2013年5月10日 星期五

PPSSPP 0.7.6-492 測試 -- SD鋼彈G世紀-超越世界

i5-3470
gtx-650
8g ram
win 7 x64
************************
SD鋼彈G世紀-超越世界 這款遊戲在模擬過程中缺少音樂,語音/畫面/速度大致正常.


                    


2013年5月9日 星期四

PPSSPP 0.7.6-482 測試 -- 重生傳說

i5-3470
GTX-650
8G RAM
Win 7 x64
**********************
這款遊戲在模擬上表現相當不錯,速度/音樂/畫面 大致正常,進行至地圖移動畫面時會有雜音,算是小小缺陷.


http://imgur.com/NelxSip


 


 


2013年5月8日 星期三

PCE/CD模擬器 Ootake 2.69


 


 


 


 


 


 


 


PCE/CD模擬器 Ootake 發布新版,更新如下:

- It corresponded to operation with "Windows 8".
* In "Windows 8", classic display method of desktop (
Windows7's Areo invalidity) was abolished. As a result, it has the display
delay of about two frames compared with XP and Win7(classic display).
Therefore, the difficulty of the shooting game especially becomes hard.
The operated happiness decreases, too.
If you want to enjoy playing games, the current state strongly recommends
the personal computer of "Windows 7" to be selected.
I want to transmit the importance at this display time lag to the staff of
Microsoft. However, it is not easy to transmit it. I do not give it up
because it is very precious for games.
- Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/


2013年5月4日 星期六

PPSSPP 0.7.6-382測試 -- 我是航空管制官 羽田

i5-3470
GTX-650
8G RAM
Win 7 x64
********************
這款遊戲在之前的版本上有畫面錯誤的問題,不過已經修正.除語音與動畫撥放有問題外,其他方面大致正常.


畫面比例有問題,可直接點擊原圖址  http://imgur.com/cd6wgIY


 


 


2013年5月3日 星期五

Wii U.....hack?!!


 


老任的新玩具 Wii U 好像/應該/也許 被破解了......?


根據 wiikey 官方提到的 Wii U的硬碟~文件系統~驅動 已經完成破解,新的XX key即將問世.....為老任默哀下.


 


原文:


 


WiikeÜ - Its True!



2013年5月2日 星期四

N64模擬器 Project64 2.1

 


老牌 N64模擬器 Project64 發布新版,更新如下:

Project64.exe:

• Make sure current dir is base folder (not screnshot)
• Initialize eeprom to 0xFF instead of 0x00
• Add LL and SC to Analyze Instruction
• ignore 0x0407000D as an opcode in analysis
• Make it easier for plugins to read directories from the emu
• fix per game rsp plugin
• updated rdb file

Glide64:

• Added version to the installer
• Get Settings to go through the emulator
• Get Glide64, GlideHQ, Glitch64 to be a single dll
• Read texture directory from emulator
• Fix up getting functions from texture lib

Input Plugin:

• Update to 1.7.0.12 provided by squall

http://www.pj64-emu.com/blog/


2013年5月1日 星期三

NDS模擬器 DeSmuME 0.9.9


 


許久沒更新官方版的NDS模擬器 DeSmuME 發布新版,更新如下:

Yes, it’s been a while since the last release, but we haven’t been completely idle. There’s a brand new jit cpu core which yields some impressive speedups, and a ton of work on the OSX port!

Head on over to the download page and check it out!

General/Core:
!!!: add optional arm cpu jit (functioning on x86 and x64 hosts only)
bug: we're not going to list 70% of the emulation fixes, as is traditional.
bug: savestate reliability fixes related to halt states, gxstat, firmware
bug: lua: fix readbyterange, gdscreenshot functions
bug: commandline slot-1 handling straightened out
enh: fixes and additions to resize filter options

Graphics:
enh: opengl 3d driver compatibility improvements
bug: fix giant regression from 0.9.7 that left garbage from previous frames on the screen in some games
bug: 3d: fix some single poly pixels
bug: 3d: fix some polygon and texture coloring bugs on big-endian systems

Windows:
bug: fix some full screen stretching bugs
enh: add xaudio2 output driver
enh: add opengl display method (as opposed to directdraw), with controllable bilinear filter
enh: upgrade archive handling system, lzma2 supported
enh: reorganize main menu quite a bit
enh: add rotation hotkeys, and hotkey to control mouse cursor visibility
enh: memory viewer improvements and fixes
enh: improve interface for rom eject to prevent accidents and improve usefulness (hide in slot-1 config screen)

Cocoa:
bug: fix missing display when running on OS X v10.8 Mountain Lion
bug: fix possible sound crash when using Dual SPU Synch/Asynch
bug: fix File menu items being disabled after the file migration sheet is used
bug: fix window resizing issues
bug: fix text rendering in About box
enh: show the icon and name of the loaded ROM
enh: add Support Request and Bug Report forms to the Help menu
enh: add more detailed info to the About box
enh: add OpenGL as a 3D rendering option
enh: add support for MSAA when using OpenGL as the 3D rendering engine
enh: add V-Sync option
enh: add Display Orientation, Display Order, and Display Separation options for Combo Display mode
enh: add HQ4xS filter
enh: completely revamp the user interface for Input Preferences
enh: many emulator commands may now be mapped
enh: add ability to map an input to user-defined touch screen coordinates
enh: add support for saving and applying input profiles
enh: add support for using an audio file for the microphone input
enh: add sine wave tone generator for microphone input
enh: add support for multiple display windows (File > New Display Window)
enh: add support for SLOT-1 devices (Emulation > Show SLOT-1 Manager)
enh: overall performance and stability improvements
enh: miscellaneous user interface improvements

http://desmume.org/