2012年12月12日 星期三

Street Fighter X Mega Man

洛克人與龍的生死決鬥,進入倒數計時。capcom-unity 宣布將於2012/12/17釋出 Street Fighter X Mega Man for pc ,採免費發布下載,喜歡FC時代點陣線畫面的玩家可以關注一下,操作性看來不錯。


 


http://capcom-unity.com/mega_man


 




2012年12月4日 星期二

PS模擬器 no$psx v1.0



 


由 No$gba 作者 martin korth 開發的PS模擬器 no$psx 第一版發布了,更新如下:


03 Dec 2012 no$psx v1.0 - first release



The Emulation should be complete with all hardware features fully implemented and working, though as by now it's tested with only a dozen of games, so there may be still some problems with other games (bug reports are welcome).
The BIOS is emulated via a BIOS-clone, which is free and faster than the original PSX-BIOS. There may be still some compatibilty issues (especially as most PSX games are applying patches the to original BIOS; the BIOS clone is reproducing known patches, but may fail on unknown ones). In case of problems, it may be recommended to use a copy of the original BIOS (with filename PSX-BIOS.ROM in no$psx folder).
CDROMs are supported via real CDROM drive, via complete disk images (in .NRG or .CUE+BIN format), via single-track images (.ISO files), or as raw executables (.EXE files).
Requirements are 1-2GHz, which is maybe not so fast (other PSX emulators are said to be working at 200MHz). CPU emulation is currently done on the fly (I might get that faster by using pre-compiled code in future versions). Rendering is done by software (I could maybe improve speed by adding dual core processor support) (another way would be using hardware acceleration, but my experiences are that this stuff isn't too pixel accurate, if it's working at all).
Debugging/Development functions include disassembler, debugger, breakpoints, assembler, I/O map viewer, VRAM viewer, polygon viewer, TTY console window, and complete PSX hardware specs.
Updates are planned, I'd love to spend more months on the PSX. The problem is that I am almost totally broke, eventually I can get through December, but in January I might start needing to borrow money from my parents. That would help me temporarily, but, in long term, I don't want to become "the guy that gets paid by his parents for making emulators". So far, it would be a big relief if more people would click the donate button - money is scaring me, and I don't need much of it, but I could really need some support. If you like the program and can afford a donation: Please help!


 


http://nocash.emubase.de/psx.htm


 


2012年12月2日 星期日

PSP模擬器 PPSSPP v0.4 發布



PSP模擬器 PPSSPP 發布新版,更新如下:


Much improved graphics in several games, more games go ingame, more games go to title screen. The usual type of emulator progress :) See the downloads page for the new version (Windows + Android, others are coming soon), and see some new compatible games at the compatibility list.


http://www.ppsspp.org/index.html


2012年12月1日 星期六

DC(Dreamcast) For Android--Droidcast

嗯...發展中的DC for Android模擬器 Droidcast (暫定) 又有一部份消息出來了,依目前視頻來看,效果非常不錯,期待第一個公開版本發布!!


 




備份用-插入語法

<embed height="315" type="application/x-shockwave-flash" width="560" src="http://www.youtube.com/v/BBbqo9AXjU8?version=3&amp;hl=zh_TW&amp;rel=0" allowscriptaccess="never" allowfullscreen="true">


 


<embed height="315" type="application/x-shockwave-flash" width="560" src="youtube連結?version=3&amp;hl=zh_TW&amp;rel=0" allowscriptaccess="never" allowfullscreen="true">


 


PCE/PCE-CD模擬器 Ootake 2.67

PCE/PCE-CD模擬器 Ootake 發布新版,更新如下:


2012/11/30 2.67 released
- The movement of "6-Button Pad" has been improved. In "Emerald Dragon", the
problem that the III-VI button of 6-Button Pad did not occasionally work
was solved.
- With a fast CD-ROM access PC environment, in the last stage of
"Tengai Makyou II", the problem that the voice occasionally became
interrupted was solved.
- With a fast CD-ROM access PC environment, in "Ranma 1/2", the problem that
the display of the visual scene occasionally fell into disorder was
solved.
- With a fast CD-ROM access PC environment, in "Mugen Senshi Valis", the
problem that had occasionally stopped was solved.
- Additionally, a detailed part has been improved and corrected.


http://www.ouma.jp/ootake/


2012年11月28日 星期三

FC (Famicom) 模擬器 FCEUX 2.2.0

anymoreFC模擬器 FCEUX 發布新版,更新如下:


■Fixed crash when using machine with no sound card
■Fixed long savestate messages containing path
■Soft reset and power switch messages
■All onscreen messages are now logged to Message Log
■Fixed wrong default palette entry
■Fixed bug when loading UNIF games
■Improved HUD text rendering wrapping
■"Display FPS" option


■Fixed newppu bug which prevented metroid from booting, CHR RAM was not getting initialized to anything
■Newppu – fix bug in scroll reg logic causing mis-scrolls in p'radikus conflict


 
Movies
■Fixed old bug in "Play Movie From Beginning"
■Fixed replay engine bug that doubles the last input of the movie
■Fixed movie savestates logic, loading post-movie savestates from different timeline is not allowed in read-only
■Fixed savestates filenaming bug when working with a  movie
■Added support for HUD recording in AVI dumping
■Rerecords counter display
■Config->Movie options->Always suggest Read-Only replay (for Replay dialog). No more accidental rewrites!
■Removed "Lag Counter Reset" hotkey, as it was obsolete since FCEUX 2.0.2


 
Lua
■Fixed lua drawing alpha blending
■Auto-clearing previous frame drawings (same behaviour as other emulators)
■New library: taseditor (Windows-only) – contains 24 functions, see taseditor.chm


 
New Lua functions
■emu.paused()
■emu.setlagflag()
■joypad.getimmediate()


 
New scripts:
■BoulderDash_AmoebaAI.lua
■ButtonCount.lua
■CustomLagIndicator_RvT.lua
■RBIBaseball.lua
■SoundDisplay.lua
■SoundDisplay2.lua
■taseditorInputDisplay_for_Selection.lua
■taseditorInvertSelection.lua
■taseditorRecordBackwards.lua
■taseditorShowNotes.lua
■taseditorSwap1P2P.lua
■taseditorTrackNoise.lua


 
Win32
■Total revamp of fulscreen support
■Fixed graphic tearing with vertical sync enabled
■Added "Maintain aspect ratio" option to Video config
■Added "Hide mouse cursor" and "Use console BG color for empty areas" options to Video config
■Added "Switch fullscreen by double-click" option to GUI config
■Added "Force Grayscale" option to Palette config
■Fixed crashes and bugs caused by 2.1.5 allowing hotkeys without ROM loaded
■Lua console now gets proper file path when selecting a  file from the recent menu
■Fixed context menus to use rightclicks in context menus correctly
■Reload hotkey now also supports removing invalid filenames in Recent ROMs
■Replay dialog speedup, it doesn't search for movies in fceux root folder anymore
■Support multibyte languages for opening files through drag&drop (except for Lua files)
■Loading TAS Editor projects (*.fm3) by drag&drop
■Fixed bug with Input Config not displaying some key names
■Launch tools hotkeys shown in menu; general cleanup of menu/settings, changed some checkboxes to radiobuttons
■Added "Clear" button to Message Log


 
TAS Editor
■Completely rewritten tool with brand new architecture and design. Too many changes to enlist, see taseditor.chm


 
Debugger
■General window layout cleanup; different font; ".DEB files" can be switched off; etc
■Deleting a breakpoint/bookmark leaves selection in the list
■Fixed mysterious out of bounds condition while editing breakpoints
■Fixed RAM peek by a rightclick on left pane
■Allow Frame Advancing when Debugger is in breakpoint state
■Disabled breakpoints now don't impose slowdown
■When a breakpoint is hit, it becomes highlighed (selected) in the breakpoints list
■Show the number of breakpoints (enabled and total) above the breakpoints list
■">" points at current line in disassembly
■Improved stack display
■Added "CPU cycles" and "Instructions" counters (cumulative and delta)
■Added "Cycles counter exceeds N" and "Instructions counter exceeds N" type of breakpoints
■Single click on any address copies this address to the "Seek To" field and "Bookmark Add" field
■Double-click on any address prompts "Add Breakpoint here" dialog
■"ROM offsets" option displays real ROM addresses in the Disassembly window
■Fixed conditional breakpoints bug: the error message didn't appear when editing a breakpoint
■Fixed and improved Symbolic debug (Names and Comments display)
■Added Bookmarks naming
■Cleaned up and vastly improved debugging documentation


 
Trace Logger
■Added "Symbolic trace" option
■"RTS" instructions now output the subroutine address/name
■Added "Use Stack Pointer for code tabbing (nesting visualization)" option
■Added "To the left from disassembly text" option for log format customization
■Added "Log current Frame number" option
■Added "Log emulator messages" option
■Added "Log breakpoint hits" option
■Fixed bug with trying to log to file without choosing a  filename
■Tracer now also updates its window when user pauses the game, not just when Debugger snaps


 
Code/Data Logger
■Now can log data access from RAM code
■"Save Unused Data" button complements "Save Stripped iNes Rom" feature
■Now can log VROM access (CHR banks of the ROM) when NewPPU is enabled


 
Hex Editor
■Display 0x5000-0x5FFF contents
■Ctrl+F opens Find dialog


 
Ram Watch / Ram Search
■Updating list when emulator is paused (on Power or when resetting search)
■Fixed loading Data Size and Data Type from a .wch, now corrupted .wch won't crash


 
Cheats
■Added Compare box to the Cheats window
■Don't lose cheat compare value when toggle cheat enables through UI
■Parse cheat files with non-ASCII characters properly


 
SDL
■gtk 2.24 now recommended
■added gtk hotkey configuration dialog
■updated/added various gui elements for options
■new option: SDL.ShowFPS
■new option: SDL.Input..EnableOppositeDirectional –  allow/disallow simultaneous right+left/up+down input
■fixed various build issues
■fixed segfault occuring during particular sequences in the cheat menu
■fixed potential segfault with gui
■fixed segfault issue on debian/ubuntu with proprietary nvidia drivers
■now compatible with llvm/clang++
■added build option to dynamically link lua
■updated default server configuration file to "fceux-server.conf" (from "fceu-server.conf")
■updated manpage and documentation


http://sourceforge.net/projects/fceultra/