2014年9月26日 星期五

xxx.emu Version 1.5.20

MD.emu - screenshot thumbnail

安卓 - xxx.emu 系列發布新版,更新如下:

Version 1.5.20
  • Improved hq2x effect quality and speed: now works with linear filtering and renders exactly 2x the amount of pixels so uses less GPU power in most cases
  • Added Scale2x shader
  • Reduced memory used when backgrounded by deallocating all font data
  • Added Default setting to Save Path option that uses an automatic path on the primary storage device (displayed when setting is selected)
  • Optionally fall back to default save path if the current lacks write access, for example on Android 4.4+ using a secondary SD card
  • Reorganize some options and rename Options -> Input to Emulated System Options, available under On-screen Input Setup and Key/Gamepad Input Setup if the system has extra input options
  • Android: Fixed some crashes in the Bluetooth error handling code
  • Android & iOS: Added option to override OS external display mirroring (HDMI, Airplay, etc.) and show just the game content while the on-screen controls remain on the phone/tablet screen
  • iOS: Added support for MFi gamepads on iOS 7+
  • iOS: Added native 64-bit builds for most systems
  • MD: Fixed .iso file loading without a cue file
  • MD & PCE: Updated CD image routines from Mednafen 0.9.36.1 with some .cue file handling improvements and better caching when reading images
  • MD & MSX: Fixed some possible crashes when loading games due to memory corruption
  • NEO: Added option to select between Universe BIOS 2.3, 3.0, and 3.1
http://www.explusalpha.com/

2014年9月25日 星期四

Raine v0.63.12

NEO-GEO CD/Arcade模擬器 Raine 發布新版,更新如下:

  • Yet another small update for the 0.63 version, it adds command line switches for opengl options and to select the region, use raine -h to see the options. Except that some fixes again, to launch some neocd games from the command line, and for a very special crash of garou (not of raine !), when using raster emulation, for this one the fix is not ideal but it will do for now, there was too much heat last week to do anything really serious !

  • Also I re-enabled some optimizations which were disabled long ago in the win32 binary, when the compiler was not so good. Maybe it would be time to start making binaries for pentium4 instead of pentium, but I don't think the improvements would be noticeable and there's a risk some old system couldn't run the binary, so I'll keep pentium builds for now...

  • http://rainemu.swishparty.co.uk/

    Raiden III Digital Edition In Steam



    Steam-雷電III上架了, 剛好趕上這股MAME模擬雷電II成功的熱潮。

    系統需求 :

    Minimum:
    • OS: Windows XP (32 bit)
    • Processor: Intel Celeron 2.0 Ghz
    • Memory: 512 MB RAM
    • Graphics: nVidia GeForce FX Series, ATI Radeon 9000 Series
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: Direct Sound
    Recommended:
    • OS: Windows 7 (64 bit)
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 8600 / AMD Radeon HD3700
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: Direct Sound

    有興趣的朋友可以到Steam看看

    http://store.steampowered.com/app/315670/

    2014年9月24日 星期三

    BizHawk 1.8.2

    多機種模擬器 BizHawk 發布新版,更新如下:

  • Custom AR Support
  • Display client size while resizing
  • Fix U+D/L+R behavior when disabled
  • Fixed the core detection when playing back a NES/SNES movie.
  • Profile config – add a N64 Tool-Assisted Speedruns profile
  • Speedup/Slowdown hotkeys – add 300% and 6400% increments
  • Play movie – stop on frame textbox – change max length from 3 to 8
  • Lua – forms.label – add an optional fixedwidth font param
  • Cheats dialog – default to System Bus domain
  • Ram Search – fixes to 4 byte searches
  • Hex Editor
    • Fix highlighting logic on some systems
    • Fix stale memory domains when loading a new ROM with the hex editor still open
  • GBAHawk
    • Wave channel fix – fixes the broken BGM of Hachiemon and Mario & Luigi: Superstar Saga.
    Atari2600Hawk
    • Fixed PlayField Score flag not being set. Fixes the tachometer in Dragster
    GenesisHawk
    • make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache
    • 68k and vram memory domains – account for the fact that rom and ram are emulated with 16 bit swaps
    N64Hawk
    • Include the jabo plugin in releases (with special permission from jabo)
    • Expansion pak toggle support, off by default
    • Added a System Bus domain, allows support for certain gameshark cheat codes
    • Added a ROM memory domain
    • Change memory domains so that rdram is big endian
    • Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. Fixes the loading of rom hacks such as Legend of Zelda Zeldas Birthday
    • Performance improvements in savestates
    SNESHawk
    • System bus domain for "deterministic mode" (recording a movie)
    • Fix lag counter when using the performance profile
    • Improve rewind performance
    http://code.google.com/p/bizhawk/

    Yanese v0.45

     

    FC模擬器 Yanese 發布新版,更新如下:

    Scale2x: I coded a Scale2x routine for window at 2x and above. Beware that Scale2x takes high CPU usage particullary at 3x and 4x, not for older machines. If the emulator produces sound problems when running at this reolutions you should stick at "dot by dot" rendering and test. I show a screenshot below how it looks with Scale2x. Take into account that setting "Nes Aspect Ratio" implies Scale2x. Thanks to Shonumi for his excellent doc.
  • Sound de-sync go away forever: This time i did it, sound and video sync are in perfect state. Thanks to James for the help.
  • MMC5 back again: I put it back in the emu.
  • Fixed several bugs.

  • http://www.yanese.com/

    2014年9月21日 星期日

    MAMEUIFX 0.154 SVN r32230 TEST released

    由於Seibu COP基板的保護正式被解開,雷電2等遊戲得以在MAME復活,再加上Haze老大的努力下,333 MCU基板也隨之攻克。這塊基板也算是Seibu COP的改版,不過去掉了許多保護,Haze花了一些時間解決了這塊基板的保護,讓New ZeroTeam與Zero Team 2000還有 雷電2 NEW等遊戲正式被MAME支援。

    MAMEUIFX發布了新編譯版,想嘗鮮的可以試試。

    21/09/2014MAMEUIFX 0.154 SVN r32230 TEST released

    * Changelog from 0.154:

    - Renamed "cleanstretch" core option to "widestretch" (As requested by haynor666 ages ago)
    - This is released due to the new WORKING status for RAIDEN II / DX and ZERO TEAM
    http://mame32fx.altervista.org/forum/viewtopic.php?f=1&t=7

    --------------------------------------------------------------------------------
    Raiden 2 New  Zero Team 2000

    2014年9月17日 星期三

    UME 0.154ex2

    UME (logo by JackC)
    UME is the complete/combined version of the MAME / MESS project.

    MAME大老 Haze 發布了由他編譯的UME新版本,加入了雷電2與NMK等基板最新驅動,原文如下:

    0.154ex2 is built from SVN revision 32127
    I haven’t had time to look at refactoring the MAME rom filenames to be built from separate label and location fields, but feel it’s about time to release an update anyway as things like the NMK004 sound emulation and Raiden 2 progress represent interesting and significant progress.
    A number of sites have been posting ‘0.155’ builds, they are fake, there is no scheduled release date for MAME 0.155 yet, none of the final preparation that happens before a new release has been initiated yet.
    UME 0.154ex2 Windows binaries – 32-bit, 64-bit and all tools
    UME 0.154ex2 sources
    Here is the 0.154ex1 to 0.154ex2 SVN log
    Other Binaries (if you don’t know what these are you don’t need them)
    MAME/MESS split 0.154ex2 Windows binaries – 32-bit, 64-bit and all tools
    Points of Interest
    I feel the most significant news relating to this update is the progress with the NMK004 sound emulation, bringing the sound from imperfectly simulated using HLE code to practically perfect. Others might argue the recent progress in Raiden 2 / DX is more significant. That is also big news, furthering the understanding of the protection systems used on that game greatly, and it is, for all intents now playable, but without further testing the confidence level isn’t that high; several of the changes that were subsequently ported to the 68k based games (Legionnaire, Heated Barrel etc.) actually caused them to regress slightly, and Zero Team (V30 based) still has significant issues too, all clear indications that there is still a lot to understand with the COP protection.
    I’ve seen the question asked in a number of places ‘does this also improve the Raiden 2 / DX NEW version’ and the answer to that is no, that game (it’s a 2-in-1) uses an evolution of the protection, and handles a lot of the basic protection setup in a different way. Rom banking still isn’t handled there, so they continue to crash like they always have. Even if we get them working they’re actually inferior versions because the sound system is replaced with bootleg quality sound. As a side note, if anybody has a ‘Raiden 2 2000′ or ‘Raiden DX 2000′ board it would be nice if you could send it for dumping, they’re probably the same thing as the ‘New’ versions but with a different title (so same poor quality sound etc.) but so far they’ve eluded us.
    (I also added CHD entries for the Playstation Raiden Project and Raiden DX to the Playstation list, for reference. If you’re wondering why they weren’t already there it’s because many of the lists for CD / Tape / Disk based systems are just built on an ‘as-needed’ basis, or from obscure sourced material that isn’t already listed elsewhere – they’ll mature with time)
    Speaking of Raiden II, while it’s true that Seibu games have an awful lot of code revisions, and it’s not always obvious what the difference is between them unless they’re clearly designated ‘OLD’ and ‘NEW’ versions there are two very obviously different versions of Raiden 2 that have been documented for a while. First of all there is the regular Raiden II game, this has a sepia high score table in the attract mode.

    Raiden 2 Regular Raiden 2 Regular

    In addition to this version there is one dubbed ‘Easy version’ by many fans of the series. It can be identified by a coloured fighter on a black background behind the high score table instead of the usual picture. It’s not a simple difficulty rebalance either, some enemies have been moved about, as you can see from the 2nd screenshot comparing with the one above, the pictured enemy simply doesn’t appear in the first level with the regular version of the game.

    Raiden 2 Easy Raiden 2 Easy

    Some of the 68k based COP games have improved tho, for example I fixed the scrolling on the Godzilla game, although the reason the glitching was so obvious is because of the absurd way in which the game tilemaps are programmed. Instead of using the full range of the scroll register the game only uses 4-bits, allowing for a scroll range of 0 to 15- pixels, after that point they re-upload the entire tilemap shifted by a tile, rather than just adding a new column to one side and using bigger scroll values, it’s an enormously inefficient way of doing things! The problem was (due to missing private buffer) DMA the sync between the scroll values and the re-uploaded tilemaps was wrong.
    system11 dumped a Visco ‘Go-Stop’ board, this runs on Seta ST-0016 based hardware, it’s currently non-working because it needs some attention, but it looks like it will reveal a few more secrets of the ST-0016 to us, the backgrounds for example clearly need a bigger tile setting enabled.

    Go-Stop Go-Stop Go-Stop Go-Stop

    http://mamedev.emulab.it/haze/