多機種模擬器 ares 發布新版,更新如下 :
Nintendo – Game Boy Advance
– Implement prefetch buffer reset on ROM accesses from the CPU.
– Implement that timer 0 count-up bit cannot be set.
Nintendo – Super Famicom / SNES
– Fix an issue where the Super Gameboy 2 was running at the incorrect clock frequency.
Nintendo – Nintendo 64
– Implement newly discovered PI DMA behavior when crossing RDRAM row boundaries.
– Fix a corner face in FPU exception handling
Sega – Mega Drive/Genesis, Mega CD, 32x
– Add the Mega CD’s PC RAM to the debugger memory viewer.
– Implement subchannel processing for Mega CD (Allows the playback of CD+G/karaoke discs provided a valid .sub file is provided)
Sony – PlayStation
– Improvements to the handling of the GPUSTAT register.
Other
– Switched back to wglSwapInterval for VSync on OpenGL for Windows; the DwmFlush approach caused worse tearing for most users.
– Fixed an issue where the SDL input driver considered all controllers to be the same device.
– Fixed an issue where rumble events could be missed causing rumble issues in many games.
– Improved VSync stability with the DirectX video driver.
– Implement prefetch buffer reset on ROM accesses from the CPU.
– Implement that timer 0 count-up bit cannot be set.
Nintendo – Super Famicom / SNES
– Fix an issue where the Super Gameboy 2 was running at the incorrect clock frequency.
Nintendo – Nintendo 64
– Implement newly discovered PI DMA behavior when crossing RDRAM row boundaries.
– Fix a corner face in FPU exception handling
Sega – Mega Drive/Genesis, Mega CD, 32x
– Add the Mega CD’s PC RAM to the debugger memory viewer.
– Implement subchannel processing for Mega CD (Allows the playback of CD+G/karaoke discs provided a valid .sub file is provided)
Sony – PlayStation
– Improvements to the handling of the GPUSTAT register.
Other
– Switched back to wglSwapInterval for VSync on OpenGL for Windows; the DwmFlush approach caused worse tearing for most users.
– Fixed an issue where the SDL input driver considered all controllers to be the same device.
– Fixed an issue where rumble events could be missed causing rumble issues in many games.
– Improved VSync stability with the DirectX video driver.
沒有留言:
張貼留言