2017年3月18日 星期六

Any-Yes v1.3

FC/NES模擬器 Any-Yes 發布新版,更新如下 :

- Added mappers 85 and 34
- Adapted VRC7 sound chip from nesimulare (MIT licensed) for use with Any-Yes APU
- Partial Namco 163 sound chip support
- Audio high & low pass filtering
- Major performance increase (Located a huge source of Java garbage collection)
- Prevent joysticks that rapid-fire events from making key mapping impossible
- Save state serialzation rewrite
- Minor timing fixes
- Better handling of cleanup for audio and video threads


http://www.youkaicountry.com/blog/
http://youkaicountry.com/files/any-yes-0.1.3.zip

Cemu 1.7.3

Wii U模擬器 Cemu 發布新版,更新如下 :

# New in public release:

general: New game profiles

# New in 1.7.3d:

GX2: 1.7.3 accidentally broke compatibility with pre-1.7.3 cached shaders. This hotfix restores backward compatibility.
     Also made some adjustments to guarantee this doesn't happen again in the future.

# New in 1.7.3b/c:

JIT: Fixed potential softlock for busy-wait loops which use the LWARX/STWCX instructions
GX2: Fixed incorrect shader source generated for streamout write exports when the shader is optimized for float-only

# New in 1.7.3:

JIT: LWARX instruction now consumes multiple virtual cycles. This speeds up busy wait loops.

general: Screensaver/Standby should no longer come up while a game is playing in Cemu

coreinit: Added API LCDisableDMA(), LCGetAllocatableSize(), MPResetTaskQ(), OSPeekMessage(), OSEnableHomeButtonMenu()
coreinit: Fixed bug in LCEnableDMA()
coreinit/FS: FSOpenFile() is no longer blocking CPU execution
coreinit/FS: Added internal support for priority-based path overloading
coreinit/FS: Cemu will load patched game files automatically from mlc01/usr/title/../../

ACP: Added ACP library. New API: ACPCheckApplicationDeviceEmulation()

AOC: Added proper support for AOC library. Addon content (DLC) is automatically loaded from mlc01/usr/title/../../aoc/ or mlc01/usr/title/../../<aoc_titleId>/

AX: Fixed internal ADPCM playback offset calculation for addresses above 0x80000000

Input: Fixed bug that caused non-keyboard buttons to be detected as keyboard input

GX2: Improved implementation for GX2CalcTVSize() and GX2CalcDRCSize()
GX2: Shader code optimizations. Up to 40% faster compile time for float-only shaders (measured on NVIDIA)
GX2: Added support for shader OP3 CNDGT_INT instruction
GX2: Added support for vertex format FMT_16_16_16_16, nfa=0, signed=0
GX2: Fixed software streamout reading format 32_32_32_FLOAT incorrectly
GX2: Added support for vertex shader gl_PointSize export
GX2: Fixed a race condition in which the GPU7 command processor could run ahead of the current write pointer before GX2Init() was called
GX2: Fixed sampler min and mag filter value being read from wrong register bits
GX2: Added support for streamout binding the same buffer as input and output

http://cemu.info/

2017年3月17日 星期五

Xebra 170316

PS模擬器 Xebra 發布新版,更新如下 :

■タイマ1の修正

タイマ1にはシステムクロックでカウントアップするモードと
HSYNCでカウントアップするモードとがあり、
両方ともVBLANK中はカウントアップを止めることが出来るのだが、
システムクロックモードで止める状況があるとは思えなかったため、
簡単のために、止めずにゆっくりカウントアップさせる疑似再現を採ってきた。
最近これだと問題の出るゲームが存在することが分かったので
システムクロックモードでも、きちんと止めるようにした。

http://drhell.web.fc2.com/ps1/index.html

PS. Nintendo Switch的遊戲前2天已展開dump rom的工作,目前尚未遇到太麻煩的阻礙。
或許.....?????

2017年3月16日 星期四

有人釋出.......那就放圖

大致與之前取得的版本比對一下,破解思路不同,不過效果一致。


VisualBoyAdvance-M - throttle and fullscreen OpenGL fixes

GBC/GBA模擬器 VisualBoyAdvance-M 發布新版,更新如下 :

cmake: use add_compile_options for ssp-buffer-size view commit
activate libssp compiler flags for gcc only view commit
fix linux build broken in 687c08a view commit
Some debian stuff, I honestly don't like debian packaging... but it's important for some people view commit
Start removing ancient history of gvbam, may it rest in peace view commit
fix 32bit intel detection for 32bit mxe target view commit
pass all compiler/linker flags for compile test view commit
changed the throttle for sdl config example view commit
fix sound in SDL port/ConfigManager view commit
fix Ubuntu PPA link view commit
minor doc tweaks view commit
add ENABLE_ASM cmake option view commit
ws2_32 is needed for the SDL binary on windows view commit
fix linking OpenAL statically on Win32/MXE view commit
full throttle support + snd driver improvements view commit
Fixes for SDL throttle view commit
Merge pull request #93 from Mystro256/master view commit
Fix incorrect bug tracker link view commit
fix setting throttle on LoadGame() view commit
partial fix for disabling pausing when linked #83 view commit
fix clipped game area in GL fullscreen #89 view commit
Use prefix add operator for non-prim types view commit
Typo, only 10 recent accels view commit
expand github issue template view commit
Still working on libretro stuff, working on cheatsenabled compile issue now. view commit
Fixes build on the libretro side by wrapping an ifndef statement around rederedframes view commit
fix Mac linker script for @rpath libs (like SFML) view commit
default to -DENABLE_FFMPEG=ON on Mac again view commit

https://github.com/visualboyadvance-m/visualboyadvance-m/releases

2017年3月14日 星期二

Any-Yes v0.1.2

FC/NES模擬器 Any-Yes 發布新版,更新如下 :

– Added mappers 18, 79, and 185
– Fixed save state info in mapper 16 and 19
– NTSC simulation now attempts to use more CPU cores
– CHR-RAM banking, fixing Romancia and Lagrange Point
– Updated libGDX to 1.9.6
– Updated lwjgl to version 3

http://youkaicountry.com/

http://youkaicountry.com/files/any-yes-0.1.2.zip

2017年3月13日 星期一

RPCS3 v0.0.2

PS3/PSV模擬器 RPCS3 發布新版,更新如下 :

PPU/SPU
– PPU LLVM AOT recompiler reimplemented
– PPU LLVM caching implemented
– PPU thread scheduler implemented
– PPU breakpoints reimplemented
– PPU analyzer improved
– Various LV2 system improvements
– IdManager improvements
– Debugger fixed and enhanced
– PPU/SPU accuracy improvements

Memory
– Memory system cleanup
– sys_memory_get_page_attribute improvements
– sys_mmapper improvements

Graphics
– A LOT of bugfixes and accuracy improvements for all Graphic backends. (There were really a lot of improvements here and we can’t list them all!)
– Shader decompiler improvements
– Several RSX bugfixes and accuracy improvements

HLE
– Major sys_net improvements
– cellOsk implemented
– cellVDec fixes and improvements
– Several other small improvements

Input
– MMJoystick implemented

Linux
– Several Linux specific bugfixes were made. Some are still being worked on as there are still a few Linux specific bugs.

Vita
– Initial package unpacking implemented
– Small Interpreter improvements

Logging
– Logging system cleanup
– TLS bugfixes and improvements

Misc
– Automatic LLE loading
– MSELF, SDAT, EDAT, SPRX: Decryption on the fly!
– Firmware update file (PS3UPDAT.PUP) installer
– XAudio fixes

Many other unlisted bugfixes and improvements

https://rpcs3.net/

https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master/artifacts