2014年1月30日 星期四

MedGui Reborn v0.043


http://forum.fobby.net/index.php?t=getfile&id=512&
多機種模擬器 Mednafen 前端工具 MedGui Reborn 發布新版,更新如下:

- Improved the System Rom scanning
- Now the GUI will scan an entire ROM set for once time, creating a CSV file with all the information in it, this will greatly improve the scanning time of the Roms
- Various fix

http://forum.fobby.net/index.php?t=msg&th=924&start=0&

ePSXe v1.9.16 for Android



安卓-PS模擬器 ePSXe 發布新版,更新如下:

* Updated UI and Logo (Robert Typek)
* Full screen inmersion (4.4)
* 32bit blit.
* Very low latency sound mode.
* Improvents and gamepads support (more pads, automap on gameplay, l2/r2 mapping)
* Bluetooth keyboards support.
* New ECM indexer.
* Option to download the OpenGL plugin.
* Option to delete savestates
* Korean language (Duo Jeon)
* Fixed Ppf support.
* GPU: Fixed Mad Stalker.
* ixed Kidou Senshi Gundam - Gihren no Yabou CD2

https://play.google.com/store/apps/details?id=com.epsxe.ePSXe&feature=search_result

2014年1月28日 星期二

M64Py 0.2.0



N64模擬器 M64Py 發布新版,更新如下:

- New DelaySI and CountPerOp core settings
- Input settings are now disabled if mode is not fully manual
- Aspect ratio is not preserved when window is maximized
- Added more in-game preview images
- Code refactoring and bug fixes

http://m64py.sourceforge.net/

2014年1月22日 星期三

Short Waves 0.0.2

PS3模擬器 Short Waves 發布新版,更新如下:

Short Waves 0.0.2: исправление вывода изображения для сэмплов PSGL

Сегодня разработчик эмулятора Short Waves, InoriRus, поделился новой версией своего детища. Ниже вы можете ознакомиться с изменениями версии 0.0.2 (взято из readme):

Эмулятор Short Waves
Версия 0.0.2 (20.01.2014)
----------------------------------------------------------

Изменения в версии 0.0.2:

Версия 64 бит временно удалена.

Исправлен вывод картинки в psgl

Добавлены тесты:
StaticCommandBuffer_01
StaticCommandBuffer_02
MultipleRenderTargets
ShadowMapping
1080pUpscaling
TextureReference
VideoTexturing
VideoTexturingSPU


 
 

2014年1月21日 星期二

FC/SFC/GBC/GBA模擬器 higan v094

FC/SFC/GBC/GBA模擬器 higan 發布新版,更新如下:

This release adds support for game libraries, and substantially improves Game Boy and Game Boy Color emulation with cycle-based renderers. Many other changes are also present.

It's very important to note that this release now defaults to optimal drivers rather than safe drivers. This is particularly important if you do not have strong OpenGL 3.2 drivers. If performance is bad, go to Settings -> Configuration -> Advanced, change the video driver, and restart higan. In the rare case that you have trouble opening higan, you can edit settings.bml directly and change the setting there. The Windows safe driver is Direct3D, and the Linux safe driver is XShm.

Also note that although display emulation shaders are now supported, they have not been included in this release as they are not ready yet. The support has been built-in anyway, so that they can be tested by everyone. Once refined, future releases of higan will come with built-in shaders for each emulated system that simulates the unique display characteristics of each.

Changelog:
◦sfc: added SA-1 MDR support (fixes SD Gundam G-Next bug)
◦sfc: remove random/ and config/, merge to system/ with better randomization
◦gb: improved color emulation palette contrast
◦gbc: do not sort sprites by X-priority
◦gbc: allow transparency on BG priority pixels
◦gbc: VRAM DMA timing and register fixes
◦gbc: block invalid VRAM DMA transfer source and target addresses
◦gba: added LCD color emulation (without it, colors are grossly over-saturated)
◦gba: removed internal frame blending (use shaders to simulate motion blur if desired)
◦gba: added Game Boy Player support (adds joypad rumble support to supported games)
◦gba: SOUND_CTL_H is readable
◦gb/gbc: PPU renderer is now cycle-based (major accuracy improvement)
◦gb/gbc: OAM DMA runs in parallel with the CPU
◦gb/gbc: only HRAM can be accessed during OAM DMA
◦gb/gbc: fixed serialization of games with SRAM
◦gb/gbc: disallow up+down or left+right at the same time
◦gb/gbc: added weak hipass filter to remove DC bias
◦gb/gbc: STAT OAM+Hblank IRQs only trigger during active display
◦gb/gbc: fixed underflow in window clamping
◦gb/gbc/gba: audio mixes internally at 2MHz now instead of 4MHz (does not affect accuracy)
◦gb/gbc/gba: audio volume reduced for consistency with other systems
◦fc/sfc/gb/gbc/gba: cheat codes are now stored in universal, decrypted format
◦ethos: replaced file loader with a proper game library
◦ethos: added display emulation shader support
◦ethos: added color emulation option to video settings
◦ethos: program icon upgraded from 48x48 to 512x512
◦ethos: settings and tools windows now use tab frames (less wasted screen space)
◦ethos: default to optimal (video, audio, input) drivers instead of safest drivers
◦ethos: input mapping system completely rewritten to support hotplugging and unique device mappings
◦ruby: added fixes for OpenGL 3.2 on AMD graphics cards
◦ruby: quark shaders now support user settings inside of manifest
◦ruby: quark shaders can use integral textures (allows display emulation shaders to work with raw colors)
◦ruby: add joypad rumble support
◦ruby: XInput (Xbox 360) controllers now support hotplugging
◦ruby: added Linux udev joypad driver with hotplug support
◦phoenix: fixed a rare null pointer dereference issue on Windows
◦port: target -std=c++11 instead of -std=gnu++11 (do not rely on GNU C++ extensions)
◦port: added out-of-the-box compilation support for BSD/Clang 3.3+
◦port: applied a few Debian downstream patches
◦cheats: updated to mightymo's 2014-01-02 release; decrypted all Game Genie codes

http://byuu.org/

2014年1月20日 星期一

Mupen64+AE V2.4.4

Cover art

安卓-N64模擬器 Mupen64+AE 發布新版,更新如下:

- Fixed analog mappings for PS4 controller
- Fixed broken 2xSAI setting for gles2n64 video plugin
 

2014年1月19日 星期日

JoyToKey 5.5

joy2key: gamepad to keyboard

老牌的手把映射程式 JoyToKey 發布新版,對於只對應鍵盤而不能使用手把的救星就是它了,更新如下:

Support "Button Number Mapping"
 
-Example Usage1: Swap button numbers if the connected joystick has a different layout from your favorite one.

-Example Usage2: Associate Button21 with Button1 so that both functions are triggered when Button1 is pressed.

-Example Usage3: It is also possible to configure some button (e.g. Button22) to be triggered when both Button5 and Button6 are pressed simultaneously.

  • If some buttons are pressed when profile is changed or SHIFT function is triggered, those button press are likely to trigger both old and new assignments right before/after the switch.
  • It is now possible to define certain duration (e.g. 100 msec) to ignore those inputs right after the switch (from preference menu)
  • When both mouse cursor movement and mouse click are assigned to a button, click&hold will be processed before cursor movement.
  • Improved the reliability after resuming from PC sleep.
  • Preferences were moved from menu items to a separate window.
  • Added an ability to specify the number of buttons to configure.
  • Changed the user interface font to Calibri
  • Configuration files are now saved in Unicode format (UTF8+BOM). This may fix garbled character issues for the use of non-default language.

  • http://joytokey.net/en/