PSP模擬器 PPSSPP 發布新版,更新如下 :
- Massive number of rendering fixes
- Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) (#15960, #16208, #16032, #16024, #15967)
- Split/Second now renders all effects correctly
- Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing graphical issues in many, many games and getting rid of hacks (#16142, #16504, #16442, #16383, #16165, #16162, #16049, others)
- Killzone color effect now renders efficiently and correctly (in-game only, not title screen) (#15934)
- Ridge Racer speedometers and lens flares fixed (#16084, #16188, #16115)
- Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others (#16014, #16081, #16076, #16073)
- Shadows in Colin McRae are no longer flickering (side effect of other fixes)
- Spongebob: Yellow Avenger renders correctly (previously very broken) (#15907, #15903)
- Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) (#15898, #15907)
- Asphalt 2 depth occlusion problems fixed (#15854, #15853)
- Fix performance regression in Juiced 2 while also fixing the graphics (#15888)
- Silent Hill games are less broken (#16127)
- Depth occlusion and other problems fixed in Kurohyou (both games) and Ratchet & Clank (#16454, #15772, #15728, #15859)
- Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3D texture) (#15727)
- Tekken 6 Nancy laser beam fixed, plus line rendering fixes in rRootage and other games (#16067)
- Tiger & Bunny, Yu-Gi-Oh, GEB, and PlayView games - JPEG image display issues (#16179, #16184, #15924)
- Many, many others like Hunter x Hunter, Crash: Mind over Mutant, Boundless Trails, etc. (#16265, #16043, #16379, #15822, #16358)
- Software renderer performance and accuracy improvements
- New features
- Initial VR support added (Quest and PICO only for now, PC in the future) (#15659, #15901, #16246, #16262, #16273)
- MSAA antialiasing added to the Vulkan backend (desktop only) (#16458)
- New API for plugins to access aspect ratio, scaling and fast-forward (#16441), other new APIs & improvements (#15748, #16121, #16187, #16198, #16389)
- Read texture replacement packs directly from ZIP files (#16304)
- UI improvements
- New interactive Display Layout & Effects screen, replacing the old Display Layout Editor (#16409, #16415, #16417, #16445)
- Add default shader for LCD persistence simulation (#16531)
- Game being played can now be seen as a background in most menus (#16404, more)
- Reorganize speed hack settings (#16346, #16347, #16348, #16432)
- Stability fixes
- IR interpreter (iOS, etc.) bug fixes
- Performance improvements
- Vulkan bandwidth and synchronization optimizations (#16434, #16099, #16090, #16072, #16061, #16060, #16035, #15917)
- Lighting "ubershader" optimization to prevent hitches (#16104, #16111)
- Assorted minor other improvements (#15589, #15843, #16190)
- Improve texture replacement memory usage (#15884, #16304, #16314)
- Texture upscaling speedup and fixes (#15803, #16125)
- Other
- HLE/CPU accuracy improvements helping Brooktown High, Frontier Gate, Madoka Magicka, some language patches (#16413, #16070, #16052, #15930, #15952, #15957, more)
- Many GE debugger improvements (#15839, #15851, #15894, #15925, #15974, #16007, #16047, #16096, #16201)
- Optional memory alignment validation in IR mode (#15879, #15880)
- Fix netplay assertion in Cars (#16089)
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