FC / NES 模擬器 RockNES 發布新版,更新如下 :
- Removed all those gfx modes, prior to AUTO windowed or fullscreen modes.
- Removed video resolution setting from config file, now fullscreen mode always use the desktop resolution, unless you change it in the GUI.
- Removed sprite evaluation at pre-scanline.
- Changed unofficial opcode emulator behaviour - now it'll swap to GUI w/ RESET.
- Changed sound sample rate to 48000Hz. Tell me if you experience problems.
- Added unofficial opcodes + NOPs.
- Added screen blitter 4x size with interlaced mode.
- Added screen blitter 3x upscaler scanlined, pixelated and interlaced.
- Added video vertical retrace sync, _much_ smoother.
- Added various color effects like sepia, black&white, GameBoy and more!
- Added an option for signed or unsigned APU sound samples.
- Added cartridge board name when saving the iNES header info into a text file.
- Added ability to modify a value in the CPU PRG space.
- Added fast forward key, can be deactivated.
- Fixed NMI and VBlank timing obscure failures.
- Fixed mapper 69 for CHR RAM games.
- Fixed motion blur effect, still imperfect.
- Fixed VS palette setup.
- Fixed a bug assigning joystick buttons.
- Fixed PPU $2007 register, fixes the scorebar in Burai Fighter (U).
- Fixed WAV stereo sound recording (generated files had half size).
- Fixed palette selection/startup.
- Fixed palette entries $10,$20,$30 in #nesdev palette.
- Fixed a bug in the NMI timing.
- Fixed an obscure bug in the sprite evaluation code (overflow flag).
- Fixed OAM rotation (Sachen games/Tatakai no Banka).
- Fixed file closing, another obscure bug.
- Option "Set savestate slot to 0 on RESET" is now saved in the config file.
- Optimized PPU bankswitching and pixel color generation.
- General fixes and minor revision in the CPU instruction set.
- Revised config file parsing in order to avoid a potential crash.
- Improved RAMBO-1 PPU IRQ (mapper 64).
- Fixed mapper 90 IRQs.
- A few GUI and config changes, old rocknes.ini file is NOT recommended.
- Code cleanups, lots of minor rewrites, adjustments, text changes, optimizations.
http://rocknes.web.fc2.com/
2016年4月18日 星期一
2016年4月17日 星期日
ePSXe 2.0.2-1
PS模擬器 ePSXe 發布新版,更新如下 :
If the version 2.0.2 is crashing after run bios/game, or you are using the Russian language, please update, in other cases it is not necesary. It fixes a bug reading the cpu overclock data from the register, and the config gpu in Russian language.
Sorry for the inconveniences
Regards,
If the version 2.0.2 is crashing after run bios/game, or you are using the Russian language, please update, in other cases it is not necesary. It fixes a bug reading the cpu overclock data from the register, and the config gpu in Russian language.
Sorry for the inconveniences
Regards,
2016年4月15日 星期五
Cemu 1.4.1
Wii U模擬器 Cemu 發布新版,更新如下 :
CPU: Added new instructions to recompiler: LWARX, STWCX, STWBRX, LHAUX, LHZUX, type 5, 6 & 7 for PSQ_L and type 5, 6 & 7 for PSQ_ST, DCBZ, ADDC, MFCR, FDIV, FADD, PS_SUB, PS_NEG.
CPU: Improved handling of XMM registers in recompiler. Drastically reducing the number of load/store operations when not enough registers are available.
CPU: Added SUBFME to interpreter.
coreinit: New API __ghs_mtx_init(), __ghs_mtx_dst(), __ghs_mtx_lock(), __ghs_mtx_unlock(), OSSleepThread()
coreinit: Added weak-symbol 'environ'
RPL: Added support for SDA and SDA2
fsa: Asynchronous file operations now support sending the result via message queue (instead of callback)
GX2: Added vertex data cache (cache vertex data in GPU memory instead of re-uploading it for every drawcall)
GX2: Fixed texture decoding for compressed textures with a size smaller than 16x16
GX2: Fixed AMD issue that occurred when glDrawBuffers() enables unused color attachment
GX2: Fixed AMD issue that occurred when glPrimitiveRestartIndexNV is used instead of glPrimitiveRestartIndex
GX2: Fixed AMD driver crash that could happen after shader compilation.
GX2: Fixed a multitude of issues when using Intel GPUs. Graphics are still horribly broken due to Intel's lacking OpenGL driver, but at least we can say we tried our best :)
GX2: Invalidate destination texture in cache after GX2SurfaceCopy()
vpad: Clamp left and right stick to length 1.0
### New in public release ###
general: CEMU now displays which GPU is used in the titlebar.
GX2: Fixed a timing related bug that could cause the emulator to stop rendering frames.
http://cemu.info/
CPU: Added new instructions to recompiler: LWARX, STWCX, STWBRX, LHAUX, LHZUX, type 5, 6 & 7 for PSQ_L and type 5, 6 & 7 for PSQ_ST, DCBZ, ADDC, MFCR, FDIV, FADD, PS_SUB, PS_NEG.
CPU: Improved handling of XMM registers in recompiler. Drastically reducing the number of load/store operations when not enough registers are available.
CPU: Added SUBFME to interpreter.
coreinit: New API __ghs_mtx_init(), __ghs_mtx_dst(), __ghs_mtx_lock(), __ghs_mtx_unlock(), OSSleepThread()
coreinit: Added weak-symbol 'environ'
RPL: Added support for SDA and SDA2
fsa: Asynchronous file operations now support sending the result via message queue (instead of callback)
GX2: Added vertex data cache (cache vertex data in GPU memory instead of re-uploading it for every drawcall)
GX2: Fixed texture decoding for compressed textures with a size smaller than 16x16
GX2: Fixed AMD issue that occurred when glDrawBuffers() enables unused color attachment
GX2: Fixed AMD issue that occurred when glPrimitiveRestartIndexNV is used instead of glPrimitiveRestartIndex
GX2: Fixed AMD driver crash that could happen after shader compilation.
GX2: Fixed a multitude of issues when using Intel GPUs. Graphics are still horribly broken due to Intel's lacking OpenGL driver, but at least we can say we tried our best :)
GX2: Invalidate destination texture in cache after GX2SurfaceCopy()
vpad: Clamp left and right stick to length 1.0
### New in public release ###
general: CEMU now displays which GPU is used in the titlebar.
GX2: Fixed a timing related bug that could cause the emulator to stop rendering frames.
ePSXe 2.0.2
PS模擬器 ePSXe 發布新版,更新如下 :
The changes are:
- Multi-language support. Added French and Russian languages (Thanks to Benjamin Sisko and paul_met). Other languages could be added in a future version.
- Fixed a delay slot bug in the interpreter cpu mode. It should run again some games broken on interpreter cpu mode on the v2.0. Fixed loading savestates from the UI in interpreter mode.
- Improved CDROM timing accuracy,bugs and change disc problems. Improved the timing when seeking and reading cdrom sectors, fixed Tales of Destiny 2 changedisc and fixed Twins Story and Harukanaru Toki no Naka de - Banjou Yuugi.
- Improved the GPU timing (when using the ePSXe GPUCORE). It fixes or improve some games as: Namco Vol 4, Soul Blade, Tunguska, Derby Stallion, Derby Stallion 99, NBA Live 99, Sangokushi Eiketsuden, Dukes of Hazzard, Alice in Cyberland, Vampire Hunter D, Macross Digital Mission VF-X, Monaco Grand Prix Racing, Power Dolls 2, Spots Goes To Hollywood ...
- Improved the GPUCORE. Fixed a bug while transfering data, improved screen centering (Star Ocean 2, Jumping Flash 2, Hogs of War...), fixed some gargabe on the borders when changing the resolution, fixed a scrolling problem, fixed a screen ratio problem when changing from windowing to fullscreen on the fly, added vsync support, and added support to select the blitter as OpenGL2 or OpenGL1 (it should be compatible with some old videocards, but shader support is not supported in OpenGL1 mode).
- Improved the openGL2 plugin. Fixes Xmen Mutant Academy 1 & 2, Nascar Thunder 2002/2003/2004, Pro Pinball - Big Race Usa, Pro Pinball - TimeShock, Pro Pinball Fantastic Journey and Worms Pinball (use framebuffer effects=0 in the pinball games).
- Changes in the SPUCORE. Implemented the SPU mute flag, it fixes some sound glitches during the pause in the game: Car & Driver Presents - Grand Tour Racing 98.
- Changes in the INPUTCORE. Now it has native supports for XInput devices, select Xinput when configurating the gamepad in the config dialog if you want use the XInput API. (mapping buttons is not required).
- Fixed the external input plugins support when stopping and pressing continue.
- Fixed the changedisc option when using external GPU plugins.
- Added support to overclock the PSX CPU. You can select x1, x1.5, x2.0, x3.0 and x4.0. Be careful it could break compatibility.
(Logo updated thanks to Robert Typek)
http://www.epsxe.com/
2016年4月13日 星期三
puNES v0.99
FC/NES模擬器 puNES 發布新版,更新如下 :
- (Windows) Fixed bug that allows the monitor turned off during a game session.
- Added "Pause" shortcut.
- Better support for the submappers in NES 2.0.
- Fix for recognize correctly the CHR RAM size with the NES 2.0.
- Fixed saving of the option 'Permit "Up + Down" and "Left + Right"...' in the configuration file.
- Added two new palettes (Thanks to Firebrandx for his work http://www.firebrandx.com/nespalette.html).
- Fixed the mirroring in the VRC2 mapper.
- Added the full support for the RetroArch's shaders (https://github.com/libretro/common-shaders).
- OpenGL version support ".glslp" and ".cgp" (linux version need that is istalled the nvidia-cg-toolkit package) shaders.
- D3D9 version support only ".cgp" shaders. Then, based on experience made in these months of development, in D3D9 version many shader ".cgp" do not work (such as CRT-royale), it seems that this shaders has been developed for the OpenGL version.
2016年4月12日 星期二
ClrMamePro 4.029
ROM整理工具 ClrMamePro 發布新版,更新如下 :
- fixed: software list export has a space at the end of the prolog
- fixed: rare rebuild name-case-pick problem when rebuilding parent/clone sets where the clone uses different case in naming of the parent files
- fixed: %H does not match all chd-only ones
- added: setinfo lists referenced device roms in set file list
- added: settings->compressor->chdman option setting to hide console window during verify process
- added: batcher scanner option to include/exclude chd decompress in deep modes
- added: batcher scanner option to disable deep (sha1/md5/full decompress) scan
- misc: reorganized batcher prop pages (mainly used radio buttons for some options)
- misc: updated unrar dll to 5.31
MAMEUIFX 0.172.1
補點舊聞。
MAMEUIFX發布新版,更新如下 :
MAMEUIFX發布新版,更新如下 :
- Updated to MAME 0.172
* Changelog from 0.172
- Fixed bug in joystickmap option always set to "None" value
- Fixed bug in INIs creation when Default Game Options are changed
- Fixed bug in INIs loading priority when a game is launched [Dankan1890]
- Fixed issue with some hiscores not saved even with plugin enabled [crazyc]
訂閱:
文章 (Atom)