Bugfixes:
- All: Fix several file handle leaks
- All: Fix instruction tables getting zeroed when linking sometimes
- ARM7: Fix flags on SBC/RSC
- ARM7: Fix setting spsr privilege bits when spsr is empty
- GBA Audio: Reset audio FIFO DMA if an invalid destination is set
- GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
- GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
- GBA Memory: Fix executing code from OBJ region of VRAM
- GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
- GBA Serialize: Fix loading savegames from savestates
- OpenGL: Correct boolean vector strcmp strings for uniforms
- Qt: Fix sending gameStopped twice
- Qt: Fix hang if audio sync is enabled and audio fails to initialize
- Qt: Fix initial state of key mapping
- Qt: Initialize
m_useBios
- SDL: Fix joystick initialization on BSD
- SDL: Fix potential joystick crash in games with rumble
- SDL: Fix SDL 1.2 build
- SDL: Fix sporadic crash when deinitializing audio
- Shaders: Fix AGS-001 shader with some bad drivers
- Util: Use closesocket on Windows
- Util: Fix socket bind addresses
- VFS: Fix reading 7z archives without rewinding first
- VFS: VFileFromFD should not open directories
- Wii: Fix tilting direction
- Util: Fix realloc semantics in utf16to8
- All: Allow use of external minizip library
- Debugger: CLI debugger now exits when end-of-stream is reached
- FFmpeg: Update dependencies on Ubuntu
- GBA: Slightly optimize GBAProcessEvents
- GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
- GBA Video: Null renderer should return proper register values
- Libretro: Disable logging game errors, BIOS calls and stubs in release builds
- Qt: Add preset for DualShock 4
- Qt: Update 360 input profile on OS X to reflect newer drivers
- Qt: Remove use of NaN
- Qt: Canonicalize file paths when loading games
- Qt: Add refresh button to controller editing
- SDL: Remove default gamepad mappings
- Util: Fix intermittent build failure on OS X
- VFS: VFile.sync now updates modified time
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