386wb: Added d41107 BIOS option.
* 386sc2c: Added s1b BIOS option.
* at486: Added 486upio, acer48622, 4alo001, 4alp001, zz1130, optimus, umc486a, a9c11f1f and 109k BIOS options.
* a486sp3: Added v301, v10101, v10102, v205 and v305 BIOS options.
* so4saw2: Added iob1, 0730, wa53, wa3, 0911 and 0911b BIOS options.
* ls486e: Added ls486eb BIOS option.
* pkm0038s: Added p20302 and p2020 BIOS options.
* um8498f: Added v14 and um849801 BIOS options.
* mb8433uud: Added 8881d and 08a BIOS options.
* mb1433ucv: Added ucvg BIOS option.
-genpc.cpp: Added arc123 and pac BIOS options to PC, and updated notes. [rfka01]
-xavix.cpp: Dumped internal ROM for Gachinko Contest! Slot machine TV (Japan). [Sean Riddle]
-atetris.cpp: Added UM3482 internal ROM data to atetb3482. [Sean Riddle]
-o2.cpp: Add added ip32prom_4_3 BIOS option to o2 (IP32 PROM V4.3). [Sean Riddle, Rampa, ClawGrip]
-fmtowns_cd.xml: Added the missing floppy disk dump for Fujitsu Habitat V2.1L10 [StuBlad, r09]
-vgmplay.xml: Updated seven items to match the latest vgmrips release. [Tafoid]
* Updated chelnov, fortzone_gb, fray_msx2, illcity_msxr, raiden, spirou_gb and sml2_gb.
-konmedal.cpp: Dumped color PROMs for buttobi. [TeamEurope, The Dumping Union]
-gameking.xml: Re-dumped all bad dumps (mc_4v01, mc_4v04, mc_4v07, mc_4v09, mc_4v14, mc_4v15, mc_4v16, mc_4v17, mc_4v18, mc_4v19a).
[TeamEurope, SSJ]
-ms32.cpp: Confirmed ROM labels for p47aces. [trap15]
-segasp.cpp: Added network firmware version 1.21. [WX JF]
https://www.mamedev.org/
MAME Testers Bugs Fixed
-----------------------
- 04300: [DIP/Input] (cliffhgr.cpp) cliffhgr, cliffhnga: DIP switch values are reversed for "Short Scenes". (italiandoh)
- 06897: [Graphics] (stfight.cpp) empcity: Red screen during scene transitions. (sasuke)
- 07336: [Sound] (intv.cpp) intv, intvoice [b17bomb]: No speech in Mattel Intellivision games. [iwilliamson]
- 07516: [Crash/Freeze] (twins.cpp) twins, twinsed2: Games lock up or reset after level 1-5. (Angelo Salese)
- 07530: [Crash/Freeze] (apollo.cpp) dn3000, dn3500, dn5500: Resetting via typing RE crashes the emulator. (Ivan Vangelista)
- 07531: [Crash/Freeze] (pong.cpp) breakout: MAME crashes with exception with -video bgfx. (Couriersud)
- 07533: [Graphics] (bnstars.cpp) bnstars1: Broken sprites and missing graphics. (cam900)
- 07534: [Timing] (apple2e.cpp) apple2ee: Time advances too quickly when using Thunderclock. (R. Belmont)
- 07554: [Graphics] (m68705prg.cpp) All machines in m68705prg.cpp no longer show LED values (default 000) when booting. (hap)
New working machines
--------------------
The Apprentice (Senario, Plug and Play) [Sean Riddle, David Haywood]
Big Bonus Slots (Senario, Plug and Play) [Sead Riddle, David Haywood]
Conny PDC100 - Pocket Dream Console [Sean Riddle, David Haywood]
Cosmo Girl (Senario, Plug and Play) [Sean Riddle, David Haywood]
Dance Dance Revolution Kids (GQAN4 JAA) [iMp, MetalliC]
Excite Sports Wireless Interactive TV Game - 48-in-1 (set 1, NTSC) [Sean Riddle, David Haywood]
Game & Watch: Mario's Cement Factory (Table Top) [algestam]
Jungle's Soft / Ultimate Products (HK) Ltd Zone 100 [TeamEurope, David Haywood]
Lexibook / Sit Up Limited Seal 50-in-1 [TeamEurope, David Haywood]
Mario Roulette [ShouTime, MetalliC, R. Belmont]
MiWi2 7-in-1 Sports [David Shah]
Muscle Ranking Kinniku Banzuke Spray Hitter [Darksoft, MetalliC, rtw]
The Perfect Mate (Senario, Plug and Play) [Sean Riddle, David Haywood]
Psion Series 5mx [Ash Wolf, Ryan Holtz]
Pop'n Stage EX (ver JB-A) [Jennifer Taylor]
Sega Genesis Nomad (USA Genesis handheld) [cam900]
Senario Deluxe TV Poker - Texas Hold'em, Blackjack & Video Poker (US) [Sean Riddle, David Haywood]
Trump Grand PowerJoy (PJ001, NES based plug & play) [Sean Riddle, David Haywood]
Who Wants to Be a Millionaire? (Senario, Plug and Play, US) [Sean Riddle, David Haywood]
Zone 7-in-1 Sports (US) [Sean Riddle, David Haywood]
New working clones
------------------
Denjin Makai (set 1) [caius, The Dumping Union]
Enduro Racer (YM2151, FD1089B 317-0013A) [Brian Troha, Phil Bennett, The Dumping Union]
Excite Sports Wireless Interactive TV Game - 48-in-1 (set 2, PAL) [TeamEurope]
Fidelity Electronics Excel 68000 Mach IV 68020 Master 2325 [hap, Berger]
GunNail (location test) [cpsystem3, trap15]
Hegener + Glaser Mephisto Lyon 68030 [hap, anonymous]
Hegener + Glaser Mephisto Portorose 68030 [hap, anonymous]
Hegener + Glaser Mephisto TM Berlin (prototype) [hap, anonymous]
Hegener + Glaser Mephisto TM Lyon [hap, anonymous]
Hegener + Glaser Mephisto TM Vancouver [hap, anonymous]
Hegener + Glaser Mephisto Vancouver 68030 [hap, anonymous]
The Last Apostle Puppetshow [Smitdogg, David Haywood, The Dumping Union]
Match'em Up (German) [TeamEurope, Brian Troha, The Dumping Union]
Minky Monkey (Japan) [ShouTime]
New Cherry '96 (v3.1, B PCB) [Ioannis Bampoulas]
New Cherry '96 (v3.1C, G PCB) [Ioannis Bampoulas]
New Cherry '96 Special Edition (v3.55, C1 PCB) [Ioannis Bampoulas]
New Fruit Bonus '96 (v3.1, A PCB) [Ioannis Bampoulas]
PC with V20 CPU [rfka01]
Pop'n Music 1 (ver JA-A, HDD 1.00) [Jennifer Taylor]
Pop'n Music 1 (ver KA-A, HDD 1.01) [Jennifer Taylor]
Saitek Mephisto London 68030 [hap, anonymous]
Saitek Mephisto TM London [hap, anonymous]
Sega Mega Jet (Japan Mega Drive handheld) [cam900]
Super Bagman (version 5) [Michel BLANCO]
V.Smile Baby (Spain, with Aventuras en el Bosque de los Cien Acres) [Sean Riddle, ClawGrip]
Machines promoted to working
----------------------------
Buttobi Striker [MetalliC, TeamEurope]
Dam Dam Boy (on dedicated PCB) [MetalliC]
Digital Equipment Corporation VT52 Video Display Terminal (M4) [AJR]
Fuusen Pentai [MetalliC]
Kattobase Power Pro Kun [MetalliC]
Korokoro Pensuke [MetalliC]
Lucky Girl (Wing) [Ivan Vangelista]
MIPS Magnum R4000 (le) [Patrick Mackinlay]
Pittanko Zaurus [MetalliC]
Rushing Beat Shura (SNES bootleg) [dox]
Shuriken Boy [MetalliC]
Tsukande Toru Chicchi [MetalliC]
Yu-Gi-Oh Monster Capsule [MetalliC]
Clones promoted to working
--------------------------
Dam Dam Boy (on Tsukande Toru Chicchi PCB) [MetalliC]
Senario / Play Vision Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (UK) [Sean Riddle, David Haywood]
Senario Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (US) [Sean Riddle, David Haywood]
Toki (Modular System) [Angelo Salese]
New machines marked as NOT_WORKING
----------------------------------
Advance Bright Ltd 4 Player System - 10 in 1 [Sean Riddle, David Haywood]
Advance Bright Ltd / V-Tac Technology Co Ltd. Wireless Tennis (WT2000, ABL TV Game) [Sean Riddle, David Haywood]
AT&T 3B2/300 [Bitsavers]
AT&T 3B2/600 [Seth Morabito]
AT&T 610 Business Communication Terminal [Bitsavers]
AT&T 730X [Bitsavers]
Bandai Design Master Denshi Mangajuku [SSJ, TeamEurope]
Bandai Karaoke Ranking Party (Japan) [Sean Riddle, ClawGrip]
Challenge Girl (Falcon bootleg) [ShouTime]
Diana Elite [Juan Romero, ClawGrip]
Digital Equipment Corporation VT62 DECscope [balrog, Lord Nightmare]
Dinoking Battle [SpinalFeyd, Porchy]
Dinoking Kids [SpinalFeyd, Porchy]
Dragon Dance (V1.02J) [ShouTime]
Eldorado (4.2) [English Amiga Board]
Epoch / SSD Company LTD Excite Bowling (Japan) [Sean Riddle, Peter Wilhelmsen]
Epoch / SSD Company LTD Excite Stadium DX (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
Excalibur Electronics Inc Carl Edwards' Chase For Glory [Sean Riddle, GameHistory.org]
Flashman [PinMAME]
Generations (Retro-Bit) [Porchy]
Hamy System WiWi 18-in-1 Sports Game [TeamEurope, David Haywood]
Intec InterAct Complete Video Game - 111 Games & 42 Songs (G5410) [TeamEurope]
JAKKS Pacific Inc / Toymax Telestory [Sean Riddle, ClawGrip]
JAKKS Pacific Inc DC Super Heroes The Watchtower Hero Portal [Sean Riddle]
Jungle Soft / Ultimate Products (HK) Ltd Zone 32-bit Gaming Console System (Family Sport 41-in-1) [TeamEurope, David Haywood]
Knock Down 2001 (Japan, KD11 Ver. B) [Porchy, SpinalFeyd]
Laser Quiz Greece [English Amiga Board]
LeapFrog Little Touch LeapPad [Sean Riddle, ClawGrip]
Lear Siegler ADM 12 Video Display Terminal [Bitsavers]
Let's Play! Game Machine 240 in 1 [TeamEurope]
Lexibook Compact Cyber Arcade - 250-in-1 (JL2375) [TeamEurope, David Haywood]
Lexibook Compact Cyber Arcade - Frozen [TeamEurope]
Majesco Golden Nugget Casino [Sean Riddle, GameHistory.org]
Marcel van Kervinck Gigatron TTL Microcomputer [Sterophonick, AJR]
Mirage World (satellite) [WX JF]
Mostek AID-80F Development System [Maggi9295]
My Wico Deluxe (Family Sport 85-in-1) [TeamEurope, David Haywood]
National Semiconductor unknown INS8900 Multibus card (980305652) [Bitsavers]
Network Computing Devices NCD19c [Don Maslin Archive]
Novag Supremo [hap, Berger]
Odeon Twister (v1.4) [English Amiga Board]
Plug and Play Sudoku (VT based?) [Sean Riddle, David Haywood]
Publications International Ltd Story Reader [ClawGrip]
Publications International Ltd Story Reader 2.0 [ClawGrip]
Retro FC Plus 168 in 1 Handheld [PeterVanSilie]
Scorpion (Jun 15, 1999) [ClawGrip, Rampa]
Senario / All in 1 Products Ltd Ultimate Sudoku TV Edition 3-in-1 [Sean Riddle, David Haywood]
Simba / V-Tac Technology Co Ltd. TV Sports 10-in-1 / Decathlon Atlhetic Sport Games [TeamEurope, David Haywood]
Smart Planet Sudoku Plug & Play TV Game '6 Intelligent Games' [Sean Riddle, GameHistory.org]
SpongeBob SquarePants Bikini Bottom 500 (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
TaiKee Mini Arcade Games Console (Family Sport 220-in-1) [TeamEurope, David Haywood]
Takara / SSD Company LTD Jara-Ja Land (Japan, home version) [Sean Riddle, Peter Wilhelmsen, ShouTime]
TeleVideo Systems TeleVideo 924 Video Display Terminal [Bitsavers]
Texas Reels (Ver. 2.00) [Ioannis Bampoulas]
Tomy / SSD Company LTD Tomica Carnavi Drive (Japan) [TeamEurope, David Haywood]
TV Virtual Fighter / Free Fight Kung Fu (Conny / Big Ben) [TeamEurope, David Haywood]
unknown Namco System 10 medal game (MTL1 SPR0B) [SpinalFeyd TeamEurope]
War III Cherry Best [Ioannis Bampoulas]
Wow Wireless Gaming [TeamEurope, David Haywood]
New clones marked as NOT_WORKING
--------------------------------
286 motherboards with 6-chip SUNTAC chipset [rfka01]
3SIUD-1.1 [rfka01]
486 motherboards using the SiS 85C496/85C497 chipset [rfka01]
486 motherboards using the UNI4800 chipset [rfka01]
486IG-B-2-1 [rfka01]
A-Trend ATC-1415 [rfka01]
A-Trend ATC-1425A [rfka01]
Abit AB-PM4 [rfka01]
Abit AB-PV4 [rfka01]
AMI EISA Enterprise-III [rfka01]
AMI EISA Enterprise-II [rfka01]
AMI EISA Enterprise-IV [rfka01]
AMI Super Voyager PCI-II [rfka01]
AMI Super Voyager VLB [rfka01]
AMI Super Voyager VLB-II [rfka01]
AMI Super Voyager VLB-III [rfka01]
Aopen AP43 [rfka01]
Aopen VI15G [rfka01]
AT&T 3B2/310 [Bitsavers]
AT&T 3B2/400 [Bitsavers]
Atari ABC-286/30 [rfka01]
Atari PC4 [rfka01]
Atari PC5 [rfka01]
Biostar MB-1433UIV [rfka01]
Chaintech 486SPM [rfka01]
Chicony CH-486-33C [rfka01]
Datavan Book-Size LAN station [rfka01]
Driving Force (Galaxian conversion, Seatongrove UK, E-0237) [Juan Romero, ClawGrip]
Edom 486VL3H [rfka01]
Edom MV035F [rfka01]
EFA 486 APIO [rfka01]
EFA 4DMS HL3G-L4-VI [rfka01]
EFA 4DMU HL3S [rfka01]
Epoch / SSD Company LTD / Sonokong Real Ping Pong (Korea) [Sean Riddle, David Haywood]
ExpertChip EXP4044 [rfka01]
Fantasy Story (set 2) [ShouTime]
Fighting Fantasy (Modular System) [ArcadeHacker, Recreativas.org, ClawGrip]
Highscreen Colani Blue Note [rfka01]
Klax (version 5, bootleg set 3) [f205v]
The Lord Of The Rings (3.00) [PinMAME]
Mintek BAY-1000C V1.01 [rfka01]
MSI MS-4134 [rfka01]
MSI MS-4145 [rfka01]
Multitech Microprofessor II [Marc CAPDEVILLE]
New Fruit Machine (Ming-Yang Electronic, vFB02-01A) [Ioannis Bampoulas]
Octek Jaguar II [rfka01]
Profex PC 33 [rfka01]
Quizard 3 (v3.4, German, i8751 DE 132 A1) [TeamEurope]
Quizard 4 Rainbow (v4.2, Czech, i8751 TS142 CZ1) [Caps0ff, TeamEurope]
Scorpion (Oct 01, 1997) [ClawGrip, Rampa]
Seibu Cup Soccer :Selection: (bootleg, set 4) [f205v]
Siemens-Nixdorf PCD-3Nsl Notebook Computer [rfka01]
SOYO 025R2 [rfka01]
SOYO 30H [rfka01]
Takara / SSD Company LTD / newgent e-kara (Spain, includes 3 songs) [Sean Riddle, ClawGrip]
TD-4IP-UMC-AIO [rfka01]
VS Computer Mahjong [ShouTime]
Wild Cat 3 (CMV4 hardware) [Ioannis Bampoulas]
ZIDA 4DVS [rfka01]
New working software list additions
-----------------------------------
apple2_flop_clcracked:
Air Navigation Trainer (cleanly cracked), Barron's Computer SAT Study Program (Version 1.0) (cleanly cracked),
The Boy Jesus (cleanly cracked), Diascriptive Reading I (cleanly cracked), Green Globs and Graphing Equations (cleanly cracked),
In Search of the Most Amazing Thing (First Revision) (cleanly cracked), Instant Recall (Version 1.1) (cleanly cracked),
Magic Mailer (Version 1.1) (cleanly cracked), MicroChess (Version 2.0) (cleanly cracked), Mind Over Minors (cleanly cracked),
The Spy's Adventures in North America (Version 1987-10-31) (cleanly cracked), Temple of Apshai (cleanly cracked),
What's My Logic? (Version 1.0) (cleanly cracked), Wiziprint (Version 2.01) (cleanly cracked) [4am, Firehawke]
Adventure Creator (cleanly cracked), Construct-A-Word II (cleanly cracked), Life Science (cleanly cracked),
MIDI/4 (Revision 5) (cleanly cracked), The Quarter Mile (Version 4.0) (800K 3.5") (cleanly cracked) [4am, san, Firehawke]
apple2_flop_orig:
The Abyssal Zone, Adventure, Adventure Construction Set, Alien Typhoon, The Alpine Encounter, Amazon, Amnesia,
The Ancient Art of War, Arthur: The Quest for Excalibur, The Bard's Tale, Borg, The Breckenridge Caper of 1798,
Chess (Odesta) (Version 7.0), Crown of Arthain, Cuban Fantasy, The Dark Heart of Uukrul, Dave Winfield's Batter Up!, Diamond Mine,
Dinosaur Days Plus!, Drug Alert!, Dunjonquest: Hellfire Warrior (Version 1), Dunjonquest: Hellfire Warrior (Version 2),
Dunjonquest: Hellfire Warrior (Version 3), Dunjonquest: The Temple of Apshai (Revision 1),
Dunjonquest: The Temple of Apshai (Revision 2), Dunjonquest: The Temple of Apshai (Revision 3),
Dunjonquest: The Temple of Apshai (Revision 4), Earth Orbit Stations, Ecology Simulations II, Galactic Attack, Gears,
Gold Rush! (Version 1.0M), Green Globs and Graphing Equations, Horizon V, The Hunt for Red October,
In Search of the Most Amazing Thing, Interpreting Graphs, Into The Eagle's Nest, Journey (version 16), King's Bounty,
Koronis Rift, Lords of Karma, Neuromancer, New World, Nord and Bert Couldn't Make Head or Tail of It (Release 19 / 870722),
Now You See It, Now You Don't - Was it there? Was it missing?, Portal, Quest for the Scarlet Letter,
Questprobe featuring The Hulk (Version 2.3/127), Rambo: First Blood Part II, Shogun, Southern Command,
Space Quest: The Sarien Encounter, Star Trek: Strategic Operations Simulator, SwordThrust, Tangled Tales, Thrilogy,
Wizardry II: The Knight of Diamonds (Version PV3S2V1/10-MAR-82), Wizardry IV: The Return of Werdna,
Wizardry: Proving Grounds of the Mad Overlord (Version 2.1), Wiziprint (Version 2.1), Xyphus, Zork Zero [4am, Firehawke]
bbc_rom:
Acorn ADFS 1.33 (IDE), Acorn ADFS 1.53 (IDE), Acorn ADFS 1.57 (MMC), Harston ADFS 6.00, Harston ADFS 6.10, RetroClinic RamFS 1.00,
RetroClinic RamFS 1.04 [Nigel Barnes]
bbcb_flop:
AMX Stop Press, BBC-Z88 Transfer Link, Beeb OPL: AdLib Christmas Carols, Beeb OPL: AdLib Classical Favourites #1,
Beeb OPL: AdLib Jukebox, Beeb OPL: AdLib Jukebox Bonus Disc, Beeb OPL: AdLib Pop/Rock Grooves, Beeb OPL: Brix, Beeb OPL: Droplay,
Beeb OPL: DynaBlaster, Beeb OPL: Jill of the Jungle, Beeb OPL: KiloBlaster, Beeb OPL: Solar Winds, Beeb OPL: Wacky Wheels,
Beeb OPL: Xargon, Beeb OPL: Zone 66, BeebSID 19 - Classical, Chauffeur, Christmas Crackers, Enigma, EV1 Camera Interface,
Harston ADFS System Disk 6.10, Icon Art Master, The Krystal Connection, MagScan - The Beebug Bibliography Disc v1.31,
MEDL Tracker Ball Utilities, Mountain Panic, MR4200 32K RAM Board, Paranoid, UTILRAM: The Utility RAM, Video Camera Interface,
VideoNuLA Support Disc, The Wapping Editor Utilities 1.21, The Wapping Editor Utilities 1.30, White Light, Zap! [Nigel Barnes]
c64_cass:
BMX Racers (set 4, Visiload loaders), The CF Power Pack Tape 5, Hero of the Golden Talisman, Match Point (set 2), Mermaid Madness,
On Court Tennis, On Field Football, Outlaws, Rad Ramp Racer, Run the Gauntlet, Short Circuit, Skate Rock Simulator, Space Hunter,
Spellbound, Sweep, Talladega, Yogi's Great Escape (set 2) [FakeShemp]
Hole In One [FakeShemp, c64tapes.org]
fmtowns_cd:
Emit Vol. 3 - Watashi ni Sayonara o, The New Zealand Story (HMA-213) [redump.org, r09]
Shooting Towns [rockleevk, r09]
gameking:
4 in 1 - SeaGuard + Whirlybird + Spectask + Captain (set 2),
4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (1MB cartridge),
4 in 1 Vol. 10 - Soldier + Seatercel + General + Seafight (1MB cartridge), [TeamEurope, SSJ]
gmaster: Finite Zone [SSJ, Maxime Cohin, PeT]
ibm5150:
UCSD p-System [Davide Cavalca]
Apogee Software Bonus Disk (Jumpman Lives!, Commander Keen in Invasion of the Vorticons) [Justin Kerk]
ibm5170: Goal!, Street Fighter II [ArcadeShadow]
jupace_cass: Forth Surround, Superchess II [Robbbert]
jupace_snap: Casse Briques, Champs De Mines, Millipede, Pacman, Valkyr [Robbbert]
megadriv: Sonic the Hedgehog 2 (World, prototype 19920821), Sonic the Hedgehog 2 (World, prototype 19920914) [drx, FakeShemp]
n64: 007 - The World Is Not Enough (prototype, version 21) [Paulweeze71, FakeShemp]
snes:
Missile Command (prototype 19970210) [Baker64, FakeShemp]
Earthworm Jim (USA, prototype 19940819) [Radar, FakeShemp]
Arcana (USA, prototype), Super Nova (prototype) [Togemet2, FakeShemp]
svision: Cross High (Euro, USA) [anonymous]
Software list items promoted to working
---------------------------------------
gameking:
4 in 1 - AirWar + DeadShot + Challenge + Speedboat, 4 in 1 - CS-I + Soldier + Sea War + Thunderbird,
4 in 1 - Elfin + Chariot + Searcher + Peace Havass, 4 in 1 - Farer + Sortie + PhantomFighter + SeaBed War,
4 in 1 - Manhunt + Bobby + Tantivy + Racing Car, 4 in 1 - Nagual + Revenger + Terminator + Black Jack,
4 in 1 - Nobody + Bad Boy + Air Wrestle + MotherLove,
4 in 1 - TrojanLegend (Trojan) + HappyBall + Supermotor (Motor) + Lanneret (Hawk),
4 in 1 - Warrior + Cleverhawk + Valiant + MetalDeform (1MB cartridge), 4 in 1 Vol. 9 - Duckman + Ares + HappyKiller + Cycloneact
[TeamEurope, SSJ]
jupace_cass:
3D Maze, Ace Avoider, Ace Invaders (Forth Dimension), Ace Invaders (Hi-Tech Microsoft),
Ace Manual Code Examples - Chapter 11 (mice), Ace Mines, Ace Star, Acevaders, Adventure A - Planet of Death, Alien Defender,
Amazing Maze, Astrian Descent (Prototype), Atic Raid, Black Island Adventure, Bomber, Breakout, Callisto, Cavern Attack,
Centipede, Chase, Chess, Dodge the Munch (Prototype), Duckshoot, Firebird, Frogger (Boldfield Computing),
Fungle Monsters (Prototype), Gobbledegook, Green X Frog, Guessing Game, Krazy Kong (Prototype), Light Racer (Prototype),
Memory Stars, Meteor, Meteor Racer, Meteors (Prototype), Micro Maze, Minefield, Othello, Owler, Quick-Draw (Prototype),
Quick-Draw Practice (Prototype), Robohench (Prototype), Robohunt (Prototype), Sallors' Hornpipe,
Sam and the Time Bombs (Prototype), SokoACE, SokoACE Map Editor, Space Battle, Star Trek, Sudoku, Tank Battle (Prototype), Tetris,
Towers of Hanoi, Turbo (Prototype), Zapem, Zombies and Potholes [Robbbert]
New NOT_WORKING software list additions
---------------------------------------
a800_cass: Serpentine, Zaxxon (set 1), Zaxxon (set 2) [AtariMania, FakeShemp]
bbc_rom:
Advanced Ram Operating System 1.00, Digistore Streamer 0.05, Digistore Streamer 0.07, Digistore Streamer 0.09, EPROM 1.03,
RAMagic! 2.0B, RAMagic! 2.1M, Smart SPI, Turbo MMC 0.A3, UPURS 3.0R, UPURS 3.1R, UPURS 3.2R, UPURS 3.3R, UPURS 4.0R, UPURS 4.1R,
UPURS 5.0R, UPURS 5.1R [Nigel Barnes]
bdesignm_design_cart: Dragon Ball Z (design), Super Street Fighter 2 (design) [SSJ, TeamEurope]
bdesignm_game_cart:
Bishoujo Senshi Sailor Moon SS Illustration Club (game), Dragon Ball Z Taisen-gata Search Battle (game) [SSJ, TeamEurope]
bkrankp_cart: J-Pop Rose, Vocaloid [Sean Riddle, ClawGrip]
casloopy: Little Romance, Video Seal Wordprocessor [SSJ, TeamEurope]
gmaster: Space Warrior [SSJ, Maxime Cohin, PeT]
iqunlim_cart: Englisch fuer Anfaenger [TeamEurope]
pi_storyreader_cart: Toy Story 2 [Sean Riddle, ClawGrip]
pi_storyreader_v2_cart: Toy Story 2 [Sean Riddle, ClawGrip]
sega_beena_cart:
Kazoku Minna no Nouryoku Trainer, Meet Bub-Bub to Eigo Tanken, Oshare Majo Love and Berry-Cute ni Oshare,
Oshare ni Henshin HeartCatch PreCure!, Pocket Monsters Best Wishes! Chinou Ikusei Pokemon Daiundoukai [TeamEurope]
telestory_cart:
La Cenicienta - Bellezas en Flor / Cinderella - Beauties in Bloom (Spain),
El Rey Leon II - El orgullo de Simba / The Lion King II - Simba's Pride (Spain),
Winnie the Pooh - Salta, Tigger, Salta / Winnie the Pooh - Bounce, Tigger, Bounce (Spain) [Sean Riddle, ClawGrip]
vbaby_cart: El Jardin de los Suenos... (Spain) [Sean Riddle, ClawGrip]
Source Changes
--------------
-bus/ss50/dc5.cpp: Added configuration option to force ready when motor is enabled. [68bit]
* Allows SWTBUG to boot without patching the ROM to ignore the ready status.
-formats/ap2_dsk.cpp: Don't use symbolic names in the options specification, as the values are used as preprocessor tokens. [68bit]
-cpu/t11: Changed disassembler and register display to use octal number format, and fixed disassembly of SOB instruction. [AJR]
-cpu/v60: Sign-extend displacements for various addressing modes and DB/TB instructions. [AJR, Tahg]
-Added disassembler and preliminary emulation for National Semiconductor PACE CPU architecture. [AJR]
-Added disassembler AT&T WE32100 CPU architecture. [AJR]
-render/bgfx: Fixed incorrect swapping of red and blue components of screen tint. [AJR]
-machine/mc68901.cpp: Re-wrote USART emulation. [AJR]
* Added support for 16x clock pre-scaler and data transition synchronization.
* Implemented break generation and detection, internal loop-back, and synchronous mode.
* Adjusted clocks in harriet.cpp and machine/x68k_kbd.cpp to to match MFP-generated Baud rates.
* Serial terminal for tti (tti.cpp) actually works now.
-indiana.cpp: Replaced ASCII keyboard with AT-style keyboard (doesn't completely work). [AJR]
* Also documented some clocks and interrupts.
-vt100.cpp: Merged video emulation with DEC Rainbow, implementing AVO attributes. [AJR]
-cpu/rx01: Added disassembler and preliminary CPU device for DEC RX01 custom firmware architecture. [AJR]
-cpu/vt50: Implemented character drawing, and added notes about processor architecture. [AJR]
-input_sdl.cpp: Process control characters so the natural keyboard can see them (SDL normally strips these out). [AJR]
-natkeyboard.cpp: Don't strip linefeed characters (Ctrl-J) from natural keyboard input except when pasting strings. [AJR]
-tv912.cpp.cpp input updates: [AJR]
* Improved natural keyboard bindings for backspace and forward delete on tv912b.
* Made Ctrl-K and Ctrl-L work with natural keyboard on tv912b tv912c.
-Add preliminary DEC VT61/VT62 microcode disassembler and skeleton CPU device. [AJR]
-s2650: Changed to big-endian. [AJR]
-gigatron.cpp: Hooked up ROM and skeleton CPU device. [AJR]
-cpu/gigatron: Added disassembler. [AJR]
-unidasm: Handle word endianness for address-shifted architectures correctly and safely. [AJR]
-Added disassemblers for Motorola MC88100 and MC88110 RISC CPUs. [AJR]
-alpha68k.cpp: Improved dash event timings for Gold Medalist, relaxing gameplay qualification requirements. [Angelo Salese]
-toki_ms.cpp: Added some meat, confirming it's similar to tokib. [Angelo Salese]
-twins.cpp updates: [Angelo Salese]
* Refactored driver code and split into multiple state classes.
* Added default non-volatile RAM contents for all games.
* Worked around crash after stages 1-5 in twins and twinsed2.
-psion5.cpp: Added Psion Series 5mx personal digital assistant driver. [Ash Wolf, Ryan Holtz]
* Added logging for system-on-a-chip peripheral accesses based on WindEmu.
* Added support for timers, keyboard, touch screen and buzzer/ticker.
* Implemented HALT register, improving performance.
-bus/isa/s3virge.cpp: Started implementing bit-blit operations, making Windows 3.1 usable with ViRGE drivers. [Barry Rodewald]
-pgm.cpp: Corrected ROM region widths, corrected sprite pixel extraction algorithm, and cleaned up code. [cam900]
-taitogn.cpp: Reduced redundant code by refactoring to share base class with Capcom ZN2. [cam900]
-c6280.cpp: Updated to more closely emulate behavior described in manual, cleaned up code, and updated notes. [cam900]
-machine/vrender0.cpp: Improved sound emulation, updated notes, and cleaned up code. [cam900]
* Fixed sample start position, partially implemented envelopes and interrupts, and made wave memory access use an address map.
* Improved sample rate calculation and support for dynamic sample rate changes.
-fmtowns.cpp: Updated notes on sound chips used. [cam900]
-model2.cpp: Changed manufacturer for Dead or Alive to the developer Tecmo. [cam900]
-system1.cpp: Fixed Sega System 1 color handling, improved ROM region names, and cleaned up code. [cam900]
* Converted PROM-based palette handling to use indirect entries, fixed bitmap clear behavior, and reduced runtime tag map lookups.
-sound/2612intf.cpp: Added YMF276 variant, and fixed output resolution. [cam900]
-sound/fm2612.cpp: Added support for different output resolutions. [cam900]
-megadriv.cpp: Added handheld variants, and added machine configuration for variants with YM3438 integrated in ASIC. [cam900]
-kaneko_spr.cpp: Fixed priorities when sprite persistence is enabled, and split sprite drawing from mixing. [cam900]
-kaneko16.cpp: Fixed sprite delay, corrected explbrkr sound ROM banking, and updated notes. [cam900]
-sound/huc6230.cpp: Fixed ADPCM playback rate, reduced ADPCM volume, cleaned up code, and updated notes. [cam900]
-sound/huc6272.cpp: Fixed ADPCM playback rate and updated notes. [cam900]
-Netlist library updates: [Couriersud]
* Added netlist library version number to code, and used it to invalidate save states if library version changes.
* Ensure diodes step by enough to alter the matrix.
* Increased time resolution to 100 picoseconds and improved synchronization with MAME icount.
* Added CD4006, CD4070 and TL084 devices.
* Added proxy support for clock.
-video/fixfreq.cpp: Added adjusters to aid in development and debugging. [Couriersud]
-netlist: Worked around MSVC bug in expansion of variadic macro arguments. [Couriersud, Firewave]
-atarittl.cpp: Hooked up fixed-frequency monitor for stuntcyc. [Couriersud]
-galaxian.cpp: Converted Konami audio filters to use netlist. [Couriersud]
-segas16b.cpp: Added analog audio filters to systems with YM2151 and uPD7759. [Couriersud]
-sunplus_gcm394.cpp updates: [David Haywood]
* Show startup screens and respond to inputs in jak_gtg and jak_car2.
* Fixed jak_car2 bitmap test display in service mode.
-xavix.cpp: Converted to direct RGB video output to allow support mid-screen palette changes. [David Haywood]
-pockchalw.xml: Changed chukkesr to use correct dump (previously used a duplicate from a different set). [David Haywood]
-vii.cpp: Added hacks to zon32bit and mywicodx to select correct banks for all games. [David Haywood]
-Split up the unwieldy vii.cpp into multiple source files. [David Haywood]
-plugins/hiscore: Made read_config function more robust. [eadmaster]
-imds2.cpp: Added Multibus slot and implemented iSBC-202 floppy controller card. [F.Ulivi]
-luaengine: Added read_range function to addr_space, allowing scripts to directly read blocks of data. [feos]
-Fixed crash when using -aviwrite or -mngwrite with system that lack screens [Firewave, hap]
-atarisy1.cpp: Don't generate interrupt 3 on systems that don't support it. [GadgetFreak]
-mephisto_modular.cpp: Added Bavaria piece recognition chessboard. [hap]
-video/psx.cpp: Changed NTSC refresh rates to 59.82Hz for 240-line mode and 59.94Hz for 480-line mode. [hoholee12]
* Works around synchronization issues in beatmania IIDX games.
-gaelco2.cpp: Restored perfect quantum device configuration that was omitted from some machines after refactoring. [mc68k]
-machine/s3520cf.cpp: Improved emulation, and added RTC-4553 variant. [MetalliC]
-cpu/sh: Implemented SH-3 INTEVT register. [MetalliC]
-konmedal.cpp updates: [MetalliC]
* Added hopper, non-volatile RAM and timing/interrupt controller.
* Decoded graphics tiles for GX-based games and added per-game palette offsets.
* Added uPD7759 sound output.
* Added hack to fix mariourou scrolling, and documented observed row/column scroll issues for K052109 tilemaps.
-geneve.cpp: Implemented lower-level emulation of the Geneve architecture (Gate Array, PAL and Genmod daughterboard). [Michael Zapf]
* Also added RESET line to I/O port and peripheral box, and made Genmod card modifications a configuration option.
-ti99_2.cpp, ti99_8.cpp: Improved Hexbus handling, and fixed instability when loading from/saving to Hexbus floppies. [Michael Zapf]
-ti99: Block invalid accesses to VDP like writing on read address - fixes Ambulance game. [Michael Zapf]
-render/d3d: Allow -attach_window to work with non-root windows. [Nathan Woods]
-formats/acorn_dsk.cpp: Added support for HADFS floppy images. [Nigel Barnes]
-bus/bbc/1mhzbus updates: [Nigel Barnes]
* Added BeebOPL FM Synthesiser.
* Added Sprow BeebIDE 16-bit and RetroClinic BBC 8-bit IDE interfaces.
* Added Acorn Winchester Disc.
-bbc.cpp: Added bbcm FinMOS 3.29 BIOS option (pre-release of MOS 3.50). [Nigel Barnes]
-bbc.cpp: Added bbcmaiv internal modem port, with Acorn AIV SCSI Host Adaptor card device. [Nigel Barnes]
-video/ims_cvc.cpp: Implemented cursor, simplified handlers, and reduced logging noise. [Patrick Mackinlay]
-cpu/mips/r4000.cpp: Fixed bad virtual address for [ls][dw][lr] exceptions, and fixed CP0 status on soft reset. [Patrick Mackinlay]
* Also improved logging and cleaned up code.
-machine/dp83932c.cpp: Implemented networking. [Patrick Mackinlay]
-jazz.cpp: Implemented soft reset, and hooked up sonic DMA. [Patrick Mackinlay]
-machine/mct_adr.cpp: Added crude sonic DMA bus master support, and fixed reset handling. [Patrick Mackinlay]
-cpu/v60: Fixed XOR instruction to not alter the carry flag, and improved debugger flags display. [R. Belmont, Tahg]
-konmedal.cpp: Improved colors for shuriboy, fuusenpn and mariorou. [R. Belmont]
-konendev.cpp: Hooked up correct real-time clock, and hooked up DPRAM. [R. Belmont, Heihachi_73]
-machine/spg2xx.cpp: Fixed a subtle interrupt bug that prevented clikstrt from booting. [Ryan Holtz]
-cpu/v60: Fixed carry flag handling for AND, OR and NEG instructions. [Ryan Holtz]
-cpu/arm7: Added ARM710T variant. [Ryan Holtz]
-plugins/cheat: Ignore leading colon on tags, as all tags must be absolute in cheats (GitHub #6114). [Ryan Holtz, DjDiabolik]
-romload: Increased width of total ROM size members to 64 bits (fixes loading percentage display for hapyfsh2). [Ryan Holtz]
-cpu/arm7/arm7.cpp, machine/s3c2400.cpp, machine/s3c2410.cpp, machine/s3c2440.cpp: Converted logging to use logmacro.h. [Ryan Holtz]
-hapyfish.cpp: Added preliminary FS8806 I2C hookup, and expanded notes. [Ryan Holtz]
-cpu/arm7: Added support for printing hapyfsh2 diagnostic messages. [Ryan Holtz]
-ut88.cpp, v6809.cpp: Removed use of deprecated machine configuration macros. [Ryan Holtz]
-naomi.cpp: Added preliminary 315-6154 system manager chip device used in DIMM board. [Samuele Zannoli]
-hapyfish.cpp: Added preliminary inputs. [Tahg, Ryan Holtz]
-apple2_flop_clcracked.xml: Replaced Music Construction Set (cleanly cracked) dump to fix damaged sector. [4am, Firehawke]
-apple2_flop_clcracked.xml: Corrected several titles. [Anoid]
-mephisto_modena.cpp: Added an older version of modena as a BIOS option. [Berger]
-mephisto_montec.cpp: Added another megaiv version as a BIOS option. [Berger]
-vsmile.cpp: Removed regional V.Smile variants and turned alternate ROMs into BIOS options with version numbers. [bmx]
-igs011.cpp: Added DIP switch locations to the Virtua Bowling sets. [Brian Troha]
-splash.cpp: Added DIP switch locations to Funny Strip. [Brian Troha]
-cdi.cpp: Decapped and dumped an i8751 microcontroller for German-language Quizard 2 sets. [Caps0ff, TeamEurope]
-Added MicroTouch touch screen controller ROM dumps (not hooked up). [ClawGrip, Kevin Eshbach, ArcadeHacker]
-ninjakd2.cpp: Red-dumped the ROMs for jt104 and corrected labels. [coolmod, The Dumping Union]
-snes.xml: Re-dumped Mr Tuff. [drx, FakeShemp]
-snes.xml: Documented Earthworm Jim - GamesMaster Special Edition PCB. [FakeShemp]
-megadriv.cpp Added Mega-CD Japan BIOS version 1.11. [Fredrik Nyqvist]
-namcona1.cpp: Updated chip types and ROM locations. [hammy]
-ddragon.cpp: Updated notes. [Jose Tejada]
-gunsmoke.cpp: Removed watchdog that isn't present in hardware, corrected frequencies, and updated notes. [Jose Tejada]
-cpu/rx01: Dumped firmware PROMs. [Lord Nightmare]
-fmtowns_cd.xml: Changed aburner, aburner3 and lastsurv to used dumps with proper track indexes and offset correction.
[redump.org, r09]
-at.cpp: Updated notes and added BIOS options. [rfka01]
* atturbo: Added cl286 BIOS option.
* epsax: Added 3vim002 and zz1343 BIOS options.
* ecs38632: Added 092588 BIOS option.
* op386wb: Added d41107 BIOS option.
* 386sc2c: Added s1b BIOS option.
* at486: Added 486upio, acer48622, 4alo001, 4alp001, zz1130, optimus, umc486a, a9c11f1f and 109k BIOS options.
* a486sp3: Added v301, v10101, v10102, v205 and v305 BIOS options.
* so4saw2: Added iob1, 0730, wa53, wa3, 0911 and 0911b BIOS options.
* ls486e: Added ls486eb BIOS option.
* pkm0038s: Added p20302 and p2020 BIOS options.
* um8498f: Added v14 and um849801 BIOS options.
* mb8433uud: Added 8881d and 08a BIOS options.
* mb1433ucv: Added ucvg BIOS option.
-genpc.cpp: Added arc123 and pac BIOS options to PC, and updated notes. [rfka01]
-xavix.cpp: Dumped internal ROM for Gachinko Contest! Slot machine TV (Japan). [Sean Riddle]
-atetris.cpp: Added UM3482 internal ROM data to atetb3482. [Sean Riddle]
-o2.cpp: Add added ip32prom_4_3 BIOS option to o2 (IP32 PROM V4.3). [Sean Riddle, Rampa, ClawGrip]
-fmtowns_cd.xml: Added the missing floppy disk dump for Fujitsu Habitat V2.1L10 [StuBlad, r09]
-vgmplay.xml: Updated seven items to match the latest vgmrips release. [Tafoid]
* Updated chelnov, fortzone_gb, fray_msx2, illcity_msxr, raiden, spirou_gb and sml2_gb.
-konmedal.cpp: Dumped color PROMs for buttobi. [TeamEurope, The Dumping Union]
-gameking.xml: Re-dumped all bad dumps (mc_4v01, mc_4v04, mc_4v07, mc_4v09, mc_4v14, mc_4v15, mc_4v16, mc_4v17, mc_4v18, mc_4v19a).
[TeamEurope, SSJ]
-ms32.cpp: Confirmed ROM labels for p47aces. [trap15]
-segasp.cpp: Added network firmware version 1.21. [WX JF]
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