2014年3月15日 星期六

puNES 0.80

 
FC模擬器 puNES 發布新版,更新如下:

0.80
Completed porting to DirectX. Both versions are now available for windows (SDL and D3D). I tried to share as much code as possible in order to make maintenance easier and this has led me to heavy internal changes so if someone finds some roms that worked with the previous version, can contact me. In addition, this revision work has brought to light many existing bugs that have been fixed (maybe replaced by others) for all versions (Linux and Windows). I stopped to make a list of all fixes some time ago so I can only advise you to download it, you will find it more stable and more efficient. A big thank you to all those who gave me a hand in the beta testing phase (Eugene.s, Kirkor, OldGhost, kaz321123, sedusg, Darkness Knight, mangamuscle and the other guys).
http://forums.nesdev.com/viewtopic.php?t=6928

2014年3月13日 星期四

Mupen64Plus-Qt 1.0

N64模擬器 Mupen64Plus 前端工具 Mupen64Plus-Qt 發布新版,更新如下:

Hello,

Someone requested I convert my CEN64-Qt launcher (here: http cen64.com/viewtopic.php?f=17&t=15) to work with Mupen64Plus. I've finally gotten around to it and added several new features as well such as GoodName support and column configuration. GoodName support requires the data directory to be set (to read mupen64plus.ini). On Linux this is usually /usr/share/mupen64plus. On Windows this is most likely the same directly the executable is in.

This is just a basic launcher that utilizes the console UI to do all the work. I've added support for most of the parameters that appear on the man page. I don't plan on adding much more to it but I am willing to entertain feature requests. I believe the main things missing are archive support and some sort of input configuration. The former I'll probably add eventually. The latter is tricky to do correctly, so I don't expect to add it.

The Github repository is here: https://github.com/dh4/mupen64plus-qt

Some screenshots:



Binary downloads (all are 64-bit):
Linux: https://dl.dropboxusercontent.com/u/..._linux_1.0.zip
Windows: https://dl.dropboxusercontent.com/u/...qt_win_1.0.zip
Mac OSX: https://dl.dropboxusercontent.com/u/...qt_osx_1.0.dmg


Arch Linux AUR package: https://aur.archlinux.org/packages/mupen64plus-qt/

Please report any bugs you find.

http://www.emutalk.net/threads/54976-Mupen64Plus-Qt?p=452286

FPse for Android v0.11.127

FPse for Android - screenshot thumbnail

安卓-PS模擬器 FPse 發布新版,更新如下:

- Enhanced Audio rendering.
- Added all files including savestates and memcards to backup and restore function.
- Fixed External pad 1 and 2 mapping.

https://play.google.com/store/apps/details?id=com.emulator.fpse

My Boy! v1.5.23

My Boy! - GBA Emulator - screenshot thumbnail

安卓-GBA模擬器 My Boy! 發布新版,更新如下:

• Write in-game saves to MyBoy's save directory (on the primary storage) in case your game's directory is not writable. This fixed the saving issues on certain devices with the new Android update.
• Fixed cheats master code. All cheats should work now!
• Fixed crash editing cheats while the global cheat option is off.
 

2014年3月12日 星期三

HD NES (2014/03/11)

201402151936223859.png

20130728221718b.png

HD化的FC模擬器 HD NES 發布新版,更新如下:

- Added mapper 7, 9 and 10.
- Change the rendering from scanline based to tile based.
- Fixed the initial tab page which was changed by mistake in the last update.


http://forums.nesdev.com/viewtopic.php?f=3&t=9935

2014年3月11日 星期二

RetroArch 1.0.0.2

RetroArch - screenshot thumbnail

非常優秀的多平台-多機種模擬器 RetroArch 發布新版,更新如下:

In this post I’ll try to summarize all the changes made to RetroArch since the last version (1.0.0.1). It’s by no means complete but it gives a general overview of what has changed.
Note that the iOS version is still upcoming.
Cores
Mupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.
Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie.
Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.
Mupen64 – Glide64 refactoring  - Optimized dither noise code – is now done on the GPU entirely.
Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on.
Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.
Screenshot comparison here: http://imgur.com/a/M9nRP
Genesis Plus GX – Aspect ratio changes are now applied correctly.
Genesis Plus GX – Other changes.
Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette.
Mednafen (All) – Should correctly save SRAM to save directory now.
SNES9x – Memory leak fixes and some other improvements.
Nestopia – Core updates.
3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.
VBA-M – Adds Code Breaker/Game Shark support (by using cheat files).
FBA core – No more hardcoded 1024×1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM.
RetroArch PlayStation3
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Optimized slimmed down GL driver implementation some more, resulting in even lower video latency.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch Xbox 360
- Threaded Auto SRAM save should be available now.
- Reimplemented the menu – now uses the common menu code.
- XUI GUI no longer is bound to the game’s viewport – so it should no longer cut off when using certain aspect ratios.
- It’s now possible to go back a directory level in the file browser.
- It’s now possible to change path options.
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Ported MAME 2003 [0.78] to Xbox 360.
- Integer scaling works.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
- Faster blitting – now uses XGCopySurface
RetroArch GX – Gamecube/Wii
- More screen resolutions.
- Overlay support.
- Faster blitting – inlined lots of GX functions.
RetroArch Xbox 1
- Threaded Auto SRAM save should be available now.
- Core Detection should work properly now.
- Aspect ratio options are fixed.
- Integer scaling should work correctly now.
- Soft filter/flicker filtering should work correctly now.
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch OSX 
- Joypads should work now.
- Analog mapping to D-pad works now for all cores.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
RetroArch Android
- Should fix App Not Responding issue that happened with overlays and threaded video.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)

官網載點 : http://www.libretro.com/index.php/downloads/

APP         : https://play.google.com/store/apps/details?id=com.retroarch

2014年3月10日 星期一

Mednafen 0.9.33.1

Mednafen

多機種模擬器 Mednafen 發布新版,更新如下:

  • Fixed compiler errors when compiling without the debugger.
  • Fixed a couple of memory leaks.
  • PSX: Made better use of exceptions in the loading and initialization code paths(and avoid leaking memory if a part of the process fails).
  • PSX: Protect against sound buffer overflow without causing a call to abort() so that using save states(when they're added) or power toggling/resetting in the debugger while in step mode is safer.
  • PSX: Output of debug messages to stdout and stderr is now controlled via the "psx.dbg_level" setting, whose default value of "0" disables almost all debug messages. Set the setting to "3" to obtain roughly the same output as previous
  • versions of Mednafen.
  • Modified the simple interpolation pixel shader code to avoid using the GLSL 1.3 function "round()", for better compatibility with some OpenGL implementations.

  • http://mednafen.sourceforge.net/