多機種模擬器 Raine 發布新版,更新如下 :
- add neogeo unibios 3.2, 3.3 and 4.0 .
https://raine.1emulation.com/
2020年3月27日 星期五
2020年3月22日 星期日
RetroArch 1.8.5
多平台多機種模擬器 RetroArch 發布新版,更新如下 :
3DS: Keep the bottom screen hidden on sleep/wakeup. When the 3DS wakes back up after being closed, the bottom screen needs to be reinitialized. Adding the condition here will cause the screen to be turned on or off based on the state of ctr_bottom_screen_enabled, as you’d expect
ANDROID/CHROMEBOOK/CRASH: Fix Chromebook crashes (on x86 x64) when touching the screen
BUGFIX: Prevent double input when using ‘return’ key (hardware) to close on-screen keyboard
BUGFIX: Fix mouse capture hotkey not working
BUGFIX: Avoid overflow when calculating multiplying performance counter
BUGFIX: Retroarch overlay displaying “Game remap file loaded.” on the overlay instead of “Core remap file loaded.” when only a core remap file is present
CHEEVOS/BUGFIX: Achievement triggers could cause Retroarch to Crash
CHEEVOS: Don’t block Sameboy core because it only exposes some memory
CHEEVOS: Support for extended Sega CD memory
CHEEVOS: Show RetroAchievements Hash in content information list
CHEEVOS: If the core says it’s exposing SYSTEM_RAM, give it the benefit of the doubt
CHEEVOS: RetroAchievements rich presence for RA.org website/Discord
CHEEVOS: Reset token when username or password changes
CHEEVOS: Display measured progress on locked achievements
CHEEVOS: Queue multiple popups
CHEEVOS: Add delay retries to leaderboard submits
CHEEVOS: Prevent buffer overflow when encountering an unknown macro
CORE UPDATER: Prevent hang when fetching core list if HTTP transfer fails
DISK CONTROL: Add disk labels to ‘disk inserted’ notifications
EMSCRIPTEN: Recreate input event listeners properly
FFMPEG CORE: Fix crash on seeking when using HW decoding in some cases
LIBRETRO: Add disk control interface API extension
LINUX: Avoid possible crash when running retroarch at startup
LINUX/GLX: Fix threaded video crashes/instability because of GLX OML sync callbacks
LOCALIZATION: Update French translation
LOCALIZATION: Update Korean translation
LOCALIZATION: Update Polish translation
LOCALIZATION: Update Spanish translation
LOCALIZATION: Update Portuguese Brazilian translation
MENU: Add Menu Scroll Acceleration option
MENU: Automatically select currently checked item when opening drop-down lists
MENU: Fix smooth (vertical) line ticker scroll speed
MENU: Don’t flush on override/remap messages
MENU/DATETIME: Adds some new timedate styles that follow the DD/MM/YYYY format, found in several European countries
MENU/DATETIME: Modifies the existing translation files in order to accommodate the new options that are now available
MENU/DATETIME: Reorders the timedate view options based on a decreasing order of the quantity of information displayed, so that they are more convenient to switch around and easily categorized
MENU/BUGFIX: Fix bug – if you were in XMB and you would set menu driver to RGUI, you could no longer go to the left or right tab
MENU/MATERIALUI: Add option to remove navigation bar
MENU/OZONE: Add DPI-based scaling
MENU/OZONE: Add rudimentary pointer support
MENU/OZONE: Add ‘Nord’ and ‘Gruvbox Dark’ themes
MENU/OZONE/POINTER: Pointer can be used to switch between sidebar and entries list
MENU/OZONE/POINTER: Pointer can be used to select sidebar and entries list items
MENU/OZONE/POINTER: Both sidebar and entries list can be scrolled by dragging
MENU/OZONE/POINTER: Clicking/pressing the header or footer produces a ‘cancel’ action
MENU/OZONE/POINTER: Cursor focus follows mouse pointer from sidebar to entries list (and vice versa)
MENU/OZONE/POINTER: In entries list, item under cursor is automatically selected (with some fudging to ensure this doesn’t break mouse wheel scrolling)
MENU/OZONE/POINTER: In sidebar, item under cursor is not automatically selected (this is too jarring)
MENU/RGUI: Add ‘Flux’ theme
MENU/XMB: New color themes ‘Cube Purple’, ‘Family Red’, etc
NETPLAY/MENU/BUGFIX: Fix Netplay Stateless Mode doesn’t save. Affects other netplay settings which can be overridden by commandline option
ODROID GO ADVANCE: Rotation support
NETPLAY/ROOMS/BUGFIX: Prevent out-of-bounds array indexing when displaying/selecting netplay rooms in menus
SCANNER: Add ‘Arcade DAT Filter’ Option
SCANNER: Add scanning Korea and Asia PS1 discs
SCANNER: Add support for scanning PSP Korean
VIDEO: Set hardware ‘Bilinear filtering’ off by default
VIDEO/WIDGETS: Widgets are now menu-independent
VIDEO/WIDGETS: Allow notifications to use full screen width when not displaying menu
VIDEO/WIDGETS: DPI-based scaling
VIDEO/WIDGETS: Fix volume widget scaling
VIDEO/WIDGETS: Add independent widget scale override settings for fullscreen/windowed modes
VIDEO/WIDGETS/BUGFIX: Prevent improper display of (old style) OSD text when widgets are enabled
VIDEO/WIDGETS/THREADED/BUGFIX: Fix issue – corruption of menu widgets when running some cores (e.g. VICE) with threaded video enabled
WIFI/CONNMANCTL: Display more characters from SSID
Neko Project 21/W ver0.86 rev72
PC 98xx系列模擬器 Neko Project 21/W 發布新版,更新如下 :
- 一部のプログラムでマウス移動範囲がおかしくなる不具合を修正.
https://sites.google.com/site/np21win/
- 一部のプログラムでマウス移動範囲がおかしくなる不具合を修正.
https://sites.google.com/site/np21win/
Ootake v2.9.7
PCE / PCE-CD模擬器 Ootake 發布新版,更新如下 :
- Solved the problem that when running Ootake v2.96 released yesterday on
"Windows7", an error stating "The program could not be started because
there is no XINPUT1_4.dll" appeared and could not be executed. (The XInput
library used in Visual Studio 2019 has been changed to the
"xinput9_1_0.lib" that can be used on Windows7)
In addition, it corresponds to work on WindowsXP/Vista.
http://www.ouma.jp/ootake/
- Solved the problem that when running Ootake v2.96 released yesterday on
"Windows7", an error stating "The program could not be started because
there is no XINPUT1_4.dll" appeared and could not be executed. (The XInput
library used in Visual Studio 2019 has been changed to the
"xinput9_1_0.lib" that can be used on Windows7)
In addition, it corresponds to work on WindowsXP/Vista.
http://www.ouma.jp/ootake/
2020年3月21日 星期六
Cemu 1.17.4
Wii U模擬器 Cemu 發布新版,更新如下 :
general: Added support for SD card emulation
The virtual SD card is always inserted
It's mapped to the 'sdcard' folder in the Cemu root directory
general: Fixed a deadlock that could happen when changing the mlc01 folder
RPL: Fixed a crash in the RPL loader that could happen for some game executables
coreinit: Minor stability improvements for multi-core recompiler mode
nn_act: Implemented GetSlotNoEx()
Fixes saving in Art Academy titles (#81)
Vulkan: Shaders with compile errors should no longer crash Cemu
Vulkan: Skip drawcall instead of crashing when out of vertex cache memory
https://cemu.info/
general: Added support for SD card emulation
The virtual SD card is always inserted
It's mapped to the 'sdcard' folder in the Cemu root directory
general: Fixed a deadlock that could happen when changing the mlc01 folder
RPL: Fixed a crash in the RPL loader that could happen for some game executables
coreinit: Minor stability improvements for multi-core recompiler mode
nn_act: Implemented GetSlotNoEx()
Fixes saving in Art Academy titles (#81)
Vulkan: Shaders with compile errors should no longer crash Cemu
Vulkan: Skip drawcall instead of crashing when out of vertex cache memory
https://cemu.info/
byuu v4 + higan v110
多機種模擬器 byuu & higan 發布新版,更新如下 :
PC Engine: improved IRQ handling significantly
PC Engine: fixed T-flag instructions, and implemented all addressing modes for it
PC Engine: improved VDP penalty cycle timing
PC Engine: always fire Vblank IRQs every frame, regardless of VDW setting
PC Engine: add support for STreet Fighter II CE's custom mapper
PC Engine: emulated MPR latch used by TMA and TAM instructions
PC Engine: randomize various registers and memory at power-on
PC Engine: do not allow block moves to read from $ff:0800-17ff
PC Engine: always set P.B flag (except when pushing P during BRK)
PC Engine: delay PSG synchronization when not needed (~8% speedup for accuracy profile)
PC Engine: emulate 4-color background and sprite modes
PC Engine: emulate grayscale VCE mode
PC Engine: emulate extra scanline VCE mode
PC Engine: fixed VRAM->VRAM DMA transfers (was transferring one byte less than it should)
PC Engine: improve burst-mode emulation (early VRAM->VRAM termination, etc)
PC Engine: add display timing latching to the performance profile's scanline renderer
PC Engine: many disassembler improvements
PC Engine CD: added skeleton implementation (non-functional)
Mega Drive: fix a crash when loading Sonic & Knuckles or the Game Genie without a daughter cartridge connected
higan: fix System menu option enabling when "Create New System" is selected
icarus: fix typo in save RAM portion of Master System game manifests (was marked as ROM by mistake)
byuu: don't show the program icon briefly when loading a new game
byuu: focus the viewport after loading games
byuu: add trace log path override option
byuu: use save path override for SNES save RAM files as well
UNIVERSE BIOS v4.0
NEO-GEO Bios Mod " UNIVERSE BIOS " 發布新版,更新如下 :
The Universe Bios splash screen no longer draws with the older NG:DEV games on AES hardware.
The default in game menu color has changed (you can still change it back to the old colors).
Changed some of the internal ingame color pallettes.
Made the crosshatch screen border red to match red used in other tests.
Added small delay before reading unibios settings from the memory card (AES only).
Renamed the 'Enable 1Up Coin Move' setting to 'Enable Cabinet Fixes'. This feature works
still works in the same way but has expanded functionality as explained above.
Improvements
The Ironclad incorrect color brightness bug/protection will not happen when in Euro region.
The calender hardware test can no longer get stuck in an infinate loop. This was an infamous
situation that happens on the original neo geo bios.
If Hiscore saving (to memory card) gets disabled on multislot hardware due to cheats or
debugDIPs, it will now re-enable on game change.
Small Improvements in the memory card manager (text layouts).
Less chance of pixel glitching on ingame menu exit back to game.
Formatting a memory card on AES no longer clears any stored color settings (for ingame menu).
The boot time memory card check no longer clears any stored color settings used by the
ingame menu. This test is only done if the memory card is not formatted.
The BackupRAM memory test now checks the first 0x10 bytes.
The boot time memory card check now tests the first 0x04 bytes.
Fixes
Fixed long standing bug in games KOF98, BREAKREV, NEOCUP98 and RBFF2 where inserting a
coin on the "Winners Don't Use Drugs" screen caused the 8x8 layer to corrupt or resets
on multislot hardware. This happened with the original USA bios also. Big thanks to
kuze for the help testing this fix.
Fixed DIP hilighting (shows if an active cheat is patching the DebugDIPs location),
this was kind of broke in v3.2.
Fixed rare instance where going in and out of the DebugDIPs screen could currupt a games
hiscore table if the game did not support DebugDIPs.
Fixed missing title screen in 'The Super Spy'.
Fixed minor color glitch on active cheat 'X' when entering cheat menu.
Fixed pixel glitches on startup just before the splash screen draws.
Fixed pixel glitches entering the ingame color changer page.
Fixed pixel glitches on the ingame color changer page.
Fixed rare glitching on in game menu memory viewer page.
Fixed rare glitching on in game menu video viewer page.
Lessened glitching in various places through test mode.
Metal Slug 2 Turbo (hack) support added for cheats and hiscore saving.
Cheats / CRC Database
Added cheats for Crossed Swords 2.
Added new cheats added for Neo Bomberman (plus fixed existing).
Added cheats for hidden characters in Zintrick.
Added new cheats for Iron Clad.
Added Infinite Magic cheats to Kabuki Klash.
Added better cheats for Stakes Winner.
Added better cheats for Stakes Winner 2.
Added 'Show SP commands OSD' cheat for Samurai Shodown 4
Fixed Rage of the Dragons 'Infinate Time' cheat to work with home cart
Fixed Ninja Combat 'Max Power' cheat typo.
Fixed 3 Count Bout 'Infinite Energy' cheats to no longer be buggy.
Fixed Fatal Fury 3 'PL2 Infin Credits' cheat.
Added Crossed Swords 2 to the crc database.
Added Rage of the Dragons (home cart) to the crc database.
Added New Fight Fever version to the crc database.
Added Metal Slug 2 turbo (hack) to the crc database.
http://unibios.free.fr/index.html
The Universe Bios splash screen no longer draws with the older NG:DEV games on AES hardware.
The default in game menu color has changed (you can still change it back to the old colors).
Changed some of the internal ingame color pallettes.
Made the crosshatch screen border red to match red used in other tests.
Added small delay before reading unibios settings from the memory card (AES only).
Renamed the 'Enable 1Up Coin Move' setting to 'Enable Cabinet Fixes'. This feature works
still works in the same way but has expanded functionality as explained above.
Improvements
The Ironclad incorrect color brightness bug/protection will not happen when in Euro region.
The calender hardware test can no longer get stuck in an infinate loop. This was an infamous
situation that happens on the original neo geo bios.
If Hiscore saving (to memory card) gets disabled on multislot hardware due to cheats or
debugDIPs, it will now re-enable on game change.
Small Improvements in the memory card manager (text layouts).
Less chance of pixel glitching on ingame menu exit back to game.
Formatting a memory card on AES no longer clears any stored color settings (for ingame menu).
The boot time memory card check no longer clears any stored color settings used by the
ingame menu. This test is only done if the memory card is not formatted.
The BackupRAM memory test now checks the first 0x10 bytes.
The boot time memory card check now tests the first 0x04 bytes.
Fixes
Fixed long standing bug in games KOF98, BREAKREV, NEOCUP98 and RBFF2 where inserting a
coin on the "Winners Don't Use Drugs" screen caused the 8x8 layer to corrupt or resets
on multislot hardware. This happened with the original USA bios also. Big thanks to
kuze for the help testing this fix.
Fixed DIP hilighting (shows if an active cheat is patching the DebugDIPs location),
this was kind of broke in v3.2.
Fixed rare instance where going in and out of the DebugDIPs screen could currupt a games
hiscore table if the game did not support DebugDIPs.
Fixed missing title screen in 'The Super Spy'.
Fixed minor color glitch on active cheat 'X' when entering cheat menu.
Fixed pixel glitches on startup just before the splash screen draws.
Fixed pixel glitches entering the ingame color changer page.
Fixed pixel glitches on the ingame color changer page.
Fixed rare glitching on in game menu memory viewer page.
Fixed rare glitching on in game menu video viewer page.
Lessened glitching in various places through test mode.
Metal Slug 2 Turbo (hack) support added for cheats and hiscore saving.
Cheats / CRC Database
Added cheats for Crossed Swords 2.
Added new cheats added for Neo Bomberman (plus fixed existing).
Added cheats for hidden characters in Zintrick.
Added new cheats for Iron Clad.
Added Infinite Magic cheats to Kabuki Klash.
Added better cheats for Stakes Winner.
Added better cheats for Stakes Winner 2.
Added 'Show SP commands OSD' cheat for Samurai Shodown 4
Fixed Rage of the Dragons 'Infinate Time' cheat to work with home cart
Fixed Ninja Combat 'Max Power' cheat typo.
Fixed 3 Count Bout 'Infinite Energy' cheats to no longer be buggy.
Fixed Fatal Fury 3 'PL2 Infin Credits' cheat.
Added Crossed Swords 2 to the crc database.
Added Rage of the Dragons (home cart) to the crc database.
Added New Fight Fever version to the crc database.
Added Metal Slug 2 turbo (hack) to the crc database.
http://unibios.free.fr/index.html
2020年3月20日 星期五
Ootake v.2.9.6
PCE / PCE-CD模擬器 Ootake 發布新版,更新如下 :
- This is a notice to those who have built and used the Ootake attached
source code file. The version of "Visual Studio" in the development
environment has been changed from 2008 to 2019(Community). The attached
source project file is for 2019 and cannot be read in 2008. Microsoft's
VS2019(Community version) can be used free of charge for personal
development.
- "Start Adjust TV Top-Position" was added to "Setting->Screen" menu. You
can set the default vertical display start position when using the old TV
display mode ([F11]key, narrow range display). In addition, the default
value was set to [Pos 1](lines for the upper one dot and the lower five
dots are not displayed).
* When using the resume mode ("File->Set Resume" menu), the vertical
display start position is saveed for each game, and it takes precedence.
- When pressing the shortcut key of "Screen size switch" during pause, the
game will remain paused even after switching the screen.
- Fixed a bug that the buttons did not respond when connecting the second
and subsequent joypads.
- After setting shortcut keys such as the fast-forward button ("Speed->
Configure VSpeedUp Bttuon" menu), the problem that the joypad operation
was not accepted until Ootake was closed once and started up again was
fixed.
- Speed and timing are closer to the actual machine. Solved the problem that
the status display sometimes fluctuated in "Dungeon Explorer".
- Fixed a bug that Ootake stopped when the number of CD-ROM drives increased
or decreased due to virtual CD software, etc.
- The screen fluctuates when pressing the [F11] key to enter overscan TV
mode in "Ryuuko no Ken" (software that has low resolution at the top of
the screen and high resolution at the bottom of the screen) was fixed.
- Other minor details have been fixed and improved.
http://www.ouma.jp/ootake/
- This is a notice to those who have built and used the Ootake attached
source code file. The version of "Visual Studio" in the development
environment has been changed from 2008 to 2019(Community). The attached
source project file is for 2019 and cannot be read in 2008. Microsoft's
VS2019(Community version) can be used free of charge for personal
development.
- "Start Adjust TV Top-Position" was added to "Setting->Screen" menu. You
can set the default vertical display start position when using the old TV
display mode ([F11]key, narrow range display). In addition, the default
value was set to [Pos 1](lines for the upper one dot and the lower five
dots are not displayed).
* When using the resume mode ("File->Set Resume" menu), the vertical
display start position is saveed for each game, and it takes precedence.
- When pressing the shortcut key of "Screen size switch" during pause, the
game will remain paused even after switching the screen.
- Fixed a bug that the buttons did not respond when connecting the second
and subsequent joypads.
- After setting shortcut keys such as the fast-forward button ("Speed->
Configure VSpeedUp Bttuon" menu), the problem that the joypad operation
was not accepted until Ootake was closed once and started up again was
fixed.
- Speed and timing are closer to the actual machine. Solved the problem that
the status display sometimes fluctuated in "Dungeon Explorer".
- Fixed a bug that Ootake stopped when the number of CD-ROM drives increased
or decreased due to virtual CD software, etc.
- The screen fluctuates when pressing the [F11] key to enter overscan TV
mode in "Ryuuko no Ken" (software that has low resolution at the top of
the screen and high resolution at the bottom of the screen) was fixed.
- Other minor details have been fixed and improved.
http://www.ouma.jp/ootake/
m64p - 06609e7 (2020-03-19)
N64模擬器 m64p 發布新版,更新如下 :
The only change in this release is a fix to the input plugin:
* Fixed an issue that prevented rumble from working
https://github.com/loganmc10/m64p/releases
The only change in this release is a fix to the input plugin:
* Fixed an issue that prevented rumble from working
https://github.com/loganmc10/m64p/releases
2020年3月19日 星期四
Mednafen 1.24.1
多機種模擬器 Mednafen 發布新版,更新如下 :
February 27, 2020:
NES: Changed some macros in the CPU emulation code to not have leading underscores.
February 25, 2020:
Use sem_clockwait() or sem_clockwait_np() when available, instead of sem_timedwait().
NES: Don't memset() MDFN_PixelFormat object.
February 23, 2020:
Fixed build errors on FreeBSD relating to the multithreading code.
February 22, 2020:
Fixed broken semaphore emulation code used on non-Windows platforms when sem_timedwait() is not available(1.24.0-UNSTABLE regression).
February 15, 2020:
Altered Linux joystick API detection in the configure script, to avoid compiling with Linux joystick support in lieu of SDL joystick support on *BSD systems
with Linux header files installed.
February 11, 2020:
Fixed AltiVec-related build errors on 64-bit POWER/PPC.
SS: Added kludges to fix NBG2/NBG3 background layer offset problems in "Fighters Megamix".
February 2, 2020:
SNES-Faust: Replaced assert() in the DSP-1 emulation code with a SNES_DBG()
January 23, 2020:
PSX: Implemented a partial fix for missing notes/instruments in the music of "Dragon Ball GT: Final Bout".
December 30, 2019:
PSX: Don't ignore the sample loop address set via ADPCM header when the loop address register was written only before the end of voice on startup delay.
Fixes sound effect glitches in "Re-Loaded: The Hardcore Sequel".
https://mednafen.github.io/
February 27, 2020:
NES: Changed some macros in the CPU emulation code to not have leading underscores.
February 25, 2020:
Use sem_clockwait() or sem_clockwait_np() when available, instead of sem_timedwait().
NES: Don't memset() MDFN_PixelFormat object.
February 23, 2020:
Fixed build errors on FreeBSD relating to the multithreading code.
February 22, 2020:
Fixed broken semaphore emulation code used on non-Windows platforms when sem_timedwait() is not available(1.24.0-UNSTABLE regression).
February 15, 2020:
Altered Linux joystick API detection in the configure script, to avoid compiling with Linux joystick support in lieu of SDL joystick support on *BSD systems
with Linux header files installed.
February 11, 2020:
Fixed AltiVec-related build errors on 64-bit POWER/PPC.
SS: Added kludges to fix NBG2/NBG3 background layer offset problems in "Fighters Megamix".
February 2, 2020:
SNES-Faust: Replaced assert() in the DSP-1 emulation code with a SNES_DBG()
January 23, 2020:
PSX: Implemented a partial fix for missing notes/instruments in the music of "Dragon Ball GT: Final Bout".
December 30, 2019:
PSX: Don't ignore the sample loop address set via ADPCM header when the loop address register was written only before the end of voice on startup delay.
Fixes sound effect glitches in "Re-Loaded: The Hardcore Sequel".
https://mednafen.github.io/
BGB 1.5.8
GameBoy模擬器 BGB 發布新版,更新如下 :
pk201 (2020-03-17)
PocketStation模擬器 pk201 發布新版,更新如下 :
- 再配置マップ書き込み無効化条件の対象を制御レジスタのbit1のみとした。
http://drhell.web.fc2.com/pocket/
- 再配置マップ書き込み無効化条件の対象を制御レジスタのbit1のみとした。
http://drhell.web.fc2.com/pocket/
2020年3月16日 星期一
m64p - 9f7f719 (2020-03-15)
N64模擬器 m64p 發布新版,更新如下 :
* in game pak switching is now supported
* GFX fixes in Space Station Silicon Valley, Extreme-G XG2 and Conkers multiplayer
* Fix WCW Backstage Assault (wouldn't go in-game before)
* Fix collision detection in Rayman and Donald Duck goin Quackers
* More accurate DMA timing for RSP and 64DD
https://github.com/loganmc10/m64p/
* in game pak switching is now supported
* GFX fixes in Space Station Silicon Valley, Extreme-G XG2 and Conkers multiplayer
* Fix WCW Backstage Assault (wouldn't go in-game before)
* Fix collision detection in Rayman and Donald Duck goin Quackers
* More accurate DMA timing for RSP and 64DD
https://github.com/loganmc10/m64p/
2020年3月14日 星期六
jpcsp revision 97c0bf3
PSP模擬器 jpcsp 發布新版,更新如下 :
[code] Fix when using a scaled FrameBuffer as a texture with a CLUT8 format[/code]
check out the Live Downloads section for more builds
Please note that you have to place the correct DLL into the lib folder and in ther into the corresponding folder of your build (e.g. windows-amd64). Also the external software renderer option must be selected in the Video preferences in jpcsp. Please visit the forum in this link for more information.
http://www.jpcsp.org/
[code] Fix when using a scaled FrameBuffer as a texture with a CLUT8 format[/code]
check out the Live Downloads section for more builds
Please note that you have to place the correct DLL into the lib folder and in ther into the corresponding folder of your build (e.g. windows-amd64). Also the external software renderer option must be selected in the Video preferences in jpcsp. Please visit the forum in this link for more information.
http://www.jpcsp.org/
Neko Project 21/W ver0.86 rev71
PC-98XX系列模擬器 Neko Project 21/W 發布新版,更新如下 :
・シリアルポートで転送速度より速くポートに書き込むとTxRDYを0にすることもなくデータが捨てられる不具合を修正
・実シリアルポート通信と名前付きパイプ通信に影響がありました
・β1でMIDIモードとペンタブモードが激しくバグっていたので修正
・起動時に指定したVM設定ファイル(.npcfg)を読んでくれない不具合を修正
・118音源にゲームポートを追加
・INIにGAMEPORT=trueを書くと使えます
・使用前にキャリブレーションが必要です
・かなり挙動が怪しいので注意(特に、Async CPUとの相性が最悪です)
・HAXM版では定期的に接続不良エラーが出ます
・キャリブレーションはエラーが出ない隙に行ってください(ォィ
・MODE Xを一部使えるようにするオプションを有効にするとWABのリレースイッチが戻らない不具合を修正
・内蔵アクセラレータであればPCIでなくてもMODE Xを使えるようにしてみました
・が、挙動が怪しいので削除するかもしれません
・SSE2のPSLLDQ命令とPSRLDQ命令の実装ミスを修正
・Sound Blaster 16のPCM部分がある程度使えるようになりました
・SB16と86音源やMate-X PCMの同時使用が出来るようにしました
・SB16と118音源も同時使用が出来るようにしました
・OPL3のステートセーブが出来るようになりました
・Async CPUの安定化を図ろうとしました
https://sites.google.com/site/np21win/
・シリアルポートで転送速度より速くポートに書き込むとTxRDYを0にすることもなくデータが捨てられる不具合を修正
・実シリアルポート通信と名前付きパイプ通信に影響がありました
・β1でMIDIモードとペンタブモードが激しくバグっていたので修正
・起動時に指定したVM設定ファイル(.npcfg)を読んでくれない不具合を修正
・118音源にゲームポートを追加
・INIにGAMEPORT=trueを書くと使えます
・使用前にキャリブレーションが必要です
・かなり挙動が怪しいので注意(特に、Async CPUとの相性が最悪です)
・HAXM版では定期的に接続不良エラーが出ます
・キャリブレーションはエラーが出ない隙に行ってください(ォィ
・MODE Xを一部使えるようにするオプションを有効にするとWABのリレースイッチが戻らない不具合を修正
・内蔵アクセラレータであればPCIでなくてもMODE Xを使えるようにしてみました
・が、挙動が怪しいので削除するかもしれません
・SSE2のPSLLDQ命令とPSRLDQ命令の実装ミスを修正
・Sound Blaster 16のPCM部分がある程度使えるようになりました
・SB16と86音源やMate-X PCMの同時使用が出来るようにしました
・SB16と118音源も同時使用が出来るようにしました
・OPL3のステートセーブが出来るようになりました
・Async CPUの安定化を図ろうとしました
https://sites.google.com/site/np21win/
2020年3月13日 星期五
byuu v3 + higan v109
多機種模擬器 byuu + higan 發布新版,更新如下 :
Famicom: emulated the X24C01 EEPROM for Bandai-FGC boards (no X24C02 support yet)
Mega CD: CDC PCM DMA can only write to current bank [EkeEke]
Mega CD: CDC DMA address setting now clears d0-d2 for proper transfer alignment [EkeEke]
Mega CD: improve power-cycle handling (not perfect; best to restart the emulator between each Mega CD game still ...)
PC Engine: trigger VDC coincidence IRQs at start of scanline (fixes Bomberman '94, Air Zonk start screen rendering issues)
PC Engine: improved RCR interrupt emulation (fixes Air Zonk in-game)
PC Engine: fix VDC DCR writes (fixes Gaia no Monshou, Magical Chase, etc)
PC Engine: reduced VDC access delays (fixes Wonder Momo, but may not be hardware accurate)
PC Engine: improved instruction timing
PC Engine: added Avenue Pad 6 emulation (higan only for now)
WonderSwan: window emulation improvements
byuu: BIOS firmware settings window improvements
byuu: can now load firmware from inside ZIP archives
byuu: added trace logging tool
byuu: added manifest viewer tool
byuu: add path overrides for saves, BPS patches, and DSP firmware files
higan: fixed a serious issue with the "Create New System" option from the launch screen
nall: fixed a subtle yet important issue with Natural/Integer::bit() that allowed out-of-range bits to be set
2020年3月12日 星期四
Xebra 2020-03-10
PS模擬器 Xebra 發布新版,更新如下 :
言語ファイルの追加だけで、特に目新しい機能の追加はないが、
改造コードファイルの拡張子を".par"から".ar"に変更したので注意されたい。
日本では"Pro" Action Replayとして浸透しているが、"Pro"は本来
サーチ(単独かどうかは無関係)に対応したものに冠される。
欧米においても"Pro"を冠するものはあり、Wikipediaの記述は誤りである。
サーチに対応していないものにまで"Pro"を付けたのは日本特有であろう。
http://drhell.web.fc2.com/ps1/index.html
言語ファイルの追加だけで、特に目新しい機能の追加はないが、
改造コードファイルの拡張子を".par"から".ar"に変更したので注意されたい。
日本では"Pro" Action Replayとして浸透しているが、"Pro"は本来
サーチ(単独かどうかは無関係)に対応したものに冠される。
欧米においても"Pro"を冠するものはあり、Wikipediaの記述は誤りである。
サーチに対応していないものにまで"Pro"を付けたのは日本特有であろう。
http://drhell.web.fc2.com/ps1/index.html
2020年3月10日 星期二
Nin v0.7.0
FC/NES模擬器 Nin 發布新版,更新如下 :
Complete refactor, now in C++.
Completely new CPU implementation, now cycle-steppable.
Full support for undocumented instructions.
Automated tests
2020年3月7日 星期六
Cemu 1.17.3
Wii U模擬器 Cemu 發布新版,更新如下 :
general: Added a workaround for Cemu not launching on Windows 10 1709
general: Added button for checking online mode requirements to account settings
gamelist: Improved identification of updates/dlc
gamelist: Games which are identified as an update will again show up in the list, but only if no base game is found
This is a workaround for modified game dumps where the update data was merged into the base game. Please always use the File -> Install update/dlc option in Cemu
gamelist: Fixed a bug where a game could appear more than once if multiple game paths were set
CPU/JIT: Code translation (PPC -> x64) is now done asynchronously on a separate thread
The previous implementation would do translation synchronously on the CPU emulation thread.
This could lead to micro stutter in situations where a game hit a lot of new code (e.g. on first loading screen)
OpenGL/Vulkan: Added a safeguard to prevent crashes when games try to use a depth texture with an invalid format
Vulkan: Fixed an issue where depth to color texture copies would use the wrong shader
coreinit: Fixed a crash in OSCalendarTimeToTicks (#268)
nn_boss: Fixed SpotPass always assuming an id of 80000001 instead of using the one selected by the user
https://cemu.info/
general: Added a workaround for Cemu not launching on Windows 10 1709
general: Added button for checking online mode requirements to account settings
gamelist: Improved identification of updates/dlc
gamelist: Games which are identified as an update will again show up in the list, but only if no base game is found
This is a workaround for modified game dumps where the update data was merged into the base game. Please always use the File -> Install update/dlc option in Cemu
gamelist: Fixed a bug where a game could appear more than once if multiple game paths were set
CPU/JIT: Code translation (PPC -> x64) is now done asynchronously on a separate thread
The previous implementation would do translation synchronously on the CPU emulation thread.
This could lead to micro stutter in situations where a game hit a lot of new code (e.g. on first loading screen)
OpenGL/Vulkan: Added a safeguard to prevent crashes when games try to use a depth texture with an invalid format
Vulkan: Fixed an issue where depth to color texture copies would use the wrong shader
coreinit: Fixed a crash in OSCalendarTimeToTicks (#268)
nn_boss: Fixed SpotPass always assuming an id of 80000001 instead of using the one selected by the user
https://cemu.info/
2020年3月4日 星期三
byuu v2 / higan v108 / bsnes v115
byuu / higan / bsnes 發布新版,更新如下 :
byuu v2 :
brings massive performance improvements, run-ahead and rewind support, and Famicom Disk System + Mega CD emulation.
higan v108 :
brings various user-interface refinements and emulation accuracy improvements.
bsnes v115 :
brings bugfixes for several titles and run-ahead improvements.
https://byuu.org/posts/trifecta-release
byuu v2 :
brings massive performance improvements, run-ahead and rewind support, and Famicom Disk System + Mega CD emulation.
higan v108 :
brings various user-interface refinements and emulation accuracy improvements.
bsnes v115 :
brings bugfixes for several titles and run-ahead improvements.
https://byuu.org/posts/trifecta-release
2020年3月2日 星期一
byuu v1.4
多機種模擬器 byuu 發布新版,更新如下 :
I would like to release new major versions of all three of my emulators in the near future.
To help facilitate this, I've posted a beta build of byuu v1.4 for testing.
This release adds rewind support to all cores, and run-ahead support to all but the GBA and MSX cores.
Testing and bug reporting would be highly appreciated, thank you!
https://byuu.org/
To help facilitate this, I've posted a beta build of byuu v1.4 for testing.
This release adds rewind support to all cores, and run-ahead support to all but the GBA and MSX cores.
Testing and bug reporting would be highly appreciated, thank you!
https://byuu.org/
DOSBox-X 0.83.0 (2020-03-01)
DOS模擬器 DOSBox-X 發布新版,更新如下 :
Added mt32.romdir dosbox.conf configuration option
for users who store the MT32 ROMs elsewhere other
than the current working directory.
Configuration GUI settings menu is now vertically
divided to ensure that it fits on the screen even
if the window is at minimum size.
PC-98 GDC status fixed to follow the explicit
definition of one bit as hblank and the other
as vsync instead of carrying over VGA port 3DAh
style logic of hblank/vblank vs vsync. This
fixes the BPS logo scanline effects in PC-98
game 'frontier-universe-bps-neo-kobe-pc98-ia'
Added dosbox.conf option to select between two
known behaviors in PC-98 mode regarding the PC
speaker and the PIT timer. The default behavior
follows the newer hardware, the alternate setting
is for older games written against the PC-9801
behavior.
Added dosbox.conf option nocachedir which, when
set, instructs MOUNT to automatically act as if
-nocachedir were given.
Linux/X11 SDL1 builds fixed not to issue resize
commands to the window to avoid fighting the
window manager. This prevents "spastic resizing"
under Gnome 3 in Centos 8.
Source tree now includes build script for Linux
users who prefer Clang/LLVM over GCC.
for users who store the MT32 ROMs elsewhere other
than the current working directory.
divided to ensure that it fits on the screen even
if the window is at minimum size.
definition of one bit as hblank and the other
as vsync instead of carrying over VGA port 3DAh
style logic of hblank/vblank vs vsync. This
fixes the BPS logo scanline effects in PC-98
game 'frontier-universe-bps-neo-kobe-pc98-ia'
known behaviors in PC-98 mode regarding the PC
speaker and the PIT timer. The default behavior
follows the newer hardware, the alternate setting
is for older games written against the PC-9801
behavior.
set, instructs MOUNT to automatically act as if
-nocachedir were given.
commands to the window to avoid fighting the
window manager. This prevents "spastic resizing"
under Gnome 3 in Centos 8.
users who prefer Clang/LLVM over GCC.
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