2015年1月23日 星期五

Haze New W.I.P

MAME大老之一 Haze 公布了關於 SEGA ST-V 基板的新進展,文中提到新的基板資料使得數款不能啟動的遊戲得以運行,連帶使SS的模擬得到助益,SS的模擬可能因此獲得一些進展。

原文如下 :

The other ST-V game that really, really needed a working decryption emulation was Touryuu Densetsu Elan-Doree / Elan Doree – Legend of Dragoon, where most of the textures were encrypted.
Metallic used the same approach he used to get the Final Fight Revenge key to obtain the key for Elan Doree as well as the ones for the other ST-V games (Steep Slope Sliders, Radiant Silvergun – both of which already had working simulations but now use proper emulation)

Elan Doree Elan Doree
Elan Doree Elan Doree
Elan Doree Elan Doree

Again there are graphical issues and performance problems still, but that’s due to our Saturn / ST-V emulation, especially noticeable because this runs in a high resolution.

I also hooked up the encryption device to the Model 2 driver (Dynamite Cop) and Model 3 driver (Star Wars Trilogy) allowing our existing simulation code to be replaced there (it returns text strings, so the simulation was already returning the correct data, meaning no visible improvement, just more correct to hardware code)

------------------------------------------------------------------------

Using the new knowledge (and ST-V hookup for the encryption) talked about in the previous post Metallic was able to brute force a key for Capcom’s “Final Fight Revenge” allowing it to boot.

Final Fight Revenge Final Fight Revenge
Final Fight Revenge Final Fight Revenge
Final Fight Revenge Final Fight Revenge

It’s slow and glitchy (but no surprise, the Saturn version in MESS is too, so I don’t think the issues are caused by bad decryption) and definitely one of Capcom’s weaker efforts but it’s nice to finally have it running, it was previously the only ST-V game that didn’t boot at all because they encrypt the first few blocks of code meaning it couldn’t start up at all.

Hopefully we can improve the ST-V / Saturn emulation a bit sometime soon.

http://mamedev.emulab.it/haze/

2015年1月17日 星期六

雜談 (17/01/15)

這幾天又有2款基於PC架構基板開發的大型電玩被破解了,一款是 Konami , 另一款是 Chicago Gaming Company, Inc 開發的,2款都是屬於休閒小品類型的遊戲,也就是說沒玩到不會捏LP自X的意思.....

圖就不放了,免得又惹禍上身,有興趣的朋友自己打聽吧。

PS.一款以前PS時代曾移植過,按鈕類遊戲。 另一款是卡通類賽車。

2015年1月12日 星期一

Phoenix 2.1



3DO模擬器 Phoenix 發布新版,更新如下 :

  • Ability to set the frequency multiplier ARM
  • Corrected incrementing the position in the original software renderer
  • Fixed PBUS
  • Added support for exploding textures (only software rendering)
  • Adjusted comparison shots in VDLP
  • Added traffic profiling CLIO
  • A more accurate calculation cycles ARM (stopped wheezing videos in WC3, and possibly in other games)
  • Improved noise generator (hang Daedalus Encounter)

  • http://www.arts-union.ru/node/23

    2015年1月5日 星期一

    3DS模擬器 Citra 運行 The Legend of Zelda: Ocarina of Time 3D 影片

    3DS模擬器 Citra 公布模擬器運行 The Legend of Zelda: Ocarina of Time 3D 的影片,播放速度經過加速,實際運行速度約 3~5 fps ,看來3DS EMU 的春天即將來臨了...

    2015年1月4日 星期日

    大餐前的開胃菜

    這樣說其實對這款遊戲不公平,所謂大餐啥時會推出誰也說不定.....單就這款遊戲來說個人感覺還是不錯的,玩起來蠻討喜的。

    請恕我無法再說太多,年前因為說了一件不該說的被修理一頓,有興趣的朋友麻煩自己找吧。

    2015年1月1日 星期四

    GBA Riviera (約束之地) 中文1.0版

    對岸的朋友將GBA上的 約束之地 中文化了,這款遊戲質量相當不錯,有興趣的朋友可試試。

    原文如下 :

    两年,两年了,两年前,我只是一个普通的软件学院的学生,从未参加过汉化破解。
    看到那么多人求GBA约束之地汉化,以及当年PSP模拟器的不完善,使我产生了把GBA版汉化掉的想法。
    最初,我的想法很简单,只要大家能够快乐得玩上GBA汉化就OK了,但事实并不是如此简单。
    嘛,碰到的各种问题这里也就不提了,我们也不是啥汉化组,只是临时想做这个游戏的GBA汉化而已。


    说到底,汉化也是拿别人的东西瞎翻翻,还传播盗版,这种事本身就该暗地里搞搞,自从开始了这个游戏的汉化,见到汉化组的各种明争暗斗真的感到心很累,就为了名,为了利(我都没搞懂汉化能有个啥名和利啊……)什么安插间谍,偷取技术,强行占坑,对骂互喷,等等等等,说实话,真的有玩汉化的人在意是谁汉化的么?我以前玩汉化的时候,我都不知道是谁汉的,反正能玩个中文的就够了,谁翻得关我毛事啊,只要看上去别太扯就行了,就像你吃个鸡蛋需要认识母鸡么,所以说,大家也不用记得这东西是我参与过23333333。不过毕竟不是我一个人干活,大家的功劳还是得标明的。


    首先要感谢美工@crossztc 我本来没打算汉图片,没有他的帮助,我根本搞不定图片,感谢他的辛勤劳动,感谢他的鼎力支持。接着要感谢露娜,以及广大不知名的翻译人员,感谢他们的文本。同时,也要感谢破解初期帮助测试全部文本都是“44444444”的测试员@wanchet 参与了这非常枯燥无聊的测试。


    接着要感谢发布前期的火眼金睛神测试@QQ363781287 以及超给力测试@Energist 感谢你们的纠错能力,使得文本错误更加少,非常感谢。同时也感谢参与测试的@闇の過渡元素 @ゞ★冄 @987KILL


    最后感谢各位期待的玩家一路走来,谢谢,还有,元旦快乐!


    最后我要说一句:珍爱生命,远离汉化。
    http://tieba.baidu.com/p/3499718153

    Raine 0.64.00

    Raine Logo

    多機種模擬器 RAINE 發布新版,更新如下 :

    Not a lot of changes, mainly the blending files (.bld) are now supported, and included in the archive for this time (maybe not later). Also a workaround for some priorities problems in xmcota (it's been there for very very long), and which is not fully tested. But there were tons of changes in the sources, the patch from last version is 1Mb, cz80 was merged to be able to test a C-only version of raine, all the missing functions were added to the C video core, so it's enough changes to call this one 64. Maybe more interesting changes this time, this one is like a Christmas present for mer-curious, since the idea of the bld files was from him !
    Also it's the last version of 2014 !  ;D

    http://rainemu.swishparty.co.uk/