2015年6月20日 星期六

測試

這款遊戲在硬碟裡躺了快半年時間,半年前拿到遊戲後就將硬碟借人,前幾天拿回來時才意外發現"她"的存在,趁今天下午有空就來試試...

與前幾系列大致相同,不過畫面變得較精緻,整體氣氛較活潑,一樣一堆無厘頭的遊戲,玩起來蠻歡樂的!

2015年6月18日 星期四

PokeMini v0.60

 



老任 Pokémon Mini 模擬器 PokeMini 發布新版,更新如下 :

-: 0.60 Changes :-

  Changed version format to only 2 fields to avoid confusion

  Fixed RTC month being reported wrong from host
  Adjusted graphics, now it display darker shades to match more closely the real system
  Added 2 new options: LCD contrast and LCD bright
  Changed the way analog LCD mode works, now it's less blurry and can do up to 5 shades without artifacts
  SDL port has been upgraded to SDL 2, this brings Haptic support and other improvements
  New Keyboard/Joystick option to allow checking inputs
  Applying joystick settings now can (re)enable the device
  Share EEPROM is now disabled by default
  Emulator can be compiled for 64-bit CPU without issues now
  Limited sync-cycles to 64 on 'accurancy' platforms

  Win32 Only:
    Corrected Direct3D issue in some GPUs
    Sound write position is now handled correctly

  NDS Only: Added 3-in-1 rumble support

  PSP Only:
    Analog stick now works
    Added FPS display under Platform... (default is off)
    Reached 100% emulation by skipping 1 frame, aparently hardware is limited to 60fps max

  Dreamcast Only:
    Improved sound latency (thanks BlueCrab).
    Added FPS display under Platform... (default is off)

  Debugger Only:
    Minor fixes
    Trace history is now 10000 instructions instead of 256
    Added copy & paste buttons to timing counters.

http://sourceforge.net/projects/pokemini/

老實說,這上面的一些遊戲還蠻適合打發時間的,尤其有NDS或PSP的朋友建議試試這款模擬器.

2015年6月16日 星期二

莎木3 集資開始

說實話,看到這消息對我來說失望大於驚喜...依目前莎木的氣勢看來,通過門檻並不難,但是背後的意義對我來說卻是有如千斤之重.....

大約是今年初,與SEGA社內的朋友聊到某件事,當時朋友丟下一句話,大意是 [魚與熊掌不可兼得] ,並且提到今年E3展就能知道情況,目前看來情勢是往我不想看到的方向發展,不過這對SEGA來說未必是壞事,看到莎木能延續下去是件令人高興的事,就算不是..........



 

2015年6月12日 星期五

2015年6月9日 星期二

Famicom - Lagrange Point (拉格朗日點) 中文版



這款FC時期的大作終於中文化了,有空的朋友建議試試 !

原文 :
程序:苦逼的ZENG GE
翻译:苦逼的姜维第二
测试:苦逼的罗云


注意:转载请注明出处以及汉化人员名称,请勿擅自进行修改
转载请保证压缩包完整



历时一年,反复测试修改,造就今日神作的汉化,搭载最强芯片VRC7的Lagrange Point,是FC末代KONAMI公司的一个神作。
在这里先庆祝本人的毕业设计完毕……Oh~Yeah!


说什么都是泪(累),嘿,吃过荔枝么,我摘荔枝摘得浑身痒,原来荔枝那么便宜真心感觉对不起农民啊~
请尊重我们的劳动成果,转载请保证压缩包完整,谢谢你们~
拉格朗日点汉化项目主页
http://lp.nesbbs.com/lp/index.html

http://www.nesbbs.com/bbs/thread-32010-1-1.html

遊戲不方便提供下載,請找Google大神要.

2015年6月2日 星期二

N64 64DD 模擬狀況

之前在 N64 64DD 的模擬上喧鬧過一陣子,當時很多人都說是假的,不過現在證實是真的 !

據說N64燒錄卡 Everdrive 64 可正確運行,不過我沒燒錄卡故無法測試...

不過現在有人將64DD檔案格式Patch成N64格式,在新版 Project 64上可運行部分遊戲,剛試一下 F-Zero X Expansion Kit 運行完美,有興趣的朋友可以Google一下,目前整體來說還不成熟,就當是嘗鮮吧。

No$gba v2.8b



NDS/DSi/GBA模擬器 No$gba 發布新版,更新如下 :

01 Jun 2015 - version 2.8b
- dsi/boot: runs eMMC bootcode (see new "DSi Emulation" chapter in help text)
- dsi/cartloader: allows secure area above 23bfe00h limit (for dsiware only)
- dsi/wifi: loads WIFI-DSI.BIN file (else auto-generates dummy wifi calibration)
- dsi/boot: copies dsi-bios keys to tcm/wram, and console IDs to AES keyslots
- dsi/help: added notes on initial itch/wram/aes content after bios-rom-bootcode
- dsi/debug: displays all known dsi registers in f10-iomap (except cam/tsc)
- dsi/camera: prevents ndma if camera=off, prevents hang-up upon infinite ndma
- dsi/aes: bugfixed handling of aes-irq-enable-bit
- dsi/sdmmc: eMMC command support (CMD2,CMD7,CMD9,CMD10,CMD12,CMD13,CMD18)
- hwreset: initializes [curr_clks_segment]=-1=none (fixes initial arm7bios clks)
- hwreset: cleaned up init on reset (among others forced arm9-then-arm7 order)
- dsi/ndma: supports timer0-3, filldatap, fixed irq details, fixed total limit
- dsi/ndma/help: details on ndma irq(s), ndma total length, and ndma filldata
- dsi/gamecart: supports dsi-blowfish encrypted commands (requires dsi bios)
- dsi/gamecart: supports command 3dh (enter dsi mode, with dsi secure area)
- dsi/gamecart: supports reset via 40001A4h.bit29=0 on DSi7 side (not tested)
- dsi/sdmmc: supports SDIO commands, ie. ignores them and throws some error bits
- dsi/memory: better MBK1..9 initializion on reset, added partial MBK9 support
- dsi/aes/dma: supports AES_in and AES_out NDMA transfer startup modes
- dsi/sdmmc/help: renamed nonsense "SEND" command names to "GET" or "SET"
- dsi/sdmmc/debug: optionally logs sdmmc CMD/param's in tty debug log window
- dsi/sdmmc: loads sector data from mmc-image file (for sdmmc read command)
- dsi/sdmmc: obtains CID and CPU ID from mmc-image file (per-console IDs)
- dsi/sdmmc: initializes sdmmc port 4004800-4004BFFh with some (guessed) values
- arm/help: fixed "cache debug" numbering: p15,3,C15,Cn,0 (not p15,3,C15,C0,n)
- layer setup: gouraud shading disable (force all vertices same as 1st color)
- dsi/help: added info on DSiware files on internal eMMC and on software updates
- nds/dsi/help: added details header[1Dh]=ds region, and on korean icon/title
- dsi/help: added details on animated icon/title
- poc: more accurate "garbage_byte" for memory areas without 8bit read access
- poc: fixed several details in pocketstation bios clone
- poc: better timing (freshen_waitcnt, ram/flash wait, 16bit/32bit bus, cpu clk)

http://problemkaputt.de/gba.htm