2012年10月24日 星期三

N64模擬器 ICE64 v3.7(Beta)




N64模擬器 ICE64 發布新版,更新如下:


 


* upgrade zlib from v1.2.5 to v1.2.7


* ix crash when "Change Plug-ins" menu option is selected


* a test change was left behind and totally forgotten


* fix DK64 missing zipper effect, fade-in/out bg image effect during bananaport and barrel entry/exit and bg image when in-game "START" button is pressed


* improve Batman flickering during scene transition


 


https://sites.google.com/site/ice64n64/home


2012年10月21日 星期日

N64模擬器 ICE64 v3.6 Beta



N64模擬器 ICE64  發布新版,更新如下:


 


fix Bomber notebook and Deku bubble attack regression in v3.5(affected by last minute change)



fix random window "residual" when starting a game and smoother window resizing during open / close / swap window



remove Mischief Maker and FZero hack (experimental)



fix underflow bug for program counter index



minor bug fix on some of the ucodes render triangle function



update masking check and add handling of invalid address



fix memory write bug in helper function



fix Armymen Air Combat regression



Protect Memory can go in-game again



fix random lost of audio when go in-game



experimental fix on mempak, eeprom, sram and flashram



fix bug in mempak and eeprom



proper handling of mempak and eeprom status in mempak, eeprom, sram and flashram
remove old flashram fix



should fix all the random crash and slowdown caused by flashram game using non-empty mempak
implement generic fillrect algorithm to fix ugly fillrect (experimental)



remove Body Harvest and Pokemon Stadium 2 fillrect hack



implement new texrect algorithm to fix ugly horizontal lines (experimental)



fix following games without use of "increase_texrect_edge" option Armymen Air Combat, Bomberman Hero, MegaMan, New Tetris, Tetrisphere, Rainbow Six



fix MACE vertical line without causing horizontal line gap in character selection menu



fix Dual Heroes corrupt horizontal line and remove existing hack



fix all of Bomberman Hero ugly lines at the Area selection screen, finally



fix regression in Body Harvest and Batman



fix regression in GoldenEye and TGR2



remove "increase_texrect_edge" option



minor fix on copy texture buffer



GoldenEye depot mission works for both link yes and no



minor bug fix on cheat codes



fix the check and invalidate function on compiled blocks for Protect Memory



experimental lighting fix



experimental fix on loadblock boundary check (don't agree with logic use)


 


https://sites.google.com/site/ice64n64/home


多機種模擬器 BizHawk v1.2.0



多機種模擬器 BizHawk 發布新版,更新如下:


 


Released: October 20, 2012


Revision Range 3395 - 3524


Atari2600Hawk Released!


Multiclient


*AVIwriter: attempt 32 bit compression if the selected encoder rejects 24 bit


*fix archive chooser keyboard behaviour, and add a feature to deduct 16Bytes from the size if it looks like iNES


*fix dependency on vc8 introduced with the 1.1.0 release


*ffmpegwriter and nutwriter: fix pathname select


*Hex Editor - fix so that you can only highlight using left click (fixes the ability to highlight multiple addresses and use the context menu)


*flush rewind buffer on CloseROM()


*MainForm: fix sound-related crashes on CloseROM()


*Update Statusbar slots when the emulator is loaded


*sound throttle now respects forced throttle off


*Cleanup root folder - Move some dlls to a dll folder, move gamedb files to gamedb folder


*Never skip frames during av capture


*Fix Record from Now


*NESHawk


*Unif Support


*Implement mappers: 18, 37, 38, 40, 41, 42, 54, 77, 101, 108, 116, 132, 133, 143, 144, 145, 146, 148, 149, 156, 160, 165, 168, 177, 218


*Fix Mapper 164


*AxROM - force VRAM to 8kb


*Fix some obscure versions of Gauntlet (U)


*Support TENGEN-800004 board, fixes Gauntlet (Unl)


*mapper218: force vram_size to 0 (ignore whatever is in the broken header)


*PPU Viewer - fix bug where ppu viewer sometimes wouldnt refresh pattern display when the user changed selected palette


*SNESHawk


*Support user override backdrop color


*Path Config, fix SNES save ram folder button


*Open ROM, add smc and sfc to "Rom Files"


*Lua


*Implement events library


*Lua drawing functions - make color param optional (defaulting to white if not specified)


*event.onsavestate(), event.onloadstate(), event.oninputpoll (aliases of registersave/load, on_snoop)


*Implement event.onframestart(), event.onframeend (aliases of the emulua's emu.registerread() and emu.registerwrite()


*Implement event.onmemoryread(), event.onmemorywrite()


*fix savestate.load()


*More hitbox viewer scripts


 


http://code.google.com/p/bizhawk/


2012年10月17日 星期三

Atari 2600 模擬器 no$2k6 v1.1



 


 


7年未更新的Atari 2600 模擬器 no$2k6 在今日發布新版,有興趣的朋友可試試,完成度不低.


 


更新如下:


 


- controls: emulates lightgun (via mouse)
- help: updated atari 2600 programming specs (2k6specs.txt and 2k6specs.htm)
- help: added lightgun and trackball specs, and fine-tuned some chapters
- a22i: sample source code for no$2k6 assembler (see magic2k6.zip package)
- a22i: conditional jump "slow/fast" prefixes for exact cross-page jump timing
- a22i: numeric expressions with brackets, and alu/booleans operations
- a22i: added some macro support (parameter handling is rather crude though)
- gui: memorizes recent files (for reloading them via file menu)
- plus: some other details that may have crept into no$xxx gui/emu cores


 


http://nocash.emubase.de/2k6.htm


2012年10月16日 星期二

ePSXe for Android v1.7.11



 


 


安卓上最佳的PS模擬器之一 ePSXe 發布新版,更新如下:



- Added a touchscreen virtual pad1 editor. Now you can move/resize/hide the buttons. (hw renderer)
- Added Gameshark cheat codes suppport, check the docs to enable it in your games. (stephen, zakwan)
- Added a new pad skin. (hw renderer)
- Fixed some GPU bugs (Alundra 2, Legend of Dragoon US, Pro Pinball TimeShock). (julius)
- Fixed some MDEC bugs (Yarudora Series Vol.1 - DC, Heart of Darkness) (bxk07344)
- Fixed some SPU bugs (FF7-FFT-Xenogears effects) (Tikalat)



 


https://play.google.com/store/apps/details?id=com.epsxe.ePSXe&feature=search_result


多機種模擬器 Mednafen 0.9.26-WIP




多機種模擬器 Mednafen 再次發布新版,個人非常推薦這款模擬器,相關機種模擬完成度相當不錯,日後如果在安卓上推出,將是許多玩家之福.


 


更新如下:


 


-- 0.9.26-WIP: --

October 13, 2012:
PSX: Handle non-word-aligned timer port reads and writes, rather than triggering an assert(). Also, a warning message is
now printed if a game tries to read from timer open bus space, rather than an assert() being triggered.

More C++11 warning fixes.

October 12, 2012:
NES: Added emulation of iNES mapper 101.

October 11, 2012:
PSX: Added a "Dance Pad" emulated device, that uses mostly the same code as the "Gamepad" device, but doesn't provide
access to the shoulder buttons, and allows for opposing D-pad directions to be pressed simultaneously.

PSX: Improved emulation of bit15 of the SPU control register; fixes problems with "Dance Dance Revolution",
"Medal of Honor", "Madden NFL 2003", "Fuuraiki", and "The Misadventures of Tron Bonne".

October 10, 2012:
PSX: Fixed a bug that could cause an emulator crash if the game crashed and tried to execute code in the last 64KiB of the
CPU logical address space.
 
http://forum.fobby.net/index.php?t=msg&th=815&start=0&

2012年10月15日 星期一

FC (Famicom) 模擬器 HalfNes 0.052

FC (Famicom) 模擬器 HalfNes 發布新版,更新如下:


 


* Changed the APU timer code to run more efficiently (filtering now has very little performance penalty)


* Fixed GI Joe, Burai Fighter


* Fixed title screen of Brush Roller


* Fixed intro of Lagrange Point


 


https://code.google.com/p/halfnes/