2012年9月9日 星期日

SEGA MODEL3模擬器 Supermodel SVN 270

SEGA MODEL3模擬器 Supermodel 非官方編譯版更新至 270,更新如下:


 


output "Pause" to "pause", as it is spelled in MAME, for MAMEHooker.


 


http://www.supermodel3.com/


 


官方論壇dl


 


http://www.supermodel3.com/Forum/viewtopic.php?f=3&t=353


2012年9月8日 星期六

ePSXe for Android v1.7.7

ePSXe for Android 再度更新,修正部分手機兼容問題,改正GPU BUG等等.更新如下:


 


* Fixed support for Tegra2 devices, tested in S. Galaxy Tab, Sony Tablet S and Acer Iconia A500. (thanks C. Allen, K. Pompper, K. WAN, M. Hunger, J. L. Fuentes).



* Fixed some GPU bugs (Valkyrie Profile, Metal Gear Solid, Looney Tunes Racing),(thanks P. Vang, T. Larkin)



* Improved the frameskip functions (Dragon Ball F. Bout), and new option enable frameskip only in high-resolution.



* Fixed some crashes in blit code. (Driver/2 are now working on Nexus S devices). (thanks T. Larkin)


 


https://play.google.com/store/apps/details?id=com.epsxe.ePSXe&feature


2012年9月6日 星期四

Xbox 360上的 Dreamcast 模擬器 NullDC-360

我並沒有Xbox 360 ,不過看到這個新聞也想說上一句.  看過視頻,只能說"運行得真不錯"!  NullDC在PC上表現得相當好(不過我更喜歡Makaron),數年前曾移植到安卓上,不過因運行效率差而終止,目前在Xbox 360上看來,未來性相當看好,感謝作者,使得老兵得以再次散發光芒.





 


https://github.com/gligli


NDS模擬器 nds4droid release 10

安卓 NDS模擬器 nds4droid 發布新版,更新如下:


 


Much better sound emulation, should be free of previous hiss or popping and sound smooth

 


Added option to lock screens to their portrait orientation, while still rotating controls (for games that are meant to be played with the DS held sideways like a book)

 


Added option to change the language of the emulated DS

 


Native support for x86 devices. Emulation should now run much faster on x86 based systems

 


Added a partial Italian translation

 


Updated Portuguese translation

 


http://jeffq.com/blog/nds4droid/


 


N64模擬器 ICE64 v3.2 Beta

N64模擬器  ICE64 再次發布新版,更新內容如下:


 


Core Changes


  • fix some games settings
    • new timing and logic need new setting for certain games e.g. Fighting Force 64 etc
  • fix a silly typo bug for SI from v3.0(Final)
  • refactor SP DMA handling codes
    • implement new SP DMA transfer function
    • implement new SP IO task function
  • refactor SI DMA handling codes
    • rewrite SI timing and update related functions codes handling
    • implement new SI IO task function
  • refactor PI DMA handling codes
    • implement new PI IO task functions
  • rewrite CPU check interrupt(phase I - experimental)
    • implement new parm for check interrupt timer event
  • fix NBA Showtime crappy sound
    • implement sound hack (it doesn't like normal MusyX audio logic)
    • almost max VI/s, good sound and no hang
  • refactor audio plugin codes
    • implement new audio interrupt function
    • implement new ucode check function
  • implement new speedup for MusyX and Delay SI timing within existing SpeedHack(experimental)
    • benefit NBA Showtime, In-Fisherman etc
  • minor update to dyna fetch codes logic

 


 


https://sites.google.com/site/ice64n64/home


2012年9月2日 星期日

FC (Famicom) 模擬器 FCEUltra Win32 mappers modified (30.08.12)



 


 


cah4e3這位程式開發員,看來興趣廣泛,不但插手Arcade,連家用機也不放過...這款FC模擬器改版做得算是相當不錯,支援一堆雜七雜八的FC中文遊戲(他自己也dump了一堆...),遊戲兼容性也相當不錯,推薦測試.


 


更新如下:


 


Changelog:


  • 30.08.2012
  • UNIF AC-08 - fix
  • UNIF AC08 - new dump "Green Beret (FDS Conversion, WM)" support fix
  • UNIF BB - new dumps "Bubble Bobble (CHR-ROM version)" and "ProWres (LE05
    hacked)"
  • UNIF KS7030 - new dump "Yume Koujou Doki Doki Panic (FDS
    Conversion)(Kaiser)(KS7030)[U][!]" dump
  • UNIF KS7031 - new dump "Dracula II (FDS Conversion)"
  • UNIF LH32 - new dump "Monty no Doki Doki Daisassou (FDS Conversion)"
  • UNIF LH53 - new dump "Nazo no Murasamejou (FDS Conversion)"
  • UNIF YOKO - fix reset/memleak
  • mapper 23 - savestate fix
  • mapper 43 - fix according to hardware tests

 


http://cah4e3.shedevr.org.ru/fceultra.php


2012年9月1日 星期六

Androaid平台Play Station模擬器 ePSXe for Android 1.7.5



 


 


OH MY GOD !!  ePSXe 這位在PC上呼風喚雨,不可一世的PS模擬器居然在安卓上登場了,憑藉著在PC上的良好名聲,相信很多人都會毫不考慮的買下去,官網甚至提到PC新版將於數周後發布!心中熱血再次燃起!!


 


更新如下:


 


After a 4 years hiatus, it is finally
time for some news about ePSXe's development.

ePSXe 1.8.0 is almost
finished and is currently in testing phase. If all goes well we expect to
release it in a few weeks. This version will include compressed iso support
(PBP), SBI support (such as used by redump.org), updates for multitap, disc
change and spu and of course a lot of compatibility related fixes.

We
were thinking of different ways to get funds for the development of ePSXe and
finally decided to develop an Android port. If you want to support the ePSXe
development please buy the Android  port in the Google Play Market. It contains the ePSXe core, the internal SPU
plugin, a new experimental internal soft GPU plugin and a new 2 players mode for
tablets.

We would like to give our thanks to Gladiator, from
www.psxdatacenter.com, for the thousands of tests he has done in the last 4
years. Without his help creating a version with high compatibility would have
been almost impossible. Many thanks to you and your brother :). We would also
want to give our thanks to Shalma who worked on ePSXe Shark, several plugins and
plugins "repairs series". He did a wonderful job, some would even consider it
"magic", finding then fixing numerous bugs and deserves our most sincere thanks
and admiration.

Finally we want to thank you the ePSXe users for
supporting our 12 years old child "ePSXe" :)

We have created a twitter
account "epsxeteam", where we expect
your impressions about the emulator. Please don't use this account to request
support and instead use ngemu.com forums.

Regards,
ePSXe Team.

 


http://epsxe.com/