目前最精確的PS模擬器 XEBRA/ARBEX 發布新版,更新如下:
CPU: 'sub' instruction was fixed.
MDEC DMA was fixed.
http://drhell.web.fc2.com/ps1/
硬體需求較高,但完成度最高!
目前最精確的PS模擬器 XEBRA/ARBEX 發布新版,更新如下:
CPU: 'sub' instruction was fixed.
MDEC DMA was fixed.
http://drhell.web.fc2.com/ps1/
硬體需求較高,但完成度最高!
真是......莫名其妙、時光如劍、歲月如梭、浴血奮戰、不知所云.........
以上為部落格成立一周年感想.....。
當初只是想 抒發心情 以及 在外流浪-懷念故鄉 的感觸而成立的,沒想到已經一年了....
心中一直有個聲音,對外能做,對內為啥不行?想將部落格建立的更加多元多方面,不過一直就是一個想法而已,什麼時候做......我也不知道,僅剩的一點熱情何時會燃盡?也不知道......做一天和尚敲一天鐘,只要熱情一天不死,部落格就會繼續存在,非常感謝曾在此暫停腳步的朋友們,肯花時間看我的無病呻吟,再次感謝!!
( 謎之音: 老大!我錯了!! gateway 3ds 是真的 ! )
嗯.....質疑是正常的,只是依我得到的消息告知它的真實性,對我來說,3DS模擬器才是我感興趣的....
安卓上傳說已久的NDS模擬器 DraStic 終於上架了,據說速度與相容性非常不錯,有興趣的朋友可購買測試.
DraStic is a fast Nintendo DS emulator for Android. In addition to being able to play Nintendo DS games full speed on many Android devices it has the following features:
- Customize the placement and size of the DS screens, for portrait and landscape modes
- Fully supports add-on controllers, and physical controls in devices like nVidia Shield and Xperia Play
- Save and resume your progress anywhere with save states
- Tweak your gaming experience with a database of thousands of cheat codes
- Synchronize your save games with your online Google Drive space
- Increase emulation speed with fast-forward
NOTE: DraStic requires Nintendo DS BIOS image files to operate. These must be legally obtained from a Nintendo DS. Please see our FAQ (http://drastic-ds.com/viewtopic.php?f=5&t=2&p=2#p2) for more information.
NOTE: Android devices using Tegra 2 are not supported by this emulator. We've attempted to blacklist these devices, but if you still have one that is not blacklisted do not purchase this emulator.
DraStic is only intended for play of private backups of legally acquired Nintendo DS games. This product is not affiliated with or endorsed by Nintendo in any way.
https://play.google.com/store/apps/details?id=com.dsemu.drastic&hl=en
可以的話大家還是購買正版,讓作者有動力繼續前進吧。
安卓上非常傑出的多機種模擬器 RetroArch 發布新版,新增了 SEGA 32X 及 NDS 的支援,建議更新!!!
支援機種:
- PCSX ReARMed (ARM architecture only)
- Picodrive
- Genesis Plus GX
- SNES9x Next
- SNES9x
- Stella
- Desmume
- VBA Next
- NEStopia
- FCEUmm
- Mednafen PCE Fast
- Mednafen NGP
- Mednafen VB
- Mednafen Wonderswan
- Prboom
- NX Engine (Cave Story)
- FInal Burn Alpha
- Gambatte
- TyrQuake
- QuickNES
- MAME 2003 [0.78]
更新內容:
* [Android] ANR issues fixed - Google bug (as ever).
* [Android] Input autodetection expanded -
- NVidia Shield
- iControlPad changes
- Logitech Rumblepad 2 (added RETRO_DEVICE_ID_ANALOG support)
- Xbox 360 (D-pad should be fixed, added RETRO_DEVICE_ID_ANALOG support, triggers should work)
* [RGUI] Throttle with timers - no more irrational super-fast menu with threaded video.
* [Android] Appeal to low-latency audio Android devices for OpenSL (Android 4.1 and up)
* [Android] Look for the optimal sampling rate instead of assuming 48KHz as default - should fix Nexus 10
* [Android] Added 'Optimal Device Settings' and added support for both Nexus 7 2013 and Nvidia Shield
* [Android] Added adaptive jittering for threaded video option. Should now be much rmore tolerable.
* [Android] Enable threaded video by default - leave static syncing for expert users.
* (LIBRETRO) Added Picodrive (PC/Android/iOS/Blackberry)
* (LIBRETRO) Added SNES9x mainline.
* (LIBRETRO) Added Stella.
* (LIBRETRO) Added Desmume.
* [TyrQuake] Added dual analog core option
* [NEStopia] Add Core Options for blargg NTSC.
* [FBA core] Prevent diagnostics at startup from being enabled to avoid crash.
* [Stella] 2 players should work now.
* [Genesis Plus GX] Updated to latest version.
* [VBA Next] Start sanitizing some code back to VBA-M proper.
* [NX Engine/Cave Story] Fixed big-endian bug on scrolling backgrounds.
https://play.google.com/store/apps/details?id=org.retroarch
DC/Naomi 1+2/Atomiswave/Hikau/Gaelco模擬器 Demul 發布新版,更新如下:
Bugfix release. Post more issues to our tracker for further improvements: http://code.google.com/p/demul/issues/list.
Changelist:
- DX11: add read fb to dc vram
- DX11: bilinear and textcoord clamp/flip fixes (Samurai6 shadows, Xtreeme Sports title, etc)
- DX11: clip mode set without GroupEn bit (18Wheleeler map, checkme), modvol clip
- DX11: fix 1x1 mips in 16bit and IDX8 textures (road marks in Sonic2); miplevel clamp; join similar texture decoders
- DX11: fix aspect ratio (need test)
- DX11: fix modifier holes
- DX11: fix scaling with RTT
- DX11: fix z plane generation
- DX11: force background deptmode to 7
- DX11: hw-like trilinear filter, optimise shadow
- DX11: network sort option
- DX11: use clip for RenderDepth (fixes arcade 18Wheelerer), RenderDepth only shadow poly (fix Xtreme sports), UV clamp/flip/wrap inside TextureSample() (fixes textures gaps), always use color clamp (Rumble Fish attract), all fog processing after shading calc
- DX11: use mipmap adjust, add supersample (not working)
- HIKARU: NASCAR boot in public build
- HIKARU: sram mapping error fix, now pharrier can bookkeep (issue #54)
- LISTXML generation fixes
- NAOMI: Crazy Taxi debug ctrls
- NAOMI: a bit better Alien Front controls
- SPU: fix cdda status set to gdrom
- SPU: fix loop sound sonic adventure (refix from rev 1809)
- SPU: return old adpcm decoder
- full rewrite aica DSP
http://demul.emulation64.com/
PS模擬器 ePSXe 發布新版,更新如下:
- Many fixes to the core and cdrom decoder (Fixed/improved 30+ games)
- More cheat code support
- Updated internal SPU plugin
http://www.epsxe.com/