2026年9月15日 星期二

Nestopia UE 1.99.0

 FC / NES模擬器 Nestopia UE 發布新版,更新如下 :

Shell:
Additions:
– win32: Expose DMC pop reducer and high/lowpass filter options
 
Core:
Additions:
 
Backport all changes from Nestopia JG 2.0.0:
– Passed 144/144 AccuracyCoin tests
– Passed 156/156 TASVideos Test Suite
– Fixed MMC5 CHR bank update behaviour (Castlevania III flickering scanline)
– Add support for Mapper 413 (BATMAP-SRR-X)
– Add support for Mapper 372 (SFC-12)
– Add support for Mapper 535 (UNL-LH53)
– Add support for Mapper 512 (SACHEN-DAHENG)
– Fix up Mappers 176, 215, 529
– Database fixes for some obscure games

2026年9月14日 星期一

Bcan 0.0.8e

 Super A’Can / Gamate模擬器 Bcan 發布新版,更新如下 :

1. 修正《邪惡之子》月牙湖底畫面會花掉的問題
- 問題是 UM6618 的 tiled ROZ 尺寸碼 0 被誤判成 32x32。
- 正確行為是 8x8、共 64 個地圖項目;舊版會讀過地圖尾端,
把後方的圖形資料誤當成地圖資料。
- BIOS 使用的一位元啟動畫面仍保留正確的固定 32x32 特例。
2. 修正《賭霸》的非 8bpp ROZ 調色盤頁面計算
- ROZ 顏色欄位固定選擇 16 色的調色盤頁面。
- 修正後不會因圖形位元深度較低而選到錯誤的顏色頁。
3. 修正方式為全域硬體行為
- 沒有依遊戲名稱、ROM 雜湊或遊戲內容特判。
- 沒有修改或內附任何遊戲資料。

Nestopia JG 2.0.0

 FC / NES模擬器 Nestopia JG 發布新版,更新如下 :

QTea built against nestopia 2.0.0.

2026年9月13日 星期日

BlastEm 1.0.0

SEGA Genesis (Megadrive) / Sega CD / 32X / Master System / Game Gear / SG-1000 / SC-3000 / Sega Pico / Yamaha Copera 模擬器 BlastEm 發布新版,更新如下:

Newly Supported Hardware
– Sega/Mega CD
– Sega 32X
– Sega Pico
– Yamaha Copera (OPL3 emulation missing, but all known games are playable)
– Game Gear
– SC-3000/SG-1000
– Colecovision
– Hearbeat Personal Trainer peripheral (needed for Outback Joey and other HPBT games)
– Sega Multitap
 
Quality of Life Improvements
– Nuklear UI now works even if OpenGL is disabled/unavailable
– Nuklear UI can now be navigated by keyboard or game controller
– Controller type and SDL2 mapping can now be changed after initial configuration
– Controllers are now ordered based on which one receives input first
– Implemented DPI scaling
– Added multiple new shaders, including some 3rd party contributions
– Added option to use system file picker on Windows and Linux (GTK only for the latter)
– Added support for Unicode and long paths on Windows
– Some 6-button style controllers now have correct mappings out of the box
– New option to save config files in the application folder for « portable » setups
 
New Features
– Genesis/Mega Drive model selection: Enables emulation of model-specific hardware quirks
– VGM logging
– Oscilloscope View
– New media player mode that can play VGM files along with WAVE and FLAC files
– « Video » recording (APNG + WAVE)
 
Debugging Improvements
– Completely reworked the CPU debuggers with a turing complete scripting language
– Added watchpoints for both 68K memory and VDP registers/RAM
– Enhanced palette viewer
– Enhanced VDP plane viewer
– Implemented KMod logging extensions
 
Accuracy Improvements
– Separated comopsiting from final output. Fixes minor glitch in the DF Retro Direct Color DMA demo
– Reworked sprite rendering phase 3 to better match documentation by Kabuto/TiTan. Fixes Alex Kidd minigame
– Fixed reading version reg from Z80 and open bus reads from VDP test reg
– Fixed YM2612 busy flag timing
– Fixed a Z80 interrupt edge case which broke the music in Metal Blast 2277
– Improved open bus emulation
– Fixed some edge cases in VDP address/command register updates. Fixes the Mona in 344 bytes demo.
– Fixed timing of a number of 68K instructions
– Fixed YM2612 Timer B load behavior that caused slow music playback in the Konami driver
– Implemented VDP read latency and invalid write delays
– Fixed YM2612 key scaling in CH3 special mode. Fixes sound effects in Toy Story and Maui Mallard
– Fixed VDP rendering behavior when all planes are disabled via the VDP test register
– Implemented additional YM2612 pan « leakage » present on real hardware
– Implemented undocumented Z80/PSG clock speed bit in VDP test registers
– Fixed handling of auto-release in SSG-EG without HOLD. Fixes whistle sound effect in Strikers
 
Bugfixes
– Fixed crash when pressing escape with no ROM loaded
– Fixed immediate cancel in keybinding view when mouse was positioned where cancel button appears
– Fixed crash when changing video screen settings when in full-screen
– Fixed crash when loading save states in games with the « SRAM » variant of the Sega mapper
– Fixed crash when repeatedly reloading a ROM or a sequence of different ROMs
– Fixed a bug in the implementation of the ‘in (c)’ Z80 instruction
– Fixed crash when loading new ROM via drag & drop when existing ROM has lock-on
– Fixed a number of bugs in the controller mapping UI
 
Other Changes
– Added a 64-bit Windows build
– Added new 68K and Z80 interpreters for building on non-x86/x86-64 targets
– Added an experimental web build
– Added ROM DB entries for a number of games that needed them
– Some very early work on LaserActive that emulates some parts of the PAC-less base player