2020年3月27日 星期五

2020年3月22日 星期日

RetroArch 1.8.5

多平台多機種模擬器 RetroArch 發布新版,更新如下 :

  • 3DS: Keep the bottom screen hidden on sleep/wakeup. When the 3DS wakes back up after being closed, the bottom screen needs to be reinitialized. Adding the condition here will cause the screen to be turned on or off based on the state of ctr_bottom_screen_enabled, as you’d expect
  • ANDROID/CHROMEBOOK/CRASH: Fix Chromebook crashes (on x86 x64) when touching the screen
  • BUGFIX: Prevent double input when using ‘return’ key (hardware) to close on-screen keyboard
  • BUGFIX: Fix mouse capture hotkey not working
  • BUGFIX: Avoid overflow when calculating multiplying performance counter
  • BUGFIX: Retroarch overlay displaying “Game remap file loaded.” on the overlay instead of “Core remap file loaded.” when only a core remap file is present
  • CHEEVOS/BUGFIX: Achievement triggers could cause Retroarch to Crash
  • CHEEVOS: Don’t block Sameboy core because it only exposes some memory
  • CHEEVOS: Support for extended Sega CD memory
  • CHEEVOS: Show RetroAchievements Hash in content information list
  • CHEEVOS: If the core says it’s exposing SYSTEM_RAM, give it the benefit of the doubt
  • CHEEVOS: RetroAchievements rich presence for RA.org website/Discord
  • CHEEVOS: Reset token when username or password changes
  • CHEEVOS: Display measured progress on locked achievements
  • CHEEVOS: Queue multiple popups
  • CHEEVOS: Add delay retries to leaderboard submits
  • CHEEVOS: Prevent buffer overflow when encountering an unknown macro
  • CORE UPDATER: Prevent hang when fetching core list if HTTP transfer fails
  • DISK CONTROL: Add disk labels to ‘disk inserted’ notifications
  • EMSCRIPTEN: Recreate input event listeners properly
  • FFMPEG CORE: Fix crash on seeking when using HW decoding in some cases
  • LIBRETRO: Add disk control interface API extension
  • LINUX: Avoid possible crash when running retroarch at startup
  • LINUX/GLX: Fix threaded video crashes/instability because of GLX OML sync callbacks
  • LOCALIZATION: Update French translation
  • LOCALIZATION: Update Korean translation
  • LOCALIZATION: Update Polish translation
  • LOCALIZATION: Update Spanish translation
  • LOCALIZATION: Update Portuguese Brazilian translation
  • MENU: Add Menu Scroll Acceleration option
  • MENU: Automatically select currently checked item when opening drop-down lists
  • MENU: Fix smooth (vertical) line ticker scroll speed
  • MENU: Don’t flush on override/remap messages
  • MENU/DATETIME: Adds some new timedate styles that follow the DD/MM/YYYY format, found in several European countries
  • MENU/DATETIME: Modifies the existing translation files in order to accommodate the new options that are now available
  • MENU/DATETIME: Reorders the timedate view options based on a decreasing order of the quantity of information displayed, so that they are more convenient to switch around and easily categorized
  • MENU/BUGFIX: Fix bug – if you were in XMB and you would set menu driver to RGUI, you could no longer go to the left or right tab
  • MENU/MATERIALUI: Add option to remove navigation bar
  • MENU/OZONE: Add DPI-based scaling
  • MENU/OZONE: Add rudimentary pointer support
  • MENU/OZONE: Add ‘Nord’ and ‘Gruvbox Dark’ themes
  • MENU/OZONE/POINTER: Pointer can be used to switch between sidebar and entries list
  • MENU/OZONE/POINTER: Pointer can be used to select sidebar and entries list items
  • MENU/OZONE/POINTER: Both sidebar and entries list can be scrolled by dragging
  • MENU/OZONE/POINTER: Clicking/pressing the header or footer produces a ‘cancel’ action
  • MENU/OZONE/POINTER: Cursor focus follows mouse pointer from sidebar to entries list (and vice versa)
  • MENU/OZONE/POINTER: In entries list, item under cursor is automatically selected (with some fudging to ensure this doesn’t break mouse wheel scrolling)
  • MENU/OZONE/POINTER: In sidebar, item under cursor is not automatically selected (this is too jarring)
  • MENU/RGUI: Add ‘Flux’ theme
  • MENU/XMB: New color themes ‘Cube Purple’, ‘Family Red’, etc
  • NETPLAY/MENU/BUGFIX: Fix Netplay Stateless Mode doesn’t save. Affects other netplay settings which can be overridden by commandline option
  • ODROID GO ADVANCE: Rotation support
  • NETPLAY/ROOMS/BUGFIX: Prevent out-of-bounds array indexing when displaying/selecting netplay rooms in menus
  • SCANNER: Add ‘Arcade DAT Filter’ Option
  • SCANNER: Add scanning Korea and Asia PS1 discs
  • SCANNER: Add support for scanning PSP Korean
  • VIDEO: Set hardware ‘Bilinear filtering’ off by default
  • VIDEO/WIDGETS: Widgets are now menu-independent
  • VIDEO/WIDGETS: Allow notifications to use full screen width when not displaying menu
  • VIDEO/WIDGETS: DPI-based scaling
  • VIDEO/WIDGETS: Fix volume widget scaling
  • VIDEO/WIDGETS: Add independent widget scale override settings for fullscreen/windowed modes
  • VIDEO/WIDGETS/BUGFIX: Prevent improper display of (old style) OSD text when widgets are enabled
  • VIDEO/WIDGETS/THREADED/BUGFIX: Fix issue – corruption of menu widgets when running some cores (e.g. VICE) with threaded video enabled
  • WIFI/CONNMANCTL: Display more characters from SSID

  • Neko Project 21/W ver0.86 rev72

    PC 98xx系列模擬器 Neko Project 21/W 發布新版,更新如下 :

    - 一部のプログラムでマウス移動範囲がおかしくなる不具合を修正.

    https://sites.google.com/site/np21win/

    Ootake v2.9.7

    PCE / PCE-CD模擬器 Ootake 發布新版,更新如下 :

    - Solved the problem that when running Ootake v2.96 released yesterday on
        "Windows7", an error stating "The program could not be started because
        there is no XINPUT1_4.dll" appeared and could not be executed. (The XInput
        library used in Visual Studio 2019 has been changed to the
        "xinput9_1_0.lib" that can be used on Windows7)
        In addition, it corresponds to work on WindowsXP/Vista.

    http://www.ouma.jp/ootake/

    2020年3月21日 星期六

    Cemu 1.17.4

    Wii U模擬器 Cemu 發布新版,更新如下 :

    general: Added support for SD card emulation
             The virtual SD card is always inserted
             It's mapped to the 'sdcard' folder in the Cemu root directory

    general: Fixed a deadlock that could happen when changing the mlc01 folder

    RPL: Fixed a crash in the RPL loader that could happen for some game executables

    coreinit: Minor stability improvements for multi-core recompiler mode

    nn_act: Implemented GetSlotNoEx()
            Fixes saving in Art Academy titles (#81)

    Vulkan: Shaders with compile errors should no longer crash Cemu
    Vulkan: Skip drawcall instead of crashing when out of vertex cache memory

    https://cemu.info/

    byuu v4 + higan v110

    多機種模擬器 byuu & higan 發布新版,更新如下 :


  • PC Engine: improved IRQ handling significantly
  • PC Engine: fixed T-flag instructions, and implemented all addressing modes for it
  • PC Engine: improved VDP penalty cycle timing
  • PC Engine: always fire Vblank IRQs every frame, regardless of VDW setting
  • PC Engine: add support for STreet Fighter II CE's custom mapper
  • PC Engine: emulated MPR latch used by TMA and TAM instructions
  • PC Engine: randomize various registers and memory at power-on
  • PC Engine: do not allow block moves to read from $ff:0800-17ff
  • PC Engine: always set P.B flag (except when pushing P during BRK)
  • PC Engine: delay PSG synchronization when not needed (~8% speedup for accuracy profile)
  • PC Engine: emulate 4-color background and sprite modes
  • PC Engine: emulate grayscale VCE mode
  • PC Engine: emulate extra scanline VCE mode
  • PC Engine: fixed VRAM->VRAM DMA transfers (was transferring one byte less than it should)
  • PC Engine: improve burst-mode emulation (early VRAM->VRAM termination, etc)
  • PC Engine: add display timing latching to the performance profile's scanline renderer
  • PC Engine: many disassembler improvements
  • PC Engine CD: added skeleton implementation (non-functional)
  • Mega Drive: fix a crash when loading Sonic & Knuckles or the Game Genie without a daughter cartridge connected
  • higan: fix System menu option enabling when "Create New System" is selected
  • icarus: fix typo in save RAM portion of Master System game manifests (was marked as ROM by mistake)
  • byuu: don't show the program icon briefly when loading a new game
  • byuu: focus the viewport after loading games
  • byuu: add trace log path override option
  • byuu: use save path override for SNES save RAM files as well

  • UNIVERSE BIOS v4.0

    NEO-GEO Bios Mod " UNIVERSE BIOS " 發布新版,更新如下 :

    The Universe Bios splash screen no longer draws with the older NG:DEV games on AES hardware.
      The default in game menu color has changed (you can still change it back to the old colors).
      Changed some of the internal ingame color pallettes.
      Made the crosshatch screen border red to match red used in other tests.
      Added small delay before reading unibios settings from the memory card (AES only).
      Renamed the 'Enable 1Up Coin Move' setting to 'Enable Cabinet Fixes'. This feature works
        still works in the same way but has expanded functionality as explained above.

    Improvements

      The Ironclad incorrect color brightness bug/protection will not happen when in Euro region.
      The calender hardware test can no longer get stuck in an infinate loop. This was an infamous
        situation that happens on the original neo geo bios.
      If Hiscore saving (to memory card) gets disabled on multislot hardware due to cheats or
        debugDIPs, it will now re-enable on game change.
      Small Improvements in the memory card manager (text layouts).
      Less chance of pixel glitching on ingame menu exit back to game.
      Formatting a memory card on AES no longer clears any stored color settings (for ingame menu).
      The boot time memory card check no longer clears any stored color settings used by the
        ingame menu. This test is only done if the memory card is not formatted.
      The BackupRAM memory test now checks the first 0x10 bytes.
      The boot time memory card check now tests the first 0x04 bytes.

    Fixes

      Fixed long standing bug in games KOF98, BREAKREV, NEOCUP98 and RBFF2 where inserting a
        coin on the "Winners Don't Use Drugs" screen caused the 8x8 layer to corrupt or resets
        on multislot hardware. This happened with the original USA bios also. Big thanks to
        kuze for the help testing this fix.
      Fixed DIP hilighting (shows if an active cheat is patching the DebugDIPs location),
        this was kind of broke in v3.2.
      Fixed rare instance where going in and out of the DebugDIPs screen could currupt a games
        hiscore table if the game did not support DebugDIPs.
      Fixed missing title screen in 'The Super Spy'.
      Fixed minor color glitch on active cheat 'X' when entering cheat menu.
      Fixed pixel glitches on startup just before the splash screen draws.
      Fixed pixel glitches entering the ingame color changer page.
      Fixed pixel glitches on the ingame color changer page.
      Fixed rare glitching on in game menu memory viewer page.
      Fixed rare glitching on in game menu video viewer page.
      Lessened glitching in various places through test mode.
      Metal Slug 2 Turbo (hack) support added for cheats and hiscore saving.

    Cheats / CRC Database

      Added cheats for Crossed Swords 2.
      Added new cheats added for Neo Bomberman (plus fixed existing).
      Added cheats for hidden characters in Zintrick.
      Added new cheats for Iron Clad.
      Added Infinite Magic cheats to Kabuki Klash.
      Added better cheats for Stakes Winner.
      Added better cheats for Stakes Winner 2.
      Added 'Show SP commands OSD' cheat for Samurai Shodown 4
      Fixed Rage of the Dragons 'Infinate Time' cheat to work with home cart
      Fixed Ninja Combat 'Max Power' cheat typo.
      Fixed 3 Count Bout 'Infinite Energy' cheats to no longer be buggy.
      Fixed Fatal Fury 3 'PL2 Infin Credits' cheat.
      Added Crossed Swords 2 to the crc database.
      Added Rage of the Dragons (home cart) to the crc database.
      Added New Fight Fever version to the crc database.
      Added Metal Slug 2 turbo (hack) to the crc database.

    http://unibios.free.fr/index.html

    2020年3月20日 星期五

    Ootake v.2.9.6

    PCE / PCE-CD模擬器 Ootake 發布新版,更新如下 :

    - This is a notice to those who have built and used the Ootake attached
        source code file. The version of "Visual Studio" in the development
        environment has been changed from 2008 to 2019(Community). The attached
        source project file is for 2019 and cannot be read in 2008. Microsoft's
        VS2019(Community version) can be used free of charge for personal
        development.
      - "Start Adjust TV Top-Position" was added to "Setting->Screen" menu. You
        can set the default vertical display start position when using the old TV
        display mode ([F11]key, narrow range display). In addition, the default
        value was set to [Pos 1](lines for the upper one dot and the lower five
        dots are not displayed).
        * When using the resume mode ("File->Set Resume" menu), the vertical
        display start position is saveed for each game, and it takes precedence.
      - When pressing the shortcut key of "Screen size switch" during pause, the
        game will remain paused even after switching the screen.
      - Fixed a bug that the buttons did not respond when connecting the second
        and subsequent joypads.
      - After setting shortcut keys such as the fast-forward button ("Speed->
        Configure VSpeedUp Bttuon" menu), the problem that the joypad operation
        was not accepted until Ootake was closed once and started up again was
        fixed.
      - Speed and timing are closer to the actual machine. Solved the problem that
        the status display sometimes fluctuated in "Dungeon Explorer".
      - Fixed a bug that Ootake stopped when the number of CD-ROM drives increased
        or decreased due to virtual CD software, etc.
      - The screen fluctuates when pressing the [F11] key to enter overscan TV
        mode in "Ryuuko no Ken" (software that has low resolution at the top of
        the screen and high resolution at the bottom of the screen) was fixed.
      - Other minor details have been fixed and improved.

    http://www.ouma.jp/ootake/

    m64p - 06609e7 (2020-03-19)

    N64模擬器 m64p 發布新版,更新如下 :

    The only change in this release is a fix to the input plugin:
    * Fixed an issue that prevented rumble from working

    https://github.com/loganmc10/m64p/releases

    2020年3月19日 星期四

    Mednafen 1.24.1

    多機種模擬器 Mednafen 發布新版,更新如下 :

    February 27, 2020:
    NES: Changed some macros in the CPU emulation code to not have leading underscores.

    February 25, 2020:
    Use sem_clockwait() or sem_clockwait_np() when available, instead of sem_timedwait().

    NES: Don't memset() MDFN_PixelFormat object.

    February 23, 2020:
    Fixed build errors on FreeBSD relating to the multithreading code.

    February 22, 2020:
    Fixed broken semaphore emulation code used on non-Windows platforms when sem_timedwait() is not available(1.24.0-UNSTABLE regression).

    February 15, 2020:
    Altered Linux joystick API detection in the configure script, to avoid compiling with Linux joystick support in lieu of SDL joystick support on *BSD systems
    with Linux header files installed.

    February 11, 2020:
    Fixed AltiVec-related build errors on 64-bit POWER/PPC.

    SS: Added kludges to fix NBG2/NBG3 background layer offset problems in "Fighters Megamix".

    February 2, 2020:
    SNES-Faust: Replaced assert() in the DSP-1 emulation code with a SNES_DBG()

    January 23, 2020:
    PSX: Implemented a partial fix for missing notes/instruments in the music of "Dragon Ball GT: Final Bout".

    December 30, 2019:
    PSX: Don't ignore the sample loop address set via ADPCM header when the loop address register was written only before the end of voice on startup delay.
    Fixes sound effect glitches in "Re-Loaded: The Hardcore Sequel".

    https://mednafen.github.io/

    BGB 1.5.8

    GameBoy模擬器 BGB 發布新版,更新如下 :

  • Added mode where RTC stays at real time.
  • Accuracy improvements.
  • Improved speedrun mode.
  • Fixed graphics not showing on some wine setups.
  • Improved fullscreen pageflipped mode.
  • Improvements to debugger.
  • Fixed many bugs. 

  • pk201 (2020-03-17)

    PocketStation模擬器 pk201 發布新版,更新如下 :

    - 再配置マップ書き込み無効化条件の対象を制御レジスタのbit1のみとした。

    http://drhell.web.fc2.com/pocket/

    2020年3月16日 星期一

    m64p - 9f7f719 (2020-03-15)

    N64模擬器 m64p 發布新版,更新如下 :

    * in game pak switching is now supported
    * GFX fixes in Space Station Silicon Valley, Extreme-G XG2 and Conkers multiplayer
    * Fix WCW Backstage Assault (wouldn't go in-game before)
    * Fix collision detection in Rayman and Donald Duck goin Quackers
    * More accurate DMA timing for RSP and 64DD

    https://github.com/loganmc10/m64p/

    2020年3月14日 星期六

    jpcsp revision 97c0bf3

    PSP模擬器 jpcsp 發布新版,更新如下 :

    [code] Fix when using a scaled FrameBuffer as a texture with a CLUT8 format[/code]
    check out the Live Downloads section for more builds
    Please note that you have to place the correct DLL into the lib folder and in ther into the corresponding folder of your build (e.g. windows-amd64). Also the external software renderer option must be selected in the Video preferences in jpcsp. Please visit the forum in this link for more information.

    http://www.jpcsp.org/

    Neko Project 21/W ver0.86 rev71

    PC-98XX系列模擬器 Neko Project 21/W 發布新版,更新如下 :

    ・シリアルポートで転送速度より速くポートに書き込むとTxRDYを0にすることもなくデータが捨てられる不具合を修正
     ・実シリアルポート通信と名前付きパイプ通信に影響がありました
     ・β1でMIDIモードとペンタブモードが激しくバグっていたので修正
    ・起動時に指定したVM設定ファイル(.npcfg)を読んでくれない不具合を修正
    ・118音源にゲームポートを追加
     ・INIにGAMEPORT=trueを書くと使えます
     ・使用前にキャリブレーションが必要です
     ・かなり挙動が怪しいので注意(特に、Async CPUとの相性が最悪です)
     ・HAXM版では定期的に接続不良エラーが出ます
      ・キャリブレーションはエラーが出ない隙に行ってください(ォィ
    ・MODE Xを一部使えるようにするオプションを有効にするとWABのリレースイッチが戻らない不具合を修正
    ・内蔵アクセラレータであればPCIでなくてもMODE Xを使えるようにしてみました
     ・が、挙動が怪しいので削除するかもしれません
    ・SSE2のPSLLDQ命令とPSRLDQ命令の実装ミスを修正
    ・Sound Blaster 16のPCM部分がある程度使えるようになりました
     ・SB16と86音源やMate-X PCMの同時使用が出来るようにしました
     ・SB16と118音源も同時使用が出来るようにしました
    ・OPL3のステートセーブが出来るようになりました
    ・Async CPUの安定化を図ろうとしました


    https://sites.google.com/site/np21win/

    2020年3月13日 星期五

    byuu v3 + higan v109

    多機種模擬器 byuu + higan 發布新版,更新如下 :

  • Famicom: emulated the X24C01 EEPROM for Bandai-FGC boards (no X24C02 support yet)
  • Mega CD: CDC PCM DMA can only write to current bank [EkeEke]
  • Mega CD: CDC DMA address setting now clears d0-d2 for proper transfer alignment [EkeEke]
  • Mega CD: improve power-cycle handling (not perfect; best to restart the emulator between each Mega CD game still ...)
  • PC Engine: trigger VDC coincidence IRQs at start of scanline (fixes Bomberman '94, Air Zonk start screen rendering issues)
  • PC Engine: improved RCR interrupt emulation (fixes Air Zonk in-game)
  • PC Engine: fix VDC DCR writes (fixes Gaia no Monshou, Magical Chase, etc)
  • PC Engine: reduced VDC access delays (fixes Wonder Momo, but may not be hardware accurate)
  • PC Engine: improved instruction timing
  • PC Engine: added Avenue Pad 6 emulation (higan only for now)
  • WonderSwan: window emulation improvements
  • byuu: BIOS firmware settings window improvements
  • byuu: can now load firmware from inside ZIP archives
  • byuu: added trace logging tool
  • byuu: added manifest viewer tool
  • byuu: add path overrides for saves, BPS patches, and DSP firmware files
  • higan: fixed a serious issue with the "Create New System" option from the launch screen
  • nall: fixed a subtle yet important issue with Natural/Integer::bit() that allowed out-of-range bits to be set

  • 2020年3月12日 星期四

    Xebra 2020-03-10

    PS模擬器 Xebra 發布新版,更新如下 :

    言語ファイルの追加だけで、特に目新しい機能の追加はないが、
    改造コードファイルの拡張子を".par"から".ar"に変更したので注意されたい。
    日本では"Pro" Action Replayとして浸透しているが、"Pro"は本来
    サーチ(単独かどうかは無関係)に対応したものに冠される。
    欧米においても"Pro"を冠するものはあり、Wikipediaの記述は誤りである。
    サーチに対応していないものにまで"Pro"を付けたのは日本特有であろう。

    http://drhell.web.fc2.com/ps1/index.html

    2020年3月10日 星期二

    Nin v0.7.0

    FC/NES模擬器 Nin 發布新版,更新如下 :


  • Complete refactor, now in C++.
  • Completely new CPU implementation, now cycle-steppable.
  • Full support for undocumented instructions.
  • Automated tests

  • 2020年3月7日 星期六

    PSV模擬測試 - Persona 4 GOLDEN

    前一陣子朋友問到PSV模擬現況,目前進展還可以,雖然離可玩還有一大段距離,不過緩步前進中......

    Cemu 1.17.3

    Wii U模擬器 Cemu 發布新版,更新如下 :

    general: Added a workaround for Cemu not launching on Windows 10 1709
    general: Added button for checking online mode requirements to account settings

    gamelist: Improved identification of updates/dlc
    gamelist: Games which are identified as an update will again show up in the list, but only if no base game is found
              This is a workaround for modified game dumps where the update data was merged into the base game. Please always use the File -> Install update/dlc option in Cemu
    gamelist: Fixed a bug where a game could appear more than once if multiple game paths were set

    CPU/JIT: Code translation (PPC -> x64) is now done asynchronously on a separate thread
             The previous implementation would do translation synchronously on the CPU emulation thread.
             This could lead to micro stutter in situations where a game hit a lot of new code (e.g. on first loading screen)

    OpenGL/Vulkan: Added a safeguard to prevent crashes when games try to use a depth texture with an invalid format
    Vulkan: Fixed an issue where depth to color texture copies would use the wrong shader

    coreinit: Fixed a crash in OSCalendarTimeToTicks (#268)

    nn_boss: Fixed SpotPass always assuming an id of 80000001 instead of using the one selected by the user

    https://cemu.info/

    2020年3月4日 星期三

    byuu v2 / higan v108 / bsnes v115

    byuu  /  higan  /  bsnes 發布新版,更新如下 :

    byuu v2 :
    brings massive performance improvements, run-ahead and rewind support, and Famicom Disk System + Mega CD emulation.

    higan v108 :
    brings various user-interface refinements and emulation accuracy improvements.

    bsnes v115 :
    brings bugfixes for several titles and run-ahead improvements.

    https://byuu.org/posts/trifecta-release

    2020年3月2日 星期一

    byuu v1.4

    多機種模擬器 byuu 發布新版,更新如下 :

    I would like to release new major versions of all three of my emulators in the near future.

    To help facilitate this, I've posted a beta build of byuu v1.4 for testing.

    This release adds rewind support to all cores, and run-ahead support to all but the GBA and MSX cores.

    Testing and bug reporting would be highly appreciated, thank you!

    https://byuu.org/

    DOSBox-X 0.83.0 (2020-03-01)

    DOS模擬器 DOSBox-X 發布新版,更新如下 :

  • Added mt32.romdir dosbox.conf configuration option
    for users who store the MT32 ROMs elsewhere other
    than the current working directory.
  • Configuration GUI settings menu is now vertically
    divided to ensure that it fits on the screen even
    if the window is at minimum size.
  • PC-98 GDC status fixed to follow the explicit
    definition of one bit as hblank and the other
    as vsync instead of carrying over VGA port 3DAh
    style logic of hblank/vblank vs vsync. This
    fixes the BPS logo scanline effects in PC-98
    game 'frontier-universe-bps-neo-kobe-pc98-ia'
  • Added dosbox.conf option to select between two
    known behaviors in PC-98 mode regarding the PC
    speaker and the PIT timer. The default behavior
    follows the newer hardware, the alternate setting
    is for older games written against the PC-9801
    behavior.
  • Added dosbox.conf option nocachedir which, when
    set, instructs MOUNT to automatically act as if
    -nocachedir were given.
  • Linux/X11 SDL1 builds fixed not to issue resize
    commands to the window to avoid fighting the
    window manager. This prevents "spastic resizing"
    under Gnome 3 in Centos 8.
  • Source tree now includes build script for Linux
    users who prefer Clang/LLVM over GCC.