2013年4月9日 星期二

Dolphin Emulator for Android Pre-Alpha 0.1

安卓版的海豚釋出了,模擬效果.......還在伸手不見五指的暗黑地牢中......不過凡事只要有開始就會有撥雲見日的一天,原話如下 :


 


THIS APP DOES NOT COME WITH ROMS
- You must have the right to a given ROM before you play it!


This is a public preview release of Dolphin the Gamecube and Wii emulator for Android.

This is currently in early beta testing, expect slow speeds, graphical glitches, and a myriad of problems with it.

If you're expecting reasonable speeds out of this, you are sorely mistaken. This will run slow on every single Android device, no matter if it is the most powerful one in the world.

Once we port our OpenGL plugin over, and you use a OpenGL ES 3 capable phone, this will improve a bit.

http://wiibrew.org/ has a bunch of free homebrew applications to try out.

One I particularly like to use is Starfield
http://sonicadvance11.dyndns.org/starfield.dol

Some caveats
- It will crash. Alot.
- Rotations don't work well or at all.
- There isn't /any/ input
- It might need to be force closed and ran multiple times to work.
- It renders video with the CPU entirely with our VideoSoftware backend.

Pros of this, is it will run on almost any hardware. Some limitations are
- Phones that support OpenGL ES 2 (99.8% of the Android Market)
- Phones that have at least 1Gb of RAM

This app is licensed by the GNU GPL v2, and the full source code is available through the public GIT repository at https://code.google.com/p/dolphin-emu/


 


https://play.google.com/store/apps/details?id=org.dolphinemu.dolphinemu


2013年4月2日 星期二

ePSXe for Android v1.8.9



 


安卓上非常出色的 PlayStation 模擬器再度更新,支援4P對戰........?這是啥情況?當成pc來開發了嗎??


 


* Added experimental multitap support (4 players). Depending on the game you need to enable multitap port 1 or 2. Dont enable if you aren’t going to play >2 players.



* Added xperia play touchpad support (enable on preferences-pad1-map axis)



* Optimizated opengl plugin for 2d games (Chrono cross/Valkyrie Profile)



* Fixes some core bugs (sf2 alpha, nba live 98)



For help, mail us: epsxeandroid@gmail.com
Note: Do NOT use Androzip (reported to corrupt games), instead to use 7zipper.


 


https://play.google.com/store/apps/details?id=com.epsxe.ePSXe


N64模擬器 Project64 v2.0

目前PC上最優秀的N64模擬器 Project64 發布新版,更新如下:

The
beta program is now closed. You can now install project64 2.0 and get
the
clone the source if you want to.

You can download Project64
from:
www.pj64-emu.com

the source can be cloned via git
at:
http://www.pj64-emu.com:8090/project64.development

http://www.pj64-emu.com/blog/


 


(昨天看到時還以為是個玩笑,沒想到是真的)


2013年4月1日 星期一

3DO模擬器 4DO 1.3.2.2 beta

3DO模擬器 4DO 發布新版,更新如下:


 


Changes:

* Input/Controller setup screen now shows a textual form of what button or function you're currently pressing ("A Button", "Save State") in addition to the yellow halo over the button.

* Added emulation notification messages. These show up at the bottom of the screen for things such as "Save State" and "Screenshot saved"

* Added ability to reset all bindings to defaults.

* Added ability to bind to an "Exit" console function, to exit the emulator.

* Emulation performance optimization: about a 5-10% improvement.

* Fixed bug in which the default input bindings were blank if starting 4DO for the first time.

* Fixed bug in which controller 6 input bindings were unavailable.

* Some minor usability improvements to file browser (added "x files selected" message, and using "up directory" button will highlight the folder you came from).
 
http://forum.fourdo.com/viewtopic.php?f=5&t=90


 


2013年3月27日 星期三

Dolphin for androi........d ?!

Dolphin 是一隻遨遊於海裡的海豚,這隻海豚讓 任天躺 恨得牙癢癢的。多麼可愛的海豚啊!這次居然將魚鰭伸向 android .........真是太可恨了!!!!!


Dolphin 展示了 瑪莉歐大叔 向 安卓 示好的首部曲,希望這段美好姻緣有好的結果,我獻上深深的祝福!!




2013年3月25日 星期一

多機種模擬器 BizHawk 1.4.1



多機種模擬器 BizHawk 發布新版,更新如下:

SNESHawk

■ Add gui option for ring buffer mode. its unclear whether it speeds things
up, but its possible that it might, and it was a lot of work, so here it is
as a user option.
■ Dont churn through memory so fast when loadstating/rewinding. i think its
fragmenting the OS heap pretty badly because it kept reallocating shared
memory blocks
■ Fix bug where you cant load games lacking save ram
■ Fix timing calculations in aviout and movieplay dialog
■ Fix SGB core which had got a little broken while trying to setup memory
domains
■ Add a bunch of complicated libsnes communication code that may improve
performance
■ Make hex editor faster
■ Add Performance Core option
■ Fix rewind issue with tales of phantasia.

NESHawk

■ Fix savestate loading on mappers 115 and 248
■ Initial values for mmc3 registers.. not clear on whether theyre real or
not, but folks seem to be depending on them, and fceux does it
■ Make memoryRand track fceux latest
■ Implement mapper 117
■ Savestates now function properly for "SUNSOFT-5B" board, only affects
Gimmick (J)?
■ Sound: fix so that PAL NES with clock throttle no longer sounds horrible

Atari7800Hawk

■ Path Config – filename select for Atari 7800 bios files
■ Atari 7800 – don't require all 3 bios files to run. But do nag them that
they are missing them.
■ Atari2600Hawk
■ Implement System Bus, TIA, and PIA Memory Domains

Multiclient

■ Added missing.sgb in Open File dialog
■ Play Movie Dialog – fix time display of seconds, fix calculation of movie
lengths for pal games, support ctrl+C on play movie list
■ RamSearch – unlimited undo/redo levels
■ fix bug in loading roms with no extension
■ Messages – oops, use the Multitrack position settings for multitrack
instead of fps, also set better defaults for multi-track message positioning
(to not clash with other defaults)

Movies

■ Added a Movie Poke mode, in which input pressed during Movie Playback will
be added to the movie, if anything is pressed
■ Added a Scrub Input hotkey, when pressed during playback, will remove input
■ Added hotkey for assigning Autofire to controller keys
■ Added Full Savestate Load option – enables a "VBA style" loadstate for
movies in which the entire movie is loaded during recording, and input is
truncated after the next frame (instead of immediately)
■ Fix "Record from Now" option in the GB and SNES cores

Lua

■ Implemented gui.drawText() which draws text in the "emulation space" with
font, size, and color options
■ Implement client.pause_av() and client.unpause_av()
■ Fix a crash bug in input.set()
■ Fix an exception thrown in the Lua console when auto-loading a Lua session
■ joypad.set – implement false, and inverse options

http://code.google.com/p/bizhawk/


2013年3月24日 星期日

一波未平 一波又起

原本預定今年要入手一款5吋雙核~4核的安卓掌機,為了這個敗家的理由,特地準備了一筆款項以資運用。


由於這個爛理由,還特別將電腦升級計畫延至今年後半年再實施(其實也是在等intel新cpu問世,聽說功耗更低),不過人算不如天算,悲劇還是發生了...。



時間回朔至大前天,一個優閒的下午時光,懶散的坐在電腦前,一邊觀摩PPSSPP的源代碼(PSP模擬器),一邊幻想在安卓上流暢玩PSP的以及SONY宛如踩到狗x的表情時,說時遲那時快,銀幕消失了...嗯.........現在是啥情況?直覺可能是當機了,習慣性的看了下ADSL的燈號,哇哩還在閃,這說明了主機還在運作,那麼應該是銀幕掛了?由於沒畫面可看,只好使出直覺,由鍵盤控制關機(由於以前曾模擬過這種情況,做起來倒也駕輕就熟),三個按鍵完成關機,之後就是噩夢的開始......


換了條訊號線,原本是DVI改成D-SUB,再次開機,嗯...還是沒訊號,應該是銀幕掛了,為了確認還使用安卓 mini pc 連到銀幕上再測試,很神奇的居然有畫面...,這...這不是告訴我--銀幕沒壞嗎?心中響起一陣鞭炮聲響......中獎了!!宛如少年Pi一般,我的奇幻漂流也即將啟航...



由於蜂鳴器早就掛了,開機時的聲音完全陷入沉默,無法判斷是哪出問題,只好一個一個慢慢排除。首先拆機殼,(1) 拔掉顯卡,清理金手指-->沒訊號 (2) 拔掉RAM再插-->沒訊號 (3)檢查硬碟SATA接口-->沒訊號 (4) 檢查電容-->沒爆掉 (5) 更換POWER-->沒訊號 ..................................天啊!!!!!!到底是哪裡掛掉??????????最後懷疑是顯卡掛了,偏偏手邊唯一一張空閒顯卡是AGP界面,兩眼像死魚一般的望著主機板上PCI-E插槽發呆,沒辦法了,跑一趟電腦維修借顯卡再試。一陣測試後,真的是顯卡壞了,考慮一天後決定提前啟動電腦升級計畫,目前先借一張顯卡暫時撐著,等待浴火鳳凰再次升空的一天。


再見了,我的9800GT。再見了,我的安卓掌機。相遇之日遙遙無期,但我還是相信...


You will be back !!