2015年3月6日 星期五

BizHawk v1.9.2

多機種模擬器 BizHawk 發布新版,更新如下 :
 
 
 
Nes
  • FDS - fix load behavior based on real world observations. Most games will load about 4 seconds faster now
  • Quicknes - Clip top and bottom by default
  • Fix Soft reset in Ki no Bouken
  • Support Cool Boy 400 in 1
  • N64
    • Updated save type of Donkey Kong 64
    • Fix cheats
    • Better support of the System Bus across Ram related tools
    • Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A) to gamedb
  • GB
    • add ability to load VBA saves with RTC (although the clock time itself is invariably trashed)
    • Fix reporting incorrect PC and A register values, note: this is a breaking change to text savestates
  • SNES
    • IPCRingBuffer - greatly improve performance on dual and single core machines
  • PCE
    • Improve performance
  • Atari 7800
    • Combine Ram1 and Ram2 into a single Ram domain
    • Make some memory domains read-only instead of silently failing to write
  • EmuHawk
    • A Debugger tool (with varying support among cores)
    • GDI+ display method as a fallback for lack of opengl 2.0 support
    • Improve Rewind performance
    • Improvements to sound, less prone to audible glitches and reduces latency
    • Reduce CPU usage when idling
    • Fix dialog issues with alternate DPI sizes
    • AV Dumping - add ImageSequenceWriter
    • Add options for display of various window components (menu,frame,caption,statusbar)
    • Add --chromeless commandline argument
    • Make rewind speed proportional to rewind frequency
    • Single frame rewinds when short pressing rewind key while paused
    • Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control
    • Option to automatically check for and notify of new versions.
    • Add a menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close
    • Trace Logger - Clean up newline handling in Copy
    • Add --dump-frames commandline to control which frames get dumped by the auto-dumping feature
    • Recent Menus - add ability to configure their own recent size
    • Platform Chooser - show game hash
    • Fix cancelling out of the core picker causes exception (issue #316)
    • Fix crash trying to use snes bg hotkeys when snes is not loaded
    • Fix missing movie extension for game names that have a . at Length-4
    • Fix out of range exception when importing firmware from an archive
    • Fixes to Single Instance mode
    • Log Window - fix Copy All button line formatting
    • Lua
      • Fixed memory leaks
      • Memory library - default to main memory if user did not specify a domain
      • Fixed a bug with analog controls not being cleared
      • Don't crash emulator when lua scripts error during event callbacks
      • Fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie
      • Fix event.oninputpoll() to return a GUID like every other event
      • Gui library - make all colors optional parameters and use defaults if not provided
      • Add gui.defaultForeground(color) and gui.defaultBackground(color)
      • Recover from a locked drawing surface exception and log to the console, rather than crash the emulator
      • Lua Console
        • Add a command window for on-the-fly lua commands
        • Functions list - fix laggy scrolling and searching
        • Don't nag to save a session, unless a session exists
        • Make scripts relative to the lua session instead of relative to the .exe, this breaks existing .luases files
        • Use Fixed width font for console window
    • Movies
      • Fix duplicated input after a movie ends
      • Multitrack recording - support analog input
      • Store firmware information in movie headers
      • When the "Pause" movie end option is selected, fix bug where unpausing keeps repausing the emulator
      • Don't disable movie play/record options when a movie is active
      • Fix movie recording on Genesis Team Player
    • Hex Editor
      • If a domain is not writable, switch to a "read only" mode
      • Default to memory domain byte size
      • Fix Load .tbl file menu item when rom is in an archive
      • Fixes to the Poke dialog
      • Find box - focus and highlight on load
    • Ram Search/Watch
      • Better memory usage
      • Fix issues with signed values. Resolves issue 340.
      • Implement previous type "last change". Fixes issue 331.
      • Auto-search - Account for lag, add option to turn this feature off
      • 16.16 Fixed point support
      • Fixed go-to using index instead of address
      • Support Copy/Paste
      • Ram Watch - Default to memory domain byte size
      • Ram Watch - Added read/write breakpoint setting to context menu.
    • Cheats
      • Fixed cheats not working
      • Fix cheats on large memory domains
      • Never ask to save changes, since it intelligently handles the situation anyway
    • Virtual Pads
      • Fix max X/Y value of target being off by 1
      • Fix NES Zapper target being 210 pixels tall instead of 240
      • Buttons - when right-clicking for autofire, respect the frame that autofire started on and take lag frames into account
      • Buttons - disable special command keys (space, tab, and shift+tab)
    • TAStudio
      • Various improvements, but still beta

  • https://code.google.com/p/bizhawk/

    puNES v0.92

    FC模擬器 puNES 發布新版,更新如下 :

    Changements :- A new icon (thx to Phil Pinsonneault).
    – Added the ability to configure the shortcuts and associate them with a button of the joystick.
    – Increased the number of save slots to 10.
    – Added, in fullscreen mode, an overlay that shows when you select, save or load a save state.
    – Fixed the display of the GUI when you increase or decrease the save slot.
    – Fixed the shortcuts for Inc/Dec save slot (in 0.91, for a mistake, F2 = Inc and F3 = Dec).
    – Fixed a bug that in rare circumstances did not allow the configuration of the joystick.
    – Implemented properly the behavior of the mapper FME-7 (http://forums.nesdev.com/viewtopic.php?f=2&t=12436&start=15#p142263).
    – Fixed the issue with Startropics e Startropics II.

    http://forums.nesdev.com/viewtopic.php?t=6928

    Pasofami 2.20

    老任多機種模擬器 Pasofami 發布新版,更新如下 :

    1.FDS(ファミコンディスクファイ ル)の書込処理の追加
     従来ではFDSファイルはセーブ時にファイルの変更は行っていませんでしたが、
     RAMカセットツールとの関連で直接更新するように変更しました。
    2.FDSファイルには頭に16バイトのヘダーがありますが、このヘダーが無くても扱えるように変更しました。
    (元々FDSファイルにヘダーがあるのはNESファイルとの互換の為ですがこれは必要ありません)

    http://hp.vector.co.jp/authors/VA005758/

    Mednafen 0.9.38.3

    多機種模擬器 Mednafen 發布新版,更新如下 :

    -- 0.9.38.3: --
    
    March 4, 2015:
     NES: Fixed mapper 69 IRQ acknowledge behavior, per tip from tepples.
    
    February 24, 2015:
     MD: Fixed an out-of-bounds array access in the 68K emulation code.
    
     Avoid passing NULL to memcpy() in netplay.cpp.
    
     MD: Fixed some code doing misaligned memory writes in vdp.cpp.
    
    February 23, 2015:
     Avoid blitting to the screen when visibility is lost(i.e. window is minimized),
            to reduce CPU usage and to prevent memory usage from skyrocketing on
     Windows under certain conditions.
    
    February 22, 2015:
     PSX: Tweaked non-logical CD seek emulation to fix lockups in some versions of "Tomb Raider".
    
    February 17, 2015:
     PSX: Fixed Justifier and GunCon x position being off when setting "psx.h_overscan" is set to "0".
    

    http://forum.fobby.net/index.php?t=msg&th=1158&start=0&

    2015年3月5日 星期四

    SSF TestVer (2015-03-04)



    SEGA SATURN模擬器 SSF 發布新測試版,正式進入 Direct3D11 ,Direct3D9版已於 0.12 beta R4 正式終止,今後版本可能只會支援DX11...

    http://t.co/QIGjeywNAC

    2015年3月3日 星期二

    關於新 PS2模擬器 後續

    今天清晨打開信箱就看到作者寄來的郵件,裡面包含了測試版模擬器及一些說明事項。

    作者提到這不是最新的版本,但卻是相對來說較穩定的版本。
    找了幾款遊戲來測試,下面就大略說一下目前測試狀況 :

    1. 主程式不大,約 1.17 MB.

    2. 不需Bios,不使用插件,支援記憶卡。

    3. 目前看起來是使用低解析度運行,作者只留下一些必要設定,沒有高解析度選項可選。

    4. 目前只支援鍵盤,不能自由定義按鈕。

    5. 遊戲運行速度很不錯,音樂的模擬很棒!!

    6. 關於畫面,只能說中規中矩,因為採低解析模式,畫面就像是原始PS2的表現,部分遊戲存在貼圖錯誤及殘影問題,不過不嚴重,還能接受!

    7. 嘗試5款遊戲 : (標題看不懂不是我的錯,實在是怕被作者發現,只能改一下...)
    1).世嘉本家格鬥四代 - 速度流暢但角色動作時有殘影
    2).籠站士五 - 字體顯示不全,移動時有殘影
    3).艾斯低-鋼彈居世紀-系的 - 無法顯示戰鬥畫面
    4).黃牌空占 - 靈 - 地表貼圖有點問題
    5).北毆女甚 - 餓 - 不能執行

    這版的完成度已經算很高了,作者並沒有提到正式版何時發布,但模擬器是真實存在的。

    目前感想大略就這些,本想貼圖上來,不過風險太大作罷.....(作者要求不得公開) 目前會將一些問題回報給作者並期待下一個測試版。

    2015年3月2日 星期一

    快轉10倍速 ? 不 ! 這次是接近全速 !!

    3DS模擬器 Citra 再次釋出新影片,一樣是時之笛3D,不同的是這次是以接近全速的速度運行,加入了 OpenGL Renderer 之後速度得到大幅提升,後勢看漲中.....!!