2016年7月12日 星期二

mGBA 0.4.1

GBA模擬器 mGBA 發布新版,更新如下 :

Bugfixes:
  • All: Fix several file handle leaks
  • All: Fix instruction tables getting zeroed when linking sometimes
  • ARM7: Fix flags on SBC/RSC
  • ARM7: Fix setting spsr privilege bits when spsr is empty
  • GBA Audio: Reset audio FIFO DMA if an invalid destination is set
  • GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
  • GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
  • GBA Memory: Fix executing code from OBJ region of VRAM
  • GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
  • GBA Serialize: Fix loading savegames from savestates
  • OpenGL: Correct boolean vector strcmp strings for uniforms
  • Qt: Fix sending gameStopped twice
  • Qt: Fix hang if audio sync is enabled and audio fails to initialize
  • Qt: Fix initial state of key mapping
  • Qt: Initialize m_useBios
  • SDL: Fix joystick initialization on BSD
  • SDL: Fix potential joystick crash in games with rumble
  • SDL: Fix SDL 1.2 build
  • SDL: Fix sporadic crash when deinitializing audio
  • Shaders: Fix AGS-001 shader with some bad drivers
  • Util: Use closesocket on Windows
  • Util: Fix socket bind addresses
  • VFS: Fix reading 7z archives without rewinding first
  • VFS: VFileFromFD should not open directories
  • Wii: Fix tilting direction
  • Util: Fix realloc semantics in utf16to8
Misc:
  • All: Allow use of external minizip library
  • Debugger: CLI debugger now exits when end-of-stream is reached
  • FFmpeg: Update dependencies on Ubuntu
  • GBA: Slightly optimize GBAProcessEvents
  • GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
  • GBA Video: Null renderer should return proper register values
  • Libretro: Disable logging game errors, BIOS calls and stubs in release builds
  • Qt: Add preset for DualShock 4
  • Qt: Update 360 input profile on OS X to reflect newer drivers
  • Qt: Remove use of NaN
  • Qt: Canonicalize file paths when loading games
  • Qt: Add refresh button to controller editing
  • SDL: Remove default gamepad mappings
  • Util: Fix intermittent build failure on OS X
  • VFS: VFile.sync now updates modified time

Mesen 0.3.1

 

號稱精確模擬的FC模擬器 Mesen 發布新版,更新如下 :

This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.
New Features
  • VRC7: Added VRC7 audio support.
  • MMC5: Added vertical split mode support.
  • Game DB: Automatically select appropriate controllers when loading a recognized game.
  • VS System: Improved default settings for all games (fixes palette and input mapping issues).
Bug Fixes
  • Preferences: Options in the Advanced tab are now visible again.
  • VS System: Fixed a bug that prevented Gumshoe from booting.

2016年7月9日 星期六

Higan v100

多機種模擬器 Higan 發布新版,更新如下 :

higan has finally reached v100!
I feel it's important to stress right away that this is not "version 1.00", nor is it a major milestone release. Rather than arbitrary version numbers, all of my software simply bumps version numbers by one for each official release. As such, higan v100 is simply higan's 100th release.
That said, the primary focus of this release has been code clean-ups. These are always somewhat dangerous in that regressions are possible. We've tested through sixteen WIP revisions, one of which was open to the public, to try and minimize any regressions. But all the same, please report any regressions if you discover any.

Changelog:
  • FC: render during pixels 1-256 instead of 0-255 [hex_usr]
  • FC: rewrote controller emulation code
  • SFC: 8% speedup over the previous release thanks to PPU optimizations
  • SFC: fixed nasty DB address wrapping regression from v099
  • SFC: USART developer controller removed; superseded by 21fx
  • SFC: Super Multitap option removed from controller port 1; ports renamed 2-5
  • SFC: hidden option to experiment with 128KB VRAM (strictly for novelty)
  • higan: audio volume no longer divided by number of audio streams
  • higan: updated controller polling code to fix possible future mapping issues
  • higan: replaced nall/stream with nall/vfs for file-loading subsystem
  • tomoko: can now load multi-slotted games via command-line
  • tomoko: synchronize video removed from UI; still available in the settings file
  • tomoko, icarus: can navigate to root drive selection on Windows
  • all: major code cleanups and refactoring (~1MB diff against v099)
Note 1: the audio volume change means that SGB and MSU1 games won't lose half the volume on the SNES sounds anymore. However, if one goes overboard and drives the sound all the way to max volume with the MSU1, clamping may occur. The obvious solution is not to drive volume that high (it will vastly overpower the SNES audio, which usually never exceeds 25% volume.) Another option is to lower the volume in the audio settings panel to 50%. In general, neither is likely to ever be necessary.

Note 2: the synchronize video option was hidden from the UI because it is no longer useful. With the advent of compositors, the loss of the complicated timing settings panel, support for the WonderSwan and its 75hz display, the need to emulate variable refresh rate behaviors in the Game Boy, the unfortunate latency spike and audio distortion caused by long Vsync pauses, and the arrival of adaptive sync technology ... it no longer makes sense to present this option. However, as stated, you can edit settings.bml to enable this option anyway if you insist and understand the aforementioned risks.

http://byuu.org/

2016年7月6日 星期三

uoYabause 0.3.1

Gs

SS模擬器 Yabause 非官方改版 uoYabause 發布新版,更新如下 :

Minor bug fixes
  • SEGA rally background music
  • Character is not shown at Asuka 120% and Golden Axe The Duel.
  • Black Screen at 'Dragon Ball Z - Shinbutohden' and 'Mobile Suit Gundam Gihrens Greed '
Add setting menu for choosing sound engine for low-end android devices.

http://www.uoyabause.org/

有人丟了,那就放圖吧 - 2

內含繁中語系,另外昨天提到的delay問題,如果是ATI/AMD顯卡,改用 Game Loader All RH 可以解決。


Cemu 1.5.3

Wii U模擬器 Cemu 發布新版,更新如下 :

Changelog:

-Added support for anisotropic filtering
-Added support for sRGB color space
-Added button mapping to simulate 'Microphone blow'
-Improved recompiler robustness
-Fixed some bugs/crashes

Detailed Changelog:

-CPU: Improved recompiler robustness and accuracy
-MIC: Added support for microphone API (MICOpen, MICClose, MICGetStatus, MICGetState, MICSetState, MICSetDataConsumed)
-Input: Added button to Wii U gamepad configuration to simulate 'microphone blow'.
-AX: CEMU now uses DirectSound for audio output
-AX: Completely rewrote audio timing from ground up to reduce playback latency and decrease stutter
-AX: Added 'Disable audio' debug option which mutes all sound output and reduces the rate at which audio callbacks are made to the game, potentially reducing CPU overhead
-GX2: Added support for anisotropic filtering
-GX2: Added support for sRGB color space
-GX2: Fixed a texture cache problem that was introduced with the addition of mip-maps
-GX2: Added a special case that handles invalid render states where the resolution of the depthbuffer does not match the size of the active colorbuffer(s)
-GX2: Made some adjustments to how polygon offset is calculated
-GX2: Fixed a crashbug that could occur when certain texture formats where used

http://cemu.info/

2016年7月5日 星期二

有人丟了,那就放圖吧。

昨天某人通知已被釋出,那就意味解禁,可以放些圖了.....

運行大致正常,圖像與音樂沒啥問題,也許有些電腦會有拖慢情況,會不會修正就........