GBA / GBC模擬器 mGBA 發布新版,更新如下 :
Emulation fixes:
- GBA Audio: Fix improperly deserializing GB audio registers (fixes #2793)
- GBA Audio: Clear GB audio state when disabled
- GBA Memory: Make VRAM access stalls only apply to BG RAM
- GBA Overrides: Fix saving in PMD:RRT (JP) (fixes #2862)
- GBA SIO: Fix SIOCNT SI pin value after attaching player 2 (fixes #2805)
- GBA SIO: Fix unconnected normal mode SIOCNT SI bit (fixes #2810)
- GBA SIO: Normal mode transfers with no clock should not finish (fixes #2811)
- GBA Timers: Cascading timers don’t tick when disabled (fixes #2812)
- GBA Video: Fix interpolation issues with OpenGL renderer
Other fixes:
- Core: Allow sending thread requests to a crashed core (fixes #2784)
- FFmpeg: Force lower sample rate for codecs not supporting high rates (fixes #2869)
- Qt: Fix crash when attempting to use OpenGL 2.1 to 3.1 (fixes #2794)
- Qt: Disable sync while running scripts from main thread (fixes #2738)
- Qt: Properly cap number of attached players by platform (fixes #2807)
- Qt: Disable attempted linking betwen incompatible platforms (fixes #2702)
- Qt: Fix modifier key names in shortcut editor (fixes #2817)
- Qt: Fix a handful of edge cases with graphics viewers (fixes #2827)
- Qt: Fix full-buffer rewind
- Qt: Fix crash if loading a shader fails
- Qt: Fix black screen when starting with a game (fixes #2781)
- Qt: Fix OSD on modern macOS (fixes #2736)
- Qt: Fix checked state of mute menu option at load (fixes #2701)
- Qt: Remove OpenGL proxy thread and override SwapInterval directly instead
- Scripting: Fix receiving packets for client sockets
- Scripting: Fix empty receive calls returning unknown error on Windows
- Scripting: Return proper callback ID from socket.add
- Vita: Work around broken mktime implementation in Vita SDK (fixes #2876)
Misc:
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