2016年8月13日 星期六

2016年8月10日 星期三

Metroid 2 Remake

由玩家重製的 Metroid 2 Remake 是以GB版 Metroid II: Return of Samus 為基礎,再加上GBA版的 零點任務 的系統為輔所完成的遊戲,不過才剛釋出就接到老任的關注而轉為低調,想試試的朋友請G大神幫忙吧,我就不貼出載點了。

http://metroid2remake.blogspot.tw/

2016年8月9日 星期二

SS 大航海時代外傳 中文修正版

由對岸的朋友 陳志東先生 完成的 大航海時代外傳中文版 推出修正版,有愛的的朋友可試試,作者原文如下 :

最近重温经典《大航海时代外传》,发现有不少的瑕疵,如鲠在喉。

由于当时不懂日文,翻译的文本几乎全部照搬PC版。

现在的日文水平已经相当的高,所以发现了不少的翻译错误,还有PC版作者故意的恶作剧。

现在都被改正过来了。

喜欢的去下吧。

higan v101

多機種模擬器 higan 發布新版,更新如下 :
  • fixed SNES SA-1 IRQ regression (fixes Super Mario RPG level-up screen)
  • new scheduler for all emulator cores (precision of 2^-127)
  • icarus database adds nine new SNES games
  • added Input/Frequency to settings file (allows simulation of latency)

2016年8月8日 星期一

BlastEm 0.4.1


Sonic 2 Title Screen Comix Zone ingame shot
SEGA Genesis/Megadrive 模擬器 BlastEm 發布新版,更新如下 :

New Features

  • Basic support for the Saturn Keyboard adapter peripheral
  • You can now navigate up to a drive selection on Windows
  • Added support for binding more "special" keys

Bugfixes

  • It's now possible to navigate to the root directory on Unix-like systems
  • Fixed a bug in movep.l
  • Fixed a crash bug in the memory management code
  • Fixed a bug in the header parsing code, that caused a crash when the "International Name" field was empty
  • Fixed some minor graphical corruption in Sonic 2 split-screen caused by a bug in vflip combined with interlace mode
  • Corrected the PC value pushed onto the stack for line A emulator and line F emulator traps
  • Fixed a bug in ensure_dir_exists that would cause it to fail to create directories in some cases when mixed path separators were used
  • Fixed a bug that would result in a buffer overflow when starting a game with a long title from the menu

Accuracy

  • All Z80 instructions now implemented
  • Z80 half-carry flag is now fully implemented
  • Implemented undocumented Z80 flag bits
  • R register is now incremented appropriately
  • Redundant opcode prefixes are now handled properly
  • Z80 core now passes ZEXALL!

Other Changes

  • Added Buck Rogers to the ROM DB
  • Added Wonder Boy in Monster World to the ROM DB (for real this time)
  • Added Evander 'Real Deal' Holyfield's Boxing to the ROM DB
  • Slightly better handling of directory read errors
  • Added "Special Thanks" to About menu
  • Use local app data folder for saves and config files on Windows rather than Unix-style locations

2016年8月7日 星期日

Mednafen 0.9.39-UNSTABLE



多機種模擬器 Mednafen 發布新版,支援 SEGA SATURN 的模擬,效果相當不錯!! 更新如下 :

  • Added experimental Sega Saturn emulation.
  • Low-accuracy "snes_faust" SNES emulation module is now compiled in and available by default(but not used by default, except for SPC playback).
  • The version is now displayed in the upper right corner of the F1 help screen.
  • Scrolling in the netplay and cheat consoles is now done in visible line units, instead of internal line units as before, and when a console is not scrolled all the way down, a green indicator arrow will now be drawn in the lower right corner.
  • Revamped the layout of the debugger's memory editor.
  • MD: Replaced old 68K emulator with new 68K emulator developed for Saturn emulation. Fixes major issues in "Double Clutch", "James Pond 3", and "Sub-Terrania". However, timing is currently a bit off with the new 68K emulation code, so there may be some regressions.
  • MD: Implemented kludge to fix a startup lockup in "Turrican".
  • NES: Implemented kludge to fix a minor Zelda 2 title screen glitch, a status bar glitch in Burai Fighter, and scrolling in the second stage of The Young Indiana Jones Chronicles.
  • NES: Enabled SSE2 support in the audio resampler(though not used on all CPUs with SSE2 support, mostly just newer ones).
  • NES, PCE, PC-FX: Added ARM NEON support to the audio resamplers(when compiled with -mfpu=neon or similar).
  • PCE, PC-FX: Added AVX support to the audio resampler.
  • PS1: Enabled emulation of a rarely-used CDC feature; fixes lockup bug in "Fantastic Pinball Kyutenkai".
  • PS1: Reordered CPU class data layout for a small performance boost on ARM CPUs.
  • SNES: Updated libco, for ARM support.

Settings added:
  • filesys.fname_savbackup
  • filesys.path_savbackup
  • netplay.console.scale
  • netplay.console.font
  • netplay.console.lines
  • ss.*

Settings removed:
  • netplay.smallfont


2016年8月2日 星期二

Phoenix 2.7

3DO模擬器 Phoenix 發布新版,更新如下 :

Version 2.7:

1.Optimizatsiya ARM CPU emulation (decreased requirements for emulation 3DO)

2.Ispravleno drop emulator when using 3DO-DSP in a separate thread

3. Added autosave and resave in the top slot to F4

4.Ispravlena error emulation Z80 (instruction halt, earned many games ColecoVision)

5.Ispravlen mode 2 TMS99XXA (graphical errors corrected in a number of ColecoVision games)

6.Uluchshena input settings (now you can play together in the arms of interactive shooting ranges)

7.Dobavlena preliminary support for Sega Master System (terribly buggy 99% do not work =)

8.Mnozhestvo minor fixes

http://www.arts-union.ru/node/24